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--> The first – and most apparent – kind is ludonarrative dissonance. What does that mean? Ludonarrative dissonance is when you watch a game cutscene where the hero laments his distancing relationship with his family, and then in the next moment, you’re driving a car over a hundred people. Ludonarrative dissonance is when a great warrior ally monologues about how cunning and fearsome he is, only in the next moment, he’s running in circles, blocking your path annoyingly, and then gets shot dead instantly. It’s when what the story ''says'' and what the player ''does'' or ''experiences'' don’t match up.

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--> The first – and most apparent – kind is ludonarrative dissonance.LudonarrativeDissonance. What does that mean? Ludonarrative dissonance is when you watch a game cutscene where the hero laments his distancing relationship with his family, and then in the next moment, you’re driving a car over a hundred people. Ludonarrative dissonance is when a great warrior ally monologues about how cunning and fearsome he is, only in the next moment, he’s running in circles, blocking your path annoyingly, and then gets shot dead instantly. It’s when what the story ''says'' and what the player ''does'' or ''experiences'' don’t match up.
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->'''Black Manta:''' Picking a fight?\\
'''Green Arrow:''' I much rather show than tell.\\
'''Black Manta:''' This is a waste of my time.
-->--''Videogame/Injustice2''
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->'''Mimir''': Something else I recall about [[Theatre/OedipusTheKing that Greek play I mentioned]], if you won't take offense at a critique -- as a work of perfomance, it consisted almost entirely of watching people give speeches and receive terrible news. Might have been nice to see more events ''dramatized'' instead of described.\\
'''Kratos''': It is Greek tradition for a story to unfold in a single time and place, uninterrupted. It is more clear.\\
'''Mimir''': If you say so.
-->-- ''VideoGame/GodOfWarRagnarok''
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->''A picture is worth a thousand words.''
-->-- proverb, coined by '''Henrik Johan Ibsen'''
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->''One of the first things we have to say to a beginner who has brought us his MS. is, ‘Avoid all epithets which are merely emotional. It is no use telling us that something was “mysterious” or “loathsome” or “awe-inspiring” or “voluptuous”. Do you think your readers will believe you just because you say so? You must go quite a different way to work. By direct description, by metaphor and simile, by secretly evoking powerful associations, by offering the right stimuli to our nerves (in the right degree and the right order), and by the very beat and vowel-melody and length and brevity of your sentences, you must bring it about that we, we readers, not you, exclaim “how mysterious!” or “loathsome” or whatever it is. Let me taste for myself, and you’ll have no need to tell me how I should react to the flavour.’''
-->-- '''Creator/CSLewis''', ''Studies in Words''
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->'''Screenwriter''': We're gonna say most of the interesting stuff in, like, a voiceover.\\
'''Producer''': Is that the best way to tell a story?\\
'''Screenwriter''': Well, I'm just following the first rule of screenwriting, sir- [[InvertedTrope tell, don't show]].\\
'''Producer''': Oh, I think you got that backwards.
-->-- '''WebVideo/ScreenRantPitchMeetings''' on ''Film/TheLastAirbender''
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-->--'''''WebAnimation/ZeroPunctuation''''' on ''{{VideoGame/Cloudpunk}}''

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-->--'''''WebAnimation/ZeroPunctuation''''' on ''{{VideoGame/Cloudpunk}}''
''VideoGame/{{Cloudpunk}}''



->''"A lot of characters in modern cartoons are simply mouthpieces for the writers. They speak in the writer's voice rather than the character's voice, tell the jokes that the writer and his writer friends think are funny, but are totally out-of-character for the character who is actually saying them. This common writer's flaw is known as "writerspeak". [[Recap/TheSimpsonsS6E14BartsComet "I'll bet that asteroid will burn out in the atmosphere and shrink to the size of a chihuahua's head".]] That's writerspeak. It's informational, a setup for a gag that is supposed to happen at the end of the cartoon. A gag that the audience will predict the second they hear the writerspeak setup and congratulate themselves when they find that they were duped into being right. A gag that the cartoonists are not allowed to actually make funny by drawing the payoff funny. This is a line of dialogue that could be read by any character in the story. To the writer of a line like this, the characters are interchangable, just an assortment of extra mouths for the writer, whose mouth doesn't appear on screen. The writerspeak writer avoids writing character specific dialogue by using catch phrases. If you just tack on [[TheSimpsons "D-oh"]] at the end of the line, then you know who said it. You could change that to [[TeenageMutantNinjaTurtles "Cowabunga"]] or whatever else and instantly define your characters."''

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->''"A lot of characters in modern cartoons are simply mouthpieces for the writers. They speak in the writer's voice rather than the character's voice, tell the jokes that the writer and his writer friends think are funny, but are totally out-of-character for the character who is actually saying them. This common writer's flaw is known as "writerspeak". [[Recap/TheSimpsonsS6E14BartsComet "I'll bet that asteroid will burn out in the atmosphere and shrink to the size of a chihuahua's head".]] That's writerspeak. It's informational, a setup for a gag that is supposed to happen at the end of the cartoon. A gag that the audience will predict the second they hear the writerspeak setup and congratulate themselves when they find that they were duped into being right. A gag that the cartoonists are not allowed to actually make funny by drawing the payoff funny. This is a line of dialogue that could be read by any character in the story. To the writer of a line like this, the characters are interchangable, just an assortment of extra mouths for the writer, whose mouth doesn't appear on screen. The writerspeak writer avoids writing character specific dialogue by using catch phrases. If you just tack on [[TheSimpsons [[WesternAnimation/TheSimpsons "D-oh"]] at the end of the line, then you know who said it. You could change that to [[TeenageMutantNinjaTurtles [[Franchise/TeenageMutantNinjaTurtles "Cowabunga"]] or whatever else and instantly define your characters."''



-->--'''''Website/HardcoreGaming101''''' [[http://www.hardcoregaming101.net/myst/myst2.htm on]] ''{{VideoGame/Riven}}''

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-->--'''''Website/HardcoreGaming101''''' [[http://www.hardcoregaming101.net/myst/myst2.htm on]] ''{{VideoGame/Riven}}''
''VideoGame/{{Riven}}''
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->"But the story really falls flat for me around one major central point, like a six-inch nail on a soufflé: [[UnintentionallyUnsympathetic I just don't like Rania as a character]]. She's come to this city which she knows nothing about and ''[[AndThatsTerrible openly-hates]]'' from a small nation of hipsters that you probably haven't heard of but trust me, it's much better."
-->--'''''WebAnimation/ZeroPunctuation''''' on ''{{VideoGame/Cloudpunk}}''
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->''More than words \\
Is all I ever needed you to show \\
Then you wouldn't have to say that you love me\\
'Cause I'd already know''
-->-- "More Than Words", '''Extreme'''
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-->-- LetsPlay/TheDarkId's LetsPlay of ''VideoGame/{{Xenogears}}''

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-->-- LetsPlay/TheDarkId's '''LetsPlay/TheDarkId's''' LetsPlay of ''VideoGame/{{Xenogears}}''
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-->-- JohnKricfalusi, [[Blog/JohnKStuff "Writing For Cartoons 9 - Dialogue"]]

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-->-- JohnKricfalusi, Creator/JohnKricfalusi, [[Blog/JohnKStuff "Writing For Cartoons 9 - Dialogue"]]



-->-- '''WebVideo/ZeroPunctuation''' [[https://www.youtube.com/watch?v=KmnAL60mfSg after playing]] ''VideoGame/FinalFantasyXIII'' for five hours.

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-->-- '''WebVideo/ZeroPunctuation''' '''WebAnimation/ZeroPunctuation''' [[https://www.youtube.com/watch?v=KmnAL60mfSg after playing]] ''VideoGame/FinalFantasyXIII'' for five hours.

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