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* '''Downplayed''': In ''Great Escape'', levels take around five minutes, but level 8 takes fifteen.
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* '''Downplayed''': '''Downplayed''':
** In ''Great Escape'', levels take around five minutes, but level 8 takesfifteen.fifteen.
** [[ThatOneLevel Level 9]] only takes the average player 40 minutes out of [[NintendoHard sheer difficulty]]. A skilled enough player could take 10 minutes to beat it, like every other level.
** In ''Great Escape'', levels take around five minutes, but level 8 takes
** [[ThatOneLevel Level 9]] only takes the average player 40 minutes out of [[NintendoHard sheer difficulty]]. A skilled enough player could take 10 minutes to beat it, like every other level.
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* '''Justified''': The level in question is of major importance to the story of the game, and as such takes a longer amount of time to establish the fact that it signifies the end of a particular phase of "Great Escape".
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* '''Justified''': The level in question is of [[WhamEpisode major importance importance]] to the story of the game, and as such takes a longer amount of time to establish the fact that it signifies the end of a particular phase of "Great Escape".
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* '''Justified''': The level in question is of major importance to the story of the game, and as such takes a longer amount of time to establish the fact that it signifies the end of a particular phase of "Great Escape".
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* '''Zig-Zagged''': Level 4 takes five minutes, level 5 takes [[AbsurdlyShortLevel ten seconds]], level 6 takes an hour, level 7 takes twenty minutes...
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* '''Zig-Zagged''': '''Zig-Zagged''':
** Obstacles are added to Level 9 depending on your choices earlier in the game. Thus, it can either be really long or really short, depending on how you played up to this point.
** Level 4 takes five minutes, level 5 takes [[AbsurdlyShortLevel ten seconds]], level 6 takes an hour, level 7 takes twenty minutes...
** Obstacles are added to Level 9 depending on your choices earlier in the game. Thus, it can either be really long or really short, depending on how you played up to this point.
** Level 4 takes five minutes, level 5 takes [[AbsurdlyShortLevel ten seconds]], level 6 takes an hour, level 7 takes twenty minutes...
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It'll take a long time to get back to MarathonLevel
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It'll take a long time to get back to MarathonLevelMarathonLevel!
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* '''Implied''': Bob is seen playing the level for five panels, the window in the background in each panel shows (respectively): sun-rise, noon, evening, night and sunrise again.
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%% * '''Implied''': ???
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Back to AbsurdlyShortLevel
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'''Basic Trope''': A level that's much longer than the others.
* '''Straight''': In ''Great Escape'', levels usually take ten minutes to beat. Level 9 lasts forty minutes.
* '''Exaggerated''': Level 9 takes four hours.
* '''Downplayed''': In ''Great Escape'', levels take around five minutes, but level 8 takes fifteen.
* '''Inverted''': AbsurdlyShortLevel
* '''Subverted''': Level 9 looks like it will take a long time. However, a SprintShoes item is provided, allowing it to be beaten much faster.
* '''Double Subverted''': Level 10, on the other hand, is the same challenge ''without'' the SprintShoes.
* '''Zig-Zagged''': Level 4 takes five minutes, level 5 takes [[AbsurdlyShortLevel ten seconds]], level 6 takes an hour, level 7 takes twenty minutes...
* '''Averted''': Every level in ''Great Escape'' is of a similar length.
* '''Enforced''': Playtesters found TheVeryDefinitelyFinalDungeon too anticlimactic and short, so the developers were forced to make it longer.
* '''Lampshaded''':
** A SavePoint has a prompt warning that the level will take a long time.
** On the level select, level 9 has a much bigger icon than the others.
* '''Invoked''': The BigBad continually drops obstacles in the player character's way, forcing them to take longer detours.
* '''Conversed''': "This level has been going on for a really long time now. I'm starting to get tired."
* '''Deconstructed''': Players get frustrated that levels in ''Great Escape'' can be either really short or really long, as they don't know how much time they need in advance.
* '''Reconstructed''': An AutoSave feature is added, allowing players to save the game at any point.
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%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???
* '''Straight''': In ''Great Escape'', levels usually take ten minutes to beat. Level 9 lasts forty minutes.
* '''Exaggerated''': Level 9 takes four hours.
* '''Downplayed''': In ''Great Escape'', levels take around five minutes, but level 8 takes fifteen.
* '''Inverted''': AbsurdlyShortLevel
* '''Subverted''': Level 9 looks like it will take a long time. However, a SprintShoes item is provided, allowing it to be beaten much faster.
* '''Double Subverted''': Level 10, on the other hand, is the same challenge ''without'' the SprintShoes.
* '''Zig-Zagged''': Level 4 takes five minutes, level 5 takes [[AbsurdlyShortLevel ten seconds]], level 6 takes an hour, level 7 takes twenty minutes...
* '''Averted''': Every level in ''Great Escape'' is of a similar length.
* '''Enforced''': Playtesters found TheVeryDefinitelyFinalDungeon too anticlimactic and short, so the developers were forced to make it longer.
* '''Lampshaded''':
** A SavePoint has a prompt warning that the level will take a long time.
** On the level select, level 9 has a much bigger icon than the others.
* '''Invoked''': The BigBad continually drops obstacles in the player character's way, forcing them to take longer detours.
* '''Conversed''': "This level has been going on for a really long time now. I'm starting to get tired."
* '''Deconstructed''': Players get frustrated that levels in ''Great Escape'' can be either really short or really long, as they don't know how much time they need in advance.
* '''Reconstructed''': An AutoSave feature is added, allowing players to save the game at any point.
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%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???