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** [[DeathOrGloryAttack The weapon injures the wielder as well as its targets]], one wrong use and it'll be a [[SenselessSacrifice Meaningless Suicide]] instead of victory.
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Justified must be in universe


** The player believes NoChallengeEqualsNoSatisfaction, so of course they refuse to use a weapon that kills anything in one hit and would rather earn their victory.
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** It's the InfinityPlusOneSword to end all [[InfinityPlusOneSword Infinity+1 Swords]] and/or that it is one of a kind.

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** It's the InfinityPlusOneSword to end all [[InfinityPlusOneSword Infinity+1 Infinity +1 Swords]] and/or that it is one of a kind.
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** If the weapon is unused by the time the strongest vulnerable boss is faced [[CoupDeGraceCutscene Hiro automatically uses it to slay them to prevent any casualties in your]] RedShirtArmy from fighting normally.

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* '''Defied''': The player uses the weapon.

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* '''Defied''': '''Defied''':
**
The player uses the weapon.weapon.
** The weapon is only good for the dungeon it's in, and disappears if it's unused by the end of it. Use it or lose it.

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** The player believes NoChallengeEqualsNoSatisfaction, so of course they refuse to use a weapon that kills anything in one hit and would rather earn their victory.



--> "I TOLD YOU this thing was the real deal, you fool!"

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--> ---> "I TOLD YOU this thing was the real deal, you fool!"


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** The player's refusal to use the weapon comes back to bite them, when, if they defeat the BigBad and still haven't used it, a different cutscene plays where the Big Bad steals the weapon from the main character and uses it on ''him'', causing a NonStandardGameOver.
--->I can't believe you were carrying this thing around all this time and never even used it! What are you, stupid?!


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** The player is aware of the aforementioned NonStandardGameOver, so upon obtaining the weapon they immediately turn and fire it into a wall, killing nothing. Using it on any enemy or boss would be a waste in their mind, so it's better to just get rid of it and pretend like it never even exited in the first place.
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* '''Inverted''': BoringButPractical EmergencyWeapon.

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* '''Inverted''': '''Inverted''':
**
BoringButPractical EmergencyWeapon.EmergencyWeapon
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** The weapon gets a ReallyDeadMontage after you use it... And THEN a MeaningfulFuneral when the battle has finished!
** Or it [[EarthShatteringKaboom blows]] up the world.

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** The weapon gets a ReallyDeadMontage after you use it... And THEN and then a MeaningfulFuneral when the battle has finished!
** Or it [[EarthShatteringKaboom blows]] blows up the world.world]].
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** The weapon is utterly terrible but eventually becomes the InfinityPlusOneSword so it gets used whenever possible.
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** The weapon is so powerful that it irreparably burns itself out after firing.
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* '''Downplayed''': The weapon has a recharge time that takes a while. Although it can be used more than once, palyers tend to only use it for the bosses to make sure the item recharges by the next boss fight.

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* '''Downplayed''': The weapon has a recharge time that takes a while. Although it can be used more than once, palyers players tend to only use it for the bosses to make sure the item recharges by the next boss fight.
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* '''Downplayed''': ???

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* '''Downplayed''': ???The weapon has a recharge time that takes a while. Although it can be used more than once, palyers tend to only use it for the bosses to make sure the item recharges by the next boss fight.
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** It's the InfinityPlusOneSword to end all [[InfinityPlusOneSword Infinity+1 Swords]].

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** It's the InfinityPlusOneSword to end all [[InfinityPlusOneSword Infinity+1 Swords]].Swords]] and/or that it is one of a kind.
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** It's the InfinityPlusOneSword to end all [[InfinityPlusOneSword Infinity+1 Swords]].
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* '''Exploited''': ???

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* '''Exploited''': ???The BigBad chooses to give the hero plenty of powerful items that each can be used once, knowing that they will take up precious inventory space and deprive the hero of more mundane, but more useful potions.

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Added standarized \'Playing With Wiki\' template


* '''Justified''': The weapon was so powerful that the scientist who crafted it only created one round so as to control its power.
** Alternatively, there is only one of those items which you'll need to defeat the TrueFinalBoss.

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* '''Justified''': '''Downplayed''': ???
* '''Justified''':
**
The weapon was so powerful that the scientist who crafted it only created one round so as to control its power.
** Alternatively, there There is only one of those items which you'll need to defeat the TrueFinalBoss.



* '''Parodied''': The weapon gets a ReallyDeadMontage after you use it.

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* '''Parodied''': '''Parodied''':
**
The weapon gets a ReallyDeadMontage after you use it.it... And THEN a MeaningfulFuneral when the battle has finished!



* '''Deconstructed''': The player character treats the weapon like a living thing, [[ICallItVera giving it a name]] and talking to it occasionally. Using or losing the weapon puts the character at risk of depression.
** The character's refusal to use the item because he keeps thinking the situation's not dire enough eventually costs him his life.
* '''Reconstructed''': The character accidentally drops the weapon into a lava pit, causing him to descend into depression. Later, after much emotional trauma, reflection, and gaining acceptance of the weapon's absence, the character is given another one and told to use it wisely.
** The character is brought back to life and given a power boost by the sapient item, which reveals that it was made as a SecretTestOfCharacter to see if he would try to go as far as possible on his own merits rather than try to tap on it at the first sign of trouble.
* '''Zig Zagged''': A shopkeeper occasionally sells extra rounds for the weapon, but has a very slim chance of having them stocked.

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* '''Deconstructed''': The player character treats --> "I TOLD YOU this thing was the weapon like a living thing, [[ICallItVera giving it a name]] and talking to it occasionally. Using or losing the weapon puts the character at risk of depression.
** The character's refusal to use the item because he keeps thinking the situation's not dire enough eventually costs him his life.
* '''Reconstructed''': The character accidentally drops the weapon into a lava pit, causing him to descend into depression. Later, after much emotional trauma, reflection, and gaining acceptance of the weapon's absence, the character is given another one and told to use it wisely.
** The character is brought back to life and given a power boost by the sapient item, which reveals that it was made as a SecretTestOfCharacter to see if he would try to go as far as possible on his own merits rather than try to tap on it at the first sign of trouble.
real deal, you fool!"
* '''Zig Zagged''': Zagged''':
**
A shopkeeper occasionally sells extra rounds for the weapon, but has a very slim chance of having them stocked.



* '''Invoked''': The BigBad allows the player to acquire only one shot for the weapon, knowing it will prevent him from ever using it.

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* '''Invoked''': '''Invoked''':
**
The BigBad allows the player to acquire only one shot for the weapon, knowing it will prevent him from ever using it.



* '''Exploited''': ???



* '''Discussed''': "There's a difference between being prepared and being an idiot. That gun could save your ass. Don't hesitate to use it if you need it."
** Alternatively: "It took us an arm and a leg to get him that gun. How much you wanna bet he's just gonna finish the whole mission without using it?" "More likely we'll have to go in and recover it from his dead body."

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* '''Discussed''': '''Discussed''':
**
"There's a difference between being prepared and being an idiot. That gun could save your ass. Don't hesitate to use it if you need it."
** Alternatively: "It took us an arm and a leg to get him that gun. How much you wanna bet he's just gonna finish the whole mission without using it?" "More likely we'll have to go in and recover it from his dead body."



* '''Deconstructed''':
** The player character treats the weapon like a living thing, [[ICallItVera giving it a name]] and talking to it occasionally. Using or losing the weapon puts the character at risk of depression.
** The character's refusal to use the item because he keeps thinking the situation's not dire enough eventually costs him his life.
* '''Reconstructed''':
** The character accidentally drops the weapon into a lava pit, causing him to descend into depression. Later, after much emotional trauma, reflection, and gaining acceptance of the weapon's absence, the character is given another one and told to use it wisely.
** The character is brought back to life and given a power boost by the sapient item, which reveals that it was made as a SecretTestOfCharacter to see if he would try to go as far as possible on his own merits rather than try to tap on it at the first sign of trouble.



<<|PlayingWithWiki|>>

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<<|PlayingWithWiki|>>%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
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* '''Played For Laughs''': After taking about a week to calculate a formula to determine the cost-effectiveness of using the BFG vs. using weaker weapons, TheHero decides it's okay to use the BFG if he's ever faced with 200 {{Mooks}} in the same room. Sure enough, he opens a door and sees twenty {{Mooks}} in the next room. Then he shoots one of them with a weaker weapon, killing them. "There's only 199 {{Mooks}}. I don't need to use the BFG."

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* '''Played For Laughs''': After taking about a week to calculate a formula to determine the cost-effectiveness of using the BFG vs. using weaker weapons, TheHero decides it's okay to use the BFG if he's ever faced with 200 {{Mooks}} in the same room. Sure enough, he opens a door and sees twenty 200 {{Mooks}} in the next room. Then he shoots one of them with a weaker weapon, killing them. "There's only 199 {{Mooks}}. I don't need to use the BFG."
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higer numbers work better,


* '''Played For Laughs''': After taking about a week to calculate a formula to determine the cost-effectiveness of using the BFG vs. using weaker weapons, TheHero decides it's okay to use the BFG if he's ever faced with twenty {{Mooks}} in the same room. Sure enough, he opens a door and sees twenty {{Mooks}} in the next room. Then he shoots one of them with a weaker weapon, killing them. "There's only nineteen {{Mooks}}. I don't need to use the BFG."

to:

* '''Played For Laughs''': After taking about a week to calculate a formula to determine the cost-effectiveness of using the BFG vs. using weaker weapons, TheHero decides it's okay to use the BFG if he's ever faced with twenty 200 {{Mooks}} in the same room. Sure enough, he opens a door and sees twenty {{Mooks}} in the next room. Then he shoots one of them with a weaker weapon, killing them. "There's only nineteen 199 {{Mooks}}. I don't need to use the BFG."
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* '''Deconstructed''': The player character treats the weapon like a living thing,[[ICallItVera giving it a name]] and talking to it occasionally. Using or losing the weapon puts the character at risk of depression.

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* '''Deconstructed''': The player character treats the weapon like a living thing,[[ICallItVera thing, [[ICallItVera giving it a name]] and talking to it occasionally. Using or losing the weapon puts the character at risk of depression.
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** Or they're very, very, VERY [[PrecisionFStrike fucking]] expensive.

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** Or they're very, very, VERY [[PrecisionFStrike fucking]] expensive.
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** Or it [[EarthShatteringKaboom blows]] up the world.
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** Or they're very, very, VERY [[PrecisionFStrike fucking]] expensive.
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** The character is brought back to life and given a power boost by the sapient item, which reveals that it was made as a SecretTestOfCharacter to see if he would try to go as far as possible on his own merits rather than try to tap on it at the first sign of trouble.
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** The character's refusal to use the item because he keeps thinking the situation's not dire enough eventually costs him his life.

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