Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
->''"Given the smaller nature of the screen and the underpowered nature of the UsefulNotes/GameCom hardware, priority should have been placed on scaling down / re-drawing the original assets to maximize as much of the screen real estate as possible. Instead, the priority was placed on adapting the character sprites from ''VideoGame/{{Sonic 3|AndKnuckles}}'' as faithfully as possible; right down to retaining a 1:1 scale. This effectively causes the characters to fill out more of the frame, leaves less space between them and the edge of the screen, possibly contributes to slowing the game down some, and thus requires superhuman reflexes on the part of players in order to avoid running directly into hazards."''
to:
->''"Given the smaller nature of the screen and the underpowered nature of the UsefulNotes/GameCom Platform/GameCom hardware, priority should have been placed on scaling down / re-drawing the original assets to maximize as much of the screen real estate as possible. Instead, the priority was placed on adapting the character sprites from ''VideoGame/{{Sonic 3|AndKnuckles}}'' as faithfully as possible; right down to retaining a 1:1 scale. This effectively causes the characters to fill out more of the frame, leaves less space between them and the edge of the screen, possibly contributes to slowing the game down some, and thus requires superhuman reflexes on the part of players in order to avoid running directly into hazards."''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->''"Given the smaller nature of the screen and the underpowered nature of the UsefulNotes/GameCom hardware, priority should have been placed on scaling down / re-drawing the original assets to maximize as much of the screen real estate as possible. Instead, the priority was placed on adapting the character sprites from ''VideoGame/{{Sonic 3|AndKnuckles}}'' as faithfully as possible; right down to retaining a 1:1 scale. This effectively causes the characters to fill out more of the frame, leaves less space between them and the edge of the screen, possibly contributes to slowing the game down some, and thus requires superhuman reflexes on the part of players in order to avoid running directly into hazards."''
-->--'''Website/{{Bad Game Hall of Fame}}''', [[https://www.badgamehalloffame.com/sonic-jam-game-com/ describing]] ''VideoGame/SonicJam'' on the Game.com
----
-->--'''Website/{{Bad Game Hall of Fame}}''', [[https://www.badgamehalloffame.com/sonic-jam-game-com/ describing]] ''VideoGame/SonicJam'' on the Game.com
----