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* While he may be lower in strength in most aspects, [[GlassCannon some of Barney's attacks are too powerful to ignore]]

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* ** While he may be lower in strength in most aspects, [[GlassCannon some of Barney's attacks are too powerful to ignore]]ignore]].
** Turns out that the FinalBoss was actually a DiscOneFinalBoss and there's at least some dozens hours of gameplay left, which gives enough time for the player to try having Barney in his party.
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* While he may be lower in strength in most aspects, [[Glass cannon some of Barney's attacks are too powerful to ignore]]

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* While he may be lower in strength in most aspects, [[Glass cannon [[GlassCannon some of Barney's attacks are too powerful to ignore]]

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*Barney's skills are required to get through the final level, and many enemies there are weak only to his magic.



* While he may be lower in strength in most aspects, [[Glass cannon some of Barney's attacks are too powerful to ignore]]



* [[AwesomeButImpractical his attacks are strong, but require far more effort than the usual methods than it's worth, so he is usually ignored.]]



%%* '''Played For Laughs''': ???

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%%* '''Played For Laughs''': ???Barney joins the party very late in game, but acts like they have always been there, much to the bewilderment of the party.
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* '''Zig Zagged''': ???

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* '''Zig Zagged''': ???Barney can be recruited at different times depending on your choices, and he can either be roughly the same level as everyone else or be found at the very last level effectively worthless or anything in-between



* '''Lampshaded''': ???

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* '''Lampshaded''': ???"Are you sure about this Barney? We've been through a lot that you haven't and the place we're going is very dangerous for folks like you."

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* '''Defied''': Barney offers his services to the party in Act IV, but the party rejects him since they have their group dynamic established by this point and don't want to change it with a latecomer.

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* '''Defied''': '''Defied''':
**
Barney offers his services to the party in Act IV, but the party rejects him since they have their group dynamic established by this point and don't want to change it with a latecomer.
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** The developers were very wary of the consequences of this trope, and included massive bonuses for training him up, and even locks TheHero's InfinityPlusOneSword behind his character arc, meaning that it's worth trying to use him.
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* '''Defied''': ???

to:

* '''Defied''': ???Barney offers his services to the party in Act IV, but the party rejects him since they have their group dynamic established by this point and don't want to change it with a latecomer.

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* '''Deconstructed''': Because Barney joins the party so late, he has no clue what's actually going on, and the rest of the party constantly has to explain plot points to him that were established 30 hours of gameplay ago.
* '''Reconstructed''': FactionSpecificEndings is in play. Because Barney joins the party so late, he has no personal stake in the conflict and will follow TheHero no matter who s/he sides with.



%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
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Back to [Trope]

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Back to [Trope]LateCharacterSyndrome
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* '''Justified''': The ending of Barney's CharacterSpecificSidequest [[TheEndingChangesEverything changes everything]] about the main quest line--and he knows it, preferring to never let the heroes discover what he knows.

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* '''Justified''': The ending of Barney's CharacterSpecificSidequest CompanionSpecificSidequest [[TheEndingChangesEverything changes everything]] about the main quest line--and he knows it, preferring to never let the heroes discover what he knows.
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'''Basic Trope''': A party member introduced later than others never actually makes it into the active party.
* '''Straight''': Barney the BlueMage is only recruitable half-way through the game, by the time the PlayerParty is a well-oiled war machine with no openings for new hires. As a result, most players never discover his extensive CharacterArc.
* '''Exaggerated''': Barney offers to join the party with zero build-up in the middle of the FinalBoss fight.
* '''Downplayed''': By the time Barney is introduced, the party is most likely full, but his unique skill set makes him a better alternative for some builds.
* '''Justified''': The ending of Barney's CharacterSpecificSidequest [[TheEndingChangesEverything changes everything]] about the main quest line--and he knows it, preferring to never let the heroes discover what he knows.
* '''Inverted''': The last NonPlayerCompanion introduced becomes a RequiredPartyMember for the rest of the game.
* '''Subverted''': There is a secret method to recruit Barney very early in the game.
* '''Double Subverted''': ...but he is a worthless party member at low levels and his character arc doesn't start until where you'd normally recruit him, anyway.
* '''Parodied''': ???
* '''Zig Zagged''': ???
* '''Averted''': All available party members can be recruited in Act I, giving them ample time to develop their skills and characters.
* '''Enforced''': The stakeholders dislike Barney and, failing to have him cut completely, force the devs to place him as late in the game as possible.
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
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%% Optional items, added after Conversed, at your discretion:
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%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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