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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



The pack was released for Quake's 25th. anniversary alongside the Remastered version, and it has a different structure to other levels, one more akin to ''Quake'' itself or the GameMod ''Arcane Dimensions''.

to:

The pack was released for Quake's 25th. anniversary alongside the Remastered version, and it has a different structure to other levels, one more akin to ''Quake'' itself or the GameMod ''Arcane Dimensions''.''VideoGame/ArcaneDimensions''.
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* '''Initial levels:''' "The Gateway", [[HubLevel "The Machine"]].

to:

* '''Initial levels:''' '''{{Hub Level}}s:''' "The Gateway", [[HubLevel "The Machine"]].Machine".



* ArtEvolution: The levels in the pack are ''far'' more produced than those in the base game, and even ''Dimensions of the Past''. The colour palette is also richer than the other episodes, and small details abound.
* AmbiguousSituation: There's definitely a story going on, but most of the details are left unexplained. What led Ranger to begin seeking out the runes? Is he there willingly, or is he trapped within the Machine? What's the backstory of the worlds he explores and is there any significance to the various ''Quake II'' references? That's all for you to figure out.

to:

* ArtEvolution: The levels in the pack are ''far'' more produced than those in the base game, game and even ''Dimensions of the Past''. The colour palette is also richer than the other episodes, and small details abound.
* AmbiguousSituation: There's definitely a story going on, but most of the details are left unexplained. What led Ranger to begin seeking out the runes? Is he there willingly, or is he trapped within the Machine? What's the backstory of the worlds he explores and is there any significance to the various ''Quake II'' references? That's all for you to figure out.



** "Too Deep, Too Greedy", the subsequent level, also come with a teleport mechanic over a dark BottomlessPit.

to:

** "Too Deep, Too Greedy", the subsequent level, also come comes with a teleport mechanic over a dark BottomlessPit.



* CosmeticAward: The 2021 remaster (of which this episode was introduced alongside) offers the following achievements for this episode:
** Finding the entrance to the SecretLevel nets you "Sandy's Room".
** Completing the episode nets you "Vengeance Denied".
** Completing the episode in [[HarderThanHard Nightmare mode]] nets you "Music/MachineHead".
* DescendingCeiling: Several sections of "Hell or Dark Water" feature a crusher that instantly kills anybody who steps onto the floors signaled by the head of dead monsters.

to:

* CosmeticAward: The 2021 remaster (of (in which this episode was introduced alongside) debuted) offers the following achievements for this episode:
** Finding the entrance to the SecretLevel nets earns you "Sandy's Room".
** Completing the episode nets earns you "Vengeance Denied".
** Completing the episode in [[HarderThanHard Nightmare mode]] nets earns you "Music/MachineHead".
* DescendingCeiling: Several sections of "Hell or Dark Water" feature a crusher that instantly kills anybody who steps onto the floors signaled signalled by the head of dead monsters.



* HubLevel: "The Machine" is the entrance to the other dimensions of the pack.

to:

* HubLevel: ''Two'' of them; "The Gateway" contains the portals for difficulty selection, while "The Machine" is the entrance nexus to the other dimensions of the pack.



** Dead bodies of other Rangers are littered throughout the levels, most of whom seem to have been killed while on the same quest that our Ranger is currently undergoing. Most memorable among them are one body lying within "The Machine" itself, who evidently was able to collect the first rune before he died, as it's already present at the start of the game.
** "Too Deep, Too Greedy" includes a venture into some kind of military base that evidently uncovered a portal to the Netherworld, leading to Quake's monsters trashing the place.

to:

** Dead bodies of other Rangers are littered throughout the levels, most of whom seem to have been killed while on the same quest that our Ranger is currently undergoing. Most memorable among them are is one body lying within "The Machine" itself, who evidently was able to collect the first rune before he died, as it's already present at the start of the game.
** "Too Deep, Too Greedy" includes a venture into some kind of military base that evidently uncovered a portal to the Netherworld, leading to Quake's monsters trashing the place.



* SequelEscalation: Made in 2021, this expansion pack really takes advantage of the capacity of modern hardware, with ''much'' larger and more complex levels with much more advanced level geometry and design, with more varied environments and much larger enemy groups (it's common for a single level to have 100+ enemies, compared to an average of around 30+ in the original base game). It's also quite lengthy, lasting several hours and being more than twice as long as the previous expansions.

to:

* SequelEscalation: Made in 2021, this expansion pack really takes great advantage of the capacity of modern hardware, with ''much'' larger and more complex levels with much more advanced level geometry and design, with more varied environments and much larger enemy groups (it's common for a single level to have 100+ enemies, compared to an average of around 30+ in the original base game). It's also quite lengthy, lasting several hours and being more than twice as long as the previous expansions.



* SuspiciouslyCrackedWall: Subverted with the Pentagram of Protection secret of "Grave Machine": in the cemetery wing there ''is'' a cracked wall, but the entrance to the area it reveals is found in a nearby wall with a texture out of place that must be shoot.

to:

* SuspiciouslyCrackedWall: Subverted with the Pentagram of Protection secret of "Grave Machine": in the cemetery wing there ''is'' a cracked wall, but the entrance to the area it reveals is found in a nearby wall with a texture out of place that must be shoot.shot.
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* AlreadyDoneForYou: Six runes are needed to power The Machine, but one of them was already done by someone who came in before you, dead.
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** In "Chthon's Vengeance", the titular monster can only be damaged with the Lightning Gun. Thankfully, there's a Cell ammo supply nearby the starting point, and Enforcers (who drop backpacks with two Cell ammo units) are a common foe throughout the level.


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* DescendingCeiling: Several sections of "Hell or Dark Water" feature a crusher that instantly kills anybody who steps onto the floors signaled by the head of dead monsters.


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* GottaCatchEmAll: The objective of the unit is to retrieve five relics scattered across five worlds.


Added DiffLines:

* SuspiciouslyCrackedWall: Subverted with the Pentagram of Protection secret of "Grave Machine": in the cemetery wing there ''is'' a cracked wall, but the entrance to the area it reveals is found in a nearby wall with a texture out of place that must be shoot.
Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: There's definitely a story going on, but most of the details are left unexplained. What led Ranger to begin seeking out the runes? Is he there willingly, or is he trapped within the Machine? What's the backstory of the worlds he explores, and is there any significance to the various ''Quake II'' references? That's all for you to figure out.

to:

* AmbiguousSituation: There's definitely a story going on, but most of the details are left unexplained. What led Ranger to begin seeking out the runes? Is he there willingly, or is he trapped within the Machine? What's the backstory of the worlds he explores, explores and is there any significance to the various ''Quake II'' references? That's all for you to figure out.



** "Nazard Terminal"'s prison spaceship section opens with half of the monsters having already broken out.
* LockAndKeyPuzzle: As always in ''Quake'', but notably, a few levels cleverly get around the originals' two-locked-door limit by including both fantasy-styled keys and sci-fi keycards at the same time.
* SchizoTech: The original game's clear separation between science-fiction "Base" levels and fantasy "Medieval"/"Runic" levels is discarded here, in favor of a wild anything-goes mix of all types in each level.

to:

** "Nazard Terminal"'s prison spaceship section opens with half of the monsters having already broken out.
* LockAndKeyPuzzle: As always in ''Quake'', but notably, a few levels cleverly get around the originals' two-locked-door limit by including both fantasy-styled keys and sci-fi keycards at the same time.
idBase Keycards, Medieval Keys and/or Runic Runekeys simultaneously.
* SchizoTech: The original game's clear separation between science-fiction "Base" "idBase" levels and fantasy "Medieval"/"Runic" levels is discarded here, in favor favour of a wild anything-goes mix of all types in each level.

Added: 574

Changed: 256

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None


* AntiFrustrationFeatures: "Nazard Terminal" opens with a platforming challenge over a large BottomlessPit, but if you fall into it, the game just teleports you back to the starting cliff instead of killing you, saving you the trouble of having to restart every single time you fail.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
"Nazard Terminal" opens with a platforming challenge over a large BottomlessPit, but if you fall into it, the game just teleports you back to the starting cliff instead of killing you, saving you the trouble of having to restart every single time you fail.fail.
** "Too Deep, Too Greedy", the subsequent level, also come with a teleport mechanic over a dark BottomlessPit.


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* ChuckCunninghamSyndrome: Like ''Dimensions of the Past'', none of the enemies and weapons from ''Scourge of Armagon'' and ''Dissolution of Eternity'' are present, only those from the base ''Quake'' game.

Added: 412

Changed: 15

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* AntiFrustrationFeatures: "Nazard Terminal" opens with a platforming challenge over a large BottomlessPit, but if you fall into it, the game just teleports you back to the starting cliff instead of killing you, saving you the trouble of having to wait to respawn every single time you fail.

to:

* AntiFrustrationFeatures: "Nazard Terminal" opens with a platforming challenge over a large BottomlessPit, but if you fall into it, the game just teleports you back to the starting cliff instead of killing you, saving you the trouble of having to wait to respawn restart every single time you fail.



** Finding the entrance to the SecretLevel nets you "Sandy's Room"

to:

** Finding the entrance to the SecretLevel nets you "Sandy's Room"Room".


Added DiffLines:

* LockAndKeyPuzzle: As always in ''Quake'', but notably, a few levels cleverly get around the originals' two-locked-door limit by including both fantasy-styled keys and sci-fi keycards at the same time.
* SchizoTech: The original game's clear separation between science-fiction "Base" levels and fantasy "Medieval"/"Runic" levels is discarded here, in favor of a wild anything-goes mix of all types in each level.

Added: 629

Changed: 6

Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: There's definitely a story going on, but most of the details are left unexplained. What led Ranger to begin seeking out the runes? Is he there willingly, or is he trapped within the Machine? What's the backstory of the worlds he explores, and is there any significance to the various ''Quake II'' references? That's all for you to figure out.



* HumanSacrifice: Strongly implied to be the fate of a dead Ranger found within a secret area in "Grave Machine", as he is found laying flat on a stone slab surrounded by an eerie ritualistic display of candles, with a Pentagram of Protection - the only one in the entire expansion - resting above him.

to:

* HumanSacrifice: Strongly implied to be the fate of a dead Ranger found within a secret area in "Grave Machine", as he is found laying flat on a stone slab surrounded by an eerie ritualistic display of candles, with a Pentagram of Protection - the only one in the entire expansion - resting above him.


Added DiffLines:

* StoryBreadcrumbs: There is precious little onscreen text to explain anything, but plenty of environmental storytelling, as the player comes across ruined buildings, burning vehicles, mountains of corpses, and many other clear signs of events outside your control.

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* EvilIsNotAToy: "Nazard Terminal" concludes within a prison spaceship, where a crew of Grunts and Enforcers have captured a collection of interdimensional monsters... who have just broken out of their cells.



* LateToTheTragedy: Dead bodies of other Rangers are littered throughout the levels, most of whom seem to have been killed while on the same quest that our Ranger is currently undergoing. "Too Deep, Too Greedy" includes a venture into some kind of military base that evidently uncovered a portal to the Netherworld, leading to Quake's monsters trashing the place.

to:

* LateToTheTragedy: HumanSacrifice: Strongly implied to be the fate of a dead Ranger found within a secret area in "Grave Machine", as he is found laying flat on a stone slab surrounded by an eerie ritualistic display of candles, with a Pentagram of Protection - the only one in the entire expansion - resting above him.
* LateToTheTragedy:
**
Dead bodies of other Rangers are littered throughout the levels, most of whom seem to have been killed while on the same quest that our Ranger is currently undergoing. Most memorable among them are one body lying within "The Machine" itself, who evidently was able to collect the first rune before he died, as it's already present at the start of the game.
**
"Too Deep, Too Greedy" includes a venture into some kind of military base that evidently uncovered a portal to the Netherworld, leading to Quake's monsters trashing the place.place.
** "Nazard Terminal"'s prison spaceship section opens with half of the monsters having already broken out.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LateToTheTragedy: Dead bodies of other Rangers are littered throughout the levels, most of whom seem to have been killed while on the same quest that our Ranger is currently undergoing. "Too Deep, Too Greedy" includes a venture into some kind of military base that evidently uncovered a portal to the Netherworld, leading to Quake's monsters trashing the place.


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* ShoutOut: The name of the level "Too Deep, Too Greedy" is a paraphrase of a line from ''Film/TheFellowshipOfTheRing'', "the dwarves dug too greedily and too deep".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: "Nazard Terminal" opens with a platforming challenge over a large BottomlessPit, but if you fall into it, the game just teleports you back to the starting cliff instead of killing you, saving you the trouble of having to wait to respawn every single time you fail.
Is there an issue? Send a MessageReason:
Spoilers Off on Recap Pages


* '''Dimension of the Machinists:''' "The Pain Drain", "The Wishing Well", [[spoiler:[[SecretLevel "Sandy's Room"]]]].

to:

* '''Dimension of the Machinists:''' "The Pain Drain", "The Wishing Well", [[spoiler:[[SecretLevel [[SecretLevel "Sandy's Room"]]]].Room"]].



* '''[[BossBattle Final Level:]]''' [[spoiler:"Chthon's Vengeance"]]

to:

* '''[[BossBattle Final Level:]]''' [[spoiler:"Chthon's Vengeance"]]"Chthon's Vengeance"



* ArtEvolution: The levels in the pack are ''far'' more produced than those in the base game, and even ''Dimensions of the Past''. The color palette is also richer than the other episodes, and small details abound.

to:

* ArtEvolution: The levels in the pack are ''far'' more produced than those in the base game, and even ''Dimensions of the Past''. The color colour palette is also richer than the other episodes, and small details abound.



* CosmeticAward: The 2021 remaster (of which this episode was introduced with) offers the following achievements for this episode:
** Finding the entrance to the SecretLevel nets you [[spoiler:"Sandy's Room"]]

to:

* CosmeticAward: The 2021 remaster (of which this episode was introduced with) alongside) offers the following achievements for this episode:
** Finding the entrance to the SecretLevel nets you [[spoiler:"Sandy's Room"]]"Sandy's Room"



* SecretLevel: [[spoiler:"Sandy's Room"]], accessible from the level "The Pain Drain" by [[spoiler:shooting four switches and swimming through an acid pool]].

to:

* SecretLevel: [[spoiler:"Sandy's Room"]], "Sandy's Room", accessible from the level "The Pain Drain" by [[spoiler:shooting shooting four switches and swimming through an acid pool]].pool.



* TookALevelInBadass: The FinalBoss of the expansion pack is [[spoiler: Chthon again]], only this time he's more of a proper boss fight rather than the fairly simple PuzzleBoss he originally was.

to:

* TookALevelInBadass: The FinalBoss of the expansion pack is [[spoiler: Chthon again]], again, only this time he's more of a proper boss fight rather than the fairly simple PuzzleBoss he originally was.
Is there an issue? Send a MessageReason:
None


Five years after travelling through time, the PlayerCharacter once again finds himself at the doors of another interdimensional adventure, this time onto more... diverse terrains.

to:

Five years after travelling through time, the PlayerCharacter [[PlayerCharacter Ranger]] once again finds himself at the doors of another interdimensional adventure, this time onto more... diverse terrains.



* CosmeticAward:

to:

* CosmeticAward:CosmeticAward: The 2021 remaster (of which this episode was introduced with) offers the following achievements for this episode:

Changed: 13

Removed: 95

Is there an issue? Send a MessageReason:
Enforcers use a Laser Rifle, which is visually, audibly and mechanically distinct from the Laser Cannon introduced in Scourge of Armagon. Maintaining consistency with main page.


Five years after the travelling through time of the PlayerCharacter, once again, he finds himself at the doors of another interdimensional adventure, this time onto more... diverse terrains.

to:

Five years after the travelling through time of time, the PlayerCharacter, PlayerCharacter once again, he again finds himself at the doors of another interdimensional adventure, this time onto more... diverse terrains.



* UnusableEnemyEquipment: The Enforcers' Laser Cannon cannot be used by the player in any form.
Is there an issue? Send a MessageReason:
None


* CanonWelding: The episode reuses textures from ''VideoGame/QuakeII'', the implication being that this game's arc us being tied onto the Strogg arc, which at the time began life as a separate continuity.

to:

* CanonWelding: The episode reuses textures from ''VideoGame/QuakeII'', the implication being that this game's arc us is being tied onto the Strogg arc, which at the time began life as a separate continuity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CanonWelding: The episode reuses textures from ''VideoGame/QuakeII'', the implication being that this game's arc us being tied onto the Strogg arc, which at the time began life as a separate continuity.
Is there an issue? Send a MessageReason:
None


* Initial levels: "The Gateway", [[HubLevel "The Machine"]].
* Dimension of the Machinists: "The Pain Drain", "The Wishing Well", [[spoiler:[[SecretLevel "Sandy's Room"]]]].
* Dimension of the Blacksmiths: "Acid Sanctuary", "Fading Embers".
* Dimension of the Stonemasons: "Down the Waste", "Hell or Dark Water".
* Dimension of the Cultists: "Grave Machine", "A Grave Mistake".
* Dimension of the Astrologers: "Nazard Terminal", "Too Deep, Too Greedy".
* [[BossBattle Final Level:]] [[spoiler:"Chthon's Vengeance"]]

to:

* Initial levels: '''Initial levels:''' "The Gateway", [[HubLevel "The Machine"]].
* Dimension '''Dimension of the Machinists: Machinists:''' "The Pain Drain", "The Wishing Well", [[spoiler:[[SecretLevel "Sandy's Room"]]]].
* Dimension '''Dimension of the Blacksmiths: Blacksmiths:''' "Acid Sanctuary", "Fading Embers".
* Dimension '''Dimension of the Stonemasons: Stonemasons:''' "Down the Waste", "Hell or Dark Water".
* Dimension '''Dimension of the Cultists: Cultists:''' "Grave Machine", "A Grave Mistake".
* Dimension '''Dimension of the Astrologers: Astrologers:''' "Nazard Terminal", "Too Deep, Too Greedy".
* [[BossBattle '''[[BossBattle Final Level:]] Level:]]''' [[spoiler:"Chthon's Vengeance"]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


The pack was released for Quake's 25th. anniversary alongside the Remastered version, and it has a different structure to other levels, one more akin to ''Quake'' itself or the GameMod ''Arcane Dimensions''.
!! The levels of the unit are as follows:
* Initial levels: "The Gateway", [[HubLevel "The Machine"]].
* Dimension of the Machinists: "The Pain Drain", "The Wishing Well", [[spoiler:[[SecretLevel "Sandy's Room"]]]].
* Dimension of the Blacksmiths: "Acid Sanctuary", "Fading Embers".
* Dimension of the Stonemasons: "Down the Waste", "Hell or Dark Water".
* Dimension of the Cultists: "Grave Machine", "A Grave Mistake".
* Dimension of the Astrologers: "Nazard Terminal", "Too Deep, Too Greedy".
* [[BossBattle Final Level:]] [[spoiler:"Chthon's Vengeance"]]


Added DiffLines:

* HubLevel: "The Machine" is the entrance to the other dimensions of the pack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Five years after the travelling through time of the PlayerCharacter, once again, he finds himself at the doors of another interdimensional adventure, this time onto more... diverse terrains.
----
!! This episode shows examples of:
* ArtEvolution: The levels in the pack are ''far'' more produced than those in the base game, and even ''Dimensions of the Past''. The color palette is also richer than the other episodes, and small details abound.
* CosmeticAward:
** Finding the entrance to the SecretLevel nets you [[spoiler:"Sandy's Room"]]
** Completing the episode nets you "Vengeance Denied".
** Completing the episode in [[HarderThanHard Nightmare mode]] nets you "Music/MachineHead".
* EternalEngine: "The Pain Drain" takes place in an industrial facility full of acid pits, gears and boxes.
* SecretLevel: [[spoiler:"Sandy's Room"]], accessible from the level "The Pain Drain" by [[spoiler:shooting four switches and swimming through an acid pool]].
* SequelEscalation: Made in 2021, this expansion pack really takes advantage of the capacity of modern hardware, with ''much'' larger and more complex levels with much more advanced level geometry and design, with more varied environments and much larger enemy groups (it's common for a single level to have 100+ enemies, compared to an average of around 30+ in the original base game). It's also quite lengthy, lasting several hours and being more than twice as long as the previous expansions.
* TookALevelInBadass: The FinalBoss of the expansion pack is [[spoiler: Chthon again]], only this time he's more of a proper boss fight rather than the fairly simple PuzzleBoss he originally was.
* UnusableEnemyEquipment: The Enforcers' Laser Cannon cannot be used by the player in any form.
----

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