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Izuku, Cassandra, and Modred venture through the reflective dungeon of one of Mordred's swords. Gran Torino is seen mourning another Gamer he once partnered with in France.

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Izuku, Cassandra, and Modred Mordred venture through the reflective dungeon of one of Mordred's swords. Gran Torino is seen mourning another Gamer he once partnered with in France.France.

!![[https://www.fanfiction.net/s/13243522/56/My-Hero-Playthrough Lesson 52]]
Ami meets her fellow interns ('''Inasa Yoarashi''' from Shiketsu and Mitsuki Kongou) for their student work under the heroine '''Kasumi Hanada''', hero name '''Misty'''. After the interns present themselves, Misty, knowing the long travel the students had to take, offers to guide them to the hotel, but Kongou mentions her parents booked a room for her and suggests for Ami to stay with her. Misty agrees.\\

Itsuka arrives to Hong Kong, where she meets her internship teacher, Master '''Yang Kei-Ying'''. Kei-Ying explains that Itsuka's many-times-great-uncle taught his (still-living) grandfather much about martial arts, and he hopes to be able to repay that debt by helping teach Itsuka herself how to refine her skills.\\

Kyoka and Present Mic arrive to the bungalow in Okinawa where they'll be working during their internship.\\

Toru and Shimooka Hikari meet their mentor, '''X-Less''', who quickly begins to work with them: Shimooka is there because of the man's Quirk (Laser Eye) and knowledge of photokinetics, while Toru's there partially because X-Less is curious about her invisibility. Toru shows them she can become partially visible thanks to Izuku's advice and mentions a few ideas she had on how to use her distortion powers.\\

Misty picks up her students, and Ami asks why Yoarashi is with them, as Shiketsu's students usually have their internships in summer. Misty replies that the Hero Association wants to save money and foster better relationships between the schools before reaching their training place. To begin their training, Misty tells Yoarashi to attempt to move Kongou to the other side of a line, but his attempt to push her with his Gale Force Quirk fails when Kongou counters with her own Quirk. In the following discussion, Yoarashi reveals that Shiketsu keeps files on U.A.'s students, much to Ami's annoyance.\\

Momo meets her mentor, '''Cyclotron''', who shows her several chemical compounds he knows how to use for multiple purposes based on how they are combined, and encourages her to think on similar terms with her object creation.\\

Hatsume meets her mentor, '''Hiro Okamura''', the hero known as '''Toymaster''', who works for Wayne Tech's Yokohama branch. Okamura shows no reaction to Hatsume's complete disregard for people's names and shows her his version of the drones she has built, making her eager to find more about the man's work.\\

Inko picks up Eri from her lessons with Recovery Girl, and Eri mentions she's been asking All Might for lessons on how to jump and run. When prompted by Inko, Eri reveals she wants to become stronger so Izuku won't have to protect her forever, so Inko asks Midnight to teach yoga to Eri and her, partially so she can help Eri get comfortable around her sort-of girlfriend.\\

Gran Torino orders his students to get their costumes on: they are going to take a train to Akihibara, so they can do some real patrolling.

!![[https://www.fanfiction.net/s/13243522/57/My-Hero-Playthrough Lesson 53]]
Gran Torino leads Izuku, Cassandra, and Mordred to take a train to Akihibara so they can walk to Shibuya and experience crime fighting in a relatively safe location. When the train approaches Hoth, Izuku's Sense Hostility skill triggers moments before an acid-spewing Nomu attacks the train. Izuku and Cassandra keep the Nomu away from the passengers, before Gran Torino and Mordred force it on the run - which is when the heroes see that Hosu is in flames.\\

Gran Torino attempts to keep the students in the train, but Mordred and Cassandra point out that they have experience in both fighting Nomu and finding trapped civilians, so he relents and sends Izuku and Mordred towards the north-east (away from the fire) to stop any crime they find while he and Cassandra go join other heroes in the zone.\\

Izuku and Mordred stop a woman from raping a man before Izuku uses Ki Detection to find two people, one of them possibly dying. Meanwhile, Torino and Cassandra find Manual and Iida: while the two students make small talk, Torino gathers that most of the Nomus are being contained, but the winged Nomu that attacked the train is still on the loose. Endeavor arrives then, ready to fight the biological creatures.\\

As Izuku and Mordred follow the sign of the dying person, Izuku notices a strange tingle and uses Party Chat to ask Mordred if she noticed something, but when she doesn't he asks out loud. She seems to be irritated for some reason, so Izuku Analyzes Mordred and finds she's been afflicted with the "Overconfidence" condition.\\

Several members of the League of Villains meet in a bar, where Kurogiri shows them a new Nomu, which has four Quirks: one that renders it completely undetectable when hiding in the shadows, another that gives him extendable nails sharp enough to cut through steel, a third that suppresses any mental powers within 223 meters and a fourth that causes people to be overconfident enough that they won't be willing to ask for help, no matter what.\\

Izuku activates his Status alerts and realizes he and Modura have been hit with a mental attack, but Gamer's Mind allows him to resist. Sending a message to Gran Torino, Izuku quickly rushes forward, ahead of Mordred, and finds a gravely injured Native. Izuku uses his powers to start healing the American-born hero, only to get interrupted by Stain, the Hero Killer. Stain attempts to attack Izuku, but before his weapons can hit Mordred blocks them with her own.
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!![[https://www.fanfiction.net/s/13243522/53/My-Hero-Playthrough Lesson 50]]
Izuku and Nezu, with assistance from Recovery Girl, heal Ingenium's spinal injuries. The hero course students leave for their internships, and Izuku, Mordred, and Cassandra arrive at Gran Torino's agency, where he accuses Izuku of being The Gamer.

!![[https://www.fanfiction.net/s/13243522/54/My-Hero-Playthrough Lesson 51 (Part 1)]]
Gran Torino elaborates on his reasoning as to why Izuku is The Gamer.

!![[https://www.fanfiction.net/s/13243522/55/My-Hero-Playthrough Lesson 51 (Part 2)]]
Izuku, Cassandra, and Modred venture through the reflective dungeon of one of Mordred's swords. Gran Torino is seen mourning another Gamer he once partnered with in France.
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Returning to U.A., Izuku and Inko take Eri to a gathering with the Knights and some of the teachers, with Nezu teaching Eri how to call for Skits and pet him, which she does for a time, before Nezu reveals the reason behind the gathering: the Cupid probe launches in a few minutes, and within a module is Kai Chisaki, still imprisoned in the Dungeon Izuku put him in. The probe will travel to Venus, in whose orbit it will remain indefinitely.\\\

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Returning to U.A., Izuku and Inko take Eri to a gathering with the Knights and some of the teachers, with Nezu teaching Eri how to call for Skits and pet him, her, which she does for a time, before Nezu reveals the reason behind the gathering: the Cupid probe launches in a few minutes, and within a module is Kai Chisaki, still imprisoned in the Dungeon Izuku put him in. The probe will travel to Venus, in whose orbit it will remain indefinitely.\\\

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When Izuku accepts the Quest reward, they become suddenly paralyzed, and find themselves following EMIYA as he enters a burning home, saving its inhabitants at the cost of his own life. After a brief scene where Izuku witnesses two Heroes attempting to enter the building and rescue EMIYA – prevented by Crust, who nearly gets attacked by one of them – the Quest finally ends, and the teens quickly hug Mordred, who thanks Izuku for letting her see her dad at his truly best.

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When Izuku accepts the Quest reward, they become suddenly paralyzed, and find themselves following EMIYA as he enters a burning home, saving its inhabitants at the cost of his own life. After a brief scene where Izuku witnesses two Heroes attempting to enter the building and rescue EMIYA – prevented by Crust, who nearly gets attacked by one of them – the Quest finally ends, and the teens quickly hug Mordred, who thanks Izuku for letting her see her dad at his truly best.best.

!![[https://www.fanfiction.net/s/13243522/52/My-Hero-Playthrough Lesson 49]]
Mordred returns home, and briefly sees her dad Shirou before she dispels the memory, leaving her with her Father '''Saber''' and aunt '''Rin'''. Mordred tells them what happened and offers to tell what share Shirou's last moments.\\\

The day after doing the last dungeons, Ami takes everyone to see Thirteen, who lectures them on how some of their actions (such as drenching themselves in water before entering a burning building) was actually a bad idea. After they are released and Ami shows them a few of her suit's features, Izuku goes to meet with Nezu for their next lesson: doing the dungeon in Skits, the cat Nezu treated in their previous encounters.\\\

Arriving to a savannah-like terrain, principal and student implement their plan: while Izuku acts as a decoy for the large feline mooks and uses his armor and regeneration to avoid getting too hurt, Nezu uses Psychic Surgery and Clairvoyance to defeat the mooks while practicing surgery with the disposable bodies. After a set where Izuku ponders on how killing enemies in a personal Dungeon might be related to personal improvement, they encounter the mid-boss, which has such a low level that Izuku easily kills it in three strikes. Continuing while Izuku trains his dodging skills, the duo soon finishes the dungeon and discuss Skits' stats.\\\

Later, Nezu visits Tensei Iida and offers him a treatment that could fully heal him, and Tensei deduces the source is an UA student. Nezu explains that one of the reasons he wants Tensei to be healed is to reduce the impact of Stain's actions in society, and because of his brother Tenya's appaarent intention to go after Stain. Tensei accepts the offer.\\\

As a way for the two to have fun before the beginning of their internships, Izuku takes Eri to the local movie theater, where it turns out he has managed to get an entire theater for private viewing: the two end up spending a good part of the afternoon there, even having dinner between two movie showings, before they have to leave. Izuku then takes her to the bookshop Ami showed him and lets her look for books while he has a conversation with the bookkeeper.\\\

Returning to U.A., Izuku and Inko take Eri to a gathering with the Knights and some of the teachers, with Nezu teaching Eri how to call for Skits and pet him, which she does for a time, before Nezu reveals the reason behind the gathering: the Cupid probe launches in a few minutes, and within a module is Kai Chisaki, still imprisoned in the Dungeon Izuku put him in. The probe will travel to Venus, in whose orbit it will remain indefinitely.\\\

In an aside scene, Nezu asks a judge for a million mile restraining order against Chisaki, phrasing it as a way to be able to arrest him should he somehow manage to create some sort of rocket that will allow him to return to Earth. The judge is nonplussed, but nonetheless agrees on Nezu's idea and signs the restraining order.\\\

While the girls find a snack Eri can have, the countdown for liftoff takes place. The rocket is successfully launched, finally taking Chisaki away and giving Eri peace of mind.\\\

After Eri is taken to bed, the Knights also leave, but they remain awake, using their Guild Chat to converse before Mikoto brings up that Izuku has to accept the reward for '''Ready to Roll''': everyone ends up getting a new skill that ranges from All Might's Polka to Modura's Motorcycle Riding, the Guild gets 25 million yen further into getting the Guild Hall and Izuku also unlocks Party Leader III (which grants party members an experience boost and lets him set up a secondary party for dungeons where multi-party raiding is required) and Guild Master II (which increases the number of Guild Members by four, lets him appoint a Guild Lieutenant, allows him to offer trial memberships that can become permanent and the option to remove people, and creates the Guild Bank, which allows everyone to see the current state of the Guild's money and gives them access to it to buy potions or fruit).\\\

The group then makes suggestions as to who they could invite to the Guild. Kyoka suggests Todoroki, but Izuku mentions his encounter with him during the Festival. Cassandra suggests Ashido, and Inko brings up Kendo and Shimooka, but Izuku suggests Hatsume, stating that both the Guild and her would greatly benefit from the partnership.\\\

Ochako makes a veiled attempt to hang out with Izuku, but he intentionally diverts it by bringing up the summer training camp and having to go to buy gear and supplies for camping. Tsuyu later asks Izuku about Ochako's question in private, and Izuku admits that he didn't want to reply in front of everyone, particularly since he is not sure about his feelings for Ochako, but he resolves to clear it up as soon as possible.
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The Knights enter Kyoka's dungeon, which, to their surprise, is a replica of Shibuya's Tower Records, where Kyoka lives with her parents. After a discussion on Hero theme music, they learn that there do seem to be no enemies. An inspection of the street floor record store leads to a treasure chest, which Tsuyu tries to grab with her tongue – only for the Dungeon to change when she makes the attempt, turning into a maze. It becomes obvious that this Dungeon will require less fighting and more use of their wits.\\\

Izuku's request for caution goes unheeded, and Kyoka quickly falls into a trap, as the floor opens under her. The rest of the team follows, and they find themselves in the performance hall at the basement, where they encounter a '''Siren'''. The Siren challenges the Knights to correctly guess at least half of ten songs she will sing, with more guesses granting extras, but warns them that every time they fall it will be harder, and if they fail a test they won't be able to do Kyoka's dungeon for a day. The Knights manage to guess the ten songs, gaining a prize in the form of money and a biography on Scott Joplin whose copies were all lost or partially destroyed, making it a one of a kind.\\\

Now knowing what they have to deal with, the Knights advance, avoiding all the traps thanks to their combined powers, and getting money and more books from each floor chest. Reaching the bar at the top floor, they meet '''Mozart''', who challenges Kyoka to a musical duel. After an impressive concert that has all teens cheering, Mozart recognizes Kyoka as the winner and bows out, finishing Kyoka's dungeon.\\\

As the Knights rest and prepare for Toru's dungeon, Kyoka announces she has managed to keep High Speed Vision (one of the skills she borrowed from Izuku), while Tsuyu picks Krav Maga and Boxing, seeing to expand her knowledge in other forms of fighting. Izuku starts Toru's dungeon, and it brings them to a place Toru recognizes as the Australian Outback – only with several additions in the form of rollercoasters from different Australian amusement parks.\\\

This triggers a new Quest, '''Vomit Comets''', which challenges the Knights to ride seven of the rollercoasters in 42 minutes without losing their lunches, with the reward being a magic item. After finishing with the normal part of the dungeon, the teens take on the new challenge. While it gets hard for Kyoka and Tsuyu, they eventually triumph (with Izuku getting the Massage skill from helping them deal with their nausea) and they receive their reward: a knucle-duster that is incredibly resistant and durable and, most importantly, able to adapt to any Quirks – even Toru's, as it becomes invisible when she wields it. Izuku, Tsuyu, and Toru then give the multi-tools they got from Kyoka's dungeon to Mikoto, Ami, and Momo, so everyone gets at least one piece of loot.\\\

That night, Eri has a flashback and suffers from night terrors, causing her to subconsciously activate her Quirk. Izuku tries to approach her to calm her down, but his TK armor isn't enough to counter Rewind's effect: while he gets his energy restored, and the effects of Plus Ultra undone, he also suffers a drawback in the form of a negative level. Unable to get closer, Izuku has Inko hug him, and then projects the feeling to Eri, along with a silly cartoon-like image of a bumbling dragon threatening her, only to get scolded by the Knights of the Meta. Eri recovers from her terror, and Izuku takes care of her. The entity behind The Gamer restores Izuku and grants him resistance to time-based attacks – as well as an extra point of Charisma when Izuku argues he would have done it regardless of any reward.

!![[https://www.fanfiction.net/s/13243522/51/My-Hero-Playthrough Lesson 48]]
The next morning, Izuku finds Nezu has sent him a message, requesting for a call. When Izuku returns the call, the principal asks about his current situation, and Izuku explains both the previous day's dungeons and Eri's problems. Nezu cautions Izuku against telling Aizawa (who had arrived shortly after Izuku calmed Eri down) about his power.\\\

After another school day, the Knights meet to finish the '''Ready to Roll''' Quest. They begin with Inko's dungeon, which returns them to her old school – where all the remaining zombies have spawned. The Knights discuss strategies, and Izuku comes up with an idea: they attract the zombies to one of the buildings – and bring it down on top of them, killing or trapping most of the creatures, and making it easier for them to deal with the rest.\\\

The dungeon's boss turns out to be Inko – the Inko before Izuku got The Gamer, the one with regrets over her past. Inko slaps her down, stating that while things have not been easy, she doesn't regret anything that has happened in the past year. False Inko transforms into a Fomorian, armed with a giant pan (similar to Inko's), and attempts to kill Ochako, only for Mordred and Izuku to foil the attempt, and when Ochako uses her Quirk on the pan, Inko begins to pull on it. The boss does the same, unknowingly falling into a trap: Kyoka shatters the pan with her power, Inko lets go and Ochako undoes the effect of her Quirk, causing the boss to suddenly attract the large iron pieces towards itself – just as Toru hits her with her knuckle-duster, preventing it from avoiding getting fatally injured, especially as Mordred and Izuku pile on her with their long-range attacks. Inko finishes the boss off before it says something embarrassing.\\\

A quick rest later, the Knights enter Mordred's dungeon – and finds themselves surrounded by an inferno that a horrified Mordred quickly identifies: the Great Fuyuki Fire, where her adoptive father, the hero EMIYA, lost his life. Izuku begins to trigger the Dungeon Exit, only for Mordred to stop him, stating she needs to learn how to deal with such situations. This turns out to be related to the Mandatory Dungeon Quest Alert, '''Mordred's Inferno''', which challenges them to save a large number of the victims and at least two out of the six blazing buildings, in exchange of a reduced price for the Guild Hall, as well as a pool and locker room. With everyone in agreement of trying it, Izuku plots out an idea: while Momo and Toru spray the least damaged buildings to put out their fires, Cassandra, Izuku, Mikoto, and Modura will work on saving people from the other buildings.\\\

When Izuku starts the Quest, the teens spread to do their jobs. Izuku quickly begins warning the people within the building about the fire, rescuing an elder couple and warning three more people: one of the latter runs downstairs, but the others help the couple leave while Izuku continues searching. Just as he's getting a child out, disaster strikes: the building Mordred is dealing with explodes, critically injuring her. Izuku comes to the rescue, finding her and getting her out to safety, healing her with Ki Healing and a potion Toru supplies him. Mikoto suggests dropping out, but Cassandra and Izuku point out that doing so while it is relatively safe will make it harder when it comes to real life. Mikoto agrees, and the Knights manage to finish the Quest.\\\

When Izuku accepts the Quest reward, they become suddenly paralyzed, and find themselves following EMIYA as he enters a burning home, saving its inhabitants at the cost of his own life. After a brief scene where Izuku witnesses two Heroes attempting to enter the building and rescue EMIYA – prevented by Crust, who nearly gets attacked by one of them – the Quest finally ends, and the teens quickly hug Mordred, who thanks Izuku for letting her see her dad at his truly best.

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The students undergo a lesson on behaviour for preparation of their internships before returning to Izuku's home, so they can continue with '''Ready to Roll'''. Ochako states she wants to borrow a fighting style, as she's interning with Gunhead and wants to learn the basics, since she feels she's the weakest of the Knights.\\\

The Knights begin with Ami's dungeon, which looks like the hospital where her mother works, and the team gets the Quest '''Defense of the Patients''', which requires them to protect the nurse and patient [=NPCs=] from the enemies. After Ami gets Parkour from Izuku, the Knights initiate the quest to understand how to better do the quest and plan out a thorough defense: blocking several of the doors, they can reduce the input of invaders, making it easier for them to protect the [=NPCs=], while Tsuyu hangs over one of the free doors and drips paralysis oil on the invaders.\\\

The plan is successful, allowing the team to clear out the first door with ease. Turning to the next door, they eventually encounter the first mid-boss, a man called "N", who manages to paralyze Izuku by stabbing his shadow, but it is not enough to prevent the Knights from beating him until he becomes another patient when his health drops enough. The same happens with the next mid-boss, "J", and eventually the Knights clear the enemies.\\\

When this happens, the boss appears: '''Beryl Metaria''', the hospital's administrator, who has a Quirk that lets her grow her bones and control other people's bones. After a long struggle where Tsuyu gets gravely hurt, Izuku manages to grab onto Beryl's swords, opening to a combined attack between the other Knights that reduces her to zero. When this happens, Beryl apologizes to Ami's mother for her behaviour and leaves the hospital, turning to dust. As a reward, the Knights get several potions, and Amy gets two talents, one to improve her first aid skills and another to reduce how fast water or ice she controls transfers heat.\\\

Ochako's dungeon (an incomplete skyscraper where the enemies are reflecting Ochako's parents' struggles with their company) is quickly cleared out by the Knights. Ochako gets a talent to boost her Quirk and another that lets her reduce damage she suffers from electricity-based attacks.\\\

With the end of the day, the girls leave, but Izuku asks Ami to stay behind. Ami thinks he wants to ask about using her potion (a Panacea that can heal all natural status ailments) with All Might, but Izuku replies that All Might's sickness is unlikely to be healed with the Panacea, at least as he is now. The actual reason why he wanted to talk with her is that he wants to ask her out. Ami agrees, but brings up the other girls and the chance that they could end up in a polyamorous relationship. Izuku agrees he could end with the other girls, but right now he is not sure if it will happen. After escorting Ami to the train station, Izuku returns to U.A.


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All Might brings Modura, Cassandra and Izuku to his office so he can tell them about Gran Torino: a veteran Hero that has traveled across the world, he's fought alongside many heroes, even the Rhode Island Seven and Captain Korea to fight the Heads of Tiamat. Izuku brings up Torino's nickname in the Flash's memoirs, and All Might begs him never to use it in the elder Hero's presence. Since he's pretty much retired, it is a surprise that he requested for the three of them to intern with him, but All Might has his suspicions as to why, and relays some of the training he did when Torino was his mentor.\\\

The Knights meet at Izuku's apartment, and Izuku first checks if everyone is well-rested. Gamer's Body and the ability Izuku has of sharing it with anyone sleeping close enough is brought up, and Izuku suggests that they can try to test it when they can turn the Pencil into a Guild Hall.\\\

They do Momo's Dungeon first, and this Dungeon resembles a sort-of factory that creates mooks and is building up the boss. Knowing that they must run fast if they want to defeat this boss before it gets too strong, Mikoto has a plan: Momo creates several explosives Mikoto can activate from a distance, and Cassandra and Toru can sneak them in, so that, when the boss gets built, the explosives can be activated, and in the meantime the other Knights can whittle down the other enemies. This plan, much to Toru's and Izuku's embarrassment, requires the former to take off her clothes while the latter uses Clairvoyance to guide her, but Momo points out that they need to become desensitized to exposure for their future work as Heroes. Toru agrees and takes off her tracksuit - but then Cassandra reminds them that Izuku can use his Inventory to put on and take off Toru's clothes at will.\\\

Momo having taken the martial art Wing Chun Quan and Telekinesis as her Skill Jockey skills, Cassandra and Toru set off for their targets with Izuku as their guide, while Mikoto, Momo and Ochako deal with the enemies. Toru runs into a problem when she realizes one of the mid-bosses could see her even if she runs naked, so Izuku sends her a robot leg she uses to jam a conveyor belt, distracting the mid-boss and letting her plant the first bomb.\\\

Meanwhile, Cassandra moves for her target, using several shuriken to destroy a group of mooks, leveling up in the process. With the mid-boss at her section distracted, Cassandra runs to the assembly line, wrecks more mooks and plants several more bombs. Using a distraction, she ensures the mid-boss thinks she's only trying to destroy mooks, and she returns to the others.

After the sabotage is carried out, the Knights quickly deal with the factories and mid-bosses, leaving just a few mooks and the boss, a large robot with an incredibly large amount of health and power. Mikoto activates the explosives, and after a few seconds, a huge explosion rips into the robot: while it is still alive, it has lost a lot of health and power, as well as being severely affected. Mikoto takes one of the robot's lost arms and, with Toru and Ochako's help, she studies it so she can find how to use its weapons against the robot, while Cassandra, Izuku, and Momo attack the robot.\\\

The robot attempts to fire the missiles from its only working arm, but the damage is too widespread to allow it to fire correctly. Cassandra runs up to the robot's torso and manages to rip off part of its armor, although her tonfa gets damaged in the process. Toru switches to Cassandra and has Izuku strip her. While Momo uses the opening to attack it with a cattle prod, Toru picks up the armor pieces and jams one of the robot's foot treads.\\\

The Knights huddle, and the robot attempts to attack again, but the rockets fail to do anything and Mikoto fires the robot arm she's been working with. The attack causes it to lose a lot of health and most of its power, although Izuku has to throw the arm away before it explodes. Nonetheless, the robot is nearly done for, and the Knights finish it off.\\\

After a short break, the teams change and the Knights go into Mikoto's Dungeon, which is similar to her old high school, Tokiwadai High - and their tracksuits change to reflect Tokiwadai's uniform, even Izuku's. However, before they enter, they have to fight several enemies that look like thugs Mikoto had to deal with during her time at Tokiwadai. The boss appears, bearing the appearance of Mikoto's dorm supervisor. Mikoto is terrified, but Ami manages to convince the supervisor that Mikoto has already graduated - upon which moment the uniforms return to normal, and the supervisor returns to the school, finishing Mikoto's Dungeon.\\\

Returning to Izuku's apartment, the six that went into the Dungeon meet the others as they inspect Cassandra's damaged tonfa. Using a special duct tape, Izuku manages to fix the tonfa. Modura asks about buying some, but blanches when she learns it costs 50,000 yen.\\\

That night, after Eri goes to sleep, Nezu calls Izuku, and suggests him a special plan for the next Friday, which Izuku agrees with on the provision that the Knights have managed to clear out all the Dungeons. Nezu accepts, and tells Izuku that the Cupid probe that will launch the bandages that keep Overhaul imprisoned will blast off soon.

!![[https://www.fanfiction.net/s/13243522/50/My-Hero-Playthrough Lesson 47]]
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Toru hands strips of capture tape around the first floor so she can use them on Modura and Juzo. Modura counters this strategy by making her swords circle around her and Juzo, preventing Toru from approaching. This approach is slow, though, so Modura consults with Juzo and she goes on her own so she can fight Hiryu and touch the bomb.

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Toru hands hangs strips of capture tape around the first floor so she can use them on Modura and Juzo. Modura counters this strategy by making her swords circle around her and Juzo, preventing Toru from approaching. This approach is slow, though, so Modura consults with Juzo and she goes on her own so she can fight Hiryu and touch the bomb.



At the bookshop, Izuku is surprised to see that the owner doesn't show anything when he tries to analyze her. Within a section of the bookshop, they find several skill books, including one that could be used to learn magic. When they go to Tsuyu's home, they have fun, and Tsuyu's mother tells her daughter that she and her husband are planning to take up jobs back in Musutafu, allowing Tsuyu to have more free time.\\\

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At the bookshop, Izuku is surprised to see that the owner doesn't show anything when he tries to analyze her. Within a section of the bookshop, they find several skill books, including one that could be used to learn magic. When they go to Tsuyu's home, they have fun, and Tsuyu's mother tells her daughter that she and her husband are is planning to take up jobs back in Musutafu, allowing Tsuyu to have more free time.\\\
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!![[https://www.fanfiction.net/s/13243522/49/My-Hero-Playthrough Lesson 46]]

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Waking up, Izuku finds Eri already awake in the kitchen. The two have breakfast while Izuku explains her his plans for the day, but he has time before he has to leave to meet Nezu, so Eri asks if they can read one of his books - the book on magic Izuku found before the USJ incident, in fact. Izuku reads it aloud for Eri (since it's written in English) before the time comes to leave.\\\

Nezu shows him two turkeys he bought, both for practicing skills and for lunch, but this time he has a different plan: while Izuku will work on one first, Nezu wants to ask questions about Skill Jockey in preparation for the second. Izuku manages to do his work on the turkey, and while Nezu reviews the result, Izuku explains Skill Jockey: the skill allows him to either lend his skills to someone or borrow skills from a person. However, there are limits: he can only do it one way, and on one person at a time, although at level 20 he can lend two skills at the same time. The loaner cannot use the loaned skill while it is being used by the other, and the experience gained from it is reduced to one third for each person, but the experience is only gained if the person fulfills the requirements for getting the skill in the first place. Nezu suggests that Izuku use Skill Jockey to loan skills to the Knights during the '''Ready to Roll''' Quest, since it would allow him to strengthen them and grant the Knights new skills.\\\

Izuku loans Clairvoyance and Psychic Surgery to Nezu, who begins to work on the second turkey, doing so quicker than Izuku due to his experience and knowledge. Since it's early yet, Nezu asks Izuku if they can try surgery with another patient, this time an injured kitten named Skits. This time, Izuku loans him Ki Diagnosis and Psychic Surgery. Nezu manages to heal the kitten, and brings Izuku into conversation: while using Psychic Surgery to regrow lost tissue, Nezu almost gave the kitten cancer several times, so he wonders if Izuku could exchange the points invested in Psychic Surgery into another skill, but Izuku replies that he cannot, at least right now, so Nezu requests him not to use it unless necessary. The other point of the conversation is that Nezu wants to heal Ingenium before the internships begin: for once, it would boost morale, which has been slowly declining since Stain's attack on Ingenium and the rumors of All Might's declining power; the second reason is that the longer they wait to do it, the more Tensei's body will be accostumed to his injuries, which would extend his rehabilitation, and the third reason is that he believes Tenya requested internship in Hosu to go after Stain, so Ingenium being healed may be enough to deter Tenya from doing it. The two decide to meet again on Wednesday to address this.\\\

Izuku meets the Knights he'll be working with for the day at his old apartment, packing up his things while waiting for them all to arrive. Izuku suggests to test Nezu's idea, which the girls agree to. He does, however, ask Tsuyu to exchange her turn with Skill Jockey with Tooru, as he wants to give her Clairvoyance so she can see herself. Tooru is overwhelmed with the idea, but everyone agrees it is time.\\\

Izuku invites Tsuyu, Ochako, Tooru, Cassandra and Kyoka to the party, which goes into Tsuyu's Dungeon, which takes the appearance of her old school suspended on lilypads over a large pond. Going to Tsuyu's classroom, they soon learn that their main quest is to help escort an avatar of Mongoose Habuko, Tsuyu's old friend, to the nurse's office, while keeping her health bar above half. On the way, they have to fight several sub-bosses, which take the form of the people that bullied Tsuyu at school: one of them, a girl who can charm other girls, surrenders after Izuku traps her, but the others take effort, particularly a girl that can make hammers show up in her hand by touching her back.\\\

to:

Waking up, Izuku finds Eri already awake in the kitchen. The two have breakfast while Izuku explains to her his plans for the day, but he has time before he has to leave to meet Nezu, so Eri asks if they can read one of his books - the book on magic Izuku found before the USJ incident, in fact. Izuku reads it aloud for Eri (since it's written in English) before the time comes to leave.\\\

Nezu shows him two turkeys he bought, both for practicing skills and for lunch, but this time he has a different plan: while Izuku will work on one first, Nezu wants to ask questions about Skill Jockey in preparation for the second. Izuku manages to do his work on the turkey, and while Nezu reviews the result, Izuku explains Skill Jockey: the skill allows him to either lend his skills to someone or borrow skills from a person. However, there are limits: he can only do it one way, and on one person at a time, although at level 20 he can lend two skills at the same time. The loaner cannot use the loaned skill while it is being used by the other, and the experience gained from it is reduced to one third one-third for each person, but the experience is only gained if the person fulfills the requirements for getting the skill in the first place. Nezu suggests that Izuku use Skill Jockey to loan skills to the Knights during the '''Ready to Roll''' Quest, Quest since it would allow him to strengthen them and grant the Knights new skills.\\\

Izuku loans Clairvoyance and Psychic Surgery to Nezu, who begins to work on the second turkey, doing so quicker than Izuku due to his experience and knowledge. Since it's early yet, Nezu asks Izuku if they can try surgery with another patient, this time an injured kitten named Skits. This time, Izuku loans him Ki Diagnosis and Psychic Surgery. Nezu manages to heal the kitten, and brings Izuku into the conversation: while using Psychic Surgery to regrow lost tissue, Nezu almost gave the kitten cancer several times, so he wonders if Izuku could exchange the points invested in Psychic Surgery into another skill, but Izuku replies that he cannot, at least right now, so Nezu requests him not to use it unless necessary. The other point of the conversation is that Nezu wants to heal Ingenium before the internships begin: for once, it would boost morale, which has been slowly declining since Stain's attack on Ingenium and the rumors of All Might's declining power; the second reason is that the longer they wait to do it, the more Tensei's body will be accostumed accustomed to his injuries, which would extend his rehabilitation, and the third reason is that he believes Tenya requested internship in Hosu to go after Stain, so Ingenium being healed may be enough to deter Tenya from doing it. The two decide to meet again on Wednesday to address this.\\\

Izuku meets the Knights he'll be working with for the day at his old apartment, packing up his things while waiting for them all to arrive. Izuku suggests to test testing Nezu's idea, which the girls agree to. He does, however, ask Tsuyu to exchange her turn with Skill Jockey with Tooru, as he wants to give her Clairvoyance so she can see herself. Tooru is overwhelmed with the idea, but everyone agrees it is time.\\\

Izuku invites Tsuyu, Ochako, Tooru, Cassandra Cassandra, and Kyoka to the party, which goes into Tsuyu's Dungeon, which takes the appearance of her old school suspended on lilypads over a large pond. Going to Tsuyu's classroom, they soon learn that their main quest is to help escort an avatar of Mongoose Habuko, Tsuyu's old friend, to the nurse's office, while keeping her health bar above half. On the way, they have to fight several sub-bosses, which take the form of the people that bullied Tsuyu at school: one of them, a girl who can charm other girls, surrenders after Izuku traps her, but the others take effort, particularly a girl that can make hammers show up in her hand by touching her back.\\\



After resting for a while and dividing the loot, Izuku invites Cassandra, Ami, Momo and Modura for their run into Cassandra's Dungeon, which resembles Gotham, and Izuku borrows Cassandra's Krav Maga skills. The group fights several ninjas on the way to Wayne Tower's rooftop, where they encounter an avatar of '''Sandra Wu-san''', better known as '''Lady Shiva''', who turns out to be Cassandra's birth mother. The avatar explains that she made a deal with Cassandra's father that he would send Cassandra to her when she became nineteen. When Lady Shiva states she will fight Cassandra to test her, the others intervene, and Izuku suggests making the fight a normal martial arts contest. Lady Shiva agrees, but the price is the group losing any loot and bonuses they would have gained from defeating her if Cassandra loses. Cassandra agrees to the conditions, but loses after a tight combat. Still, Cassandra's Dungeon's first level is cleared. The Knights split to return to their own homes, and Izuku encounters Eri when he arrives to his rooms, hugging her and telling her he's had a good day.

to:

After resting for a while and dividing the loot, Izuku invites Cassandra, Ami, Momo Momo, and Modura for their run into Cassandra's Dungeon, which resembles Gotham, and Izuku borrows Cassandra's Krav Maga skills. The group fights several ninjas on the way to Wayne Tower's rooftop, where they encounter an avatar of '''Sandra Wu-san''', better known as '''Lady Shiva''', who turns out to be Cassandra's birth mother. The avatar explains that she made a deal with Cassandra's father that he would send Cassandra to her when she became nineteen. When Lady Shiva states she will fight Cassandra to test her, the others intervene, and Izuku suggests making the fight a normal martial arts contest. Lady Shiva agrees, but the price is the group losing any loot and bonuses they would have gained from defeating her if Cassandra loses. Cassandra agrees to the conditions, conditions but loses after a tight combat. Still, Cassandra's Dungeon's first level is cleared. The Knights split to return to their own homes, and Izuku encounters Eri when he arrives to his rooms, room, hugging her and telling her he's had a good day.day.

!![[https://www.fanfiction.net/s/13243522/48/My-Hero-Playthrough Lesson 45]]
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Added DiffLines:


!![[https://www.fanfiction.net/s/13243522/47/My-Hero-Playthrough Lesson 44]]
Waking up, Izuku finds Eri already awake in the kitchen. The two have breakfast while Izuku explains her his plans for the day, but he has time before he has to leave to meet Nezu, so Eri asks if they can read one of his books - the book on magic Izuku found before the USJ incident, in fact. Izuku reads it aloud for Eri (since it's written in English) before the time comes to leave.\\\

Nezu shows him two turkeys he bought, both for practicing skills and for lunch, but this time he has a different plan: while Izuku will work on one first, Nezu wants to ask questions about Skill Jockey in preparation for the second. Izuku manages to do his work on the turkey, and while Nezu reviews the result, Izuku explains Skill Jockey: the skill allows him to either lend his skills to someone or borrow skills from a person. However, there are limits: he can only do it one way, and on one person at a time, although at level 20 he can lend two skills at the same time. The loaner cannot use the loaned skill while it is being used by the other, and the experience gained from it is reduced to one third for each person, but the experience is only gained if the person fulfills the requirements for getting the skill in the first place. Nezu suggests that Izuku use Skill Jockey to loan skills to the Knights during the '''Ready to Roll''' Quest, since it would allow him to strengthen them and grant the Knights new skills.\\\

Izuku loans Clairvoyance and Psychic Surgery to Nezu, who begins to work on the second turkey, doing so quicker than Izuku due to his experience and knowledge. Since it's early yet, Nezu asks Izuku if they can try surgery with another patient, this time an injured kitten named Skits. This time, Izuku loans him Ki Diagnosis and Psychic Surgery. Nezu manages to heal the kitten, and brings Izuku into conversation: while using Psychic Surgery to regrow lost tissue, Nezu almost gave the kitten cancer several times, so he wonders if Izuku could exchange the points invested in Psychic Surgery into another skill, but Izuku replies that he cannot, at least right now, so Nezu requests him not to use it unless necessary. The other point of the conversation is that Nezu wants to heal Ingenium before the internships begin: for once, it would boost morale, which has been slowly declining since Stain's attack on Ingenium and the rumors of All Might's declining power; the second reason is that the longer they wait to do it, the more Tensei's body will be accostumed to his injuries, which would extend his rehabilitation, and the third reason is that he believes Tenya requested internship in Hosu to go after Stain, so Ingenium being healed may be enough to deter Tenya from doing it. The two decide to meet again on Wednesday to address this.\\\

Izuku meets the Knights he'll be working with for the day at his old apartment, packing up his things while waiting for them all to arrive. Izuku suggests to test Nezu's idea, which the girls agree to. He does, however, ask Tsuyu to exchange her turn with Skill Jockey with Tooru, as he wants to give her Clairvoyance so she can see herself. Tooru is overwhelmed with the idea, but everyone agrees it is time.\\\

Izuku invites Tsuyu, Ochako, Tooru, Cassandra and Kyoka to the party, which goes into Tsuyu's Dungeon, which takes the appearance of her old school suspended on lilypads over a large pond. Going to Tsuyu's classroom, they soon learn that their main quest is to help escort an avatar of Mongoose Habuko, Tsuyu's old friend, to the nurse's office, while keeping her health bar above half. On the way, they have to fight several sub-bosses, which take the form of the people that bullied Tsuyu at school: one of them, a girl who can charm other girls, surrenders after Izuku traps her, but the others take effort, particularly a girl that can make hammers show up in her hand by touching her back.\\\

The quest completed as the group witnesses how Tsuyu became friends with Habuko, the school's loudspeaker summons Tsuyu to the gym, where the boss awaits: a hydra-like monster with the heads of the bullies they have fought, as well as that of Tsuyu's old sports teacher, who was as much a bully as the others. Izuku hashes out a plan: while he and Tsuyu keep the heads distracted, the others will attack the creature's body. The group manages to beat the boss down in ten minutes, finishing Tsuyu's Dungeon's first level and allowing her to boost her Quirk and empower her wall climbing skill.\\\

After resting for a while and dividing the loot, Izuku invites Cassandra, Ami, Momo and Modura for their run into Cassandra's Dungeon, which resembles Gotham, and Izuku borrows Cassandra's Krav Maga skills. The group fights several ninjas on the way to Wayne Tower's rooftop, where they encounter an avatar of '''Sandra Wu-san''', better known as '''Lady Shiva''', who turns out to be Cassandra's birth mother. The avatar explains that she made a deal with Cassandra's father that he would send Cassandra to her when she became nineteen. When Lady Shiva states she will fight Cassandra to test her, the others intervene, and Izuku suggests making the fight a normal martial arts contest. Lady Shiva agrees, but the price is the group losing any loot and bonuses they would have gained from defeating her if Cassandra loses. Cassandra agrees to the conditions, but loses after a tight combat. Still, Cassandra's Dungeon's first level is cleared. The Knights split to return to their own homes, and Izuku encounters Eri when he arrives to his rooms, hugging her and telling her he's had a good day.
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In the Shie Hassaikai's refuge, the yakuza try to understand how Inko vanished even though she has no Quirk, and the tracer doesn't work. Another member comes and reports that he's seen U.A. receiving multiple boxes in the past two days, even though the previous day was a Sunday. Overhaul states that they need to leave soon before they are tracked.\\\

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In the Shie Hassaikai's refuge, the yakuza try to understand how Inko vanished even though she has no Quirk, her Quirk does not allow for it, and the tracer doesn't work. Another member comes and reports that he's seen U.A. receiving multiple boxes in the past two days, even though the previous day was a Sunday. Overhaul states that they need to leave soon before they are tracked.\\\
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readded removed possessive quote and restored deliberate misspelling for lisp/accent


As the Nomu turns to attack All Might, Izuku attacks it and buys a talent to comprehend things he sees more than twice as fast as before, and tells All Might and Midnight about the villains Quirks. While Harley tackles Midnight, Shigaraki orders Kurogiri to send all the students away except for Ami, and to bring in several villains. Cassandra and Izuku manage to dodge the portals, and Izuku figures out how Kurogiri's Quirk works, prompting Shigaraki to order Kurogiri to withdraw to the top of the dome, and the other villains attack Cassandra and Izuku.\\\

to:

As the Nomu turns to attack All Might, Izuku attacks it and buys a talent to comprehend things he sees more than twice as fast as before, and tells All Might and Midnight about the villains villains' Quirks. While Harley tackles Midnight, Shigaraki orders Kurogiri to send all the students away except for Ami, and to bring in several villains. Cassandra and Izuku manage to dodge the portals, and Izuku figures out how Kurogiri's Quirk works, prompting Shigaraki to order Kurogiri to withdraw to the top of the dome, and the other villains attack Cassandra and Izuku.\\\



When Shigaraki orders the Nomu to kill anyone who doesn't belong to the League of Villains, the students declare themselves to be part of the League and that the professors are members as well. Shigaraki orders him to kill "the boy with green hair", but before the Nomu can act Izuku breaks a ketchup bottle over his head to give himself brown-red hair, and a relish one to give Shigaraki green hair. Finally, Shigaraki uses Izuku's name, but Izuku tricks Shigaraki into saying he's Midoriya, prompting the Nomu to finally go after Shigaraki, knocking Shigaraki out as he ends up killing the Nomu. Harley calls Izuku "despicable" as she is captured.

to:

When Shigaraki orders the Nomu to kill anyone who doesn't belong to the League of Villains, the students declare themselves to be part of the League and that the professors are members as well. Shigaraki orders him to kill "the boy with green hair", but before the Nomu can act Izuku breaks a ketchup bottle over his head to give himself brown-red hair, and a relish one to give Shigaraki green hair. Finally, Shigaraki uses Izuku's name, but Izuku tricks Shigaraki into saying he's Midoriya, prompting the Nomu to finally go after Shigaraki, knocking Shigaraki out as he ends up killing the Nomu. Harley calls Izuku "despicable" "dethpicable" as she is captured.

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