Follow TV Tropes

Following

History PromotedFanboy / EpicGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* A particular example from ''2004' is Sjoerd "Hourences" de Jong: in that game, both [[http://ut2004stats.epicgames.com/index.php?stats=maps the most played map overall]] and the most played Onslaught map were made by him, and found their way onto the demos, no doubt helping people get a feeling of how awesome ''2004'' is. Other contributions of his include DM-1on1-Idoma, DM-Rrajigar, ONS-Dawn, ONS-Dria and ONS-Adara, the latter from the ''ECE'' pack. Hourences later worked on the RPG ''The Chronicles Of Spellborn'', and released two books called "The Hows and Whys of Level Design".

to:

* A particular example from ''2004' ''2004'' is Sjoerd "Hourences" de Jong: in that game, both [[http://ut2004stats.epicgames.com/index.php?stats=maps the most played map overall]] and the most played Onslaught map were made by him, and found their way onto the demos, no doubt helping people get a feeling of how awesome ''2004'' is. Other contributions of his include DM-1on1-Idoma, DM-Rrajigar, ONS-Dawn, ONS-Dria and ONS-Adara, the latter from the ''ECE'' pack. Hourences later worked on the RPG ''The Chronicles Of Spellborn'', and released two books called "The Hows and Whys of Level Design".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

It became a constant since ''VideoGame/{{Unreal|I}}'' for Creator/EpicGames to pick up members of their community, so they can work with them. ''VideoGame/UnrealTournament'' came to the stores with around 8 mappers having worked on it, some of them gathered from the same ''Unreal'' community. The game was a success. Also, its modding and mapping community grew very well. By the time ''VideoGame/UnrealTournament2004'' came out, the quantity of mappers grew up to almost 20. Due to this, Epic Games tried to do [=UT3=] more "modding friendly". Some particular examples include:
----
* Jack Porter created the [=UWindows=] GUI for ''VideoGame/UnrealI'' and got hired by Epic Games in order to adapt it for ''VideoGame/UnrealTournament''. He also did the [=WebAdmin=] interface.
* Sidney "Clawfist" Rauchberger made hobby maps for ''Unreal'' and ''UT'' before contributing to ''Tournament'' with the Bonus Pack maps [=CTF-Hydro16=], [=CTF-Noxion16=], CTF-Beatitude, CTF-Ratchet, DM-Agony and [=DOM-CiDom=]). He would later contribute to ''2003'' with the ''Epic Bonus Pack''[='=]s DM-1on1-Mixer and to ''2004'' with the aforementioned Mixer, DM-1on1-Irondust, the ''XP Bonus Maps'' map ONS-Aridoom and for the ''Mega Pack'' the other half of [=CTF-BP2-Pistola=] and [=DM-BP2-GoopGod=]. He later became one of the selected core mappers for ''VideoGame/UnrealTournament4'' (having contributed with the maps [=CTF-BigRock=], CTF-Dam, CTF-Plaza, [=CTF-TitanPass=], DM-ASDF, DM-Solo, DM-Spacer, DM-Temple and DM-Underland).
* Warren Marshall had a similar start, mostly contributing to the console versions (DM-Halberd, DOM-Coagulate, DM-Industrial, DM-Loathing, DM-Nebula, DM-Outskirts and DM-Pantheon) as well as the ''Bonus Pack 4''[='=]s [=CTF-EpicBoy=]. He later contributed to ''2003'' with [=BR-TwinTombs=] and [=CTF-TwinTombs=] and the ''Epic Bonus Pack''[='=]s BR-Canyon and [=CTF-DoubleDammage=], and to ''2004'' with a third of the ''ECE Bonus Pack'' map ONS-Urban.
* Rich "Akuma" Eastwood also had his humble starts before contributing to ''Tournament'' with the Bonus Pack maps DM-Malevolence, DM-Viridian-TOURNEY, and half of [=DOM-Lament][=], as well as the console versions' maps DM-Babylon, [=DM-ColdSteelPressure=], [=DM-NeoTokyo=], [=DM-Sector9=], DM-Underlord, CTF-Phalanx and CTF-Sepulchre.
* Eric "Ebolt" Boltjes contributed with DM-Bishop and DM-Grit-TOURNEY for the ''Bonus Pack 4'' for ''Tournament''.
* Phil "Wilhaven" Cole did [=DOM-WolfsBay=]. He later contributed to ''2004'' with AS-Junkyard, AS-Convoy, [=AS-FallenCity=], [=CTF-AbsoluteZero=] and the second third of the ''ECE Bonus Pack''[='=]s ONS-Urban.
* Teddie "Teddabod" Tapawan created the ''VideoGame/UnrealTournament2003'' versions of [[VideoGame/UnrealTournament CTF-Face]] and [[VideoGame/UnrealI DM-Deck16]], both of which were bought by Epic in order to appear in ''2004'' as [=CTF-FaceClassic=] and [=DM-Deck17=].
* Streamline Studios has many former UT community members such as Sjoerd "Hourences" de Jong (more on him below) and Robert "Nathillien Trillsa" Horvat[[note]]ONS-Crossfire, ONS-Severance and ONS-Ascendancy, the latter from the ''XP Bonus Maps''[[/note]]. They've created the Onslaught mode.
* Six out of nine maps in the ''Mega Pack'' were created by community members, in fact, six of them were ''Make Something Unreal Contest'' winners:
** Dave Kostiuk made [=AS-BP2-Acatana=] (5th. best Assault map) and half of [=CTF-BP2-Pistola=] alongside Sidney Rauchberger (best overall [=UT2004=] map).
** Ryan Pendleton made [=AS-BP2-Jumpship=] (2nd. best Assault map).
** Lord Simeon made [=AS-BP2-Outback=] (3rd. best Assault map).
** Tynan Sylvester made the original AS-Thrust ([=AS-BP2-Thrust=]) for the ''Community Bonus Pack Volume II'' (best overall Assault map).
** Jan "Luggage" Kaluza made the original CTF-Concentrate ([=CTF-BP2-Concentrate=]) for the same pack.
** Rachel "Angel Mapper" Cordone did [=AS-BP2-SubRosa=].
** Daniel "[=KaMi=]" Diaz did [=DM-BP2-Calandras=].
* Ed Duke-Cox, another well-respected mapper in the community, contributed with [=DM-Morpheus3=], DM-Sulphur and DOM-Atlantis, all of them for ''2004''.
* Alexander Lehmann contributd with DM-1on1-Roughinery and DM-1on1-Squader, both of them for ''2004''.
* Rogelio "Desperado#2" Olguin contributed with half of [=AS-FallenCity=] (with Phil Cole), AS-Mothership, DM-1on1-Desolation and [=DM-HyperBlast2=], all of them for ''2004''.
* Nathan "[=TomWithTheWeather=]" Overman contributed with half of [=AS-RobotFactory=] for ''2004''.
* Jean "El Chicoverde" Rochefort (who has VideoGame/OperationNaPali in his CV) contributed with [=CTF-MoonDragon=] for ''2004''.
* Paul "Tonnberry" Fahss did ''2003''[='=]s ''Epic Bonus Pack''[='=]s DM-1on1-Crash as well as ''2004''[='=]s DM-1on1-Spirit, DM-1on1-Trite, and the remaining third of ONS-Urban from the ''ECE'' pack.
* Bastiaan "Checker" Frank did ''2003''[='=]s BR-Bifrost, CTF-Geothermal, DM-DE-Ironic, DM-Oceanic and [=DOM-ScorchedEarth=], and [=BR-BridgeOfFate=], [=CTF-BridgeOfFate=], [=DM-DesertIsle=] and DOM-Aswan for ''2004''.
* Jeremy "Faceless" Graves did ''2003''[='=]s DM-Injector, which also appears in ''2004''.
* Scott "Goose" [=McGregor=] did ''2003''[='=]s BR-Anubis, BR-Disclosure, [=CTF-LostFaith=], DM-Compressed, [=DM-DE-GrendelKeep=], DM-Insidious and [=DM-TrainingDay=]; and ''2004''[='=]s [=CTF-GrassyKnoll=], [=CTF-GrendelKeep=], and half of DOM-Access.
* Lee Perry did ''2003''[='=]s BR-Skyline, DM-Plunge, DM-1on1-Serpentine, [=DM-TrainingDay=] and [=DOM-SunTemple=].
* A particular example from ''2004' is Sjoerd "Hourences" de Jong: in that game, both [[http://ut2004stats.epicgames.com/index.php?stats=maps the most played map overall]] and the most played Onslaught map were made by him, and found their way onto the demos, no doubt helping people get a feeling of how awesome ''2004'' is. Other contributions of his include DM-1on1-Idoma, DM-Rrajigar, ONS-Dawn, ONS-Dria and ONS-Adara, the latter from the ''ECE'' pack. Hourences later worked on the RPG ''The Chronicles Of Spellborn'', and released two books called "The Hows and Whys of Level Design".
* In an interesting bit, before the launch of ''VideoGame/UnrealTournamentIII'', [[http://web.archive.org/web/20080416154223/http://utforums.epicgames.com/showthread.php?t=576680 a short contest]] was done in the Epic Forums, to give a name to a CTF map that was originally going to be called "Dead Planet". [[http://utforums.epicgames.com/showthread.php?t=577156 The winner was keyrat]], who suggested the name "Omicron Dawn", and was credited in the game.
* The whole ''Unreal'' community got this for [[VideoGame/UnrealTournament4 the 2014 reboot of ''Unreal Tournament'']], as a result of Epic co-developing it with the community.
----

Top