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Click here You can earn more points and a special achievement if you can make it back to return to PacifistRunPacifistRun without killing anyone.
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** The main character of ''Stealth Agent'' and his organization recognize that leaving a pile of corpses is counterproductive to the whole "stealth" thing, so the game rewards the player for getting in, accomplishing the mission, and getting out without extraneous violence.

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** The main character of ''Stealth Agent'' and his organization recognize that leaving a pile of corpses is counterproductive to the whole "stealth" thing, so the game rewards the player for a professional who prides themselves on getting in, accomplishing getting the mission, job done, and getting out without with no extraneous violence.

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* '''Justified''': The main character of ''Stealth Agent'' and his organization recognize their enemies are {{Punch Clock Villain}}s at worst, and see no reason to hurt them.

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* '''Justified''': '''Justified''':
**
The main character of ''Stealth Agent'' and his organization recognize their enemies are {{Punch Clock Villain}}s at worst, and see no reason to hurt them.them.
** The main character of ''Stealth Agent'' and his organization recognize that leaving a pile of corpses is counterproductive to the whole "stealth" thing, so the game rewards the player for getting in, accomplishing the mission, and getting out without extraneous violence.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* '''Inverted''': A viciously creative player turns a normally peaceful game into a [[KillEmAll bloodbath]].

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* '''Inverted''': A viciously creative player turns a normally peaceful game into a [[KillEmAll bloodbath]].bloodbath.
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** ''Stealth Agent'' is about an assassin with a job to do, but it's quite possible to go through the entire game without killing anyone but the designated targets.

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* '''Downplayed''': ''Stealth Agent'' can be beaten without ''killing'' anyone, [[MartialPacifist but some fighting will be called for]].

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* '''Downplayed''': '''Downplayed''':
**
''Stealth Agent'' can be beaten without ''killing'' anyone, [[MartialPacifist but some fighting will be called for]].for]].
** ''Stealth Agent'' can be beaten without killing any sapient beings. The {{Mecha Mook}}s are legitimately dumb machines that can't be reasoned with, and the player isn't penalized for breaking them.
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* '''Subverted''': In the first level, the player can reach [[StarterVillian Sgt. Viper]] without harming any of his guards, and are given the option to spare him. If they take it, [[TheFarmerAndTheViper Viper kills the player character]] for a NonStandardGameOver.

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* '''Subverted''': In the first level, the player can reach [[StarterVillian [[StarterVillain Sgt. Viper]] without harming any of his guards, and are given the option to spare him. If they take it, [[TheFarmerAndTheViper Viper kills the player character]] for a NonStandardGameOver.
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* '''Subverted''': In the first level, the player can reach [[NamesToRunAwayFromReallyFast Sgt. Viper]] without harming any of his guards, and are given the option to spare him. If they take it, [[TheFarmerAndTheViper Viper kills the player character]] for a NonStandardGameOver.

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* '''Subverted''': In the first level, the player can reach [[NamesToRunAwayFromReallyFast [[StarterVillian Sgt. Viper]] without harming any of his guards, and are given the option to spare him. If they take it, [[TheFarmerAndTheViper Viper kills the player character]] for a NonStandardGameOver.
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* '''Lampshaded''': EnemyChatter eventually notes the player's style: "we've been shooting at this guy every time we see him, but he's never hurt one of us... what if, maybe we're on the wrong side?"

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* '''Lampshaded''': EnemyChatter eventually notes the player's style: "we've been shooting at this guy every time we see him, but he's never hurt one of us... what if, [[HeelRealization maybe we're on the wrong side?"side]]?"
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* '''Inverted''': A viciously creative player turns a normally peaceful game into a bloodbath.

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* '''Inverted''': A viciously creative player turns a normally peaceful game into a bloodbath.[[KillEmAll bloodbath]].
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* '''Defied''': The crazed Sgt. Viper commits SuicideByCop by the player's hand just to prove "you're a killer like the rest of us!"

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* '''Defied''': The crazed Sgt. Viper commits SuicideByCop by the player's hand just to prove "you're "[[StrikeMeDownWithAllOfYourHatred you're a killer like the rest of us!"us]]!"
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* '''Parodied''': The player character begins to look more and more like a hippie as they progress through the levels without any bloodshed.

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* '''Parodied''': The player character begins to look more and more like a hippie [[NewAgeRetroHippie stereotypical hippie]] as they progress through the levels without any bloodshed.
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* '''Zig Zagged''': While the game does give options for "[[NonLethalKO non-lethal takedowns]]" that can be used with impunity while getting a "Pacifist Run" achievement, [[RecklessPacifist it strains credulity that every guard could survive them]], so player's looking for a "true" pacifist run avoid even those.

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* '''Zig Zagged''': While the game does give options for "[[NonLethalKO non-lethal takedowns]]" that can be used with impunity while getting a "Pacifist Run" achievement, [[RecklessPacifist it strains credulity that every guard could survive them]], so player's players looking for a "true" pacifist run avoid even those.
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* '''Zig Zagged''': While the game does give options for "non-lethal takedowns" that can be used with impunity while getting a "Pacifist Run" achievement, [[RecklessPacifist it strains credulity that every guard could survive them]], so player's looking for a "true" pacifist run avoid even those.

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* '''Zig Zagged''': While the game does give options for "non-lethal takedowns" "[[NonLethalKO non-lethal takedowns]]" that can be used with impunity while getting a "Pacifist Run" achievement, [[RecklessPacifist it strains credulity that every guard could survive them]], so player's looking for a "true" pacifist run avoid even those.
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* '''Zig Zagged''': While the game does give options for "non-lethal takedowns" that can be used with impunity while getting a "Pacifist Run" achievement, it strains credulity that every guard could ''really'' survive them, so player's looking for a "true" pacifist run avoid even those.

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* '''Zig Zagged''': While the game does give options for "non-lethal takedowns" that can be used with impunity while getting a "Pacifist Run" achievement, [[RecklessPacifist it strains credulity that every guard could ''really'' survive them, them]], so player's looking for a "true" pacifist run avoid even those.
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* '''Zig Zagged''': While the game does give options for "non-lethal takedowns", it strains credulity that every guard could ''really'' survive them.

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* '''Zig Zagged''': While the game does give options for "non-lethal takedowns", takedowns" that can be used with impunity while getting a "Pacifist Run" achievement, it strains credulity that every guard could ''really'' survive them.them, so player's looking for a "true" pacifist run avoid even those.
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* '''Deconstructed''': The player can go through ''Stealth Agent'' without personally killing anyone, but they just get PacifismBackfire for their efforts.

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* '''Deconstructed''': The player can go through ''Stealth Agent'' without personally killing anyone, but they just get PacifismBackfire for their efforts.some of the characters [[ViolenceReallyIsTheAnswer really do need a bullet through the brain]]; letting them live gets the player PacifismBackfire.
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* '''Reconstructed''': If the player ''just'' avoids killing in ''Stealth Agent'', they'll suffer PacifismBackfire, but if they go out of their way to actually ''fix'' the problems that made the WellIntentionedExtremist villains start in the first place, only then will they get the GoldenEnding.

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* '''Reconstructed''': If the player ''just'' avoids killing in ''Stealth Agent'', they'll suffer PacifismBackfire, but if they go out of their way to actually PacifismBackfire. The player can, however, ''fix'' the problems that made the WellIntentionedExtremist villains start in the first place, place; this, along with a PacifistRun, is the only then will they way to get the GoldenEnding.
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%%* '''Deconstructed''': The trope is played in such a way to show various logical and moral problems with the trope as normally played.
%%* '''Reconstructed''': The trope is played straight, but with the problems brought up by the {{deconstruction}} dealt with or addressed.

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%%* * '''Deconstructed''': The trope is played in such a way to show various logical and moral problems with the trope as normally played.
%%*
player can go through ''Stealth Agent'' without personally killing anyone, but they just get PacifismBackfire for their efforts.
*
'''Reconstructed''': The trope is played straight, If the player ''just'' avoids killing in ''Stealth Agent'', they'll suffer PacifismBackfire, but with if they go out of their way to actually ''fix'' the problems brought up by that made the {{deconstruction}} dealt with or addressed.WellIntentionedExtremist villains start in the first place, only then will they get the GoldenEnding.
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* '''Downplayed''': ''Stealth Agent'' can be beaten without ''killing'' anyone, [[TechnicalPacifist but some fighting will be called for]].

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* '''Downplayed''': ''Stealth Agent'' can be beaten without ''killing'' anyone, [[TechnicalPacifist [[MartialPacifist but some fighting will be called for]].
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* '''Enforced''': Something in RealLife that causes ExecutiveMeddling and/or the authors to use the trope.

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* '''Enforced''': Something in RealLife The game designer realizes that causes ExecutiveMeddling massive bloodshed is actually a terrible thing and/or [[PragmaticVillainy unprofessionally messy]], and so gives the authors player a satisfying way to use avoid it and still enjoy the trope.game.
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'''Basic Trope''': A video game that allows and likely expects violence can also be beaten without any bloodshed.
* '''Straight''': ''Stealth Agent'' has plenty of ways to kill and brutalize guards, but the player can also just sneak around the lot of them.
* '''Exaggerated''': A peaceful run is ''required'' for ''Stealth Agent''[='s=] GoldenEnding.
* '''Downplayed''': ''Stealth Agent'' can be beaten without ''killing'' anyone, [[TechnicalPacifist but some fighting will be called for]].
* '''Justified''': The main character of ''Stealth Agent'' and his organization recognize their enemies are {{Punch Clock Villain}}s at worst, and see no reason to hurt them.
* '''Inverted''': A viciously creative player turns a normally peaceful game into a bloodbath.
* '''Subverted''': In the first level, the player can reach [[NamesToRunAwayFromReallyFast Sgt. Viper]] without harming any of his guards, and are given the option to spare him. If they take it, [[TheFarmerAndTheViper Viper kills the player character]] for a NonStandardGameOver.
* '''Double Subverted''': ...unless the player took time to discover Viper's FreudianExcuse and uses the knowledge to talk him down.
* '''Parodied''': The player character begins to look more and more like a hippie as they progress through the levels without any bloodshed.
* '''Zig Zagged''': While the game does give options for "non-lethal takedowns", it strains credulity that every guard could ''really'' survive them.
* '''Averted''':
** It really is kill or be killed -- you'll at least have to kill enemies with keys that can't be obtained any other way and bosses.
** There's no violent options to refrain from, period.
* '''Enforced''': Something in RealLife that causes ExecutiveMeddling and/or the authors to use the trope.
* '''Lampshaded''': EnemyChatter eventually notes the player's style: "we've been shooting at this guy every time we see him, but he's never hurt one of us... what if, maybe we're on the wrong side?"
* '''Invoked''': The lowly {{Mook}}s do their best to remind the unseen player that they're human beings to convince them to not kill them.
* '''Exploited''': Emperor Evulz starts doing his best to force the player to choose between foiling his plans and avoiding collateral damage by refusing to evacuate mooks and stationing them just to serve as human shields.
* '''Defied''': The crazed Sgt. Viper commits SuicideByCop by the player's hand just to prove "you're a killer like the rest of us!"
* '''Discussed''': ???
* '''Conversed''': "Why aren't you shooting back at those guys?" "Got an achievement to unlock."
%%* '''Implied''': The trope isn't shown, but the audience is indirectly led to believe that it happened off-screen.
%%* '''Deconstructed''': The trope is played in such a way to show various logical and moral problems with the trope as normally played.
%%* '''Reconstructed''': The trope is played straight, but with the problems brought up by the {{deconstruction}} dealt with or addressed.
%%* '''Played For Laughs''': The trope is played straight in a comedic way.
%%* '''Played For Drama''': The trope is played in a melodramatic or serious way.
%%* '''Untwisted''': The trope is expected to be subverted, but isn't.
%%* '''Unparodied''': The trope is expected to be parodied, but isn't.
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