Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
** Dying to the ZeroEffortBoss makes Velvet say "As the prophecy states, 'Problem Exists Between Keyboard And Chair.'"
to:
** Dying to the ZeroEffortBoss makes Velvet say "As the prophecy states, [[TakeThatAudience 'Problem Exists Between Keyboard And Chair.'"']]"
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* '''Inverted''': Velvet gives you a hint every time you start a new puzzle. If you fail despite that, tough luck - you're not seeing that hint again unless you start the game over.
to:
* '''Inverted''': '''Inverted''':
** Velvet gives you a hint every time you start a new puzzle. If you fail despite that, tough luck - you're not seeing that hint again unless you start the gameover.over.
** MissionControlIsOffItsMeds and will tell you the opposite of what you should do at the start of every battle.
** Velvet gives you a hint every time you start a new puzzle. If you fail despite that, tough luck - you're not seeing that hint again unless you start the game
** MissionControlIsOffItsMeds and will tell you the opposite of what you should do at the start of every battle.
** Dying to the ZeroEffortBoss makes Velvet say "As the prophecy states, 'Problem Exists Between Keyboard And Chair.'"
Changed line(s) 20 (click to see context) from:
* '''Defied''': Any player who decides to not read the hints because he wants the satisfaction of figuring it out himself intentionally defies this trope.
to:
* '''Defied''': '''Defied''':
** Any player who decides to not read the hints because he wants the satisfaction of figuring it out himself intentionally defies thistrope.trope.
** Velvet is BoundAndGagged for the duration of the BonusDungeon, so there's no hints for you there.
** Any player who decides to not read the hints because he wants the satisfaction of figuring it out himself intentionally defies this
** Velvet is BoundAndGagged for the duration of the BonusDungeon, so there's no hints for you there.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* '''Inverted''': ... but Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the hint is wrong and leads the hero astray.
to:
* '''Inverted''': ... but '''Inverted''': Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the gives you a hint is wrong and leads every time you start a new puzzle. If you fail despite that, tough luck - you're not seeing that hint again unless you start the hero astray.game over.
Changed line(s) 8 (click to see context) from:
* '''Double Subverted''': ...Unless the hero dies enough times to trigger the game's "[[HintSystem pity hint]]" mode.
to:
* '''Double Subverted''': ... Unless the hero dies enough times to trigger the game's "[[HintSystem pity hint]]" mode.
Changed line(s) 19 (click to see context) from:
* '''Exploited''': ???
to:
* '''Exploited''': ???The hero puts himself in harm's way to either make Velvet give him more hints or actually join him in fights.
Changed line(s) 29 (click to see context) from:
Back to PlayerNudge
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* '''Averted''': [[NintendoHard No Hints.]] [[NintendoPower Try Nintendo Power.]]
to:
* '''Averted''': [[NintendoHard No Hints.]] [[NintendoPower [[Magazine/NintendoPower Try Nintendo Power.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???Velvet only gives you ''one'' hint before she leaves the rest of game for the player to figure out.
Is there an issue? Send a MessageReason:
Added standarized \'Playing With Wiki\' template
Changed line(s) 4 (click to see context) from:
* '''Justified''': Velvet is established as a powerful [[{{Seers}} Seer]] who shares a connection with the hero and knows how everything ''should'' play out.
to:
* '''Downplayed''': ???
* '''Justified''': Velvet is established as a powerful[[{{Seers}} Seer]] {{Seer|s}} who shares a connection with the hero and knows how everything ''should'' play out.
* '''Justified''': Velvet is established as a powerful
Changed line(s) 8 (click to see context) from:
* '''Parodied''': "Brave Hero, you've died such a miraculously hilarious number of times, I, Velvet, shall solve the puzzle FOR YOU."
to:
* '''Parodied''': '''Parodied''':
** "Brave Hero, you've died such a miraculously hilarious number of times, I, Velvet, shall solve the puzzle FOR YOU."
** "Brave Hero, you've died such a miraculously hilarious number of times, I, Velvet, shall solve the puzzle FOR YOU."
Deleted line(s) 10,11 (click to see context) :
* '''Deconstructed''': [[HelloInsertNameHere The hero]] questions his journey if it can be so easily foretold in a prophecy and begins to wonder if anything he does matters if he's fated to do it anyway.
* '''Reconstructed''': ... but Velvet's last words of [[PlayerNudge advice for the hero]] is that he should never ever give up, and though he controls his own actions, destiny will see him to a happy end.
* '''Reconstructed''': ... but Velvet's last words of [[PlayerNudge advice for the hero]] is that he should never ever give up, and though he controls his own actions, destiny will see him to a happy end.
Changed line(s) 15 (click to see context) from:
* '''Lampshaded''': "Shouldn't I learn how to do this myself?"
to:
* '''Lampshaded''': '''Lampshaded''':
** "Shouldn't I learn how to do this myself?"
** "Shouldn't I learn how to do this myself?"
Changed line(s) 17 (click to see context) from:
* '''Invoked''': ALL ONLINE WALKTHROUGHS
to:
* '''Invoked''': ALL ONLINE WALKTHROUGHSAll online walkthroughs!
* '''Exploited''': ???
* '''Exploited''': ???
Changed line(s) 21 (click to see context) from:
* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[UnwittingPawn manipulating the hero]] for her own ends. After this reveal, the player no longer recieves any hints, for obvious reasons (though Velvet may engage in EvilGloating on the GameOver screen instead).
to:
* '''Deconstructed''': [[HelloInsertNameHere The hero]] questions his journey if it can be so easily foretold in a prophecy and begins to wonder if anything he does matters if he's fated to do it anyway.
* '''Reconstructed''': ... but Velvet's last words of [[PlayerNudge advice for the hero]] is that he should never ever give up, and though he controls his own actions, destiny will see him to a happy end.
* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[UnwittingPawn manipulating the hero]] for her own ends. After this reveal, the player no longerrecieves receives any hints, for obvious reasons (though Velvet may engage in EvilGloating on the GameOver screen instead).
* '''Reconstructed''': ... but Velvet's last words of [[PlayerNudge advice for the hero]] is that he should never ever give up, and though he controls his own actions, destiny will see him to a happy end.
* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[UnwittingPawn manipulating the hero]] for her own ends. After this reveal, the player no longer
Changed line(s) 25,26 (click to see context) from:
Back to PlayerNudge.
----
----
to:
Back to PlayerNudge.
----PlayerNudge
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
----
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
Is there an issue? Send a MessageReason:
change Namespace stuff.
Changed line(s) 2 (click to see context) from:
* '''Straight''': If [[HelloInsertNameHere the hero]] of ''Troparadise'' dies during a PuzzleBoss battle, the WaifProphet Velvet appears before the GameOver screen and reminds them "As the prophecy states, only the [[SwordOfPlotAdvancement Holy Blade Edin]] can destroy [[ShapeShifter Llortro]]."
to:
* '''Straight''': If [[HelloInsertNameHere the hero]] of ''Troparadise'' dies during a PuzzleBoss battle, the WaifProphet Velvet appears before the GameOver screen and reminds them "As the prophecy states, only the [[SwordOfPlotAdvancement Holy Blade Edin]] can destroy [[ShapeShifter Llortro]]." "
Changed line(s) 5 (click to see context) from:
* '''Inverted''': ... but Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the hint is wrong and leads the hero astray.
to:
* '''Inverted''': ... but Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the hint is wrong and leads the hero astray.
Changed line(s) 19 (click to see context) from:
* '''Discussed''': "Plus, where would you be without my hints, Brave Hero? Still in the [[TheLegendOfZeldaOcarinaOfTime Water Temple]], That's where."
to:
* '''Discussed''': "Plus, where would you be without my hints, Brave Hero? Still in the [[TheLegendOfZeldaOcarinaOfTime [[VideoGame/TheLegendOfZeldaOcarinaOfTime Water Temple]], That's where."
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** "Why didn't you tell me that before I died?"
Is there an issue? Send a MessageReason:
Original was an aversio, not a subversion.
Changed line(s) 6 (click to see context) from:
* '''Subverted''': The game [[GuideDangIt provides no hints whatsoever]] about what TheHero is doing wrong or missing.
to:
* '''Subverted''': The game [[GuideDangIt provides no hints whatsoever]] Velvet appears, but she just taunts the hero about what TheHero is doing wrong or missing.how he's failed. "Maybe if you were smarter you could solve this puzzle."
Is there an issue? Send a MessageReason:
Changed line(s) 20 (click to see context) from:
* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[XanatosSucker manipulating the hero]] for her own ends. After this reveal, the player no longer recieves any hints, for obvious reasons (though Velvet may engage in EvilGloating on the GameOver screen instead).
to:
* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[XanatosSucker [[UnwittingPawn manipulating the hero]] for her own ends. After this reveal, the player no longer recieves any hints, for obvious reasons (though Velvet may engage in EvilGloating on the GameOver screen instead).
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
** "Excuse me, Mrs.[[{{Seers}}Seer]]? I forgot the hint. And died. Can you run it past me one more time please?"
to:
** "Excuse me, Mrs.[[{{Seers}}Seer]]? Seer? I forgot the hint. And died. Can you run it past me one more time please?"
Is there an issue? Send a MessageReason:
Working on Playing With wiki! Yayyyy!
Changed line(s) 5 (click to see context) from:
* '''Inverted''': ???
to:
* '''Inverted''': ???'''Inverted''': ... but Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the hint is wrong and leads the hero astray.
Changed line(s) 8,12 (click to see context) from:
* '''Parodied''': ???
* '''Deconstructed''': ???
* '''Reconstructed''': ???
* '''Zig Zagged''': ???
* '''Averted''': ???
* '''Deconstructed''': ???
* '''Reconstructed''': ???
* '''Zig Zagged''': ???
* '''Averted''': ???
to:
* '''Parodied''': ???
"Brave Hero, you've died such a miraculously hilarious number of times, I, Velvet, shall solve the puzzle FOR YOU."
** "Excuse me, Mrs.[[{{Seers}}Seer]]? I forgot the hint. And died. Can you run it past me one more time please?"
* '''Deconstructed''':???
[[HelloInsertNameHere The hero]] questions his journey if it can be so easily foretold in a prophecy and begins to wonder if anything he does matters if he's fated to do it anyway.
*'''Reconstructed''': ???
'''Reconstructed''': ... but Velvet's last words of [[PlayerNudge advice for the hero]] is that he should never ever give up, and though he controls his own actions, destiny will see him to a happy end.
* '''Zig Zagged''':???
Hero dies. Velvet gives him advice. The hero becomes dependent on the hints. Eventually Velvet becomes fed up with his constant, and sometimes voluntary deaths and stops helping him. Unable to move on, the Hero becomes stuck. Taking pity on the Hero, Velvet decides once again to help him. The Hero then decides he must learn to overcome his dependency and stops taking hints. Then he pushes himself too hard. He refuses hints, even when he might need them. Velvet convinces the Hero that the occasional hint is okay. He accepts.
* '''Averted''':???[[NintendoHard No Hints.]] [[NintendoPower Try Nintendo Power.]]
** "Excuse me, Mrs.[[{{Seers}}Seer]]? I forgot the hint. And died. Can you run it past me one more time please?"
* '''Deconstructed''':
*
* '''Zig Zagged''':
* '''Averted''':
Changed line(s) 14,18 (click to see context) from:
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Invoked''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
to:
* '''Lampshaded''': ???
"Shouldn't I learn how to do this myself?"
* '''Invoked''':???
ALL ONLINE WALKTHROUGHS
* '''Defied''':???
Any player who decides to not read the hints because he wants the satisfaction of figuring it out himself intentionally defies this trope.
* '''Discussed''':???
"Plus, where would you be without my hints, Brave Hero? Still in the [[TheLegendOfZeldaOcarinaOfTime Water Temple]], That's where."
* '''Conversed''':???"Yes, [[BuffySpeak Interviewer-man]], we're aware of the obscene number of player hint's in my company's new game. We were hoping the make the game more accessible to the casual gamer."
* '''Invoked''':
* '''Defied''':
* '''Discussed''':
* '''Conversed''':