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????? has been brought along because she can cast magic -- which makes her supremely unique: the Empire only has two other people who can do this. The game [[ChekhovsGun doesn't yet explain]] why the Esper is important, but the Narshe citizens are dedicated to keeping their hands on it -- providing the opposition, and eventually the boss, of the game's NoobCave. Between the PurposefullyOverpowered Magitek Armor and ?????'s Cure spell, the trio win through... but when they reach the Esper, "Tritoch," it begins to communicate with ?????. The hapless Vicks and Wedge are vaporized, and ????? blown clear of her Magitek Armor.

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????? has been brought along because she can cast magic -- which makes her supremely unique: the Empire only has two other people who can do this. The game [[ChekhovsGun doesn't yet explain]] why the Esper is important, but the Narshe citizens are dedicated to keeping their hands on it -- providing the opposition, and eventually the boss, of the game's NoobCave. Between the PurposefullyOverpowered Magitek Armor and ?????'s Cure spell, the trio win through... but when they reach the Esper, "Tritoch," (later translation: Valigarmanda) it begins to communicate with ?????. The hapless Vicks and Wedge are vaporized, and ????? blown clear of her Magitek Armor.



The party travel to the town of South Figaro and then through Mt. Koltz, which will take them to the Returners' base. On the way, they encounter Vargas, a martial artist and son of the famed master Duncan... who was snubbed in favor of a different disciple. That disciple, Sabin, joins the group after helping out in the boss fight. Sabin's unique skill is "Blitz," the first instance of a now-common ''Final Fantasy'' skill that requires FightingGame-style inputs but results in astonishing damage.

to:

The party travel to the town of South Figaro and then through Mt. Koltz, which will take them to the Returners' base. On the way, they encounter Vargas, a martial artist and son of the famed master Duncan... who was snubbed in favor of a different disciple. That disciple, Sabin, joins the group after helping out in the boss fight. Sabin's unique skill is "Blitz," the first instance of a now-common ''Final Fantasy'' skill that requires FightingGame-style inputs but results in astonishing damage.



Locke, who [[AlwaysSaveTheGirl has a pattern]], frees her. Apparently, she [[TheLostLenore reminds him of someone]]. The two set out for Narshe, augmented by Celes' powers: not only is she the second of three human beings who can use magic (the third is Kefka), but she has the "Runic" power which allows her to {{counterspell}} one enemy ability.

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Locke, who [[AlwaysSaveTheGirl has a pattern]], frees her. Apparently, she [[TheLostLenore reminds him of someone]]. The two set out for Narshe, augmented by Celes' powers: not only is she the second of three human beings who can use magic (the third is Kefka), but she has the "Runic" power which allows her to {{counterspell}} one enemy ability.
ability. The two of them quickly dispatch a [=TunnelArmr=] either by using Runic to absorb magic while Locke attacks or using a Thunder Rod, which casts a defense-ignoring Bolt 2.



Cyan attempts to lead a DecapitationStrike against the invading Imperials, giving him a chance to showcase his character class ({{Samurai}}), his skill ([=SwdTch=]" in the original SNES translation due to character limits; "Bushido" in other translations), which requires the player to [[AwesomeButImpractical sit there charging a meter]]; and his speech patterns, which are meant to be FloweryElizabethanEnglish to befit his character class but ended up being YeOldeButcheredeEnglishe on SNES, complete with an insistence on the word "thou."

Back in the camp, Sabin gets a look at General Leo, who actively dissuades his forces from wasting their lives StormingTheCastle. (Sabin reflects, "He could be my friend, if he weren't my enemy.") Unfortunately, he's recalled to the capitol, Vector, immediately. This leaves Kefka in charge, and he immediately goes forward with his plan to kill everyone by poisoning the castle's water supply. [[TheBadGuyWins It works]], and Cyan is forced to discover the corpses of his wife and son. He comes out for a RoaringRampageOfRevenge, and Sabin joins up with him so that the three can fight their way out.

Still, they need to travel quickly. This leads them to a nearby forest, where the Phantom Train has a station. Of course, as implied by its name, the Phantom Train is a bit unusual: in fact, it ferries the souls of the dead to the afterlife. This leads to a BossFight against the steam engine itself, during which Sabin may [[https://www.youtube.com/watch?v=2u84cH_bmTA suplex the train]]. (You may also use the ReviveKillsZombie trick on it, though this is substantially less entertaining.) The group then take a trip through the Baren Falls, fighting a bunch of monsters on the way down.

to:

Cyan attempts to lead a DecapitationStrike against the invading Imperials, giving him a chance to showcase his character class ({{Samurai}}), his skill ([=SwdTch=]" in the original SNES translation due to character limits; "Bushido" in other translations), which requires the player to [[AwesomeButImpractical sit there charging a meter]]; meter on pre-Pixel Remaster versions]]; and his speech patterns, which are meant to be FloweryElizabethanEnglish to befit his character class but ended up being YeOldeButcheredeEnglishe on SNES, complete with an insistence on the word "thou."

Back in the camp, Sabin gets a look at General Leo, who actively dissuades his forces from wasting their lives StormingTheCastle. (Sabin reflects, "He could be my friend, if he weren't my enemy.") Unfortunately, he's recalled to the capitol, Vector, immediately. This leaves Kefka in charge, and he immediately goes forward with his plan to kill everyone by poisoning the castle's water supply. [[TheBadGuyWins It works]], and Cyan is forced to discover the corpses of his king, wife and son. He comes out for a RoaringRampageOfRevenge, and Sabin joins up with him so that the three can fight their way out.

Still, they need to travel quickly. This leads them to a nearby forest, where the Phantom Train has a station. Of course, as implied by its name, the Phantom Train is a bit unusual: in fact, it ferries the souls of the dead to the afterlife. This leads to a BossFight against the steam engine itself, during which Sabin may [[https://www.youtube.com/watch?v=2u84cH_bmTA suplex the train]]. (You may also use the ReviveKillsZombie trick on it, though this is substantially less entertaining.) The train lets the party go, and then takes the spirits of the people of Doma to the afterlife, with Cyan mournfully watching. The group then take a trip through the Baren Falls, fighting a bunch of monsters on the way down.
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The party travel to the town of South Figaro and then through the South Figaro Cave, which will take them to the Returners' base. On the way, they encounter Vargas, a martial artist and son of the famed master Duncan... who was snubbed in favor of a different disciple. That disciple, Sabin, joins the group after helping out in the boss fight. Sabin's unique skill is "Blitz," the first instance of a now-common ''Final Fantasy'' skill that requires FightingGame-style inputs but results in astonishing damage.

to:

The party travel to the town of South Figaro and then through the South Figaro Cave, Mt. Koltz, which will take them to the Returners' base. On the way, they encounter Vargas, a martial artist and son of the famed master Duncan... who was snubbed in favor of a different disciple. That disciple, Sabin, joins the group after helping out in the boss fight. Sabin's unique skill is "Blitz," the first instance of a now-common ''Final Fantasy'' skill that requires FightingGame-style inputs but results in astonishing damage.
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Kefka sits at the top of the tower, a PhysicalGod lording over his hapless subjects. He is, in short, a nihilist, having embraced the idea that life is meaningless; after the party go through their heartwarming list of reasons for why they are fighting him, he responds, "You people make me sick! You sound like lines from a self-help book!" It should be pointed out that, in some ways, the game agrees with him: You don't fix the world, you don't undo the WorldSundering. You don't restore the World of Balance; you're only here to avenge it. But avenge it you will.

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Kefka sits at the top of the tower, a PhysicalGod lording over his hapless subjects. He is, in short, a nihilist, having embraced the idea that life is meaningless; after the party go through their heartwarming list of reasons for why they are fighting him, he responds, "You people make me sick! "This is sickening! You sound like lines chapters from a self-help book!" booklet!" It should be pointed out that, in some ways, the game agrees with him: You don't fix the world, you don't undo the WorldSundering. You don't restore the World of Balance; you're only here to avenge it. But avenge it you will.
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Kefka sits at the top of the tower, a PhysicalGod lording over his hapless subjects. He is, in short, a nihilist, having embraced the idea that life is meaningless. In some ways, the game agrees with him: You don't fix the world, you don't undo the WorldSundering. You don't restore the World of Balance; you're only here to avenge it. But avenge it you will.

to:

Kefka sits at the top of the tower, a PhysicalGod lording over his hapless subjects. He is, in short, a nihilist, having embraced the idea that life is meaningless. In meaningless; after the party go through their heartwarming list of reasons for why they are fighting him, he responds, "You people make me sick! You sound like lines from a self-help book!" It should be pointed out that, in some ways, the game agrees with him: You don't fix the world, you don't undo the WorldSundering. You don't restore the World of Balance; you're only here to avenge it. But avenge it you will.
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* Terra says goodbye to Maduin one last time.

Terra leads the ''Falcon'' in her Esper form, flying ahead to guide the ship out. But as all magic fades for good and all, she loses her powers and begins to fall from the sky. But Setzer gets the ship below her and catches her, Katarin gives birth to her child and the Returners fly off into the sunset and a well-deserved ending screen.

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* Terra says goodbye to Maduin one last time.

time, who tells her she might be able to stay as a human.

Terra leads the ''Falcon'' in her Esper form, flying ahead to guide the ship out. But as all magic fades for good and all, she loses her powers and begins to fall from the sky. But Setzer gets the ship below her and catches her, Katarin gives birth to her child and the Returners fly off into the sunset and a well-deserved ending screen. As they do so, Terra takes off her ribbon and lets her hair fly in the wind, feeling free.
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In the cave to the north, Strago finds something astonishing: The Statues. The Espers made these statues -- Poltrgeist, Doom and Goddess -- to be the source of all magic, and currently they keep the world in balance. Ultros shows up to menace them, but the day is saved by -- of all people -- TagalongKid Relm, who insisted on following gramps around. They also encounter an Esper, Yura, who is apologetic over the Espers' conduct: apparently it's actually rather normal for Espers to lose control over their powers when they enter the human world (Terra has certainly had this problem), and the damage on the civilian population was not intentional. Yura leads the Espers back to Thamasa to discuss the matter with General Leo.

Alas, there's more to: the entire thing was a FalseFlagOperation to lure the Espers out in the open. Kefka and Gestahl arrive to start striking them down. For Leo, this is the last straw, and he is PromotedToPlayable in a short -- and [[KilledOffForReal unsuccessful]] -- attempt to stop Kefka. Undaunted, Kefka and Gestahl use the power of the Warring Triad to reshape the earth, raising an entire landmass into the sky.

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In the cave to the north, Strago finds something astonishing: The Statues. The Espers made these statues figures -- Poltrgeist, Doom and Goddess -- to be in honor of the source of all magic, and currently they the Statues keep the world in balance. Ultros shows up to menace them, but the day is saved by -- of all people -- TagalongKid Relm, who insisted on following gramps around. They also encounter an Esper, Yura, who is apologetic over the Espers' conduct: apparently it's actually rather normal for Espers to lose control over their powers when they enter the human world (Terra has certainly had this problem), and the damage on the civilian population was not intentional. Yura leads the Espers back to Thamasa to discuss the matter with General Leo.

Alas, there's more to: the entire thing was a FalseFlagOperation to lure the Espers out in the open. Kefka and Gestahl arrive to start striking them down. For Leo, this is the last straw, and he is PromotedToPlayable in a short -- and [[KilledOffForReal unsuccessful]] -- attempt to stop Kefka. Undaunted, Kefka and Gestahl use the power of the Warring Triad Statues to reshape the earth, raising an entire landmass into the sky.



* Whilst being recruited, Mog mentions that there's a {{Yeti}} around here somewhere. The party goes to the cliff where we last saw Tritoch (later translation: "Valigarmanda") and obtains it, which reveals the Yeti's Cave dungeon. In this cave they find yet another Magicite, Terrato (later translation: "Midgardsormr"), and are then attacked by the Yeti in question. DefeatMeansFriendship, and the yeti, '''Umaro''', joins. Umaro is a Berserker who cannot be directly controlled in combat, instead either striking with his Bone Club or doing a bodyslam move. If you equip him with special Relics, you can add a new move: the Blizzard Orb allows him to use Snowstorm, and the Berserker Ring allows him to FastballSpecial a random (and unprepared) party member.

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* Whilst being recruited, Mog mentions that there's a {{Yeti}} around here somewhere. The party goes to the cliff where we last saw Tritoch (later translation: "Valigarmanda") and obtains it, which reveals the Yeti's Cave dungeon. In this cave they find yet another Magicite, Terrato (later translation: "Midgardsormr"), and are then attacked by the Yeti in question. DefeatMeansFriendship, and the yeti, '''Umaro''', joins. Umaro is a Berserker who cannot be directly controlled in combat, instead either striking with his Bone Club or doing a bodyslam move. If you equip him with special Relics, you can add a new move: the Blizzard Orb allows him to use Snowstorm, and the Berserker Ring allows him to FastballSpecial a random (and unprepared) party member.



Finally, it's time to take on Kefka's Tower. You can only approach it by landing the ''Falcon'' on top of it. The dungeon contains the final example of the game's "control three separate parties" theme, forcing you to split your group three ways. In addition to tons of other bosses, each team must eventually confront one of the three Warring Triad statues, destroying it.

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Finally, it's time to take on Kefka's Tower. You can only approach it by landing the ''Falcon'' on top of it. The dungeon contains the final example of the game's "control three separate parties" theme, forcing you to split your group three ways. In addition to tons of five other bosses, each team must eventually confront one of the three Warring Triad statues, destroying it.



Like any good FinalBoss, Kefka has crafted himself a CollapsingLair that the Returners must escape. Even more than that, Kefka had already absorbed the essence of the Warring Triad within himself. With his defeat, TheMagicGoesAway. One by one, the shards of Magicite owned by the party begin to evaporate. The same thing happens to Terra herself, who will drop in even if not recruited. The credits are dynamic, featuring a segment for each character you've recruited:

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Like any good FinalBoss, Kefka has crafted himself a CollapsingLair that the Returners must escape. Even more than that, Kefka had already absorbed the essence of the Warring Triad Statues within himself. With his defeat, TheMagicGoesAway. One by one, the shards of Magicite owned by the party begin to evaporate. The same thing happens to Terra herself, who will drop in even if not recruited. The credits are dynamic, featuring a segment for each character you've recruited:



Terra leads the ''Falcon'' in her Esper form, flying ahead to guide the ship out. But as all magic fades for good and all, she loses her powers and begins to fall from the sky. But Setzer gets the ship below her and catches her, and the Returners fly off into the sunset and a well-deserved ending screen.

to:

Terra leads the ''Falcon'' in her Esper form, flying ahead to guide the ship out. But as all magic fades for good and all, she loses her powers and begins to fall from the sky. But Setzer gets the ship below her and catches her, Katarin gives birth to her child and the Returners fly off into the sunset and a well-deserved ending screen.
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In the cave to the north, Strago finds something astonishing: The Warring Triad. The Espers made these statues -- Demon, Fiend and Goddess -- to be the source of all magic, and currently they keep the world in balance. Ultros shows up to menace them, but the day is saved by -- of all people -- TagalongKid Relm, who insisted on following gramps around. They also encounter an Esper, Yura, who is apologetic over the Espers' conduct: apparently it's actually rather normal for Espers to lose control over their powers when they enter the human world (Terra has certainly had this problem), and the damage on the civilian population was not intentional. Yura leads the Espers back to Thamasa to discuss the matter with General Leo.

to:

In the cave to the north, Strago finds something astonishing: The Warring Triad. Statues. The Espers made these statues -- Demon, Fiend Poltrgeist, Doom and Goddess -- to be the source of all magic, and currently they keep the world in balance. Ultros shows up to menace them, but the day is saved by -- of all people -- TagalongKid Relm, who insisted on following gramps around. They also encounter an Esper, Yura, who is apologetic over the Espers' conduct: apparently it's actually rather normal for Espers to lose control over their powers when they enter the human world (Terra has certainly had this problem), and the damage on the civilian population was not intentional. Yura leads the Espers back to Thamasa to discuss the matter with General Leo.
Is there an issue? Send a MessageReason:
None


Still, they need to travel quickly. This leads them to a nearby forest, where the Phantom Train has a station. Of course, as implied by its name, the Phantom Train is a bit unusual: in fact, it ferries the souls of the dead to the afterlife. This leads to a BossFight against the steam engine itself, during which Sabin may [[https://www.youtube.com/watch?v=2u84cH_bmTA suplex the train]]. (You may also use the ReviveKillsZombie trick on it, though this is substantially less entertaining.) The group then take a trip through the Baran Falls, fighting a bunch of monsters on the way down.

The party arrives at the Veldt, a huge plain that, for whatever reason, gives no ExperiencePoints. If Shadow has not already left the party by this time (which he may have done, as you pay for a certain amount of battles -- he'll remain with you through the entire Phantom Train and Baran Falls arc solely because it's not like he ''can'' leave), he will do so now. At the town of Mobliz, Sabin can buy some Dried Meat, which is good, because there's a party member out there to recruit:

to:

Still, they need to travel quickly. This leads them to a nearby forest, where the Phantom Train has a station. Of course, as implied by its name, the Phantom Train is a bit unusual: in fact, it ferries the souls of the dead to the afterlife. This leads to a BossFight against the steam engine itself, during which Sabin may [[https://www.youtube.com/watch?v=2u84cH_bmTA suplex the train]]. (You may also use the ReviveKillsZombie trick on it, though this is substantially less entertaining.) The group then take a trip through the Baran Baren Falls, fighting a bunch of monsters on the way down.

The party arrives at the Veldt, a huge plain that, for whatever reason, gives no ExperiencePoints. If Shadow has not already left the party by this time (which he may have done, as you pay for a certain amount of battles -- he'll remain with you through the entire Phantom Train and Baran Baren Falls arc solely because it's not like he ''can'' leave), he will do so now. At the town of Mobliz, Sabin can buy some Dried Meat, which is good, because there's a party member out there to recruit:



To retrieve her, the party -- at this point you are allowed to choose any four of the six characters you currently control -- set out for Figaro Castle, which will be used to travel between deserts on different continents and get you closer to where you need to be. At the town of Kohlingen, which has the world's Coliseum, you can encounter Shadow, but you can't hire him if you have a full party, and he leaves when you reach Zozo anyway, so he might not be worth it. The party also have a chance to visit Jidoor, another important town because it has the world's Opera House, before reaching Zozo.

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To retrieve her, the party -- at this point you are allowed to choose any four of the six characters you currently control -- set out for Figaro Castle, which will be used to travel between deserts on different continents and get you closer to where you need to be. At the town of Kohlingen, which has the world's Coliseum, you can encounter Shadow, but you can't hire him if you have a full party, and he leaves when you reach Zozo anyway, the Opera House, so he might not be worth it. The party also have a chance to visit Jidoor, another important town because it has the world's Opera House, before reaching Zozo.



To aid the party, Ramuh offers up four pieces of Magicite: Kirin (teaches healing magic), Siren (teaches StatusEffects and KillItWithFire magic), Stray (teach StatusEffects; renamed "Cait Sith" in later translations of the game), and [[HeroicSacrifice himself]] (teaches ShockAndAwe magic).

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To aid the party, Ramuh offers up four pieces of Magicite: Kirin (teaches healing magic), Siren (teaches StatusEffects magic and KillItWithFire magic), Fire 1), Stray (teach StatusEffects; renamed "Cait Sith" in later translations of the game), (teaches StatusEffects), and [[HeroicSacrifice himself]] (teaches ShockAndAwe magic).



Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all'' the level-2 spells; summons for non-elemental damage), [[StatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StatusEffects Phantom]], Carbuncle and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka himself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.

to:

Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all'' the level-2 spells; summons for non-elemental damage), [[StatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StatusEffects Phantom]], Carbuncle Carbunkl and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka himself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.
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Kill Em All is no longer a trope


Back in the camp, Sabin gets a look at General Leo, who actively dissuades his forces from wasting their lives StormingTheCastle. (Sabin reflects, "He could be my friend, if he weren't my enemy.") Unfortunately, he's recalled to the capitol, Vector, immediately. This leaves Kefka in charge, and he immediately goes forward with his plan to KillEmAll by poisoning the castle's water supply. [[TheBadGuyWins It works]], and Cyan is forced to discover the corpses of his wife and son. He comes out for a RoaringRampageOfRevenge, and Sabin joins up with him so that the three can fight their way out.

to:

Back in the camp, Sabin gets a look at General Leo, who actively dissuades his forces from wasting their lives StormingTheCastle. (Sabin reflects, "He could be my friend, if he weren't my enemy.") Unfortunately, he's recalled to the capitol, Vector, immediately. This leaves Kefka in charge, and he immediately goes forward with his plan to KillEmAll kill everyone by poisoning the castle's water supply. [[TheBadGuyWins It works]], and Cyan is forced to discover the corpses of his wife and son. He comes out for a RoaringRampageOfRevenge, and Sabin joins up with him so that the three can fight their way out.
Is there an issue? Send a MessageReason:
None


Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all' the level-2 spells; summons for non-elemental damage), [[StatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StatusEffects Phantom]], Carbuncle and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka himself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.

to:

Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all' ''all'' the level-2 spells; summons for non-elemental damage), [[StatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StatusEffects Phantom]], Carbuncle and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka himself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.



Relm is a BrattyHalfPint whose ability, "Sketch," is glitched and can crash the game, fill the inventory with rare items, warp the party to a later dungeon and -- on occasion -- even do what it's supposed to do, which is to create a magical copy of an enemy and then use one of its attacks. Both she and Strago are descended from people who used Magicite during the War of the Magi, which is why they have such powerful latent magic. Curiously, Shadow's dog, Interceptor, likes Relm -- which is not true of anyone else in the game.

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Relm is a BrattyHalfPint whose ability, "Sketch," is glitched and appropriately glitchy: it can crash the game, fill the inventory with rare items, warp the party to a later dungeon and -- on occasion -- even do what it's supposed to do, which is to create paint a magical copy of an enemy and then use one of its attacks. Both she and Strago are descended from people who used Magicite during the War of the Magi, which is why they have such powerful latent magic. Curiously, Shadow's dog, Interceptor, likes Relm -- which is not true of anyone else in the game.



Alas, there's more to: the entire thing was a FalseFlagOperation to lure the Espers out in the open. Kefka and Gestahl arrive to start striking them down. For Leo, this is the last straw, and he is PromotedToPlayable in a short -- and [[KilledOffForReal unsuccessful]] attempt to stop Kefka. Undaunted, Kefka and Gestahl use the power of the Warring Triad to reshape the earth, raising an entire landmass into the sky.

to:

Alas, there's more to: the entire thing was a FalseFlagOperation to lure the Espers out in the open. Kefka and Gestahl arrive to start striking them down. For Leo, this is the last straw, and he is PromotedToPlayable in a short -- and [[KilledOffForReal unsuccessful]] -- attempt to stop Kefka. Undaunted, Kefka and Gestahl use the power of the Warring Triad to reshape the earth, raising an entire landmass into the sky.
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Terra, Edgar and Banon sneak back into the Narshe mines using the secret exit Locke used to get Terra out again, and end up in the house of the Old Man who rescued Terra. That old man finally gets a name, "Arvin." He reports that Narshe remains neutral, despite his (Arvin's) efforts to get them to ally with the Returners. The party settles down to wait for the other plotlines to resolve.

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Terra, Edgar and Banon sneak back into the Narshe mines using the secret exit Locke used to get Terra out again, and end up in the house of the Old Man who rescued Terra. That old man finally gets a name, "Arvin."Arvis." He reports that Narshe remains neutral, despite his (Arvin's) (Arvis's) efforts to get them to ally with the Returners. The party settles down to wait for the other plotlines to resolve.
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Edgar is a GadgeteerGenius whose innate skill is "Tools," which grant him various abilities but require one-time purchases from various shops. Relatedly: All characters in ''FF6'' have set classes, and each has a unique skill in addition to the "Fight" and "Item" commands. Locke's as covered already, is a Thief and has "Steal." Terra has no unique skill, but can cast magic. Weirdly, "(Skill)" and "Magic" are on different lines in each character's command panel, suggesting they might one day co-exist. {{Foreshadowing}}?...

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Edgar is a GadgeteerGenius whose innate skill is "Tools," which grant him various abilities but require one-time purchases from various shops. Relatedly: All characters in ''FF6'' ''[=FF6=]'' have set classes, and each has a unique skill in addition to the "Fight" and "Item" commands. Locke's as covered already, is a Thief and has "Steal." Terra has no unique skill, but can cast magic. Weirdly, "(Skill)" and "Magic" are on different lines in each character's command panel, suggesting they might one day co-exist. {{Foreshadowing}}?...



Banon asks Terra to help the Returners. (Say no at least once if you want them to bribe you with valuable loot.) Plans are interrupted by the arrival of a Figaro soldier, who claims the town has been taken by the Empire and that they are coming here next. Locke is detailed back to South Figaro to slow them down, while Sabin, Edgar and Terra, with Banon as a GuestStarPartyMember, flee down the Lete River on a raft, with the ultimate intent of ending up in Narshe. (This is an effective PeninsulaOfPowerLeveling, because the river includes an infinite loop of random encounters and Banon has an ability that casts Cure2 on everyone ''for free''.) A purple octopus named Ultros shows up to provide a BossFight, and Sabin is tossed overboard in the ensuing chaos.

to:

Banon asks Terra to help the Returners. (Say no at least once if you want them to bribe you with valuable loot.) Plans are interrupted by the arrival of a Figaro soldier, who claims the town has been taken by the Empire and that they are coming here next. Locke is detailed back to South Figaro to slow them down, while Sabin, Edgar and Terra, with Banon as a GuestStarPartyMember, flee down the Lete River on a raft, with the ultimate intent of ending up in Narshe. (This is an effective PeninsulaOfPowerLeveling, because the river includes an infinite loop of random encounters and Banon has an ability that casts Cure2 [=Cure2=] on everyone ''for free''.) A purple octopus named Ultros shows up to provide a BossFight, and Sabin is tossed overboard in the ensuing chaos.
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Dewicked trope


Every time one of the ([[LoadsAndLoadsOfCharacters fourteen]]) playable characters are introduced, there's a quick one-sentence blurb about them before you get to [[HelloInsertNameHere rename them]], and we are going to quote (the original SNES translations of) them all. Here's the first one:

to:

Every time one of the ([[LoadsAndLoadsOfCharacters fourteen]]) (fourteen) playable characters are introduced, there's a quick one-sentence blurb about them before you get to [[HelloInsertNameHere rename them]], and we are going to quote (the original SNES translations of) them all. Here's the first one:
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None


Relm is a BrattyHalfPint whose ability, "Sketch," is glitched and can crash the game, fill the inventory with rare items or warp the party to a later dungeon. Both she and Strago are descended from people who used Magicite during the War of the Magi, which is why they have such powerful latent magic. Curiously, Shadow's dog, Interceptor, likes Relm -- which is not true of anyone else in the game.

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Relm is a BrattyHalfPint whose ability, "Sketch," is glitched and can crash the game, fill the inventory with rare items or items, warp the party to a later dungeon.dungeon and -- on occasion -- even do what it's supposed to do, which is to create a magical copy of an enemy and then use one of its attacks. Both she and Strago are descended from people who used Magicite during the War of the Magi, which is why they have such powerful latent magic. Curiously, Shadow's dog, Interceptor, likes Relm -- which is not true of anyone else in the game.
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None


To aid the party, Ramuh offers up four pieces of Magicite: Kirin (teaches healing magic), Siren (teaches StandardStatusEffects and KillItWithFire magic), Stray (teach StandardStatusEffects; renamed "Cait Sith" in later translations of the game), and [[HeroicSacrifice himself]] (teaches ShockAndAwe magic).

to:

To aid the party, Ramuh offers up four pieces of Magicite: Kirin (teaches healing magic), Siren (teaches StandardStatusEffects StatusEffects and KillItWithFire magic), Stray (teach StandardStatusEffects; StatusEffects; renamed "Cait Sith" in later translations of the game), and [[HeroicSacrifice himself]] (teaches ShockAndAwe magic).



Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all' the level-2 spells; summons for non-elemental damage), [[StandardStatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StandardStatusEffects Phantom]], Carbuncle and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka himself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.

to:

Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all' the level-2 spells; summons for non-elemental damage), [[StandardStatusEffects [[StatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StandardStatusEffects [[StatusEffects Phantom]], Carbuncle and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka himself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.
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None


Relm is a BrattyHalfPint whose ability, "Sketch," lets her paint magical clones of monsters. Both she and Strago are descended from people who used Magicite during the War of the Magi, which is why they have such powerful latent magic. Curiously, Shadow's dog, Interceptor, likes Relm -- which is not true of anyone else in the game.

to:

Relm is a BrattyHalfPint whose ability, "Sketch," lets her paint magical clones of monsters.is glitched and can crash the game, fill the inventory with rare items or warp the party to a later dungeon. Both she and Strago are descended from people who used Magicite during the War of the Magi, which is why they have such powerful latent magic. Curiously, Shadow's dog, Interceptor, likes Relm -- which is not true of anyone else in the game.
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None


* If he is alove, '''Shadow''' is found in a cave on the Veldt, Interceptor guarding him. (If he's dead, you find Relm instead.) He's been after a particular sword, and was chasing it when he got wounded. After you nurse him back to health, he [[StealthHiBye super-window-jumps away]] when you're not looking. You have to lure him out of hiding by going to the Coliseum and betting that particular sword. DefeatMeansFriendship, and he'll join your party -- pernanently.

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* If he is alove, alive, '''Shadow''' is found in a cave on the Veldt, Interceptor guarding him. (If he's dead, you find Relm instead.) He's been after a particular sword, and was chasing it when he got wounded. After you nurse him back to health, he [[StealthHiBye super-window-jumps away]] when you're not looking. You have to lure him out of hiding by going to the Coliseum and betting that particular sword. DefeatMeansFriendship, and he'll join your party -- pernanently.
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None


Celes learns that Cid was wrong: humanity ''does'' survive. In the town of Tzen, she finds Sabin laboring to keep a collapsing house stable while kids evacuate inside; Celes, of course, ducks in to help. As they travel past Mobliz, they find Terra, who founded an orphanage after Kefka obliterated the place with with The Light of Judgment. She apparently lost the will to fight, as evidenced by a HopelessBossFight. In Nikeah they run into a guy who looks just like Edgar, though he claims his name is [[SignificantAnagram Gerad]], leading a bunch of thieves to try to break into Figaro Castle -- so that he can get the submersion machinery working again, because of course it's [[PaperThinDisguise actually Edgar]], and now you can use the castle to travel. Finally, the party track down Setzer, who is in Kohlingen and is able to furnish the team with a new GlobalAirship: the ''Falcon'', which was owned by his [[TheLostLenore Lost Lenore]] Daryl.

While the World of Balance is relatively linear, stopping you from pursuing {{Side Quest}}s for much of its runtime, the World of Ruin is one of gaming's first WideOpenSandbox experiences. From this point on, you have basically free roam of the world map to facilitate PuttingTheBandBackTogether: you can recruit as many former party members as you like -- or as few; in point of fact, you could fly to Kefka's Tower right now and (attempt to) defeat the FinalBoss with just Celes, Sabin and Setzer. Therefore, there isn't really a canon order for any of the following:

to:

Celes learns that Cid was wrong: humanity ''does'' survive. In the town of Tzen, As she finds Sabin laboring to keep a collapsing house stable while kids evacuate inside; Celes, of course, ducks in to help. As they travel travels past Mobliz, they find Celes finds Terra, who founded an orphanage after Kefka obliterated the place with with The Light of Judgment. She apparently lost the will to fight, as evidenced by a HopelessBossFight. In Nikeah they run she runs into a guy who looks just like Edgar, though he claims his name is [[SignificantAnagram Gerad]], leading a bunch of thieves to try to break into Figaro Castle -- so that he can get the submersion machinery working again, because of course it's [[PaperThinDisguise actually Edgar]], and now you can use the castle to travel. travel, plus you get a second party member. Finally, the party two track down Setzer, who is in Kohlingen and is able to furnish the team with a new GlobalAirship: the ''Falcon'', which was owned by his [[TheLostLenore Lost Lenore]] Daryl.

While the World of Balance is relatively linear, stopping you from pursuing {{Side Quest}}s for much of its runtime, the World of Ruin is one of gaming's first WideOpenSandbox experiences. From this point on, you have basically free roam of the world map to facilitate PuttingTheBandBackTogether: you can recruit as many former party members as you like -- or as few; in point of fact, you could fly to Kefka's Tower right now and (attempt to) defeat the FinalBoss with just Celes, Sabin Edgar and Setzer. Therefore, there isn't really a canon order for any of the following:



* '''Edgar''', as mentioned, is pretending to be Gerad. Apparently, once you fix Figaro Castle, he joins you; and you need to fix Figaro Castle to get to Kohlingen. Despite this, Internet apocrypha insists that he does not need to be recruited. Further research is needed to resolve this PlotHole.
* (We covered Sabin.)

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* '''Edgar''', as mentioned, is pretending to be Gerad. Apparently, once you fix Figaro Castle, he joins you; and you need to fix Figaro Castle to get to Kohlingen. Despite this, Internet apocrypha insists that he does not need to be recruited. Further research is needed to resolve this PlotHole.
* (We covered Sabin.)Edgar.)
* '''Sabin''' is found in Tzen, the second town Celes visits. Kefka just hit the place with the Light of Judgment, and Sabin is laboring to keep a collapsing house stable while kids evacuate inside. [[TimedMission You have five minutes to participate in the rescue]]. He will join you if you help him. [[TakeYourTime ...Or you could leave him there]], even though he's meant to be the first person you recruit in the World of Ruin.



Finally, it's time to take on Kefka's Tower. You can only approach it by landing the ''Falcon'' on top of it. The dungeon contains the final example of the game's "control three separate parties" theme, forcing you to split your group three ways. (Hopefully you aren't going in with only [[MinimalistRun Celes, Sabin and Setzer]]. In addition to tons of other bosses, each team must eventually confront one of the three Warring Triad statues, destroying it.

Kefka sits at the top of the tower, a PhysicalGod lording over his hapless subjects. He is, in short, TheNihilist, having embraced the idea that life is meaningless. In some ways, the game agrees with him: You don't fix the world, you don't undo the WorldSundering. You're only here to avenge it. But avenge it you will.

to:

Finally, it's time to take on Kefka's Tower. You can only approach it by landing the ''Falcon'' on top of it. The dungeon contains the final example of the game's "control three separate parties" theme, forcing you to split your group three ways. (Hopefully you aren't going in with only [[MinimalistRun Celes, Sabin and Setzer]]. In addition to tons of other bosses, each team must eventually confront one of the three Warring Triad statues, destroying it.

Kefka sits at the top of the tower, a PhysicalGod lording over his hapless subjects. He is, in short, TheNihilist, a nihilist, having embraced the idea that life is meaningless. In some ways, the game agrees with him: You don't fix the world, you don't undo the WorldSundering. You're You don't restore the World of Balance; you're only here to avenge it. But avenge it you will.
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None


While the World of Balance is a relatively linear experience, stopping you from pursuing {{Side Quest}}s for much of its runtime, the World of Ruin is one of gaming's first WideOpenSandbox experiences. From this point on, you may choose to recruit as many former party members as you like -- or as few; in point of fact, you could fly to Kefka's Tower right now and (attempt to) defeat the FinalBoss with just Celes, Sabin and Setzer. Therefore, there isn't really a canon order for any of the following:

to:

While the World of Balance is a relatively linear experience, linear, stopping you from pursuing {{Side Quest}}s for much of its runtime, the World of Ruin is one of gaming's first WideOpenSandbox experiences. From this point on, you may choose have basically free roam of the world map to facilitate PuttingTheBandBackTogether: you can recruit as many former party members as you like -- or as few; in point of fact, you could fly to Kefka's Tower right now and (attempt to) defeat the FinalBoss with just Celes, Sabin and Setzer. Therefore, there isn't really a canon order for any of the following:

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Changed: 546

Removed: 262

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Banon asks Terra to help the Returners. (Say no several times if you want him to bribe you with valuable loot.) Plans are interrupted by the arrival of a Figaro soldier, who claims the town has been taken by the Empire and that they are coming here next. Locke is detailed back to South Figaro to slow them down, while the rest flee down the Lete River on a raft. (This is an effective PeninsulaOfPowerLeveling, because the river includes an infinite loop of random encounters.) A purple octopus named Ultros shows up to provide a BossFight, and Sabin is tossed overboard in the ensuing chaos.

-->Edgar and Terra race toward Narshe while protecting Banon... ...but what about Sabin, who was swallowed by the raging waters...? And... ...how is Locke faring, after having penetrated the Empire's defenses in South Figaro... Is all going according to plan...?

to:

Banon asks Terra to help the Returners. (Say no several times at least once if you want him them to bribe you with valuable loot.) Plans are interrupted by the arrival of a Figaro soldier, who claims the town has been taken by the Empire and that they are coming here next. Locke is detailed back to South Figaro to slow them down, while the rest Sabin, Edgar and Terra, with Banon as a GuestStarPartyMember, flee down the Lete River on a raft. raft, with the ultimate intent of ending up in Narshe. (This is an effective PeninsulaOfPowerLeveling, because the river includes an infinite loop of random encounters.encounters and Banon has an ability that casts Cure2 on everyone ''for free''.) A purple octopus named Ultros shows up to provide a BossFight, and Sabin is tossed overboard in the ensuing chaos.

-->Edgar and Terra race toward Narshe while protecting Banon... ...but what about Sabin, who was swallowed by the raging waters...? And... ...how is Locke faring, after having penetrated the Empire's defenses in South Figaro... Is all going according to plan...?
chaos.



The player may now choose to play any of these ThreeLinesSomeWaiting. There is no canon order, so we'll just go from shortest to longest:

to:

The player may now choose It's time for another three-party segment! However, in this one you don't get to play any of these ThreeLinesSomeWaiting. switch in between them; you just pick one and pursue it to the end.

-->Edgar and Terra race toward Narshe while protecting Banon... ...but what about Sabin, who was swallowed by the raging waters...? And... ...how is Locke faring, after having penetrated the Empire's defenses in South Figaro... Is all going according to plan...?

There is no canon order, order to this ThreeLinesSomeWaiting situation, so we'll just go from shortest to longest:



Terra, Edgar and Banon return to Narshe, as Banon wishes to meet Tritoch face-to-face. They sneak back into the mines using the secret exit Locke used to get Terra out again, and end up in the house of the Old Man who rescued Terra. That old man finally gets a name, "Arvin." He reports that Narshe remains neutral, despite his (Arvin's) efforts to get them to ally with the Returners.

to:

Terra, Edgar and Banon return to Narshe, as Banon wishes to meet Tritoch face-to-face. They sneak back into the Narshe mines using the secret exit Locke used to get Terra out again, and end up in the house of the Old Man who rescued Terra. That old man finally gets a name, "Arvin." He reports that Narshe remains neutral, despite his (Arvin's) efforts to get them to ally with the Returners.
Returners. The party settles down to wait for the other plotlines to resolve.



Locke has had some offscreen heroics and is now trying to get out of town. His main strategy is to steal clothes from merchants and disguise himself. Whilst creeping about the town, he discovers that one of the Empire's highest-ranking generals has been imprisoned for being honest about the fact that Kefka plans to commit war crimes by poisoning the entire kingdom of Doma.

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Locke has had some offscreen heroics and is now trying to get out of town.South Figaro. His main strategy is to steal clothes from merchants and disguise himself. Whilst creeping about the town, he discovers that one of the Empire's highest-ranking generals has been imprisoned for being honest about the fact that Kefka plans to commit war crimes by poisoning the entire kingdom of Doma.
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let's not misgender people


Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all' the level-2 spells; summons for non-elemental damage), [[StandardStatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StandardStatusEffects Phantom]], Carbuncle and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka herself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.

to:

Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all' the level-2 spells; summons for non-elemental damage), [[StandardStatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StandardStatusEffects Phantom]], Carbuncle and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka herself.himself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.

Added: 293

Changed: 16

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None


Every time one of the ([[LoadsAndLoadsOfCharacters fourteen]]) playable characters are introduced, there's a quick one-sentence blurb about them before you get to [[HelloInsertNameHere rename them]], and we are going to quote (the original SNES translations of) them all. Here's the first one:



Almost immediately, Imperial soldiers show up and demand Terra's return. The old man hustles her out the back door and into the mines (though she can raid his grandfather clock for an Elixir, the first instance of a RunningGag that continues throughout the game), where she is trapped and falls into a pit during a cave-in. Once unconscious, she's treated to a {{Flashback}} of a MonsterClown named Kefka putting the Slave Crown on her, and then honing her into a PersonOfMassDestruction. She also witnessed TheEmperor, Gestahl, declaring that the Empire will soon succeed at [[TheMagicComesBack bringing magic back]] into the world. After this, she passes out.

Up in the home of the old man who rescued her, a new character appears. He is a GentlemanThief -- pardon, a "''[[InsistentTerminology treasure hunter]]''." (He does come with the "Steal" skill.) The old man called for him (the new character) to come help Terra escape, knowing he (the new character) has ChronicHeroSyndrome.

to:

Almost immediately, Imperial soldiers show up and demand Terra's return. The old man hustles her out the back door and into the mines (though she can raid his grandfather clock for an Elixir, the first instance of a RunningGag that continues throughout the game), where she is trapped and falls into a pit during a cave-in. Once unconscious, she's treated to a {{Flashback}} of a MonsterClown named Kefka putting the Slave Crown on her, and then honing her into a PersonOfMassDestruction. She also witnessed witnesses TheEmperor, Gestahl, declaring that the Empire will soon succeed at [[TheMagicComesBack bringing magic back]] into the world. After this, she passes out.

Up in the home of the old man who rescued her, a new character appears. He is a GentlemanThief -- pardon, a "''[[InsistentTerminology treasure hunter]]''." (He does come with the "Steal" VideoGameStealing skill.) The old man called for him (the new character) to come help Terra escape, knowing he (the new character) has ChronicHeroSyndrome.

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Changed: 753

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None


Celes awakens on a tiny island. Cid, her caretaker, announces that she's been out for a year, and that the world is dying, plants and animals withering away; so far as he is aware, they may be the last two humans alive. Meanwhile, Kefka has erected himself a VeryDefinitelyFinalDungeon, "Kefka's Tower," and is using a WaveMotionGun, the "Light of Judgment," from atop it to terrorize the world. Cid himself is in poor shape, having developed an IncurableCoughOfDeath lately. Celes, determined not to lose her adopted grandfather, runs out to participate in a Fishing minigame. Cid may or may not survive, depending on which fish you catch and how quickly you catch them. Either way, however, Celes learns of the project that has kept him alive this entire time: a raft, which will allow her to sail back to the mainland.

to:

It's AfterTheEnd. Celes awakens on a tiny island. Cid, her caretaker, announces that she's been out for a year, and that the world is dying, plants and animals withering away; so far as he is aware, they may be the last two humans alive. Meanwhile, Kefka has erected himself a VeryDefinitelyFinalDungeon, "Kefka's Tower," and is using a WaveMotionGun, the "Light of Judgment," from atop it to terrorize the world. Cid himself is in poor shape, having developed an IncurableCoughOfDeath lately. Celes, determined not to lose her adopted grandfather, runs out to participate in a Fishing minigame. Cid may or may not survive, depending on which fish you catch and how quickly you catch them. Either way, however, Celes learns of the project that has kept him alive this entire time: a raft, which will allow her to sail back to the mainland.



* You can find Gau's father, who [[ParentalAbandonment abandoned him on the Veldt]]. He's not happy to see his kid.
* You can spend some time with Shadow, investigating his past as "Clyde," a man who fathered a kid in Thamasa. The kid was a daughter. Hey, is there some reason Interceptor really likes Relm?...



Finally, it's time to take on Kefka's Tower...

(to be concluded!)

to:

Finally, it's time to take on Kefka's Tower...

(to
Tower. You can only approach it by landing the ''Falcon'' on top of it. The dungeon contains the final example of the game's "control three separate parties" theme, forcing you to split your group three ways. (Hopefully you aren't going in with only [[MinimalistRun Celes, Sabin and Setzer]]. In addition to tons of other bosses, each team must eventually confront one of the three Warring Triad statues, destroying it.

Kefka sits at the top of the tower, a PhysicalGod lording over his hapless subjects. He is, in short, TheNihilist, having embraced the idea that life is meaningless. In some ways, the game agrees with him: You don't fix the world, you don't undo the WorldSundering. You're only here to avenge it. But avenge it you will.

Kefka is fought in four phases: the first representing Hell, the second Purgatory, and the third Heaven. Each battle is underscored by one of the movements of Creator/NobuoUematsu's ''Dancing Mad'', a concerto for organ and orchestra which weaves many of the game's {{Recurring Riff}}s into one astonishing whole, complete with BookEnds references to, literally, the game's opening music. The final phase is against the original OneWingedAngel himself.

-->'''Kefka''': Life... dreams... hope... Where'd they come from? And where are they headed? These things... [[OmnicidalManiac I am going to destroy!]]

Like any good FinalBoss, Kefka has crafted himself a CollapsingLair that the Returners must escape. Even more than that, Kefka had already absorbed the essence of the Warring Triad within himself. With his defeat, TheMagicGoesAway. One by one, the shards of Magicite owned by the party begin to evaporate. The same thing happens to Terra herself, who will drop in even if not recruited. The credits are dynamic, featuring a segment for each character you've recruited:
* WalkingTechbane Cyan conquers a switch, allowing his friends to pass through.
* Setzer uses his gambler's intuition to choose the right path.
* Mog almost falls into a pit and must
be concluded!)rescued by Edgar, who uses a nearby Claw Machine to save him.
* Umaro, TheBrute, forces open a door.
* Sabin, the other brute, saves Edgar from falling debris.
* Gogo uses their Mimic skills to help Celes with two separate buttons that must be pushed at exactly the same time.
* Gau's instincts allow him to do the same thing Setzer did.
* Celes stops to pick up a memento she dropped, and Locke risks his life to [[AlwaysSaveTheGirl save hers]].
* Relm helps her aging grandfather as he falls behind.
* Shadow chooses to remain in the collapsing tower, deciding he's going to stop running. He details Interceptor to look after Relm.
* Strago keeps up despite his age.
* Terra says goodbye to Maduin one last time.

Terra leads the ''Falcon'' in her Esper form, flying ahead to guide the ship out. But as all magic fades for good and all, she loses her powers and begins to fall from the sky. But Setzer gets the ship below her and catches her, and the Returners fly off into the sunset and a well-deserved ending screen.

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None


Celes learns that Cid was wrong: humanity ''does'' survive. In the town of Tzen, she finds Sabin laboring to keep a collapsing house stable while kids evacuate inside; Celes, of course, ducks in to help. In Nikeah they run into a guy who looks just like Edgar, though he claims his name is [[SignificantAnagram Gerad]], leading a bunch of thieves to try to break into Figaro Castle -- so that he can get the submersion machinery working again, because of course it's [[PaperThinDisguise actually Edgar]], and now you can use the castle to travel. Finally, the party track down Setzer, who is in Kohlingen and is able to furnish the team with a new GlobalAirship: the ''Falcon'', which was owned by his [[TheLostLenore Lost Lenore]] Daryl.

to:

Celes learns that Cid was wrong: humanity ''does'' survive. In the town of Tzen, she finds Sabin laboring to keep a collapsing house stable while kids evacuate inside; Celes, of course, ducks in to help. As they travel past Mobliz, they find Terra, who founded an orphanage after Kefka obliterated the place with with The Light of Judgment. She apparently lost the will to fight, as evidenced by a HopelessBossFight. In Nikeah they run into a guy who looks just like Edgar, though he claims his name is [[SignificantAnagram Gerad]], leading a bunch of thieves to try to break into Figaro Castle -- so that he can get the submersion machinery working again, because of course it's [[PaperThinDisguise actually Edgar]], and now you can use the castle to travel. Finally, the party track down Setzer, who is in Kohlingen and is able to furnish the team with a new GlobalAirship: the ''Falcon'', which was owned by his [[TheLostLenore Lost Lenore]] Daryl.



* '''Terra''' has founded an orphanage outside the town of Mobliz, which Kefka obliterated with The Light of Judgment. She apparently lost the will to fight, as evidenced by a HopelessBossFight. Only when she embraces her Morph ability can she defeat him. Fortunately, the kids still see her as "Mama" even in her Pink Gorgeous Gorgon form. She joins the party.

to:

* '''Terra''' If you return to '''Terra''''s orphanage, you find one of her charges, the teenage Duane, a-fluster. Terra and Katarin, a girl he has founded an orphanage outside affections for, have disappeared. It transpires that the town two have simply retired to talk in privacy: Katarin is now the venue of Mobliz, which Kefka obliterated with a TeenPregnancy. (This was a ''big deal'' on the family-friendly Super Nintendo in 1994.) The Light of Judgment. She apparently lost discussion is interrupted by the will to fight, as evidenced by a return of the Phunbaba HopelessBossFight. Only when she embraces Since, last time, Terra wasn't able to do anything, Celes ''et al'' join the fray. But it turns out that Phunbaba is ''always'' a Hopeless Boss Fight for its first phase, and Terra must embrace her Morph ability can she to defeat him.it. Fortunately, the kids still see her as "Mama" even in her Pink Gorgeous Gorgon form. She Deciding ActualPacifism isn't enough, she joins the party.



* '''Shadow''' is found in a cave on the Veldt. He's been after a particular sword, and was chasing it when he got wounded. If you nurse him back to health and then let him compete in the Coliseum, he'll join your party. For once, you don't need to pay him.

to:

* If he is alove, '''Shadow''' is found in a cave on the Veldt. Veldt, Interceptor guarding him. (If he's dead, you find Relm instead.) He's been after a particular sword, and was chasing it when he got wounded. If After you nurse him back to health health, he [[StealthHiBye super-window-jumps away]] when you're not looking. You have to lure him out of hiding by going to the Coliseum and then let him compete in the Coliseum, betting that particular sword. DefeatMeansFriendship, and he'll join your party. For once, you don't need to pay him.party -- pernanently.



* While exploring Triangle Island, the party can be swallowed by a large worm called a Zone Eater. They awake in the Zone Eater's Belly, a large underground cave system. In the back of the cave is '''Gogo''', who offers to join them. Gogo is a Mime; their ability, "Mimic," allows them to copy the last skill used. Gogo can also equip the Commands of any other party member via the Status menu. Gogo has AmbiguousGender and is implied to be a ShoutOut to the character of the same name in ''VideoGame/FinalFantasyV''.

to:

* While exploring Triangle Island, the party can be swallowed by a large worm called a Zone Eater. They awake in the Zone Eater's Belly, a large underground cave system. In the back of the cave is '''Gogo''', who offers to join them. Gogo is a Mime; their ability, "Mimic," allows them to copy the last skill used. Gogo can also equip the Commands of any other party member via the Status menu. Gogo has AmbiguousGender and is implied to be a ShoutOut to the character of the same name in ''VideoGame/FinalFantasyV''.''VideoGame/FinalFantasyV''.

And once you're done with this, there's a bunch of {{Side Quest}}s to undertake!
* Sabin's teacher, Duncan, is alive and well. If you track him down, he'll teach Sabin his most powerful attack, the "Bum Rush." This quest practically takes longer to read about than it does to complete, especially now that we've added this sentence.
* Cyan hears tell that Doma Castle is haunted. The party, TemptingFate, decide to bunk down there overnight. The result is a JourneyToTheCenterOfTheMind as Cyan battles his SurvivorsGuilt over his family's fate.
* Strago learns that a monster he fought in his youth has survived. It has the "[=GrandTrain=]" Blue Magic and is valuable for that reason.
* There are eight Legendary Dragons running around the world. If you defeat them, you encounter a monster named "Doom Gaze." Defeat it to get the Bahamut Magicite.

Finally, it's time to take on Kefka's Tower...

(to be concluded!)
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Celes awakens on a tiny island. Cid, her caretaker, announces that she's been out for a year, and that the world is dying, plants and animals withering away; so far as he is aware, they may be the last two humans alive. Meanwhile, Kefka has erected himself a VeryDefinitelyFinalDungeon, "Kefka's Tower," and is using a WaveMotionGun, the "Light of Judgment," from atop it to terrorize the world. Cid himself is in poor shape, having developed an IncurableCoughOfDoom lately. Celes, determined not to lose her adopted grandfather, runs out to participate in a Fishing minigame. Cid may or may not survive, depending on which fish you catch and how quickly you catch them. Either way, however, Celes learns of the project that has kept him alive this entire time: a raft, which will allow her to sail back to the mainland.

to:

Celes awakens on a tiny island. Cid, her caretaker, announces that she's been out for a year, and that the world is dying, plants and animals withering away; so far as he is aware, they may be the last two humans alive. Meanwhile, Kefka has erected himself a VeryDefinitelyFinalDungeon, "Kefka's Tower," and is using a WaveMotionGun, the "Light of Judgment," from atop it to terrorize the world. Cid himself is in poor shape, having developed an IncurableCoughOfDoom IncurableCoughOfDeath lately. Celes, determined not to lose her adopted grandfather, runs out to participate in a Fishing minigame. Cid may or may not survive, depending on which fish you catch and how quickly you catch them. Either way, however, Celes learns of the project that has kept him alive this entire time: a raft, which will allow her to sail back to the mainland.



* '''Locke'' is back to his treasure-hunting ways. He's heard that there's a "Phoenix" Magicite that can restore the dead. He's just finished retrieving it from a cave when you pick him up. You must then take him back to Kohlingen, where he uses it to revive his lost love, Rachel, whose death he blames himself for. Rachel forgives him, and you gain both Locke and the Phoenix Magicite.

to:

* '''Locke'' '''Locke''' is back to his treasure-hunting ways. He's heard that there's a "Phoenix" Magicite that can restore the dead. He's just finished retrieving it from a cave when you pick him up. You must then take him back to Kohlingen, where he uses it to revive his lost love, Rachel, whose death he blames himself for. Rachel forgives him, and you gain both Locke and the Phoenix Magicite.



* While exploring Triangle Island, the party can be swallowed by a large worm called a Zone Eater. They awake in the Zone Eater's Belly, a large underground cave system. In the back of the cave is Gogo, who offers to join them. Gogo is a Mime; their ability, "Mimic," allows them to copy the last skill used. Gogo can also equip the Commands of any other party member via the Status menu. Gogo has AmbiguousGender and is implied to be a ShoutOut to the character of the same name in ''VideoGame/FinalFantasyV''.

to:

* While exploring Triangle Island, the party can be swallowed by a large worm called a Zone Eater. They awake in the Zone Eater's Belly, a large underground cave system. In the back of the cave is Gogo, '''Gogo''', who offers to join them. Gogo is a Mime; their ability, "Mimic," allows them to copy the last skill used. Gogo can also equip the Commands of any other party member via the Status menu. Gogo has AmbiguousGender and is implied to be a ShoutOut to the character of the same name in ''VideoGame/FinalFantasyV''.

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!'''Act One: the World of Balance'''



Gau's VerbalTic is to howl "Uwaoo!!" He also likes to make fun of Cyan's archaic speech patterns, immediately dubbing him "Mr. Thou." His unique skill is "Rage," which comes in two components. Whilst on the Veldt -- a special region of the world that is populated by ''every monster you've ever fought'' -- Gau's command panel gets a new command, "Leap," which causes him to join the monster in question and temporarily leave your party. Wander around a bit and, after your next fight, he'll return, having learned the "Rage" of the monster in question. The "Rage" command itself puts Gau in an uncontrollable state where he uses the abilities ''of'' the monster in question. This level of MagikarpPower rewards a lot of research and development -- not just [[GuideDangIt looking up]] which Rages to learn and which to avoid, but then going through the trouble of actually running into that mob and learning them.

to:

Gau's VerbalTic is to howl "Uwaoo!!" He also likes to make fun of Cyan's archaic speech patterns, immediately dubbing him "Mr. Thou." His unique skill is "Rage," which comes in two components. Whilst on the Veldt -- a special region of the world that is populated by ''every monster you've ever fought'' -- Gau's command panel gets a new command, "Leap," which causes him to join the monster in question and temporarily leave your party. Wander around a bit and, after your next fight, he'll return, having learned the "Rage" of the monster in question. The "Rage" command itself puts Gau in an uncontrollable state where he uses the abilities ''of'' the monster in question. This level of MagikarpPower rewards a lot of research and development -- not just [[GuideDangIt looking up]] which Rages to learn and which to avoid, but then going through the trouble of actually running into that mob and learning them.
them. This can make him kind of a pain for casual players -- especially since he lacks the "Fight" command, meaning that his ''only'' offensive power comes from Rages.



-->''On that day, the world was changed forever...'''




'''[[TimeSkip One Year Later...]]'''

(to be continued)

to:

\n'''[[TimeSkip One Year Later...]]'''\n\n(to !'''Act Two: the World of Ruin'''

Celes awakens on a tiny island. Cid, her caretaker, announces that she's been out for a year, and that the world is dying, plants and animals withering away; so far as he is aware, they may
be continued)the last two humans alive. Meanwhile, Kefka has erected himself a VeryDefinitelyFinalDungeon, "Kefka's Tower," and is using a WaveMotionGun, the "Light of Judgment," from atop it to terrorize the world. Cid himself is in poor shape, having developed an IncurableCoughOfDoom lately. Celes, determined not to lose her adopted grandfather, runs out to participate in a Fishing minigame. Cid may or may not survive, depending on which fish you catch and how quickly you catch them. Either way, however, Celes learns of the project that has kept him alive this entire time: a raft, which will allow her to sail back to the mainland.

Celes learns that Cid was wrong: humanity ''does'' survive. In the town of Tzen, she finds Sabin laboring to keep a collapsing house stable while kids evacuate inside; Celes, of course, ducks in to help. In Nikeah they run into a guy who looks just like Edgar, though he claims his name is [[SignificantAnagram Gerad]], leading a bunch of thieves to try to break into Figaro Castle -- so that he can get the submersion machinery working again, because of course it's [[PaperThinDisguise actually Edgar]], and now you can use the castle to travel. Finally, the party track down Setzer, who is in Kohlingen and is able to furnish the team with a new GlobalAirship: the ''Falcon'', which was owned by his [[TheLostLenore Lost Lenore]] Daryl.

While the World of Balance is a relatively linear experience, stopping you from pursuing {{Side Quest}}s for much of its runtime, the World of Ruin is one of gaming's first WideOpenSandbox experiences. From this point on, you may choose to recruit as many former party members as you like -- or as few; in point of fact, you could fly to Kefka's Tower right now and (attempt to) defeat the FinalBoss with just Celes, Sabin and Setzer. Therefore, there isn't really a canon order for any of the following:
* '''Terra''' has founded an orphanage outside the town of Mobliz, which Kefka obliterated with The Light of Judgment. She apparently lost the will to fight, as evidenced by a HopelessBossFight. Only when she embraces her Morph ability can she defeat him. Fortunately, the kids still see her as "Mama" even in her Pink Gorgeous Gorgon form. She joins the party.
* '''Locke'' is back to his treasure-hunting ways. He's heard that there's a "Phoenix" Magicite that can restore the dead. He's just finished retrieving it from a cave when you pick him up. You must then take him back to Kohlingen, where he uses it to revive his lost love, Rachel, whose death he blames himself for. Rachel forgives him, and you gain both Locke and the Phoenix Magicite.
* '''Edgar''', as mentioned, is pretending to be Gerad. Apparently, once you fix Figaro Castle, he joins you; and you need to fix Figaro Castle to get to Kohlingen. Despite this, Internet apocrypha insists that he does not need to be recruited. Further research is needed to resolve this PlotHole.
* (We covered Sabin.)
* '''Shadow''' is found in a cave on the Veldt. He's been after a particular sword, and was chasing it when he got wounded. If you nurse him back to health and then let him compete in the Coliseum, he'll join your party. For once, you don't need to pay him.
* (We covered Celes.)
* The first sign of '''Cyan''' is in the town of Maranda, where a woman reports receiving letters from her soldier boyfriend in Mobliz. This is confusing to the party, since they know said boyfriend is empirically dead. The letter, when inspected, turns out to be in Cyan's handwriting. They follow Lola's reply to Mt. Zozo, where Cyan has been writing the letters and enclosing hand-made silk flowers. Though somewhat embarrassed about his decorating choices, Cyan decides to rejoin the group, and writes one last letter -- both to himself and to Lola -- encouraging the reader to stop living in the past.
* '''Gau''' is just hanging out on the Veldt and is happy to see his friends again.
* (We covered Setzer.)
* '''Relm''' is actually doing well for herself: Owzer, a wealthy patron in Jidoor, has asked her to paint a picture of the Starlet Magicite (renamed "Lakshmi" in later translations). Unfortunately, a demon has taken possession in the painting. After you fight it off, you get Relm and the Magicite, though she promises to return later to complete her comission.
* '''Strago''' joined the Cult of Kefka after the Breaking, believing Relm dead. You can find him marching around [[https://www.youtube.com/watch?v=YgYEuJ5u1K0 whacking his face with a board]], but he won't respond to your party... until you've got Relm in it, at which point he jumps for joy and becomes a playable character again.
* '''Mog''', like Gau, returned to his old stomping grounds: the Moogle Caverns in the Narshe mines. Alas, he seems to be the LastOfHisKind.

It's convenient that Mog is the last party member to be recruitable in the World of Balance, because he also segues into the two party members who can only be recruited in the World of Ruin:
* Whilst being recruited, Mog mentions that there's a {{Yeti}} around here somewhere. The party goes to the cliff where we last saw Tritoch (later translation: "Valigarmanda") and obtains it, which reveals the Yeti's Cave dungeon. In this cave they find yet another Magicite, Terrato (later translation: "Midgardsormr"), and are then attacked by the Yeti in question. DefeatMeansFriendship, and the yeti, '''Umaro''', joins. Umaro is a Berserker who cannot be directly controlled in combat, instead either striking with his Bone Club or doing a bodyslam move. If you equip him with special Relics, you can add a new move: the Blizzard Orb allows him to use Snowstorm, and the Berserker Ring allows him to FastballSpecial a random (and unprepared) party member.
* While exploring Triangle Island, the party can be swallowed by a large worm called a Zone Eater. They awake in the Zone Eater's Belly, a large underground cave system. In the back of the cave is Gogo, who offers to join them. Gogo is a Mime; their ability, "Mimic," allows them to copy the last skill used. Gogo can also equip the Commands of any other party member via the Status menu. Gogo has AmbiguousGender and is implied to be a ShoutOut to the character of the same name in ''VideoGame/FinalFantasyV''.
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Added DiffLines:

A Recap of ''VideoGame/FinalFantasyVI''.

----

"[[OpeningNarration Long ago]], the War of the Magi reduced the world to a scorched wasteland, and magic simply ceased to exist. 1000 years have passed... Iron, gunpowder, and steam engines have been rediscovered, and high technology reigns... But there are some who would enslave the world by reviving the dread destructive force known as "magic." Can it be that those in power are on the verge of repeating a senseless and deadly mistake?"

We open on Narshe, a frozen little mining town on the northern continent. Two men, Vicks and Wedge, have been assigned to gain possession of a recently-discovered "Esper" -- the first since the War of the Magi. They are accompanied by a MysteriousWaif, [[NoNameGiven ?????]], who is apparently a OneManArmy. To compel her obedience, she is wearing a MindControlDevice called a "Slave Crown" which supposedly "robs her of all conscious thought." All three are driving "{{Magitek}}" PoweredArmor, and make quick work of the town's defenders.

????? has been brought along because she can cast magic -- which makes her supremely unique: the Empire only has two other people who can do this. The game [[ChekhovsGun doesn't yet explain]] why the Esper is important, but the Narshe citizens are dedicated to keeping their hands on it -- providing the opposition, and eventually the boss, of the game's NoobCave. Between the PurposefullyOverpowered Magitek Armor and ?????'s Cure spell, the trio win through... but when they reach the Esper, "Tritoch," it begins to communicate with ?????. The hapless Vicks and Wedge are vaporized, and ????? blown clear of her Magitek Armor.

????? awakens in a bed in Narshe. The old man who recovered her from the mines reveals that he removed the Slave Crown from her head. Now that she's free, she struck with EasyAmnesia. This makes her a great AudienceSurrogate, as she hasn't the faintest clue what's going on and how she fits into the plot of the game.

-->"A mysterious young woman, controlled by the Empire, and born with the gift of magic..."\\
'''Terra''' Branford

Almost immediately, Imperial soldiers show up and demand Terra's return. The old man hustles her out the back door and into the mines (though she can raid his grandfather clock for an Elixir, the first instance of a RunningGag that continues throughout the game), where she is trapped and falls into a pit during a cave-in. Once unconscious, she's treated to a {{Flashback}} of a MonsterClown named Kefka putting the Slave Crown on her, and then honing her into a PersonOfMassDestruction. She also witnessed TheEmperor, Gestahl, declaring that the Empire will soon succeed at [[TheMagicComesBack bringing magic back]] into the world. After this, she passes out.

Up in the home of the old man who rescued her, a new character appears. He is a GentlemanThief -- pardon, a "''[[InsistentTerminology treasure hunter]]''." (He does come with the "Steal" skill.) The old man called for him (the new character) to come help Terra escape, knowing he (the new character) has ChronicHeroSyndrome.

-->"Treasure hunter and trail-worn traveler, searching the world over for relics of the past..."\\
'''Locke''' Cole

The old man's motivations are not just because AmnesiacsAreInnocent: he wants Narshe to ally with LaResistance, a group called the "Returners," and he believes Terra will be willing to follow suit. Thus, he sends Locke into the mines after her, there to rendezvous with her, and then take her to Figaro and speak to the king there. After a short minigame in which you control three parties at once, consisting of Locke and 11 random Moogles, the two (humans) make it out of the mines.

The party travels to Figaro Castle, which is in the middle of the desert. Locke takes Terra to meet the King:

-->''The young king of Figaro Castle, ally to the Empire, and a master designer of machinery...''\\
'''Edgar''' Roni Figaro

Edgar is a GadgeteerGenius whose innate skill is "Tools," which grant him various abilities but require one-time purchases from various shops. Relatedly: All characters in ''FF6'' have set classes, and each has a unique skill in addition to the "Fight" and "Item" commands. Locke's as covered already, is a Thief and has "Steal." Terra has no unique skill, but can cast magic. Weirdly, "(Skill)" and "Magic" are on different lines in each character's command panel, suggesting they might one day co-exist. {{Foreshadowing}}?...

Edgar allows Terra free roam of the castle, as Figaro is an ally of the Empire. Locke, in private, explains that this is a sham; in truth, Edgar is one of the highest-ranking members of the Returners. Whilst wandering the castle, Terra can also learn that Edgar has a twin brother, and enter a flashback where we learn that he and said twin flipped a coin to see who would be crowned king:

-->''Edgar's twin brother, who traded the throne for his own freedom...''\\
'''Sabin''' Rene Figaro

The player takes control of Edgar as he learns that an envoy from the Empire is arriving. It's Kefka, the LargeHam. ("Ahem...there's SAND on my boots!") Kefka has heard that [[BadLiar a girl of no importance]], who escaped the Empire, has taken refuge at Figaro; he won't confirm whether it's the "witch" (IE magic-user) everyone's been talking about. Edgar disavows the presence of any such girl... and so Kefka sets the castle on fire. Fortunately, Edgar has a solution: Figaro Castle is equipped to submerge under the desert. Meanwhile, he, Locke and Terra escape on chocobos, fighting their way past some Magitek Armor to make their escape. (If you have Terra use magic during this fight, there's a cute optional CutScene where Locke has a bit of a FreakOut about it, but he and Edgar decide it's no big deal.) Afterwards, Terra admits that she has no idea why she can use magic, and Edgar determines that they should consult with Banon, the leader of the Returners. Pursuant to this, they head to the town of South Figaro, where they can encounter a new character:

-->''He owes allegiance to no one, and will do anything for money. He comes and goes like the wind...''\\
'''Shadow'''

This character can be hired periodically, though he's expensive and will check out again at pre-determined plot flags. His unique skill is "Throw," which lets him convert unused Equipment (and some specialized items) into damage. He actually cannot be hired at this time, but this is your first opportunity to encounter him, so here's the introduction.

The party travel to the town of South Figaro and then through the South Figaro Cave, which will take them to the Returners' base. On the way, they encounter Vargas, a martial artist and son of the famed master Duncan... who was snubbed in favor of a different disciple. That disciple, Sabin, joins the group after helping out in the boss fight. Sabin's unique skill is "Blitz," the first instance of a now-common ''Final Fantasy'' skill that requires FightingGame-style inputs but results in astonishing damage.

Banon asks Terra to help the Returners. (Say no several times if you want him to bribe you with valuable loot.) Plans are interrupted by the arrival of a Figaro soldier, who claims the town has been taken by the Empire and that they are coming here next. Locke is detailed back to South Figaro to slow them down, while the rest flee down the Lete River on a raft. (This is an effective PeninsulaOfPowerLeveling, because the river includes an infinite loop of random encounters.) A purple octopus named Ultros shows up to provide a BossFight, and Sabin is tossed overboard in the ensuing chaos.

-->Edgar and Terra race toward Narshe while protecting Banon... ...but what about Sabin, who was swallowed by the raging waters...? And... ...how is Locke faring, after having penetrated the Empire's defenses in South Figaro... Is all going according to plan...?

----

The player may now choose to play any of these ThreeLinesSomeWaiting. There is no canon order, so we'll just go from shortest to longest:

!!!'''Terra'''
Terra, Edgar and Banon return to Narshe, as Banon wishes to meet Tritoch face-to-face. They sneak back into the mines using the secret exit Locke used to get Terra out again, and end up in the house of the Old Man who rescued Terra. That old man finally gets a name, "Arvin." He reports that Narshe remains neutral, despite his (Arvin's) efforts to get them to ally with the Returners.

!!!'''Locke'''
Locke has had some offscreen heroics and is now trying to get out of town. His main strategy is to steal clothes from merchants and disguise himself. Whilst creeping about the town, he discovers that one of the Empire's highest-ranking generals has been imprisoned for being honest about the fact that Kefka plans to commit war crimes by poisoning the entire kingdom of Doma.

-->''Product of genetic engineering, battle-hardened Magitek Knight, with a spirit as pure as snow...''\\
'''Celes''' Chere

Locke, who [[AlwaysSaveTheGirl has a pattern]], frees her. Apparently, she [[TheLostLenore reminds him of someone]]. The two set out for Narshe, augmented by Celes' powers: not only is she the second of three human beings who can use magic (the third is Kefka), but she has the "Runic" power which allows her to {{counterspell}} one enemy ability.

!!!'''Sabin'''
Sabin washes up at the Imperial camp outside Doma Castle. Nearby is a house where Shadow is hanging out; he will join your party if you pay him. In the Empire's camp, soldiers are grumping about how Kefka has arrived to try to take command: the rank and file would much rather follow HeroAntagonist General Leo, since he actually has honor and principles. The attack begins, and player control switches to a loyal Domani who is leading the defense:

-->Faithful retainer to his family's liege, with the courage and strength of a hundred men...\\
'''Cyan''' Garamonde

Cyan attempts to lead a DecapitationStrike against the invading Imperials, giving him a chance to showcase his character class ({{Samurai}}), his skill ([=SwdTch=]" in the original SNES translation due to character limits; "Bushido" in other translations), which requires the player to [[AwesomeButImpractical sit there charging a meter]]; and his speech patterns, which are meant to be FloweryElizabethanEnglish to befit his character class but ended up being YeOldeButcheredeEnglishe on SNES, complete with an insistence on the word "thou."

Back in the camp, Sabin gets a look at General Leo, who actively dissuades his forces from wasting their lives StormingTheCastle. (Sabin reflects, "He could be my friend, if he weren't my enemy.") Unfortunately, he's recalled to the capitol, Vector, immediately. This leaves Kefka in charge, and he immediately goes forward with his plan to KillEmAll by poisoning the castle's water supply. [[TheBadGuyWins It works]], and Cyan is forced to discover the corpses of his wife and son. He comes out for a RoaringRampageOfRevenge, and Sabin joins up with him so that the three can fight their way out.

Still, they need to travel quickly. This leads them to a nearby forest, where the Phantom Train has a station. Of course, as implied by its name, the Phantom Train is a bit unusual: in fact, it ferries the souls of the dead to the afterlife. This leads to a BossFight against the steam engine itself, during which Sabin may [[https://www.youtube.com/watch?v=2u84cH_bmTA suplex the train]]. (You may also use the ReviveKillsZombie trick on it, though this is substantially less entertaining.) The group then take a trip through the Baran Falls, fighting a bunch of monsters on the way down.

The party arrives at the Veldt, a huge plain that, for whatever reason, gives no ExperiencePoints. If Shadow has not already left the party by this time (which he may have done, as you pay for a certain amount of battles -- he'll remain with you through the entire Phantom Train and Baran Falls arc solely because it's not like he ''can'' leave), he will do so now. At the town of Mobliz, Sabin can buy some Dried Meat, which is good, because there's a party member out there to recruit:

-->Draped in monster hides, eyes shining with intelligence. A youth surviving against all odds...''\\
'''Gau'''

Gau's VerbalTic is to howl "Uwaoo!!" He also likes to make fun of Cyan's archaic speech patterns, immediately dubbing him "Mr. Thou." His unique skill is "Rage," which comes in two components. Whilst on the Veldt -- a special region of the world that is populated by ''every monster you've ever fought'' -- Gau's command panel gets a new command, "Leap," which causes him to join the monster in question and temporarily leave your party. Wander around a bit and, after your next fight, he'll return, having learned the "Rage" of the monster in question. The "Rage" command itself puts Gau in an uncontrollable state where he uses the abilities ''of'' the monster in question. This level of MagikarpPower rewards a lot of research and development -- not just [[GuideDangIt looking up]] which Rages to learn and which to avoid, but then going through the trouble of actually running into that mob and learning them.

Gau takes Sabin and Cyan to a cave in the corner of the Veldt, where they discover a diving helmet. This allows them to use the Serpent Trench to travel to the town of Nikeah, and from there to Narshe, finally ending their story branch.

----

In Narshe, the city council is arguing about what to do. The citizens are not precisely excited to ally with the Returners after they learn what happened to Doma (because Sabin's group burst in), but realize they have no choice when they learn Kefka is marching on the town already (because Locke's group burst in). This leads them to array a defense of both Banon and the Esper, reproducing the control-three-parties-at-once minigame from that time Locke rescued Terra. Unfortunately, this time you don't have a bunch of Moogle {{Red Shirt}}s: this time it's just Terra, Locke, Edgar, Sabin, Celes, Cyan and Gau. Fortunately, this allows you to split into three SwordAndSorcerer pairs (Gau has some strong magic if you learned the right Rages), with Locke in supplement for whichever party you want to use to go deal with Kefka himself.

The day won, the party goes to visit with Tritoch. Once again, it communes with Terra, who finds herself turning into a pink GorgeousGorgon and flying away to the town of Zozo.

To retrieve her, the party -- at this point you are allowed to choose any four of the six characters you currently control -- set out for Figaro Castle, which will be used to travel between deserts on different continents and get you closer to where you need to be. At the town of Kohlingen, which has the world's Coliseum, you can encounter Shadow, but you can't hire him if you have a full party, and he leaves when you reach Zozo anyway, so he might not be worth it. The party also have a chance to visit Jidoor, another important town because it has the world's Opera House, before reaching Zozo.

There, they find Terra in the custody of an old man named Ramuh. He claims to be an Esper, and explains the state of the world: the War of the Magi was fought between Espers and humans -- humans who were infused with the essence of Esper and thus could use magic. The Espers said "ScrewThisImOuttaHere" and fashioned their own dimension to live in. Alas, about 20 years ago Emperor Gestahl found that dimension, and has been waging war on it ever since, in the hopes of getting more Esper Essence. Today, quite a few Espers are trapped in the Empire's Magitek Research Facility; Ramuh knows this because he managed to escape it. He is able to reassure the party that Terra herself ''is not'' an Esper, though he's not entirely sure what she actually is -- the whole Pink Flying GorgeousGorgon thing isn't helping.

Ramuh introduces players to the final major game mechanic: [[GreenRocks Magicite]]. Magicite is the mortal remains of an Esper, and can be equipped by player characters to teach them magic. Each Esper teaches up to 5 spells, and can also be invoked once per battle as SummonMagic. Finally, they also infuse a permanent statistical bonus to the character if the character levels up whilst the Esper is equipped, which encourages the player to LowLevelRun for MinMaxing purposes.

To aid the party, Ramuh offers up four pieces of Magicite: Kirin (teaches healing magic), Siren (teaches StandardStatusEffects and KillItWithFire magic), Stray (teach StandardStatusEffects; renamed "Cait Sith" in later translations of the game), and [[HeroicSacrifice himself]] (teaches ShockAndAwe magic).

As Terra has returned to her human form and the other two party members [[EasyLogistics magically showed up]] at Zozo, the player can now choose a new party. However, Locke and Celes are now {{Required Party Member}}s, the latter because she needs to reconcile herself to the idea that she's one of the aforementioned infused-with-Esper-Essence types, the former because of [[AlwaysSaveTheGirl his personality]]. It's also a fun time to start level-grinding and teaching everyone magic. Terra and Celes can learn magic traditionally -- IE, they gain new spells every few levels, with Celes AnIcePerson and Terra focusing on KillItWithFire -- but this progression can be both supplemented and supplanted by Esper usage. Meanwhile, Terra gets the Pink GorgeousGorgon form as her new command: "Morph," a SuperMode which transforms her, ''doubles'' her Physical Attack, Magic Attack and Magic Defense, and doubles her healing output. Morph is powered by a meter; once it runs out, you can't use the command for a second.

Sound a bit like a LimitBreak? Well, let's mention those as well. This game... doesn't have them. However, it does have the precursor to Limit Breaks, "{{Desperation Attack}}s". If a character is in Critical HP, there is a 1-in-16 chance that their normal "Fight" command will be replaced by a Desperation Attack, which does a ''ton'' of damage and will (hopefully) be enough to turn the fight in your favor.

The current plan is to get to the Empire's capitol, Vector, but to do this the team needs a GlobalAirship. Currently, there's only one, owned by a notorious gambler:

-->''A blackjack-playing, world-traveling, casino-dwelling free spirit..''\\
'''Setzer''' Gabbiani

Well, it just so happens that Setzer has announced his plans to abduct his lady love, the opera singer Maria... and it just so happens that Celes looks exactly like her... and it just so happens that Celes is, as mentioned recently, a RequiredPartyMember right now. This results in the famed Opera Sequence, where the player puts down their controller for several minutes and watches Celes [[https://www.youtube.com/watch?v=nEuf9ZSJrdg perform at the Opera House]]. (Apparently Imperial military training includes [[NewPowersAsThePlotDemands singing]].) Now, because it's a video game, there has to be some sort of interaction, and thus Ultros -- remember, the purple octopus? -- decides to crash the party, and Locke ''et al'' must defeat him, on stage, while the orchestra plays. Setzer then drops in and abducts "Maria," just in time for the Act 1 curtain to fall. Once aboard the ''Blackjack'', Celes bargains with Setzer: they'll decide with a coin flip. If she wins, she'll marry him; if not, he joins their party. So Celes flips... with a TwoHeadedCoin. (Optional content: If Sabin is in the party, he'll recognize the coin as the very one he flipped to "win" his freedom, revealing HiddenDepths about Edgar: he knew Sabin would never be happy under TheChainsOfCommanding, and rigged the flip so that his brother could leave with a clear conscience.)

Setzer flies the party to Vector, and Locke and Celes break into the Magitek Research Facility. There they find Kefka, happily draining Espers. The Espers show their disapproval by instead consigning their mortal remains to Celes; the team walks out with ''eight'' more shards of Magicite: [[AnIcePerson Shiva]], [[KillItWithFire Ifrit]], [[WhiteMage Unicorn]], Maduin (teaches ''all' the level-2 spells; summons for non-elemental damage), [[StandardStatusEffects Shoat]] (renamed "Catoblepas" in later releases), [[StandardStatusEffects Phantom]], Carbuncle and Bismark. Alas, they are happened upon: first by Cid, the head researcher and one of Celes' mentors; and then by Kefka herself. Celes performs a HeroicSacrifice by surrendering to the Empire, allowing Locke, Cid and the remaining party members to escape.

While Cid stays behind to argue on behalf of the Espers / against Kefka, Setzer ferries the team back to Zozo, where Terra has another moment of communion with the Maduin Magicite. This leads to a {{flashback}} demonstrating that once, about two decades ago, a human woman named Madonna managed to make her way into the Esper World. There, she met Maduin, and the two fell in love. What resulted was HalfHumanHybrid: Terra herself. Alas, shortly thereafter Emperor Gestahl staged his invasion of the Esper World. Maduin and many others were captured, unwillingly lending their power to Kefka and Celes; Madonna herself was mortally wounded, and Terra "adopted" by the Empire.

Setzer officially joins the party, granting control of the ''Blackjack''. (Setzer's skill is "Slot," which works basically as you'd expect.) With your new GlobalAirship, you can also do some sidequests, which can include picking up yet another optional party member, one who aided you waaay back at the beginning of the game:

-->''Human-loving, fast-talking, street-smart, SLAM-dancing...Moogle......''\\
'''Mog'''

Yes, you can get a Moogle party member. His skill, "Dance," is a bit similar to Gau's Rages in the sense that it makes Mog non-controllable. That said, he has much fewer Dances, and each one needs to be learned by fighting a few battles in a specific location.

The team decides to open the Sealed Gate that divides the Esper World from the human world, to try and create a Rebel Alliance against the Empire. Unfortunately, it turns out the Empire was waiting for this to happen: when Terra opens the Sealed Gate, they show up. Unfortunately for ''them'', the Espers are ready: they charge into the human world ''en masse'' and begin laying waste to the Empire's territory. Terra ''et al'' fall back on Vector to regroup.

Emperor Gestahl is in complete defeat. His military was up to the task of capturing Espers by surprise, but not for repelling an entire invasion. He wants to sue for peace, and he wants Terra -- the only person who can serve as a bridge between humans and Espers -- to represent him. Accompanying her team during this EnemyMine situation is General Leo, who travels with the Returners to Crescent Island, where the Espers have regrouped. Both Celes and Shadow have joined him.

Terra, Locke and Shadow make their way to the town of Thamasa, where they encounter an old man:

-->''An elderly gentleman, pure of heart, and learned in the ways of monsters...''\\
'''Strago''' Magus

Strago is the game's BlueMage, who learns special attacks by getting hit with them. He claims to have no idea what Espers are or that they're around. He also has an adopted granddaughter:

-->''In her pictures she captures everything: forests, water, light...the very essence of life...''\\
'''Relm''' Arrowny

Relm is a BrattyHalfPint whose ability, "Sketch," lets her paint magical clones of monsters. Both she and Strago are descended from people who used Magicite during the War of the Magi, which is why they have such powerful latent magic. Curiously, Shadow's dog, Interceptor, likes Relm -- which is not true of anyone else in the game.

The team are awakened at night by the news that a fire has broken out and Relm is trapped in a burning building. Strago and his compatriots use Blue Magic to douse the fire once Terra, Locke and Shadow have finished the rescue mission. Strago then agrees to help them find the Espers, though Shadow also decides to leave.

In the cave to the north, Strago finds something astonishing: The Warring Triad. The Espers made these statues -- Demon, Fiend and Goddess -- to be the source of all magic, and currently they keep the world in balance. Ultros shows up to menace them, but the day is saved by -- of all people -- TagalongKid Relm, who insisted on following gramps around. They also encounter an Esper, Yura, who is apologetic over the Espers' conduct: apparently it's actually rather normal for Espers to lose control over their powers when they enter the human world (Terra has certainly had this problem), and the damage on the civilian population was not intentional. Yura leads the Espers back to Thamasa to discuss the matter with General Leo.

Alas, there's more to: the entire thing was a FalseFlagOperation to lure the Espers out in the open. Kefka and Gestahl arrive to start striking them down. For Leo, this is the last straw, and he is PromotedToPlayable in a short -- and [[KilledOffForReal unsuccessful]] attempt to stop Kefka. Undaunted, Kefka and Gestahl use the power of the Warring Triad to reshape the earth, raising an entire landmass into the sky.

The Returners -- Terra, Locke, Edgar, Sabin, Cyan, Gau, Setzer, Strago, Relm and possibly Mog -- attack this "Floating Continent." If the power of the Warring Triad is abused, the result could be a WorldSundering. On the Continent, they find Shadow, who was [[YouHaveOutlivedYourUsefulness dismissed from the Empire's service]] and follows the party, wounded, as they fight their way through. Eventually they reach the Warring Triad, but Gestahl has one more weapon on his side: Celes. He gives her a sword and allows that WeCanRuleTogether, if she only takes care of those pesky Returners. Instead, Celes [[HeelFaceTurn stabs Kefka]]. This is the last straw for the MonsterClown, who declares his intention to start rearranging the Statues. Gestahl, who absolutely wants to rule the world but [[EvenEvilHasStandards doesn't want to destroy it]], tries to stop him... and, for his troubles, gets revealed for the DiscOneFinalBoss he is. Kefka deranges the statues, causing a WorldWreckingWave.

Terra, Celes and the others flee the Floating Continent, desperately trying to reach safety. It's a TimedMission with the clock going down. Of course, ViolationOfCommonSense is still in effect: if you leave, you abandon Shadow to his fate, and he's KilledOffForReal. Stay until the clock ticks down.

As the world collapses, the ''Blackjack'' is torn asunder and the party scattered.

----

'''[[TimeSkip One Year Later...]]'''

(to be continued)

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