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** Alice's power of perception and spatial awareness are greater than that of her friends. She is always so scared that she is exceptionally aware of any environment the group is in, and often can spot hazards before anyone else. Even more, it's because of her fear that Alice has small advantages over her friends: heightened reaction times and the ability to read her opponent's movements. Her friends actively use her advice as she's actually a ''really good coach'' despite her insisting "I'm not all that special since I'm constantly afraid".
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** Her friends are captured, and Alice is in this fight alone. The Horror that Alice is facing causes her to suffer a HeroicBSOD and shutdown for a brief moment. She isn't a fighter, and couldn't possibly beat the Horror in any form of combat. Alice then hears the scream of her friends in danger, and Alice trembles, but gets to her feet and uses the one thing she's good at: running. Except instead of running ''away'', she runs ''around'' the Horror as it chases her. Absolute terror fueling her panicked speed, [[StrategySchmategy she focuses on hitting the release lever and saving her friends]]. The Horror fails to capture the [[FragileSpeedster terrified Alice as she is just too fast and unpredictable]], and this allows Alice to reach the release switch and save her friends. Thanks to her getting her friends free, they can destroy the Horror. After everyone is okay and the Horror is dealt with, she [[PostVictoryCollapse faints]], and her friends carry her out with them, [[TrueCompanions thankful she was around]].
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** Alice is TooAnnoyedToBeAfraid, and the horrors cannot terrify her without pissing her off.
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** The horrors live in fear of [[TheDreaded Alice]]. When confronted with the horrors, Alice is less scared and more [[{{Sadist}} excited]].

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** The horrors [[HorrifyingTheHorror live in fear fear]] of [[TheDreaded Alice]]. When confronted with the horrors, Alice is less scared and more [[{{Sadist}} excited]].
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** The reason Alice must now brave her fears is because Alice's younger brother is likely not capable of saving himself. [[BigSisterInstinct Alice is still terrified, but will brave the nightmare for her brother]]. Taken even further, [[PromotedToParent Alice is all Bob has left of family]], so if she doesn't push forward, who will?


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** The horrors live in fear of [[TheDreaded Alice]]. When confronted with the horrors, Alice is less scared and more [[{{Sadist}} excited]].
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** TheSoCalledCoward
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** Alice's constant timidity means she's used to powering through fear and thus better prepared to fight the bad guys.

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** Alice's constant timidity means she's used to powering through fear fear, which she has to do on a day-to-day basis and which thus better prepared prepares her to fight the bad guys.
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** Alice's constant timidity means she's used to powering through fear, so she's better prepared to fight the bad guys.

to:

** Alice's constant timidity means she's used to powering through fear, so she's fear and thus better prepared to fight the bad guys.
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** Alice's constant timidity means she's used to powering through fear, which better prepares her to fight the bad guys.

to:

** Alice's constant timidity means she's used to powering through fear, which so she's better prepares her prepared to fight the bad guys.
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** Alice's constant timidity means she's used to powering through fear, which better prepares her to fight the bad guys.
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** TheSoCalledCoward
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** Alice just needed to take [[DeepBreathRevealsTension a few deep breaths]] to collect herself. Though she may have put her friends in danger for a moment, she [[LetsGetDangerous gets out there and fights alongside her friends.]]

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** Alice just needed to take [[DeepBreathRevealsTension a few deep breaths]] to collect herself. Though she may have put her friends in danger for a moment, she [[LetsGetDangerous gets out there and fights alongside her friends.them.]]



* '''Zigzagged''': Alice is about to face her fears but ends up cowering behind her friends instead. She catches a deep breath and then charges at the villains, but then [[AttackAttackRetreatRetreat immediately runs away as soon as the villain looks at her.]] However, this is actually a TacticalWithdrawal as Alice begins sneaking up on the villain. She defeats the villain this time, but it's revealed that the party mage used MindControl on Alice at the last second to make sure she didn't run away again.

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* '''Zigzagged''': Alice is about to face her fears the intimidating villain but ends up cowering behind her friends instead. She catches a deep breath and then charges at the villains, villain, but then [[AttackAttackRetreatRetreat immediately runs away as soon as the villain looks at her.]] However, this is actually a TacticalWithdrawal as Alice begins sneaking up on the villain. She defeats the villain this time, but it's revealed that the party mage used MindControl on Alice at the last second to make sure she didn't run away again.
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** [[NervousWreck Al]][[TheParanoiac ice]] is the type of person that [[DeerInTheHeadlights freezes up]] when someone says [[FlatScare "Boo".]] This does not stop Alice from defeating the EldritchAbomination BigBad all on her own.

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** [[NervousWreck Al]][[TheParanoiac ice]] is the type of person that [[DeerInTheHeadlights freezes up]] when someone says [[FlatScare "Boo".]] This does not stop Alice from defeating the EldritchAbomination BigBad [[DidYouJustPunchOutCthulhu all on her own.]]



* '''Enforced''': The writers wants to give Alice a [[FearIsTheAppropriateResponse realistic sense of fear]] but knows that if all Alice does is hide, this could cause her to become TheScrappy for the audience.

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* '''Enforced''': The writers wants want to give Alice a [[FearIsTheAppropriateResponse realistic sense of fear]] but knows know that if all Alice does is hide, this could cause her to become TheScrappy for the audience.
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'''Basic Trope''': A character is a coward but manages to accomplish daunting tasks despite their fear.
* '''Straight''': [[AliceAndBob Alice]] is a [[TheDragAlong coward who wants no part in the hero business.]] When push comes to shove, she ends up fighting despite her fear to protect her friends.
* '''Exaggerated''':
** [[NervousWreck Al]][[TheParanoiac ice]] is the type of person that [[DeerInTheHeadlights freezes up]] when someone says [[FlatScare "Boo".]] This does not stop Alice from defeating the EldritchAbomination BigBad all on her own.
* '''Downplayed''':
** [[HeroicNeutral Alice]] is someone who would rather not risk her life trying to save others. That said, [[ResignedToTheCall she still goes against the villains]] in order to make sure they don't hurt her friends.
* '''Justified''':
** FearIsTheAppropriateResponse. Even so, Alice knows that she has to power through before the situation turns even worse.
** Alice is [[MortalityPhobia afraid of dying.]] While Alice is scared, she knows that the sooner she can get rid of the threats to her life, the less she has to worry about.
** [[BlessedWithSuck Alice]] is [[AfraidOfTheirOwnStrength afraid of her own strength,]] being in a position where the villains are scary and her own powers are scary. That said, Alice would rather take the risk of using her powers than let the villains kill her friends.
* '''Inverted''':
** [[MilesGloriosus Alice]] seems like she has NervesOfSteel, but behaves like a DirtyCoward when push comes to shove.
** Alice is a TerrorHero.
* '''Subverted''':
** Just as it seems like Alice is about to [[FaceYourFears face her fears,]] she ends up [[CowerPower cowering]] [[DirtyCoward behind her friends instead.]]
** [[TheStoic Alice]] only has a [[TheSoCalledCoward reputation for being a coward.]] An undeserved reputation, which the villains quickly find out.
* '''Double Subverted''':
** Alice just needed to take [[DeepBreathRevealsTension a few deep breaths]] to collect herself. Though she may have put her friends in danger for a moment, she [[LetsGetDangerous gets out there and fights alongside her friends.]]
** After dispatching the villains, Alice has a PostVictoryCollapse where she [[NotSoStoic reveals just how scared she was.]]
* '''Parodied''':
** Alice is a HumanoidAbomination who is [[AbsurdPhobia afraid of pretty much everything.]] When a [[FauxHorrific tiny spider]] [[HorrifyingTheHorror shows up in her house,]] Alice [[QuakingWithFear quakes with fear]] as she slowly puts it outside.
* '''Zigzagged''': Alice is about to face her fears but ends up cowering behind her friends instead. She catches a deep breath and then charges at the villains, but then [[AttackAttackRetreatRetreat immediately runs away as soon as the villain looks at her.]] However, this is actually a TacticalWithdrawal as Alice begins sneaking up on the villain. She defeats the villain this time, but it's revealed that the party mage used MindControl on Alice at the last second to make sure she didn't run away again.
* '''Averted''':
** Alice is a FearlessFool.
** Alice has severe PerformanceAnxiety that causes her to fail when her friends need her.
* '''Enforced''': The writers wants to give Alice a [[FearIsTheAppropriateResponse realistic sense of fear]] but knows that if all Alice does is hide, this could cause her to become TheScrappy for the audience.
* '''Lampshaded''': "I wonder how someone as cowardly as Alice can be so brave when she has to. She's just like a cowardly lion."
* '''Invoked''': Alice knows full well that her visible fear causes her [[SmugSnake opponents]] to [[UnderestimatingBadassery underestimate her.]] Because of this, Alice makes no attempt to repress her fear in order to surprise her enemies.
* '''Exploited''': Alice's TrueCompanions put her against the villain. As Alice looks like she's about to [[StressVomit throw up from sheer fear]], the villain unleashes a hearty EvilLaugh. This laughter stops as the villain [[OhCrap realizes that Alice is charging him with her sword.]]
* '''Defied''': When the villain shows up, the party mage uses a spell to temporarily make Alice a FearlessUndead.
* '''Discussed''': "Alright, Alice doesn't seem too confident. We better figure out if she's a DirtyCoward or a CowardlyLion before things get serious."
* '''Conversed''': "This character used to get on my nerves for being so scared all the time, but that was before she proved that she could stand up and fight."
* '''Implied''': Alice is a LovableCoward who travels with the Heroes, although she's never seen fighting. One night, the sounds of a scuffle can be heard in the HomeBase. When the heroes investigate, all they can find is a bit of blood and a scrap of fabric with the BigBad's insignia. In the morning, the heroes find that Alice is injured, but she tells everyone that she just tripped.
* '''Deconstructed''':
** The heroes see that Alice is a coward and do not bring her along despite TheProphecy because they think she will be more trouble than good. This results in a TotalPartyKill during a critical moment because they lacked Alice's set of skills.
** Alice is able to step up to most villains, but when TheDreaded arrives, she freezes up and her inaction causes one of her friends to be killed in front of her. This makes matters even worse as she [[HeroicBSoD completely shuts down,]] [[ILetGwenStacyDie blaming herself]] [[ItsAllMyFault for her]] [[MyGodWhatHaveIDone friend's death.]]
* '''Reconstructed''':
** Despite being rejected by the heroes, Alice decides to brave through her fears and follows after them. When the party is on the verge of collapsing, Alice arrives JustInTime [[TheCavalry to rescue them.]] This display of bravery forever earns the rest of the party's respect.
** The villain [[TheyDiedBecauseOfYou taunts Alice over her friend's death.]] Rather than demoralize Alice, [[HeroicSecondWind this causes her to awaken to a new spirit]] of HeroicResolve, [[NoMoreHoldingBackSpeech promising to never back down]] [[MyGreatestFailure from a situation no matter how scary it is.]]
* '''Played for Laughs''': Alice's cowardly nature is put on full display in a comedic fashion and her preferred method of defeating enemies are [[ZanyScheme Zany Schemes]] that keep her far away from danger.
* '''Played for Drama''': Alice is genuinely a coward and has to choose between [[RefusalOfTheCall quitting her heroic adventure in favor of saving her own life]] or [[ResignedToTheCall fighting for the greater good,]] even if it means [[HeroicSacrifice sacrificing her own life one day.]]
* '''Played for Horror''': Despite Alice consistently pulling through, she is genuinely not built for heroics. Every NearDeathExperience turns her more and more into a NervousWreck, making it only a matter of time before she [[FreakOut breaks in a critical moment.]]
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E-Even if it's really scary, I'll lead you back to the [[CowardlyLion main page!]]
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