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Changed line(s) 13 (click to see context) from:
* '''Parodied''': ???
to:
* '''Parodied''': ???A building collapses, and nobody is found dead because everyone in there and around just vanished into thin air in the respective moment. And this isn't even more terrifying at all!
* '''Deconstructed''': Nobody believes people anymore when they complain about having lost beloved people in a disaster.
* '''Implied''': We see a news report about a large building collapsing. Nevertheless, it is said that there weren't any casualties.
* '''Implied''': We see a news report about a large building collapsing. Nevertheless, it is said that there weren't any casualties.
Deleted line(s) 31,32 (click to see context) :
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Deconstructed''': ???
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Changed line(s) 11,12 (click to see context) from:
* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Double Subverted''': ???
to:
* '''Subverted''': ???
It's eventually revealed that there were mass casualties offscreen.
* '''Double Subverted''':???Until we find out that they were just unconscious and all were revived.
* '''Double Subverted''':
Changed line(s) 14 (click to see context) from:
* '''Zig-Zagged''': ???
to:
* '''Zig-Zagged''': ???The debris does cause collateral damage to people who weren't able to avoid it, but others should've been perfectly able to dodge it.
Changed line(s) 21,26 (click to see context) from:
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
to:
* '''Lampshaded''': ???
"How the hell did we survive that!?"
* '''Invoked''':???
"I'm demolishing it in front of civilians, because they'll all magically survive anyway."
* '''Exploited''':???
A character is saved because this trope happened to apply to them.
* '''Defied''':???
"And this time, they'll all die properly!"
* '''Discussed''':???
"If we were fictional, that demolition would've been harmless."
* '''Conversed''':???"You ever notice how little damage there is after anything bad happening in this show? Why aren't more of them hurt?"
* '''Invoked''':
* '''Exploited''':
* '''Defied''':
* '''Discussed''':
* '''Conversed''':
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Changed line(s) 10 (click to see context) from:
* '''Inverted''': ???
to:
* '''Inverted''': ???We are told that an event caused the extinction of a population, but it's something that logically many people should have survived.
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Changed line(s) 4 (click to see context) from:
* '''Downplayed''': Some people are established to have died/been injured in the incident, but not as many as expected.
to:
* '''Downplayed''': '''Downplayed''':
** Some people are established to have died/been injured in the incident, but not as many asexpected.expected.
** A large number of people are temporarily rendered unconscious. This might seem harmless in the long run, but the story neglects to mention how this affects people who are driving, cooking, swimming, or performing surgery.
** Some people are established to have died/been injured in the incident, but not as many as
** A large number of people are temporarily rendered unconscious. This might seem harmless in the long run, but the story neglects to mention how this affects people who are driving, cooking, swimming, or performing surgery.
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Added DiffLines:
'''Basic Trope''': An incident should cause major collateral damage, but doesn't.
* '''Straight''': A building falls, but otherwise mostly remains intact and nobody is shown to have died.
* '''Exaggerated''': The entire city blows up, but somehow every life form in it is completely fine.
* '''Downplayed''': Some people are established to have died/been injured in the incident, but not as many as expected.
* '''Justified''':
** The people involved in the incident are NighInvulnerable.
** It was a ConvenientlyEmptyBuilding.
* '''Inverted''': ???
* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Parodied''': ???
* '''Zig-Zagged''': ???
* '''Averted''':
** Incidents that should cause major collateral damage actually do.
** There are no incidents that can cause major collateral damage.
* '''Enforced''':
** NeverSayDie is in effect for the work.
** To avoid EsotericHappyEnding.
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
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%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???
%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''': ???
* '''Straight''': A building falls, but otherwise mostly remains intact and nobody is shown to have died.
* '''Exaggerated''': The entire city blows up, but somehow every life form in it is completely fine.
* '''Downplayed''': Some people are established to have died/been injured in the incident, but not as many as expected.
* '''Justified''':
** The people involved in the incident are NighInvulnerable.
** It was a ConvenientlyEmptyBuilding.
* '''Inverted''': ???
* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Parodied''': ???
* '''Zig-Zagged''': ???
* '''Averted''':
** Incidents that should cause major collateral damage actually do.
** There are no incidents that can cause major collateral damage.
* '''Enforced''':
** NeverSayDie is in effect for the work.
** To avoid EsotericHappyEnding.
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
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Back to NoEndorHolocaust
----
%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???
%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''': ???