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** Dying to the ZeroEffortBoss makes Velvet say "As the prophecy states, 'Problem Exists Between Keyboard And Chair.'"

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** Dying to the ZeroEffortBoss makes Velvet say "As the prophecy states, [[TakeThatAudience 'Problem Exists Between Keyboard And Chair.'"']]"
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* '''Inverted''': Velvet gives you a hint every time you start a new puzzle. If you fail despite that, tough luck - you're not seeing that hint again unless you start the game over.

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* '''Inverted''': '''Inverted''':
**
Velvet gives you a hint every time you start a new puzzle. If you fail despite that, tough luck - you're not seeing that hint again unless you start the game over.over.
** MissionControlIsOffItsMeds and will tell you the opposite of what you should do at the start of every battle.



** Dying to the ZeroEffortBoss makes Velvet say "As the prophecy states, 'Problem Exists Between Keyboard And Chair.'"



* '''Defied''': Any player who decides to not read the hints because he wants the satisfaction of figuring it out himself intentionally defies this trope.

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* '''Defied''': '''Defied''':
**
Any player who decides to not read the hints because he wants the satisfaction of figuring it out himself intentionally defies this trope.trope.
** Velvet is BoundAndGagged for the duration of the BonusDungeon, so there's no hints for you there.
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* '''Inverted''': ... but Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the hint is wrong and leads the hero astray.

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* '''Inverted''': ... but '''Inverted''': Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the gives you a hint is wrong and leads every time you start a new puzzle. If you fail despite that, tough luck - you're not seeing that hint again unless you start the hero astray.game over.



* '''Double Subverted''': ...Unless the hero dies enough times to trigger the game's "[[HintSystem pity hint]]" mode.

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* '''Double Subverted''': ... Unless the hero dies enough times to trigger the game's "[[HintSystem pity hint]]" mode.



* '''Exploited''': ???

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* '''Exploited''': ???The hero puts himself in harm's way to either make Velvet give him more hints or actually join him in fights.



Back to PlayerNudge

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Back to PlayerNudge-->'''Velvet''': "I see that you are having problems with finding the Main Page-button. Have you tried clicking any [[PlayerNudge differently coloured]] text on this page?"
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* '''Averted''': [[NintendoHard No Hints.]] [[NintendoPower Try Nintendo Power.]]

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* '''Averted''': [[NintendoHard No Hints.]] [[NintendoPower [[Magazine/NintendoPower Try Nintendo Power.]]
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* '''Downplayed''': ???

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* '''Downplayed''': ???Velvet only gives you ''one'' hint before she leaves the rest of game for the player to figure out.

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Added standarized \'Playing With Wiki\' template


* '''Justified''': Velvet is established as a powerful [[{{Seers}} Seer]] who shares a connection with the hero and knows how everything ''should'' play out.

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* '''Downplayed''': ???
* '''Justified''': Velvet is established as a powerful [[{{Seers}} Seer]] {{Seer|s}} who shares a connection with the hero and knows how everything ''should'' play out.



* '''Parodied''': "Brave Hero, you've died such a miraculously hilarious number of times, I, Velvet, shall solve the puzzle FOR YOU."

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* '''Parodied''': '''Parodied''':
**
"Brave Hero, you've died such a miraculously hilarious number of times, I, Velvet, shall solve the puzzle FOR YOU."



* '''Deconstructed''': [[HelloInsertNameHere The hero]] questions his journey if it can be so easily foretold in a prophecy and begins to wonder if anything he does matters if he's fated to do it anyway.
* '''Reconstructed''': ... but Velvet's last words of [[PlayerNudge advice for the hero]] is that he should never ever give up, and though he controls his own actions, destiny will see him to a happy end.



* '''Lampshaded''': "Shouldn't I learn how to do this myself?"

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* '''Lampshaded''': '''Lampshaded''':
**
"Shouldn't I learn how to do this myself?"



* '''Invoked''': ALL ONLINE WALKTHROUGHS

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* '''Invoked''': ALL ONLINE WALKTHROUGHSAll online walkthroughs!
* '''Exploited''': ???



* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[UnwittingPawn manipulating the hero]] for her own ends. After this reveal, the player no longer recieves any hints, for obvious reasons (though Velvet may engage in EvilGloating on the GameOver screen instead).

to:

* '''Deconstructed''': [[HelloInsertNameHere The hero]] questions his journey if it can be so easily foretold in a prophecy and begins to wonder if anything he does matters if he's fated to do it anyway.
* '''Reconstructed''': ... but Velvet's last words of [[PlayerNudge advice for the hero]] is that he should never ever give up, and though he controls his own actions, destiny will see him to a happy end.
* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[UnwittingPawn manipulating the hero]] for her own ends. After this reveal, the player no longer recieves receives any hints, for obvious reasons (though Velvet may engage in EvilGloating on the GameOver screen instead).



Back to PlayerNudge.
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Back to PlayerNudge.
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PlayerNudge
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
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change Namespace stuff.


* '''Straight''': If [[HelloInsertNameHere the hero]] of ''Troparadise'' dies during a PuzzleBoss battle, the WaifProphet Velvet appears before the GameOver screen and reminds them "As the prophecy states, only the [[SwordOfPlotAdvancement Holy Blade Edin]] can destroy [[ShapeShifter Llortro]]."

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* '''Straight''': If [[HelloInsertNameHere the hero]] of ''Troparadise'' dies during a PuzzleBoss battle, the WaifProphet Velvet appears before the GameOver screen and reminds them "As the prophecy states, only the [[SwordOfPlotAdvancement Holy Blade Edin]] can destroy [[ShapeShifter Llortro]]." "



* '''Inverted''': ... but Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the hint is wrong and leads the hero astray.

to:

* '''Inverted''': ... but Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the hint is wrong and leads the hero astray.



* '''Discussed''': "Plus, where would you be without my hints, Brave Hero? Still in the [[TheLegendOfZeldaOcarinaOfTime Water Temple]], That's where."

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* '''Discussed''': "Plus, where would you be without my hints, Brave Hero? Still in the [[TheLegendOfZeldaOcarinaOfTime [[VideoGame/TheLegendOfZeldaOcarinaOfTime Water Temple]], That's where."
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Added DiffLines:

** "Why didn't you tell me that before I died?"
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Original was an aversio, not a subversion.


* '''Subverted''': The game [[GuideDangIt provides no hints whatsoever]] about what TheHero is doing wrong or missing.

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* '''Subverted''': The game [[GuideDangIt provides no hints whatsoever]] Velvet appears, but she just taunts the hero about what TheHero is doing wrong or missing.how he's failed. "Maybe if you were smarter you could solve this puzzle."
Camacan MOD

Changed: 22



* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[XanatosSucker manipulating the hero]] for her own ends. After this reveal, the player no longer recieves any hints, for obvious reasons (though Velvet may engage in EvilGloating on the GameOver screen instead).

to:

* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up TheReveal that Velvet is more powerful than she lets on, and is [[XanatosSucker [[UnwittingPawn manipulating the hero]] for her own ends. After this reveal, the player no longer recieves any hints, for obvious reasons (though Velvet may engage in EvilGloating on the GameOver screen instead).
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** "Excuse me, Mrs.[[{{Seers}}Seer]]? I forgot the hint. And died. Can you run it past me one more time please?"

to:

** "Excuse me, Mrs.[[{{Seers}}Seer]]? Seer? I forgot the hint. And died. Can you run it past me one more time please?"

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Working on Playing With wiki! Yayyyy!


* '''Inverted''': ???

to:

* '''Inverted''': ???'''Inverted''': ... but Velvet turns out to be an UnreliableNarrator and, if only for sake of the story, the hint is wrong and leads the hero astray.



* '''Parodied''': ???
* '''Deconstructed''': ???
* '''Reconstructed''': ???
* '''Zig Zagged''': ???
* '''Averted''': ???

to:

* '''Parodied''': ???
"Brave Hero, you've died such a miraculously hilarious number of times, I, Velvet, shall solve the puzzle FOR YOU."
** "Excuse me, Mrs.[[{{Seers}}Seer]]? I forgot the hint. And died. Can you run it past me one more time please?"
* '''Deconstructed''': ???
[[HelloInsertNameHere The hero]] questions his journey if it can be so easily foretold in a prophecy and begins to wonder if anything he does matters if he's fated to do it anyway.
* '''Reconstructed''': ???
'''Reconstructed''': ... but Velvet's last words of [[PlayerNudge advice for the hero]] is that he should never ever give up, and though he controls his own actions, destiny will see him to a happy end.
* '''Zig Zagged''': ???
Hero dies. Velvet gives him advice. The hero becomes dependent on the hints. Eventually Velvet becomes fed up with his constant, and sometimes voluntary deaths and stops helping him. Unable to move on, the Hero becomes stuck. Taking pity on the Hero, Velvet decides once again to help him. The Hero then decides he must learn to overcome his dependency and stops taking hints. Then he pushes himself too hard. He refuses hints, even when he might need them. Velvet convinces the Hero that the occasional hint is okay. He accepts.
* '''Averted''': ???[[NintendoHard No Hints.]] [[NintendoPower Try Nintendo Power.]]



* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???

to:

* '''Lampshaded''': ???
"Shouldn't I learn how to do this myself?"
* '''Invoked''': ???
ALL ONLINE WALKTHROUGHS
* '''Defied''': ???
Any player who decides to not read the hints because he wants the satisfaction of figuring it out himself intentionally defies this trope.
* '''Discussed''': ???
"Plus, where would you be without my hints, Brave Hero? Still in the [[TheLegendOfZeldaOcarinaOfTime Water Temple]], That's where."
* '''Conversed''': ???"Yes, [[BuffySpeak Interviewer-man]], we're aware of the obscene number of player hint's in my company's new game. We were hoping the make the game more accessible to the casual gamer."

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