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* '''Defied''': Carrie specifically trans so that she can remain still while throwing objects

to:

* '''Defied''': Carrie specifically trans trains so that she can remain still while throwing objectsobjects.

Added: 374

Changed: 107

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* '''Downplayed''': Carrie may use a hand or just a finger, but still has to do the same basic motion

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* '''Downplayed''': Carrie may use a hand or just a finger, but still has to do the same basic motionmotion.
** Careie the motions only to straighten her aim unlike most because she has Nystigmus and her shaky pupils would make her focus work poorly as a reference compared to bodily position.



** Carrie a sufferer of PowerIncontinence needs to keep her arms in an aligned clock like motion to minimize energy absorption. If she doesn't she will involuntarily start charging a blast.



* '''Parodied''': ???

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* '''Parodied''': ???Carrie used to work as a traffic cop until she discovered her powers in a very messy and expensive way.
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* '''Inverted''': ???

to:

* '''Inverted''': ???Objects use clock-like motions to move people.



* '''Lampshaded''': Sue comment that Carrie's motions make it easier to track her actions

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* '''Lampshaded''': Sue comment comments that Carrie's motions make it easier to track her actionsactions.



** Christine godes Carrie into losing her cool so that she has to use motions, making attacks easier to dodge

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** Christine godes goads Carrie into losing her cool so that she has to use motions, making attacks easier to dodge
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Changed the entryfor Zig-Zagged to something half-decent. (Originally sometimes does, sometimes doesn't)


* '''Zig-Zagged''': Sometimes Carrie moves,sometimes she doesn't.

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* '''Zig-Zagged''': Sometimes Carrie moves,sometimes she doesn't.trains to minimize focusing gestures, but still needs to use them when she's throwing an especially heavy or large object, or when a chaotic environment is distracting her
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Added DiffLines:

'''Basic Trope''': A character with Telekinesis or energy firing abilities uses clock-like motions
* '''Straight''': Carrie lifts her arms to raise an object, and points at Christine to throw it at her
* '''Exaggerated''': Carrie has to step back and lunge forward to throw an object
* '''Downplayed''': Carrie may use a hand or just a finger, but still has to do the same basic motion
* '''Justified''': Carrie uses her hand motions as a focus, making it easier for her to use her powers, or she may need the focus to use them at all
* '''Inverted''': ???
* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Parodied''': ???
* '''Zig-Zagged''': Sometimes Carrie moves,sometimes she doesn't.
* '''Averted''': Carrie stands perfectly still, giving Christine no hint
* '''Enforced''': The producers insist that Carrie make motions so that it is easier for the audience to follow the action
* '''Lampshaded''': Sue comment that Carrie's motions make it easier to track her actions
* '''Invoked''': ???
* '''Exploited''':
** Christine godes Carrie into losing her cool so that she has to use motions, making attacks easier to dodge
** Carrie doesn't ''have'' to use her hand motions, but does it whenever there are witnesses so that others assume she does. When she is put into a position that she can't, she still has full use of her powers while Christine thinks she's powerless
* '''Defied''': Carrie specifically trans so that she can remain still while throwing objects
* '''Discussed''': ???
* '''Conversed''': Carrie makes fun of TV psychics who use exaggerated clock-like motions
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