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* '''Inverted''':''Adventures of 16-Bit Earwig'' features objects that launch the player under ground instead.

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* '''Inverted''':''Adventures '''Inverted''': ''Adventures of 16-Bit Earwig'' features objects that launch the player under ground instead.
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%%* '''Lampshaded''':

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%%* * '''Lampshaded''': A character wonders why springboards launch the player in the air.
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'''Basic Trope''': Springboards or its substitutes that launch players upwards.
* '''Straight''': ''Adventures of 16-Bit Earwig'' features springboards the launch player in the air.
* '''Exaggerated''':
** Springboards launch the player high offscreen in the air.
** Springboards are everywhere in ''Adventures of 16-Bit Earwig''.
** Every object in the game launches the player high up in the air when stepped on, whether it be another character, a chair, a couch, a screw or even spikes.
* '''Downplayed''':
**There is only one springboard in ''Adventures of 16-Bit Earwig''.
**Springboards will actually launch the player much lower than the default jump height.
* '''Justified''': There are trampolines that launch the player in the air, but only when player has enough vertical momentum.
* '''Inverted''':''Adventures of 16-Bit Earwig'' features objects that launch the player under ground instead.
* '''Subverted''':
**The game features a springboard but when jumped on, it breaks.
**The game mentions springboards in the game but none actually show up.
* '''Double Subverted''':
**A springboard, when stepped on does nothing. Except 10 seconds later when player is suddenly sent high up in the air.
%%* '''Parodied''':
%%* '''Zig Zagged''': Sometimes the barrels explode, sometimes they don't.
* '''Averted''': There are no springboards in the game.
%%* '''Enforced''':
%%* '''Lampshaded''':
* '''Invoked''': A guy needs to get high up in the air, so he cobbles together a springboard.
%%* '''Exploited''':
%%* '''Defied''':
%%* '''Discussed''': "
%%* '''Conversed''':
%%* '''Implied''':
%%* '''Deconstructed''':
%%* '''Reconstructed''':
* '''Played For Laughs''': Springboards send a player through the ceiling where the player character gets comically stuck.
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%% Optional items, added after Conversed, at your discretion:
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%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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