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Reverted the order as the one displayed under Playing With A Trope.
!! Typical forms
Deleted line(s) 6,9 (click to see context) :
* '''Exaggerated:'''
** A work runs its credits list after the first act is finished.
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of credits are displayed.
** A work runs its credits list after the first act is finished.
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of credits are displayed.
* '''Deconstructed:''' There's a developer/producer/director commentary while the credits are displayed, then they say "the work doesn't end here, by the way. Prepare for the final fight!".
* '''Reconstructed:'''
* '''Reconstructed:'''
Deleted line(s) 22,27 (click to see context) :
* '''Lampshaded:''' Either the main characters or the BigBad[=/=]FinalBoss wonder what's the point of rolling the credits before the final fight.
* '''Invoked:''' Either the main characters or the BigBad[=/=]FinalBoss request the credits to be rolled prior to the final fight.
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
* '''Invoked:''' Either the main characters or the BigBad[=/=]FinalBoss request the credits to be rolled prior to the final fight.
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
Changed line(s) 30,31 (click to see context) from:
* '''Deconstructed:''' There's a developer/producer/director commentary while the credits are displayed, then they say "the work doesn't end here, by the way. Prepare for the final fight!".
* '''Reconstructed:'''
* '''Reconstructed:'''
to:
!! Tone and Style
*
** A work runs its credits list after the first act is finished.
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of credits are
* '''Reconstructed:'''
Added DiffLines:
!! Specific characters
* '''Lampshaded:''' Either the main characters or the BigBad[=/=]FinalBoss wonder what's the point of rolling the credits before the final fight.
* '''Invoked:''' Either the main characters or the BigBad[=/=]FinalBoss request the credits to be rolled prior to the final fight.
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
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None
* '''Exaggerated:'''
** A work runs its credits list after the first act is finished.
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of credits are displayed.
** A work runs its credits list after the first act is finished.
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of credits are displayed.
Deleted line(s) 15,16 (click to see context) :
* '''Deconstructed:''' There's a developer/producer/director commentary while the credits are displayed, then they say "the work doesn't end here, by the way. Prepare for the final fight!".
* '''Reconstructed:'''
* '''Reconstructed:'''
* '''Lampshaded:''' Either the main characters or the BigBad[=/=]FinalBoss wonder what's the point of rolling the credits before the final fight.
* '''Invoked:''' Either the main characters or the BigBad[=/=]FinalBoss request the credits to be rolled prior to the final fight.
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
* '''Invoked:''' Either the main characters or the BigBad[=/=]FinalBoss request the credits to be rolled prior to the final fight.
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
Changed line(s) 22,26 (click to see context) from:
* '''Exaggerated:'''
** A work runs its credits list after the first act is finished.
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of credits are displayed.
to:
** A work runs its credits list after
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of
* '''Reconstructed:'''
Changed line(s) 30,36 (click to see context) from:
* '''Lampshaded:''' Either the main characters or the BigBad[=/=]FinalBoss wonder what's the point of rolling the credits before the final fight.
* '''Invoked:''' Either the main characters or the BigBad[=/=]FinalBoss request the credits to be rolled prior to the final fight.
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
to:
Back to
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
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None
Added DiffLines:
* '''Played straight:'''
** A work runs its credits list prior to the climax[=/=]FinalBoss fight.
** A game runs its credits list after the supposed main story ends and unlocks the NewGamePlus, however, the NewGamePlus is an integral part of the story (i.e. a key area locked after the main "story" is completed) rather than a bonus.
** A game runs its credits list once all characters' story modes are cleared.
** A game in the lowest difficulty settings ends prior to fighting the BigBad, who you can only fight against in the higher difficulty levels.
* '''Justified:'''
** A work runs its credits list prior to the climax or FinalBoss fight in a logical way.
** The NewGamePlus requires truly high-tier abilities or stats. Hence why you don't access the climax of the story in the "main story" proper.
** Every character story is tied to the BigBad[=/=]FinalBoss, and everything comes together in the very final story chapter.
** The game that implements EasyModeMockery is a SecretTestOfCharacter, and as a result, the BigBad[=/=]FinalBoss doesn't deem you worthy of fighting them.
* '''Inverted:''' A work runs its credits list after the end of each episode sans the last.
* '''Subverted:''' A work runs its credits list prior to the climax or FinalBoss fight, then the list is cut halfway through.
* '''Double Subverted:''' A work runs its credits list prior to the climax or FinalBoss fight, then the list is cut halfway through... then it resumes.
* '''Parodied:''' The work makes use of TheFourthWallWillNotProtectYou while playing the trope straight.
* '''Deconstructed:''' There's a developer/producer/director commentary while the credits are displayed, then they say "the work doesn't end here, by the way. Prepare for the final fight!".
* '''Reconstructed:'''
* '''Zig-Zagged:''' The credits roll before the final fight, then cut to the first phase of the fight, then a second part of the credits roll, then the second phase of the fight begins... rinse and repeat until all phases are cleared off. Expect some lampshading.
* '''Averted:''' The credits roll ''after'' the climax or FinalBoss fight.
* '''Enforced:''' The executives demand, for some reason, that the credits must roll before the climax. Possibly due to ProductPlacement.
* '''Implied:'''
* '''Logical Extreme:'''
* '''Exaggerated:'''
** A work runs its credits list after the first act is finished.
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of credits are displayed.
* '''Played For Laughs:''' Prior to the climax, the credits begin to roll. Then they stop, and the climax takes place. Then the credits roll again. After a certain amount of loops, the characters involved in the climax scream "STOP IT!".
* '''Played For Drama:''' Prior to the climax, the credits begin to roll, just as the characters made a stunning discovery. Then they stop, and the climax takes place.
* '''Played For Horror:''' Prior to the climax, the credits begin to roll. Then they stop, and the climax takes place. Someone dies while the credits were rolling.
* '''Lampshaded:''' Either the main characters or the BigBad[=/=]FinalBoss wonder what's the point of rolling the credits before the final fight.
* '''Invoked:''' Either the main characters or the BigBad[=/=]FinalBoss request the credits to be rolled prior to the final fight.
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
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** A work runs its credits list prior to the climax[=/=]FinalBoss fight.
** A game runs its credits list after the supposed main story ends and unlocks the NewGamePlus, however, the NewGamePlus is an integral part of the story (i.e. a key area locked after the main "story" is completed) rather than a bonus.
** A game runs its credits list once all characters' story modes are cleared.
** A game in the lowest difficulty settings ends prior to fighting the BigBad, who you can only fight against in the higher difficulty levels.
* '''Justified:'''
** A work runs its credits list prior to the climax or FinalBoss fight in a logical way.
** The NewGamePlus requires truly high-tier abilities or stats. Hence why you don't access the climax of the story in the "main story" proper.
** Every character story is tied to the BigBad[=/=]FinalBoss, and everything comes together in the very final story chapter.
** The game that implements EasyModeMockery is a SecretTestOfCharacter, and as a result, the BigBad[=/=]FinalBoss doesn't deem you worthy of fighting them.
* '''Inverted:''' A work runs its credits list after the end of each episode sans the last.
* '''Subverted:''' A work runs its credits list prior to the climax or FinalBoss fight, then the list is cut halfway through.
* '''Double Subverted:''' A work runs its credits list prior to the climax or FinalBoss fight, then the list is cut halfway through... then it resumes.
* '''Parodied:''' The work makes use of TheFourthWallWillNotProtectYou while playing the trope straight.
* '''Deconstructed:''' There's a developer/producer/director commentary while the credits are displayed, then they say "the work doesn't end here, by the way. Prepare for the final fight!".
* '''Reconstructed:'''
* '''Zig-Zagged:''' The credits roll before the final fight, then cut to the first phase of the fight, then a second part of the credits roll, then the second phase of the fight begins... rinse and repeat until all phases are cleared off. Expect some lampshading.
* '''Averted:''' The credits roll ''after'' the climax or FinalBoss fight.
* '''Enforced:''' The executives demand, for some reason, that the credits must roll before the climax. Possibly due to ProductPlacement.
* '''Implied:'''
* '''Logical Extreme:'''
* '''Exaggerated:'''
** A work runs its credits list after the first act is finished.
** A game runs its credits list after the prelude levels are finished.
* '''Downplayed:''' Prior to the climax, only a very narrow set of credits are displayed.
* '''Played For Laughs:''' Prior to the climax, the credits begin to roll. Then they stop, and the climax takes place. Then the credits roll again. After a certain amount of loops, the characters involved in the climax scream "STOP IT!".
* '''Played For Drama:''' Prior to the climax, the credits begin to roll, just as the characters made a stunning discovery. Then they stop, and the climax takes place.
* '''Played For Horror:''' Prior to the climax, the credits begin to roll. Then they stop, and the climax takes place. Someone dies while the credits were rolling.
* '''Lampshaded:''' Either the main characters or the BigBad[=/=]FinalBoss wonder what's the point of rolling the credits before the final fight.
* '''Invoked:''' Either the main characters or the BigBad[=/=]FinalBoss request the credits to be rolled prior to the final fight.
* '''Defied:''' Either the main characters or the BigBad[=/=]FinalBoss prevent the titles to be rolled before the final fight.
* '''Exploited:''' Either the main characters or the BigBad[=/=]FinalBoss weaponize credits being rolled to their favor.
* '''Discussed:''' Side characters expect the credits to roll before the final fight.
* '''Conversed:''' Side characters lampshade the use of the trope and discuss why the credits must roll before the final fight.
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