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* '''Downplayed''': The party leader meets a ranger in a tavern, and they go off to pick up other party members they need for their quest.
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* '''Downplayed''': '''Downplayed''':
** The party leader meets a ranger in a tavern, and they go off to pick up other party members they need for theirquest.quest.
** The tavern is the party's pre-arranged meeting place, and this is the first time they have all seen each other at once.
** The party leader meets a ranger in a tavern, and they go off to pick up other party members they need for their
** The tavern is the party's pre-arranged meeting place, and this is the first time they have all seen each other at once.
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* '''Double Defied''': Said party member is forced to stay, and is even given water instead of the booze they got down there.
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** Given that there are laws against vagrancy, most common people are serfs who stay on their liege's property the tavern would be where all traveling freemen stay in town. Adventurers are just the subset they are interested in as opposed to merchants.
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** The setting forwards to the RoaringTwenties. Therefore with alcohol made illegal with the prohibition it becomes a Speakeasy. Which gets raided turning it into YouAllMeetInACell.
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** Everyone knows that adventuring parties meet up in taverns, so adventurers looking for a new job will go to a tavern to find parties.
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** The party meets in a dungeon before setting off to fight an evil innkeeper.
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** Adventurers and mercenaries love to celebrate at the tavern after their latest victories, which means that taverns are always full of adventurers and mercs.
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** The entire campaign is a thinly-disguised pub crawl.
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** The closely monitored taverns aren't monitored closely enough.
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** The Despite the constant attempts by evil overlords, taverns remain standing thanks to adventurers guarding them - and the ones which are closely monitored taverns aren't monitored closely enough.
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Changed line(s) 6 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???The party leader meets a ranger in a tavern, and they go off to pick up other party members they need for their quest.
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* '''Exploited''': ???
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* '''Exploited''': ???An EvilSorcerer goes to a tavern [[KingIncognito incognito]] and waits for an adventuring party to assemble in order to lure them to their deaths with a seemingly-easy quest.
* '''Implied''': The campaign starts InMediasRes, but the DM hints that originally the party met in a tavern.
Deleted line(s) 43 (click to see context) :
%%* '''Implied''': ???
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In Soviet Russia Trope Mocks You was renamed to Russian Reversal. Misuse and bad examples are being deleted.
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* '''Parodied''': [[InSovietRussiaTropeMocksYou Taverns form around adventuring parties in the process of forming.]]
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* '''Parodied''': [[InSovietRussiaTropeMocksYou Taverns form around adventuring parties in the process of forming.]]
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Added standarized \'Playing With Wiki\' template
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** Alternatively, ''every single character'' that will appear all meet in the inn. Even the villains
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** Alternatively, ''every ''Every single character'' that will appear all meet in the inn. Even the villainsvillains.
* '''Downplayed''': ???
* '''Downplayed''': ???
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** Alternately, each future member of the adventuring party is present at an inn, but they don't actually form a party until much later.
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** Alternately, each Each future member of the adventuring party is present at an inn, but they don't actually form a party until much later.
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* '''Deconstructed''':
** Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[ComicallyMissingThePoint obsessively guarded as sources of adventuring parties]].
** Adventures tend to meet in taverns, get drunk, and start [[EverybodyWasKungFuFighting absurdly high powered bar fights]]. This makes taverns effectively impossible. If you want alcohol, you'd better know the brewer personally, and not be an adventurer.
* '''Reconstructed''':
** The closely monitored taverns aren't monitored closely enough.
** Taverns are built in big fields, and out of cheap materials if not just completely open. Booze is shipped in hourly to make sure they don't lose too much in bar fights.
** Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[ComicallyMissingThePoint obsessively guarded as sources of adventuring parties]].
** Adventures tend to meet in taverns, get drunk, and start [[EverybodyWasKungFuFighting absurdly high powered bar fights]]. This makes taverns effectively impossible. If you want alcohol, you'd better know the brewer personally, and not be an adventurer.
* '''Reconstructed''':
** The closely monitored taverns aren't monitored closely enough.
** Taverns are built in big fields, and out of cheap materials if not just completely open. Booze is shipped in hourly to make sure they don't lose too much in bar fights.
* '''Exploited''': ???
* '''Deconstructed''':
** Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[ComicallyMissingThePoint obsessively guarded as sources of adventuring parties]].
** Adventures tend to meet in taverns, get drunk, and start [[EverybodyWasKungFuFighting absurdly high powered bar fights]]. This makes taverns effectively impossible. If you want alcohol, you'd better know the brewer personally, and not be an adventurer.
* '''Reconstructed''':
** The closely monitored taverns aren't monitored closely enough.
** Taverns are built in big fields, and out of cheap materials if not just completely open. Booze is shipped in hourly to make sure they don't lose too much in bar fights.
** Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[ComicallyMissingThePoint obsessively guarded as sources of adventuring parties]].
** Adventures tend to meet in taverns, get drunk, and start [[EverybodyWasKungFuFighting absurdly high powered bar fights]]. This makes taverns effectively impossible. If you want alcohol, you'd better know the brewer personally, and not be an adventurer.
* '''Reconstructed''':
** The closely monitored taverns aren't monitored closely enough.
** Taverns are built in big fields, and out of cheap materials if not just completely open. Booze is shipped in hourly to make sure they don't lose too much in bar fights.
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--------
<<|PlayingWithWiki|>>
<<|PlayingWithWiki|>>
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<<|PlayingWithWiki|>>
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
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Changed line(s) 19 (click to see context) from:
* '''Parodied''': Taverns form around adventuring parties in the process of forming.
to:
* '''Parodied''': [[InSovietRussiaTropeMocksYou Taverns form around adventuring parties in the process of forming.]]
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* '''Exaggerated''': A small army assembles in a tavern, and then sets out.
to:
* '''Exaggerated''': '''Exaggerated''':
** A small army assembles in a tavern, and then sets out.
** A small army assembles in a tavern, and then sets out.
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* '''Justified''': Taverns are a good place to meet people for any reason.
to:
* '''Justified''': '''Justified''':
** Taverns are a good place to meet people for any reason.
** Taverns are a good place to meet people for any reason.
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* '''Inverted''': An adventuring party celebrates a successful adventure at a tavern.
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* '''Inverted''': '''Inverted''':
** An adventuring party celebrates a successful adventure at a tavern.
** An adventuring party celebrates a successful adventure at a tavern.
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* '''Subverted''': There's a tavern scene at the beginning of the story. Then the point of view shifts to a [[YouAllMeetInACell prison]]...
to:
* '''Subverted''': '''Subverted''':
** There's a tavern scene at the beginning of the story. Then the point of view shifts to a [[YouAllMeetInACell prison]]...
** There's a tavern scene at the beginning of the story. Then the point of view shifts to a [[YouAllMeetInACell prison]]...
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* '''Double Subverted''': The inmates, who don't know each other, are released, and all hit the same tavern on being released.
to:
* '''Double Subverted''': Subverted''':
** The inmates, who don't know each other, are released, and all hit the same tavern on being released.
** The inmates, who don't know each other, are released, and all hit the same tavern on being released.
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* '''Deconstructed''': Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[ComicallyMissingThePoint obsessively guarded as sources of adventuring parties]].
to:
* '''Deconstructed''': '''Deconstructed''':
** Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[ComicallyMissingThePoint obsessively guarded as sources of adventuring parties]].
** Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[ComicallyMissingThePoint obsessively guarded as sources of adventuring parties]].
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* '''Reconstructed''': The closely monitored taverns aren't monitored closely enough.
to:
* '''Reconstructed''': '''Reconstructed''':
** The closely monitored taverns aren't monitored closely enough.
** The closely monitored taverns aren't monitored closely enough.
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not really double subverted as the gm being a dick
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** After the DM says they won't meet in the tavern again, he begins "You all meet in an [[ExactWords inn]]."
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\'You all start in an inn. You own the place\'
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** Or the party disbands and go their separate ways at an inn.
to:
** Or the party disbands and go their separate ways at an inn.
** The party owns/are employees of the inn.
** The party owns/are employees of the inn.
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** Alternately, each future member of the adventuring party is present at an inn, but don't actually form one until later.
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** Alternately, each future member of the adventuring party is present at an inn, but they don't actually form one a party until much later.
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** Alternately, each future member of the adventuring party is present at an inn, but don't actually form one until later.
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* '''Deconstructed''': Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[CompletelyMissingThePoint obsessively guarded as sources of adventuring parties]].
to:
* '''Deconstructed''': Taverns are systematically destroyed by evil overlords. The few taverns left are closely monitored or are [[CompletelyMissingThePoint [[ComicallyMissingThePoint obsessively guarded as sources of adventuring parties]].
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** Or the party disbands and go their separate ways at an inn.
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** Alternatively, ''every single character'' that will appear all meet in the inn. Even the villains
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YouAllMeetInAnInn. Yes, even the one in back there.
to:
YouAllMeetInAnInn. Yes, even the one in back there.[[{{Munchkin}} Pete]].
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** After the DM says they won't meet in the tavern again, he begins "You all meet in an inn."
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** After the DM says they won't meet in the tavern again, he begins "You all meet in an inn.[[ExactWords inn]]."
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* '''Played For Drama''': Two adventurers bring in two fake skeletons in order to trick people into going on a revenge adventure against a lawful good adult dragon.
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* '''Played For Drama''': Two The adventurers bring are in two fake skeletons the tavern to drink away the troubles inherent in order to trick people into going being an adventurer when someone offers them a job. They take it, because they need the money, because they've spent all theirs on a revenge adventure against a lawful good adult dragon.overpriced magic items, booze, and hookers. Repeat until dead.