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Changed line(s) 46,48 (click to see context) from:
->''I set out for Goron City today to make some adjustments to Divine Beast Vah Rudania. I still recall feeling his eyes on me as I walked ahead. The feeling stayed with me so long, I grew anxious and weary. It is the same feeling I've felt before in his company... And still, not a word passes his lips. I never know what he's thinking! It makes my imagination run wild, guessing at what he is thinking but will not say.''
-->--'''Zelda's Diary,''' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
-->--'''Zelda's Diary,''' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
to:
->''I set out for Goron City today to make some adjustments to Divine Beast Vah Rudania. I still recall feeling his [Link's] eyes on me as I walked ahead. The feeling stayed with me so long, I grew anxious and weary. It is the same feeling I've felt before in his company... And still, not a word passes his lips. I never know what he's thinking! It makes my imagination run wild, guessing at what he is thinking but will not say. What does the boy chosen by the sword that seals the darkness think of me? Will I ever truly know? Then, I suppose it's simple. A daughter of Hyrule's royal family yet unable to use sealing magic... He must despise me.''
-->--'''Zelda's -->-- '''Zelda's Diary,''' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
->''When I finally got around to asking why he's so quiet all the time, I could tell it was difficult for him to say. But he did. With so much at stake, and so many eyes upon him, he feels it necessary to stay strong and silently bear any burden. A feeling I know too well... For him, it has caused him to stop outwardly expressing his thoughts and feelings. I always believed him to be simply a gifted person who had never faced a day of hardship. How wrong I was... Everyone has struggles that go unseen by the world... I was so absorbed in my own problems, I failed to see his. I wish to talk with him more and to see what lies beneath those calm waters, to hear him speak freely and openly... And perhaps I, too, will be able to bare my soul to him and share the demons that have plagued me all these years.''
-->-- '''Zelda's Diary''' (later entry), ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
->''When I finally got around to asking why he's so quiet all the time, I could tell it was difficult for him to say. But he did. With so much at stake, and so many eyes upon him, he feels it necessary to stay strong and silently bear any burden. A feeling I know too well... For him, it has caused him to stop outwardly expressing his thoughts and feelings. I always believed him to be simply a gifted person who had never faced a day of hardship. How wrong I was... Everyone has struggles that go unseen by the world... I was so absorbed in my own problems, I failed to see his. I wish to talk with him more and to see what lies beneath those calm waters, to hear him speak freely and openly... And perhaps I, too, will be able to bare my soul to him and share the demons that have plagued me all these years.''
-->-- '''Zelda's Diary''' (later entry), ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
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->''"...You're not much of a talker, are you? Well, you're still here, so I'm going to keep telling you to do stuff. LET'S GO!"''
-->-- '''Marie''', ''VideoGame/Splatoon2''
-->-- '''Marie''', ''VideoGame/Splatoon2''
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->''"Evans, you and I will need to get below decks and find the armory before we can cripple the engines. Stick with me, and unless your German's improved, let me handle the talking."''
-->-- '''Captain Price''', ''VideoGame/CallOfDuty''
->''"Yer too bleedin' quiet, but yer weapon speaks loud enough, I s'pose."''
-->-- '''Rostnsthal''', ''VideoGame/FinalFantasyXIV''
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->''When the soldiers you thought were the rescue team start executing scientists, it would only have hurt the game to fade to cut scene and show Gordon Freeman shaking his little bearded fists in rage. There’s a reason why Freeman remains a beloved character despite having no personality, because he is whatever we want him to be. Maybe he’s shocked by the military cover-up and staggered by the implications and his relative smallness against the organizations that now hunt him, or maybe he’s going, "Oh boy! I couldn’t wait for an excuse to return fire on those science-hating jockle cocks! I bet they voted against stem-cell research."''
-->-- Conversely, '''Yahtzee''' somewhat defends the trope in his ''VideoGame/HalfLife1'' review.
-->-- Conversely, '''Yahtzee''' somewhat defends the trope in his ''VideoGame/HalfLife1'' review.
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->'''Blue''': Nice to meet you. And hey, congrats to you on becoming Champion of Alola! We were both Champions of the Kanto region, in our own days. Nice to meet a fellow Champ, yeah? What do you say, Red?\\
'''Red''': … … …\\
'''Blue''': Still as silent as ever, eh?
-->--''VideoGame/PokemonSunAndMoon''
'''Red''': … … …\\
'''Blue''': Still as silent as ever, eh?
-->--''VideoGame/PokemonSunAndMoon''
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->''I set out for Goron City today to make some adjustments to Divine Beast Vah Rudania. I still recall feeling his eyes on me as I walked ahead. The feeling stayed with me so long, I grew anxious and weary. It is the same feeling I've felt before in his company... And still, not a word passes his lips. I never know what he's thinking! It makes my imagination run wild, guessing at what he is thinking but will not say.''
-->--'''Zelda's Diary,''' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
-->--'''Zelda's Diary,''' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''
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->''"You, neither born with greatness, nor granted it by the fates: what is it that you seek? [[LampshadeHanging You cannot even say yourself]]!"''
-->-- '''Aldia, Scholar of the First Sin''', ''VideoGame/DarkSoulsII''
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Changed line(s) 1 (click to see context) from:
->''"Still staying silent? I won't lie, these mind games you play do bother me. But I will not reveal any information on my plan, no matter how much you taunt me with your silence! [[{{Beat}} ...]]No witty comeback? No insults?"''
to:
->''"Still staying silent? I won't lie, these mind games you play do bother me. But I will not reveal any information on my plan, no matter how much you taunt me with your silence! [[{{Beat}} ...]]No ]] No witty comeback? No insults?"''
Changed line(s) 27,31 (click to see context) from:
-->-- ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona 4}}''
->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' VideoGame/HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''VideoGame/{{Dishonored}}'' review
->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' VideoGame/HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''VideoGame/{{Dishonored}}'' review
to:
-->-- ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona ''WebVideo/TwoBestFriendsPlay VideoGame/{{Persona 4}}''
->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game likeVideoGame/CallOfDuty ''VideoGame/CallOfDuty'' where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' VideoGame/HalfLife of ''VideoGame/HalfLife'' is ''Gordon Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]'''[[{{Deconstruction}} [[DeconstructedTrope dissects the trope]] in his ''VideoGame/{{Dishonored}}'' review
->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]'''
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->''Everyone knows that a true hero never speaks. His silence becomes his strength and his shield.''
-->-- '''Dem''''s thoughts, ''VideoGame/BreathOfDeathVII''
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->''"You know what my days used to be like? I just tested. Nobody murdered me, or put me in a potato, or fed me to birds. I had a pretty good life. And then you showed up. You dangerous, mute, lunatic."''
to:
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->''"You know what my days used to be like? I just tested. Nobody murdered me, or put me in a potato, or fed me to birds. I had a pretty good life. And then you showed up. You dangerous, mute, lunatic."''
-->-- '''[=GLaDOS=]''', ''VideoGame/{{Portal 2}}''
-->-- '''[=GLaDOS=]''', ''VideoGame/{{Portal 2}}''
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-->-- '''GLaDOS''', ''VideoGame/{{Portal 2}}''
to:
-->-- '''GLaDOS''', '''[=GLaDOS=]''', ''VideoGame/{{Portal 2}}''
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-->-- ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona4}}''
to:
-->-- ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona4}}''
''VideoGame/{{Persona 4}}''
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->''"...Why won't you say anything? Does this mean you're mad at me?"''
-->-- '''Mila''', speaking to '''Link''', ''VideoGame/TheLegendOfZeldaTheWindWaker''
->''"Man of few words, aren't you?"''
->''"Leave the talking to me, Gordon."''
-->-- '''Alyx Vance''', ''VideoGame/HalfLife2''
-->-- '''Mila''', speaking to '''Link''', ''VideoGame/TheLegendOfZeldaTheWindWaker''
->''"Man of few words, aren't you?"''
->''"Leave the talking to me, Gordon."''
-->-- '''Alyx Vance''', ''VideoGame/HalfLife2''
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-->--'''ShigeruMiyamoto''', on why [[Franchise/TheLegendOfZelda Link]] will remain a HeroicMime
to:
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-->--'''[[BigBad The Boss]]''', ''[[VideoGame/{{Jumper}} Jumper Two]]''
to:
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-->--'''GLaDOS''', ''VideoGame/{{Portal 2}}''
to:
Changed line(s) 27,28 (click to see context) from:
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''{{Dishonored}}'' review
to:
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''{{Dishonored}}'' ''VideoGame/{{Dishonored}}'' review
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Changed line(s) 13,15 (click to see context) from:
->'''Chalis''': Hello, everyone. Lovely to see you all again.
->'''[[HeroicMime Matthew]]''': !!
->'''Tyrell''': [[LampshadeHanging You said it, Matthew!]]
->'''[[HeroicMime Matthew]]''': !!
->'''Tyrell''': [[LampshadeHanging You said it, Matthew!]]
to:
->'''Chalis''': Hello, everyone. Lovely to see you all again.
->'''[[HeroicMimeagain.\\
'''[[HeroicMime Matthew]]''':!!
->'''Tyrell''':!!\\
'''Tyrell''': [[LampshadeHanging You said it, Matthew!]]
->'''[[HeroicMime
'''[[HeroicMime Matthew]]''':
->'''Tyrell''':
'''Tyrell''': [[LampshadeHanging You said it, Matthew!]]
Changed line(s) 21,23 (click to see context) from:
->'''Matt:''' "[I/Kenpachi] will probably have to say "ellipses" to this strange-
->'''Kenpachi:''' "......?!"
->'''Matt and Pat:''' "YEEEEAAAAAAHHHHHH!"
->'''Kenpachi:''' "......?!"
->'''Matt and Pat:''' "YEEEEAAAAAAHHHHHH!"
to:
->'''Matt:''' "[I/Kenpachi] will probably have to say "ellipses" to this strange-
->'''Kenpachi:'''strange-\\
'''Kenpachi:''' "......?!"
->'''Matt?!"\\
'''Matt and Pat:''' "YEEEEAAAAAAHHHHHH!"
->'''Kenpachi:'''
'''Kenpachi:''' "......
->'''Matt
'''Matt and Pat:''' "YEEEEAAAAAAHHHHHH!"
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->''"You have no social skills whatsoever!"''
-->-- '''[[spoiler: Future]] Vlad''' [[LampshadeHanging lampshading this trope]], ''VideoGame/{{Magicka}}''
-->-- '''[[spoiler: Future]] Vlad''' [[LampshadeHanging lampshading this trope]], ''VideoGame/{{Magicka}}''
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Changed line(s) 26 (click to see context) from:
->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
to:
->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife VideoGame/HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
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Changed line(s) 11,12 (click to see context) from:
-->--'''Toad''', ''VideoGame/SuperMarioRPG''[[hottip:*:In this game, Mario really does not say a word and, whenever required to explain things, he pantomimes the whole situation. So there.]]
to:
-->--'''Toad''', ''VideoGame/SuperMarioRPG''[[hottip:*:In ''VideoGame/SuperMarioRPG''[[note]]In this game, Mario really does not say a word and, whenever required to explain things, he pantomimes the whole situation. So there.]]
[[/note]]
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Changed line(s) 18 (click to see context) from:
->''" I mean, by having the voice actor speaking out the main character’s opinions and messages, I’m afraid that they are going to narrow down the actual characteristics that people can imagine or apply to each character they are controlling, for example."''
to:
->''" I mean, by having the voice actor speaking out the main character’s opinions and messages, I’m afraid that they are going to narrow down the actual characteristics that people can imagine or apply to each character they are controlling, for example."''
Changed line(s) 26 (click to see context) from:
->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
to:
->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like CallOfDuty VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
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Changed line(s) 27,28 (click to see context) from:
-->-- '''[[ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''{{Dishonored}}'' review
to:
-->-- '''[[ZeroPunctuation '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''{{Dishonored}}'' review
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->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
-->-- '''[[ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''{{Dishonored}}'' review
-->-- '''[[ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''{{Dishonored}}'' review
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Changed line(s) 24,25 (click to see context) from:
-->-- ''TwoBestFriendsPlay'' on ''VideoGame/{{Persona4}}''
to:
-->-- ''TwoBestFriendsPlay'' ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona4}}''
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Changed line(s) 19,20 (click to see context) from:
-->--'''ShigeruMiyamoto''', on why [[TheLegendOfZelda Link]] will remain a HeroicMime
to:
-->--'''ShigeruMiyamoto''', on why [[TheLegendOfZelda [[Franchise/TheLegendOfZelda Link]] will remain a HeroicMime
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Changed line(s) 8,9 (click to see context) from:
-->--'''[[TheSpoonyExperiment Doctor Insano]]''' on '''[[VideoGame/FinalFantasyVIII Squall]]'''
to:
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Changed line(s) 21,22 (click to see context) from:
->'''Matt:''' "I will probably have to say "ellipses" to this strange-
->'''Souji:''' "......?!"
->'''Souji:''' "......?!"
to:
->'''Matt:''' "I "[I/Kenpachi] will probably have to say "ellipses" to this strange-
->'''Souji:''' ->'''Kenpachi:''' "......?!"
Changed line(s) 24,25 (click to see context) from:
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''VideoGame/{{Persona4}}''
to:
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''TwoBestFriendsPlay'' on ''VideoGame/{{Persona4}}''
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Changed line(s) 24,25 (click to see context) from:
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''VideoGame/Persona4''
to:
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''VideoGame/Persona4''
''VideoGame/{{Persona4}}''
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Changed line(s) 24,25 (click to see context) from:
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''VideoGame/{{Persona4}}''
to:
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''VideoGame/{{Persona4}}''
''VideoGame/Persona4''
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Changed line(s) 24,25 (click to see context) from:
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''Persona4''
to:
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''Persona4''
''VideoGame/{{Persona4}}''
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->'''Matt:''' "I will probably have to say "ellipses" to this strange-
->'''Souji:''' "......?!"
->'''Matt and Pat:''' "YEEEEAAAAAAHHHHHH!"
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''Persona4''
->'''Souji:''' "......?!"
->'''Matt and Pat:''' "YEEEEAAAAAAHHHHHH!"
-->-- [[http://www.youtube.com/watch?v=u5XNDTFdI4M Two Best Friends Play]] ''Persona4''
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Changed line(s) 2,3 (click to see context) from:
-->'''[[BigBad The Boss]]''', ''[[VideoGame/{{Jumper}} Jumper Two]]''
to:
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-->'''GLaDOS''', ''VideoGame/{{Portal 2}}''
to:
Changed line(s) 8,9 (click to see context) from:
-->'''[[TheSpoonyExperiment Doctor Insano]]''' on '''[[VideoGame/FinalFantasyVIII Squall]]'''
to:
Changed line(s) 11,12 (click to see context) from:
-->'''Toad''', ''VideoGame/SuperMarioRPG''[[hottip:*:In this game, Mario really does not say a word and, whenever required to explain things, he pantomimes the whole situation. So there.]]
to:
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--> ''VideoGame/GoldenSunDarkDawn''
to:
->''" I mean, by having the voice actor speaking out the main character’s opinions and messages, I’m afraid that they are going to narrow down the actual characteristics that people can imagine or apply to each character they are controlling, for example."''
-->--'''ShigeruMiyamoto''', on why [[TheLegendOfZelda Link]] will remain a HeroicMime
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Changed line(s) 2,3 (click to see context) from:
-->'''[[BigBad The Boss]]''', ''[[{{Game/Jumper}} Jumper Two]]''
to:
-->'''[[BigBad The Boss]]''', ''[[{{Game/Jumper}} ''[[VideoGame/{{Jumper}} Jumper Two]]''
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-->'''GLaDOS''', ''{{Portal 2}}''
to:
-->'''GLaDOS''', ''{{Portal ''VideoGame/{{Portal 2}}''
Changed line(s) 8,9 (click to see context) from:
-->'''[[TheSpoonyExperiment Doctor Insano]]''' on '''[[FinalFantasyVIII Squall]]'''
to:
-->'''[[TheSpoonyExperiment Doctor Insano]]''' on '''[[FinalFantasyVIII '''[[VideoGame/FinalFantasyVIII Squall]]'''
Changed line(s) 16 (click to see context) from:
--> ''GoldenSunDarkDawn''
to:
--> ''GoldenSunDarkDawn''''VideoGame/GoldenSunDarkDawn''
Is there an issue? Send a MessageReason:
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Added DiffLines:
->'''Chalis''': Hello, everyone. Lovely to see you all again.
->'''[[HeroicMime Matthew]]''': !!
->'''Tyrell''': [[LampshadeHanging You said it, Matthew!]]
--> ''GoldenSunDarkDawn''