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* BreakingBadNewsGently: Sasha and Grizzop try to do this to Hamid when telling him about Aziza's death.
** Later, [[spoiler: Einstein does this to Azu and Hamid as he tries to explain how long they've been gone from the material plane and what's happened since.]]


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* ExplainingTheSoap: The audience often gets glimpses of Zolf explaining the plot of his favourite romance novels.


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* GoodNewsBadNews: When Zolf is telling Sasha that she has a degenerative magical disease:
-->'''Zolf:''' Right, so I’ve got good news and bad news. Which one do you want first?
-->'''Sasha:''' I don’t really believe in good news.


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* HurricaneOfPuns: Many, many times.
** Hamid and Bertie, when visiting the temple of Poseidon, much to Zolf's dismay:
-->'''Zolf:''' I will remind you that this is my religion, actually, as funny as that might be. So, cut it out, ok?
-->'''Hamid:''' I’ll stop carping on about it.
-->'''Bertie:''' We don’t want to make you feel out of plaice.
-->'''Hamid:''' I think he’s haddock up to here with us.
-->'''Bertie:''' What a load of codswallop we’re spitting!
** Out of character in episode 75, in which James jokes that he is sponsored by Megabowl, leading to a flurry of bowling puns from the players that results in Alex punishing them mechanically.
** Sasha and Wilde get one in 111 while waiting for Grizzop and Hamid to return from exploring, despite [[CannotTellAJoke Sasha's demonstrated difficulty with puns.]]
-->'''Wilde:''' Well, you know, studying metal takes an iron will.
-->'''Sasha:''' Yeah, it does, uhhh, like… I mean, that’s a good copper, ey? Copper, yeah. Coppered out there. Right. Wonder when the others are gonna be back.
-->'''Wilde:''' Maybe you should steel yourself.
-->'''Sasha:''' Yeah! Uhhh, there’s um… you know, ironing. We could do some ironing while they’re there.
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* AlchemyIsMagic: Portrayed as such with [[spoiler: Cel and Shoin.]]


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* AncientTomb: Hannibal's tomb, which Bertie, Ed, and Tjelvar discover in Bertie's sidequest, as well as the tomb underneath the Meritocratic offices in Cairo.
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* AtTheOperaTonight: The LOLOMG attend a performance of Don Giovanni at the Prague Opera House.


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* EverybodyHatesHades: An in-universe example; the Cult of Hades is portrayed as uniformly evil but [[spoiler: Sasha and Grizzop's time in Ancient Rome suggest that this might not be the whole story.]]


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* RaysFromHeaven: Apollo delivers these to Edward Keystone during Bertie's side quest.


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* SecretUndergroundPassage: This show has several, including the secret tunnels to Mr Ceiling's lab, the pipe passageway underneath the factory in Damascus, and [[spoiler: Shoin's underwater and underground tunnel.]]
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* MagiTek: The steampunk world includes lightning elemental powered trains and cars.
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* Technophobia: The Serpentine gang bombs the simulacrum auction because they hate robots, since they caused the flooding in London.

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* BlatantLies: In episode 2, after a fight in which Sasha stabbed a man:

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* BlatantLies: BlatantLies:
**
In episode 2, after a fight in which Sasha stabbed a man:


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** After Hamid casts Invisibility on himself multiple times to avoid Gideon, and denies knowing him.

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* Alexander J Newall as the [[GameMaster Dungeon Master]].



* Lydia Nicholas as [[KnifeNut Sasha Rackett]], human rogue and [[spoiler: [[ForScience Celiquillithon "Cel" Sidebottom]], half-elf alchemist]].



* Alexander J Newall as the [[GameMaster Dungeon Master]].

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* Alexander J Newall Lydia Nicholas as the [[GameMaster Dungeon Master]].
[[KnifeNut Sasha Rackett]], human rogue and [[spoiler: [[ForScience Celiquillithon "Cel" Sidebottom]], half-elf alchemist]].



* BlatantLies: In episode, after a fight in which Sasha stabbed a man:

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* BlatantLies: In episode, episode 2, after a fight in which Sasha stabbed a man:
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* BlatantLies: In episode, after a fight in which Sasha stabbed a man:
-->'''Zolf:''' We should get you a, uh, do you just have knives?
-->'''Sasha:''' I don’t know what you’re talking about. I don’t have any knives.
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* Mooks: Also known as "lads and blokes"; the party fights swarms of these outside of the Temple of Aphrodite in Cairo.

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* Mooks: {{Mooks}}: Also known as "lads and blokes"; the party fights swarms of these outside of the Temple of Aphrodite in Cairo.
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** Further subverted in season 4, in which [[spoiler: Curie tells Azu and Hamid that their investigations into the simulacrum are only one of many avenues of investigation into stopping the infection.]]
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-->'''Bertie:''' You've got legs made of fiddlesticking water! What the sugar is up with that! What the sugaring fiddlestick!
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* Ben Meredith as [[HesBack Zolf Smith]], dwarven cleric of Poseidon and [[{{Determinator}} Grizzop drik acht Amsterdam]], goblin paladin of Artemis.
* Lydia Nicholas as [[KnifeNut Sasha Rackett]], human rogue and [[ForScience Celiquillithon "Cel" Sidebottom]], half-elf alchemist.

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* Ben Meredith as [[HesBack [[TheLeader Zolf Smith]], dwarven cleric of Poseidon and [[{{Determinator}} Grizzop drik acht Amsterdam]], goblin paladin of Artemis.
* Lydia Nicholas as [[KnifeNut Sasha Rackett]], human rogue and [[spoiler: [[ForScience Celiquillithon "Cel" Sidebottom]], half-elf alchemist.alchemist]].

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* Ben Meredith as [[HesBack Zolf Smith]], dwarven cleric of Poseidon and Grizzop drik acht Amsterdam, goblin paladin of Artemis.
* Lydia Nicholas as Sasha Rackett, human rogue and [[ForScience Celiquillithon "Cel" Sidebottom]], half-elf alchemist.

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* Ben Meredith as [[HesBack Zolf Smith]], dwarven cleric of Poseidon and [[{{Determinator}} Grizzop drik acht Amsterdam, Amsterdam]], goblin paladin of Artemis.
* Lydia Nicholas as [[KnifeNut Sasha Rackett, Rackett]], human rogue and [[ForScience Celiquillithon "Cel" Sidebottom]], half-elf alchemist.



* James Ross as Sir Bertrand "Bertie" [=McGuffingham=], human fighter.

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* James Ross as [[UpperClassTwit Sir Bertrand "Bertie" [=McGuffingham=], [=McGuffingham=]]], human fighter.


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* DungeonCrawling: As to be expected for a Pathfinder Actual-Play podcast, this series has several, including clearing monster plants at Kew Gardens, working through perilous traps to an underground secret factory in Damascus, fighting through the hellish landscape of Rome, and most recently, [[spoiler: investigating the puzzle- and monster-filled Shoin Institute.]]
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* AmoralAttorney: Harkness, Harkness, Darkness, & Sphinx.
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* BadassGay: The series has several badass canonically bi and gay characters, including Wilde, Bertie, Azu, and Zolf.

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* BadassGay: The series has several badass canonically bi and gay characters, characters who have expressed interest in the same gender, including Wilde, Bertie, Azu, and Zolf.
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* WrongGenreSavvy: Bryn mentions this when Grizzop is interrogating the Damascus Harlequins for information, and overestimates their competence.
-->'''Grizzop:''' Is there maybe a better Harlequin base below this one?”

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* WrongGenreSavvy: Bryn mentions this when Grizzop is interrogating the Damascus Harlequins for information, and overestimates their competence.information..
-->'''Grizzop:''' Is there maybe a better Harlequin base below this one?”one? Look, I don’t know what kind of amateur operation you’re running here, but I assume, cause I was told somebody that can get me to Rome is beneath this pub, that you’re probably sitting on top of a proper Harlequin base and you’re maybe, like, the first test? You know like if you go into a dungeon and you find, like, a skeleton? You’re the skeleton and I want to get to the actual monsters.
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* WrongGenreSavvy: Bryn mentions this when Grizzop is interrogating the Damascus Harlequins for information, and overestimates their competence.
-->'''Grizzop:''' Is there maybe a better Harlequin base below this one?”
-->'''Bryn:''' He’s genre-savvy in completely the wrong way!
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* BlackComedy: Comes up fairly regularly, particularly in relation to the horrible things that have happened to the party:
-->'''Alex:''' The Living Garments are something that I think you’ll take a bit of a shine to. It doesn’t just magically change into any garment the user wants. What it does is it basically reads the user and what the user’s needs are and adjusts itself accordingly.
-->'''Lydia:''' Oh my word, but Sasha’s needs are deep and complex. Does it provide a stable family? Sight of the open sky before she’s fifteen?
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* EndlessDaytime: In Rome.
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* BigFancyHouse: The al-Tahan residence.


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* DrivingQuestion: Who has the plans for the simulacrum and what are they doing with them?


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* JigsawPuzzlePlot: Alex very, very gradually reveals information about the overarching plot, to the point that one of the main antagonists, the Cult of Hades, is not mentioned by name until season three.
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* YouSoundFamiliar: If you listen to the Magnus Archives expect to hear [[ProductionPosse a lot of familiar voices.]]

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* YouSoundFamiliar: If you listen Typical to an actual play series; when a player character dies or leaves, their player creates a new character — with the Magnus Archives expect to hear [[ProductionPosse a lot notable exception of familiar voices.]]James Ross, who left the show for paternity leave.
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* [[ActingForTwo Acting for Dozens]]: As the Dungeon Master, Alex plays a wide variety of NPC roles.



* ArchivePanic: Over 130 episodes and counting, clocking in at 40 minutes to 1 hour each, just in the main canon, as well as regular special non-canon episodes.



* OneSceneWonder: Both Grag and The Channel Tunnel Train Driver provided surprisingly long-lasting memes, to the point that both ''KEEEEEESH'' and ''DOOOOOOOM'' (their respective Signature Quotes) can be found on official merchandise.
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* James Ross as Sir Bertrand "Bertie" Mcguffingham, human fighter.

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* James Ross as Sir Bertrand "Bertie" Mcguffingham, [=McGuffingham=], human fighter.
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* SamaritanSyndrome: Zolf discusses this in a conversation after their battle at Kew Gardens:
-->'''Zolf:''' If you get caught up on the what-ifs — here’s a what-if for you. What if at Edison’s party, we’d have identified — because we were security there — we’d have identified the assassins? All those people that died? You’re responsible for that, because what if [...] What if you’d worked it out? What if we’d acted sooner? What if we’d stopped them? What if. You can’t get caught up on the what-ifs. Cause you don’t know.

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* ReligionOfEvil: the Cult of Hades, although [[spoiler: the Ancient Rome sidequest implies that the situation is more complicated that thaat.]]

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* ReligionOfEvil: the Cult of Hades, although [[spoiler: the Ancient Rome sidequest implies that the situation is more complicated that thaat.]]that.]]
* LaResistance: The Harlequins, against the Meritocrats.
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* DysfunctionJunction: At the beginning of the series, the cleric is grieving his brother and seeking to drown wrongdoers in the name of his god, the rogue didn't see the sun before she was 15 and cut off her own finger to escape her crime-boss uncle, the sorcerer has been all but disowned by his parents after his school pranks resulted in the deaths of several people, and the fighter is incapable of caring about anyone besides himself. It only gets worse from there.


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* GenderEqualEnsemble: During the Cairo and Damascus arc, the party is half female (Azu and Sasha) and half male (Grizzop and Hamid.)

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* BaitAndSwitch: Right at the climax of Sasha's undead arc, as Eren Fairhands is about to use the Heart of Aphrodite to heal her from her affliction in a ritual that hasn't been used in living memory, Sasha is subjected to a baleful teleport and appears on a mountain, overlooking a sunset. It's no wonder that Sasha assumes she's in the afterlife — until she sees Brutor, now an [[AnthropomorphicTransformation awakened dog]], inheriting Bertie's sword. Sasha, the players, and most of the audience had forgotten Sasha's offhand request to [[UnexpectedSuccessor see the moment in which Bertie's dog got his sword]], but Alex had not.



* GutPunch: The series starts out with the level of peril associated with many actual-play TTRPG podcasts — the party encounters perilous combat frequently, but rarely above their level; while the characters have standard D&D [[DarkAndTroubledPast tragic backstories]], they're not unusually horrific; and the series is full of [[SceneryPorn lush descriptions of a fantasy world]]. Then, while exploring the Parisian catacombs, the party finds themselves lost and blindly facing a monster that they cannot beat, with Zolf having [[AnArmAndALeg: lost his second leg]] and Hamid's hand crushed; the party falls one by one to their presumed deaths. [[NothingIsTheSameAnymore After this point]], the party encounters one horrible revelation after another, resulting in almost all the party's loved ones being put in peril, the entire world's systems collapsing into mass rioting, and [[spoiler: several of the party members dying]].

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* GutPunch: The series starts out with the level of peril associated with many actual-play TTRPG podcasts — the party encounters perilous combat frequently, but rarely above their level; while the characters have standard D&D [[DarkAndTroubledPast tragic backstories]], they're not unusually horrific; and the series is full of [[SceneryPorn lush descriptions of a fantasy world]]. Then, while exploring the Parisian catacombs, the party finds themselves lost and blindly facing a monster that they cannot beat, with Zolf having [[AnArmAndALeg: [[AnArmAndALeg lost his second leg]] and Hamid's hand crushed; the party falls one by one to their presumed deaths. [[NothingIsTheSameAnymore After this point]], the party encounters one horrible revelation after another, resulting in almost all the party's loved ones being put in peril, the entire world's systems collapsing into mass rioting, and [[spoiler: several of the party members dying]].


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* MoodWhiplash: Whenever the party is split, expect these as Alex switches back and forth between its members. A notable example: repeated smash cuts between Hamid and his sister Saira discussing the death of their sister Aziza and the rest of the party getting incredibly drunk on orcish moonshine in the same building.


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* PowerNullifier: The meeting room in La Triomphe, which is warded against scrying and which prevents any magic from being cast within it.
** Additionally, Wilde makes use of an anti-magic room and later anti-magic shackles, which nullify his power, but also prevent his enemies from cursing him.


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* SinisterSurveillance: According to Barrett, the Cult of Hades has the power to continually scry on the party; the Cult later proves this to them.
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* GutPunch: The series starts out with the level of peril associated with many actual-play TTRPG podcasts — the party encounters perilous combat frequently, but rarely above their level; while the characters have standard DnD tragic backstories, they're not unusually horrific; and the series is full of lush descriptions of a fantasy world. Then, while exploring the Parisian catacombs, the party finds themselves lost and blindly facing a monster that they cannot beat, with Zolf having lost his second leg and Hamid's hand crushed; the party falls one by one to their presumed deaths. After this point, the party encounters one horrible revelation after another, resulting in almost all the party's loved ones being put in peril.

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* GutPunch: The series starts out with the level of peril associated with many actual-play TTRPG podcasts — the party encounters perilous combat frequently, but rarely above their level; while the characters have standard DnD D&D [[DarkAndTroubledPast tragic backstories, backstories]], they're not unusually horrific; and the series is full of [[SceneryPorn lush descriptions of a fantasy world. world]]. Then, while exploring the Parisian catacombs, the party finds themselves lost and blindly facing a monster that they cannot beat, with Zolf having [[AnArmAndALeg: lost his second leg leg]] and Hamid's hand crushed; the party falls one by one to their presumed deaths. [[NothingIsTheSameAnymore After this point, point]], the party encounters one horrible revelation after another, resulting in almost all the party's loved ones being put in peril.peril, the entire world's systems collapsing into mass rioting, and [[spoiler: several of the party members dying]].
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* GutPunch: The series starts out with the level of peril associated with many actual-play TTRPG podcasts — the party encounters perilous combat frequently, but rarely above their level; while the characters have standard DnD tragic backstories, they're not unusually horrific; and the series is full of lush descriptions of a fantasy world. Then, while exploring the Parisian catacombs, the party finds themselves lost and blindly facing a monster that they cannot beat, with Zolf having lost his second leg and Hamid's hand crushed; the party falls one by one to their presumed deaths. After this point, the party encounters one horrible revelation after another, resulting in almost all the party's loved ones being put in peril.
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* EstablishingCharacterMoment: the four main characters each get one:
** Sasha realizes she's being followed, tries to slip into a crowd and disguise herself, only to get powder all over a bunch of strangers.
** An exhausted Zolf deals with an absolutely incompetent young man who wants to be in his mercenary company.
** Bertie, in ornate plate armour, loudly barges into the interview room to become a mercenary.
** Hamid appears extremely distressed as he loses a significant amount of money at a casino, [[Foreshadowing hinting at his family's history of gambling addiction]] and indicating his lack of direction in life.



* FamilyBusiness: The al-Tahan banks.

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