Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
* '''Exaggerated''': As you play you pick up better armour, guns, air supplies (for aquatic levels), jetpacks, vehicles, radios and ''{{save point}}s''!
to:
* '''Exaggerated''': As you play you pick up better armour, armor, guns, air supplies (for aquatic levels), jetpacks, vehicles, radios and ''{{save point}}s''!
Changed line(s) 6 (click to see context) from:
* '''Inverted''': As you get more powerful, Alice's weapons and armour deteriorate to show her becoming less reliant on them.
to:
* '''Inverted''': As you get more powerful, Alice's weapons and armour armor deteriorate to show her becoming less reliant on them.
Changed line(s) 12 (click to see context) from:
* '''Enforced''': The game's developers wanted it to be fast paced, so they used this trope to make the player able to power up in discreet stages (with better weapons and armour) rather than StatGrinding.
to:
* '''Enforced''': The game's developers wanted it to be fast paced, so they used this trope to make the player able to power up in discreet stages (with better weapons and armour) armor) rather than StatGrinding.
Changed line(s) 15 (click to see context) from:
* '''Exploited''': At the beginning of the game, Alice challenges Bob to a dual in a town she knows she won't reach until the second disk. Bob accepts, not realising that she'll probably have a much bigger gun than him when they next meet.
to:
* '''Exploited''': At the beginning of the game, Alice challenges Bob to a dual in a town she knows she won't reach until the second disk. Bob accepts, not realising realizing that she'll probably have a much bigger gun than him when they next meet.
Deleted line(s) 22 (click to see context) :
Added DiffLines:
%%* '''Implied''': ???
Is there an issue? Send a MessageReason:
None
Added DiffLines:
'''Basic Trope''': Becoming more powerful in a game by getting better equipment rather than leveling up.
* '''Straight''': The only way to make [[PlayerCharacter Alice]] become more powerful is by collecting new guns as you progress.
* '''Exaggerated''': As you play you pick up better armour, guns, air supplies (for aquatic levels), jetpacks, vehicles, radios and ''{{save point}}s''!
* '''Downplayed''': Alice can be leveled up, however this only upgrades her equipment.
* '''Justified''': InUniverse, Alice is already as powerful as she can be on her own.
* '''Inverted''': As you get more powerful, Alice's weapons and armour deteriorate to show her becoming less reliant on them.
* '''Subverted''': It appears that better equipment will be the only way to level up...but after a few levels you find a piece of equipment which enhances Alice abilities as she trains, which in gameplay terms adds up to gaining ExperiencePoints and leveling up.
* '''Double Subverted''': The gains from leveling up this way are so small most players [[ScrappyMechanic don't even bother]].
* '''Parodied''': In one town there's a SnakeOilSalesman selling useless items which he claims [[RareCandy increase your character level]].
* '''Zig Zagged''': In the TutorialLevel XP gains are switched off, so Alice only equips better items, then in the main game they balance out...however each zone has its own AbsurdlyLowLevelCap and can only get more powerful with better equipment until the player progresses to the next area.
* '''Averted''': Alice's power levels stay the same throughout the entire game.
* '''Enforced''': The game's developers wanted it to be fast paced, so they used this trope to make the player able to power up in discreet stages (with better weapons and armour) rather than StatGrinding.
* '''Lampshaded''': "Ah, a slightly better gun, it's about time!"
* '''Invoked''': Alice plants caches of better equipment ahead of her to avoid suffering from a BagOfSpilling effect after the tutorial level.
* '''Exploited''': At the beginning of the game, Alice challenges Bob to a dual in a town she knows she won't reach until the second disk. Bob accepts, not realising that she'll probably have a much bigger gun than him when they next meet.
* '''Defied''': In a bit of meta-humour, Alice goes out of her way to get what would have been the InfinityPlusOneSword; she can only power up by gaining character levels.
* '''Discussed''': "I really should have found some better equipment by now...."
* '''Conversed''': "So can you level up in this game?" "No, you just pick up better equipment."
----
You have found a pothole back to EquipmentBasedProgression! [[WhatKindOfLamePowerIsHeartAnyway You can now return to the main page whenever you like!]]
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
* '''Straight''': The only way to make [[PlayerCharacter Alice]] become more powerful is by collecting new guns as you progress.
* '''Exaggerated''': As you play you pick up better armour, guns, air supplies (for aquatic levels), jetpacks, vehicles, radios and ''{{save point}}s''!
* '''Downplayed''': Alice can be leveled up, however this only upgrades her equipment.
* '''Justified''': InUniverse, Alice is already as powerful as she can be on her own.
* '''Inverted''': As you get more powerful, Alice's weapons and armour deteriorate to show her becoming less reliant on them.
* '''Subverted''': It appears that better equipment will be the only way to level up...but after a few levels you find a piece of equipment which enhances Alice abilities as she trains, which in gameplay terms adds up to gaining ExperiencePoints and leveling up.
* '''Double Subverted''': The gains from leveling up this way are so small most players [[ScrappyMechanic don't even bother]].
* '''Parodied''': In one town there's a SnakeOilSalesman selling useless items which he claims [[RareCandy increase your character level]].
* '''Zig Zagged''': In the TutorialLevel XP gains are switched off, so Alice only equips better items, then in the main game they balance out...however each zone has its own AbsurdlyLowLevelCap and can only get more powerful with better equipment until the player progresses to the next area.
* '''Averted''': Alice's power levels stay the same throughout the entire game.
* '''Enforced''': The game's developers wanted it to be fast paced, so they used this trope to make the player able to power up in discreet stages (with better weapons and armour) rather than StatGrinding.
* '''Lampshaded''': "Ah, a slightly better gun, it's about time!"
* '''Invoked''': Alice plants caches of better equipment ahead of her to avoid suffering from a BagOfSpilling effect after the tutorial level.
* '''Exploited''': At the beginning of the game, Alice challenges Bob to a dual in a town she knows she won't reach until the second disk. Bob accepts, not realising that she'll probably have a much bigger gun than him when they next meet.
* '''Defied''': In a bit of meta-humour, Alice goes out of her way to get what would have been the InfinityPlusOneSword; she can only power up by gaining character levels.
* '''Discussed''': "I really should have found some better equipment by now...."
* '''Conversed''': "So can you level up in this game?" "No, you just pick up better equipment."
----
You have found a pothole back to EquipmentBasedProgression! [[WhatKindOfLamePowerIsHeartAnyway You can now return to the main page whenever you like!]]
----
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???