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* NoodleIncident: Major Synapse is in F.O.W.L.'s bad books after an incident involving him marching troops into an erupting volcano. Synapse is clearly embarrased by the memory of the incident, but stands by his decision nonetheless.
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* NoodleIncident: NoodleIncident:
** Major Synapse is in F.O.W.L.'s bad books after an incident involving him marching troops into an erupting volcano. Synapse is clearlyembarrased embarrassed by the memory of the incident, but stands by his decision nonetheless.nonetheless.
** When Flygirl brings out the "duck-smasher"[[note]]i.e a giant anvil[[/note]] to use on Darkwing, he responds that it's the ''second'' biggest duck-smasher he's ever seen.
** Major Synapse is in F.O.W.L.'s bad books after an incident involving him marching troops into an erupting volcano. Synapse is clearly
** When Flygirl brings out the "duck-smasher"[[note]]i.e a giant anvil[[/note]] to use on Darkwing, he responds that it's the ''second'' biggest duck-smasher he's ever seen.
* RunningGag: Launchpad's powers constantly cause refrigerators to float throughout the episode.
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* SuperPowersForADay: The episode gives Launchpad superpowers, but by the ending, they're gone again.
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* SuperPowersForADay: SuperpowersForADay: The episode gives Launchpad superpowers, but by the ending, they're gone again.
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* UnexplainedRecovery: A lizard that Dr. Bellum tested the Norma-Ray on ended up going pop because it couldn't keep from thinking. Later on, when Launchpad is blaming himself for Darkwing getting captured by Synapse and his squad, that same lizard is shown floating over his head, having somehow been restored by his powers.
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Up To Eleven is a defunct trope
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* BrainMonster: At the episode's climax, Major Synapse cranks the machine UpToEleven and turns himself into a truck-sized, floating brain.
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* BrainMonster: At the episode's climax, Major Synapse cranks the machine UpToEleven up to eleven and turns himself into a truck-sized, floating brain.
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* NoodleIncident: Major Synapse is in F.O.W.L.'s bad books after an incident involving him marching troops into an erupting volcano. Synapse is clearly embarrased by the memory of the incident, but stands by his decision nonetheless.
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* TheDreadedToiletDuty: , Major Synapse uses the threat of latrine duty to keep his "psychic squad", two ditzy hippies, in line. He never specifies just exactly what that entails, only that he'd hate to have the job. They never press it, even when the alternative involves being exposed to a potentially dangerous invention.
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* TheDreadedToiletDuty: , Major Synapse uses the threat of latrine duty to keep his "psychic squad", two ditzy hippies, in line. He never specifies just exactly what that entails, only that he'd hate to have the job. They never press it, even when the alternative involves being exposed to a potentially dangerous invention.
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* ReassignedToAntarctica: Major Synapse hates being in charge of the Psychic division. Apparently, he got the post because of some incident in which he ordered F.O.W.L. troops to secure a volcano.
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* ReassignedToAntarctica: Major Synapse hates being in charge of the Psychic division. Apparently, he got the post because of [[NoodleIncident some incident in which he ordered F.O.W.L. troops to secure a volcano.volcano]].
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* ThoughtAversionFailure: The Norma-Ray gives normal people assorted PsychicPowers. However, the targeted person isn't supposed to be thinking at all while the invention is used on them, or else [[YourHeadASplode their head will explode]]. Guess how the Villain of the Week is defeated.
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* ThoughtAversionFailure: The Norma-Ray gives normal people assorted PsychicPowers. However, the targeted person isn't supposed to be thinking at all while the invention is used on them, or else [[YourHeadASplode their head will explode]]. Guess how the Villain of the Week Major Synapse is defeated.
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* TheDreadedToiletDuty: , Major Synapse uses the threat of latrine duty to keep his "psychic squad", two ditzy hippies, in line. He never specifies just exactly what that entails, only that he'd hate to have the job. They never press it, even when the alternative involves being exposed to a potentially dangerous invention.
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* HoistByHisOwnPetard: Hotshot and Flygirl end up getting crushed by the giant anvil they tried to smash Darkwing with. [[AmusingInjuries They come out looking as flat as pancakes.]]
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* PowerIncontinence: Launchpad's psychic abilities are technically stronger than both Hotshot and Flygirl, but he has trouble controlling them as effectively, thus keeping him from having as much of an advantage over the two. Though he does seem to get better control over them as the episode goes on.
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* DerangedAnimation: The animation for the episode is very inconsistent, with character designs going OffModel more than a couple times.
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* NewAgeRetroHippie: Before being exposed to the Norma Ray, Hotshot and Flygirl were just two hippies.
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* NewAgeRetroHippie: Before being exposed to the Norma Ray, Hotshot and Flygirl were just two hippies. While they're still not incredibly terrifying, [[HorrorHippies they escalate to violence under Synapse's command.]]
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* BrainMonsteer: At the episode's climax, Major Synapse cranks the machine UpToEleven and turns himself into a truck-sized, floating brain.
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* BrainMonsteer: BrainMonster: At the episode's climax, Major Synapse cranks the machine UpToEleven and turns himself into a truck-sized, floating brain.