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Added example(s)
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* '''Downplayed''': There's a relatively easy trick to get a lot of lives, but it still requires some work.
to:
* '''Downplayed''': '''Downplayed''':
** There's a relatively easy trick to get a lot of lives, but it still requires somework.work.
** Lives are always in short supply, and you have limited continues... but it's ''continues'' that are meaningless, because the game constantly hands them out left and right.
** There's a relatively easy trick to get a lot of lives, but it still requires some
** Lives are always in short supply, and you have limited continues... but it's ''continues'' that are meaningless, because the game constantly hands them out left and right.
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* '''Parodied''': The game features an infinite 1-up trick or nod, but then either starts penalizing you for abusing it (A-La Super Paper Mario's infinite 1-up nod) or gives some contrived reason as to why you can't keep them.
to:
* '''Parodied''': '''Parodied''':
** The game features an infinite 1-up trick or nod, but then either starts penalizing you for abusing it (A-La Super Paper Mario's infinite 1-up nod) or gives some contrived reason as to why you can't keepthem.them.
** If you die on your last life, the life counter goes into the negatives. You can keep dying over and over and racking up negative lives without ever getting a Game Over.
** Lives are ''literally'' meaningless: no matter how many lives you have, you get a Game Over on your first death.
** The game features an infinite 1-up trick or nod, but then either starts penalizing you for abusing it (A-La Super Paper Mario's infinite 1-up nod) or gives some contrived reason as to why you can't keep
** If you die on your last life, the life counter goes into the negatives. You can keep dying over and over and racking up negative lives without ever getting a Game Over.
** Lives are ''literally'' meaningless: no matter how many lives you have, you get a Game Over on your first death.
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* '''Enforced''': ???
to:
* '''Enforced''': ???The developers really like VideoGameLives as a concept, but couldn't bring themselves to actually make the game punishing and thus turned lives into a superfluous feature.
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None
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%%* '''Justified''':
to:
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* '''Straight''': ''Legends of Troperia'' is generally liberal with its extra lives, and even if you lose them all, you return with three of them at the last check point you've reached.
to:
* '''Straight''': ''Legends of Troperia'' ''JustForFun/TalesOfTroperia'' is generally liberal with its extra lives, and even if you lose them all, you return with three of them at the last check point you've reached.
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Back to MeaninglessLives and - oh, look. I got another 50 lives just for clicking the "back" button.
to:
Back to MeaninglessLives and - -- oh, look. I got another 50 lives just for clicking the "back" button.
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justification must occur in-universe
Changed line(s) 5,7 (click to see context) from:
* '''Justified''':
** The game is just really easy.
** The game is an ObviousBeta and (among a lot of other bugs) the death-routine is nonfunctional.
** The game is just really easy.
** The game is an ObviousBeta and (among a lot of other bugs) the death-routine is nonfunctional.
to:
** The game is just really easy.
** The game is an ObviousBeta and (among a lot of other bugs) the death-routine is nonfunctional.
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Fixing indentation
Changed line(s) 5 (click to see context) from:
* '''Justified''': The game is just really easy.
to:
* '''Justified''': '''Justified''':
** The game is just really easy.
** The game is just really easy.
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Added DiffLines:
** The game is an ObviousBeta and (among a lot of other bugs) the death-routine is nonfunctional.
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Deleted line(s) 29 (click to see context) :
%%* '''Plotted A Good Waste''': ???
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Changed line(s) 9 (click to see context) from:
* '''Parodied''': ???
to:
* '''Parodied''': ???The game features an infinite 1-up trick or nod, but then either starts penalizing you for abusing it (A-La Super Paper Mario's infinite 1-up nod) or gives some contrived reason as to why you can't keep them.
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* '''Defied''': ???
to:
* '''Defied''': ???The level design and object placement is done in a way that explicitly tries to avoid giving out too many bonuses to keep things fair.
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Changed line(s) 7 (click to see context) from:
* '''Subverted''': Sure, the game gives you 999 lives, but [[PlatfromHell you'll need]] [[NintendoHard every one]] [[ThatOneLevel of them]].
to:
* '''Subverted''': Sure, the game gives you 999 lives, but [[PlatfromHell [[PlatformHell you'll need]] [[NintendoHard every one]] [[ThatOneLevel of them]].
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Changed line(s) 7 (click to see context) from:
* '''Subverted''': Sure, the game gives you 999 lives, but [[KaizoTrap you'll need]] [[NintendoHard every one]] [[ThatOneLevel of them]].
to:
* '''Subverted''': Sure, the game gives you 999 lives, but [[KaizoTrap [[PlatfromHell you'll need]] [[NintendoHard every one]] [[ThatOneLevel of them]].
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None
Changed line(s) 1,3 (click to see context) from:
'''Basic Trope''': A video game throws so many lives at you it's pointless.
* '''Straight''': ''Legends of Troperia'' is generally liberal with its extra lives.
* '''Exaggerated''': The game allows 999 lives, and it gives them out every few seconds.
* '''Straight''': ''Legends of Troperia'' is generally liberal with its extra lives.
* '''Exaggerated''': The game allows 999 lives, and it gives them out every few seconds.
to:
'''Basic Trope''': A video game throws so many lives at you it's pointless.
VideoGameLives system that is most-irrelevant/entirely-superfluous, one way or the other.
* '''Straight''': ''Legends of Troperia'' is generally liberal with its extralives.
lives, and even if you lose them all, you return with three of them at the last check point you've reached.
* '''Exaggerated''': The game allows 999 lives, and it gives them out every few seconds. And since you can save progress almost anywhere, and respawn with 10 lives each time you run out of them...
* '''Straight''': ''Legends of Troperia'' is generally liberal with its extra
* '''Exaggerated''': The game allows 999 lives, and it gives them out every few seconds. And since you can save progress almost anywhere, and respawn with 10 lives each time you run out of them...
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* '''Justified''':
** The game is just really easy.
** The saves also save the number of extra lives.
** The game is just really easy.
** The saves also save the number of extra lives.
to:
* '''Justified''':
**'''Justified''': The game is just really easy.
** The saves also save the number of extra lives.easy.
**
** The saves also save the number of extra lives.
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Added DiffLines:
'''Basic Trope''': A video game throws so many lives at you it's pointless.
* '''Straight''': ''Legends of Troperia'' is generally liberal with its extra lives.
* '''Exaggerated''': The game allows 999 lives, and it gives them out every few seconds.
* '''Downplayed''': There's a relatively easy trick to get a lot of lives, but it still requires some work.
* '''Justified''':
** The game is just really easy.
** The saves also save the number of extra lives.
* '''Inverted''': Extra lives are extremely rare, and are only given as rewards for completing difficult puzzles.
* '''Subverted''': Sure, the game gives you 999 lives, but [[KaizoTrap you'll need]] [[NintendoHard every one]] [[ThatOneLevel of them]].
* '''Double Subverted''': But outside of some hard levels, the lives are pretty much meaningless.
* '''Parodied''': ???
* '''Zig Zagged''': Early on, you'll stockpile lives and generally think they're meaningless, then come the brutal last levels, where there are no extra lives to be found and you'll be losing them left and right.
* '''Averted''':
** There are no extra lives, or there are a reasonable number of extra lives.
** The game doesn't use a "lives" system.
* '''Enforced''': ???
* '''Lampshaded''': "I'm not worried - look at how many extra lives I have!"
* '''Invoked''': ???
* '''Exploited''': The game designers take advantage of the players' comfortableness with their extra lives, so they program in a massive, unforgiving DifficultySpike halfway through.
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
----
Back to MeaninglessLives and - oh, look. I got another 50 lives just for clicking the "back" button.
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
* '''Straight''': ''Legends of Troperia'' is generally liberal with its extra lives.
* '''Exaggerated''': The game allows 999 lives, and it gives them out every few seconds.
* '''Downplayed''': There's a relatively easy trick to get a lot of lives, but it still requires some work.
* '''Justified''':
** The game is just really easy.
** The saves also save the number of extra lives.
* '''Inverted''': Extra lives are extremely rare, and are only given as rewards for completing difficult puzzles.
* '''Subverted''': Sure, the game gives you 999 lives, but [[KaizoTrap you'll need]] [[NintendoHard every one]] [[ThatOneLevel of them]].
* '''Double Subverted''': But outside of some hard levels, the lives are pretty much meaningless.
* '''Parodied''': ???
* '''Zig Zagged''': Early on, you'll stockpile lives and generally think they're meaningless, then come the brutal last levels, where there are no extra lives to be found and you'll be losing them left and right.
* '''Averted''':
** There are no extra lives, or there are a reasonable number of extra lives.
** The game doesn't use a "lives" system.
* '''Enforced''': ???
* '''Lampshaded''': "I'm not worried - look at how many extra lives I have!"
* '''Invoked''': ???
* '''Exploited''': The game designers take advantage of the players' comfortableness with their extra lives, so they program in a massive, unforgiving DifficultySpike halfway through.
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
----
Back to MeaninglessLives and - oh, look. I got another 50 lives just for clicking the "back" button.
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???