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Cut trope


* '''Conversed''': "I don't get it; when it first appeared, the wall-climbing trick was considered cheating and an [[StopHavingFunGuys incorrect way to play the game]]. But now, it's a standard feature. I guess the lesson about this is: [[FamilyUnfriendlyAesop Cheaters always win]]".

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* '''Conversed''': "I don't get it; when it first appeared, the wall-climbing trick was considered cheating and an [[StopHavingFunGuys incorrect way to play the game]]. But now, it's a standard feature. I guess the lesson about this is: [[FamilyUnfriendlyAesop Cheaters always win]]".win".
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This was renamed


* '''Zig Zagged''': Based on the incredibly glitchy play, the game gets a SoBadItsGood fandom. This leads to the company making a proper sequel, which sinks because [[ILikedItBetterWhenItSucked it's just an unremarkable game]]. Then they make another game (or an update) that replicates the crazy behaviour of the original, and everyone is much happier.

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* '''Zig Zagged''': Based on the incredibly glitchy play, the game gets a SoBadItsGood fandom. This leads to the company making a proper sequel, which sinks because [[ILikedItBetterWhenItSucked [[SoBadItWasBetter it's just an unremarkable game]]. Then they make another game (or an update) that replicates the crazy behaviour of the original, and everyone is much happier.
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** The canonization of the glitch causes a massive rift between the casual and hardcore gamers due to how it alters gameplay dynamics. As a rssult, sales drop because one side or the other loses interest in the game.

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** The canonization of the glitch causes a massive rift between the casual and hardcore gamers due to how it alters gameplay dynamics. As a rssult, result, sales drop because one side or the other loses interest in the game.
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** The canonization of the glitch causes a massive rift between the casual and hardcore gamers due to how it alters gameplay dynamics. As a rssult, sales drop because one side or the other loses interest in the game.
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* '''Plotted A Good Waste''': The developers intentionally inserted the glitch into the game as an experiment to see if the public would take a glitch well. The result was a success.

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* '''Plotted A Good Waste''': The developers intentionally inserted the glitch "glitch" into the game as an experiment to see if the public would take a glitch said mechanic[=/=]"glitch" well. The result was a success.

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* '''Implied''': The game is basically a wide open sandbox based around building cool machines. The developers normally have something to say on almost every combination and fusion of parts in the game, but there a few rather popular ones that they never seem to have answers for. The next game they do and the function in question was improved from the first game.



* '''Plotted A Good Waste''': The developers intentionally inserted the glitch into the game as an experiment to see if the public would take a glitch well. The result was a success.



* '''Implied''': The game is basically a wide open sandbox based around building cool machines. The developers normally have something to say on almost every combination and fusion of parts in the game, but there a few rather popular ones that they never seem to have answers for. The next game they do and the function in question was improved from the first game.

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* '''Implied''': The game is basically a wide open sandbox based around building cool machines. '''Plotted A Good Waste''': The developers normally have something to say on almost every combination and fusion of parts in intentionally inserted the game, but there a few rather popular ones that they never seem to have answers for. The next glitch into the game they do and as an experiment to see if the function in question public would take a glitch well. The result was improved from the first game.a success.



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* '''Double Subverted''': After a popular glitch is fixed, it will be put back into game due to fan complaints.

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* '''Double Subverted''': Subverted''':
**
After a popular glitch is fixed, it will be put back into game due to fan complaints.complaints.
** The glitch was accidently removed from the game in an update. The developer notices this and they soon reworked it back to the game
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It was "succ"ess, not "susc"ess


* '''Plotted A Good Waste''': The developers intentionally inserted the glitch into the game as an experiment to see if the public would take a glitch well. The result was a suscess.

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* '''Plotted A Good Waste''': The developers intentionally inserted the glitch into the game as an experiment to see if the public would take a glitch well. The result was a suscess.success.

Added: 365

Changed: 20

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* '''Implied''': The game is basically a wide open sandbox based around building cool machines. The developers normally have something to say on almost every combination and fusion of parts in the game, but there a few rather popular ones that they never seem to have answers for. The next game they do and the function in question was improved from the first game.



%%* '''Implied''': ???

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%%* '''Implied''': ???%%
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* '''Exploited''': ???

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* '''Exploited''': ???The company deliberately sells an ObviousBeta so people can find the GoodBadBugs.
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None


* '''Downplayed''': ???

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* '''Downplayed''': ???There is a glitch which sped up characters by doing certain easy actions, the next game enabled a sprint function.



** The glitch was acessed due to it being part of scrapped mechanics. When the fans liked it so much, it was easy to put in the next game.

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** The glitch was acessed accessed due to it being part of scrapped mechanics. When the fans liked it so much, it was easy to put in the next game.

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Added standarized \'Playing With Wiki\' template


* '''Justified''': The glitch was so popular among fans and the developers that they just couldn't NOT keep it.

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* '''Justified''': '''Downplayed''': ???
* '''Justified''':
**
The glitch was so popular among fans and the developers that they just couldn't NOT keep it.



** A game is rendered nearly unplayable by silly, intentional glitches.

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** A game is rendered nearly unplayable by silly, intentional glitches.



* '''Deconstructed''':
** The game would have been forgotten but for the fun glitches, and including them in the game is the only reason there was a sequel.
** Someone discovers a glitch, which becomes insanely popular in the fandom; when the developers make a sequel, they attempt to include the glitch's effect as a feature. However, the glitch-as-feature has unintended side effects that render the sequel completely unplayable.
* '''Reconstructed''': Proceeds as the above, until someone discovers an innovative new use of the glitch which makes its inclusion in the sequel justified and saves the game from being a complete failure.



* '''Defied''': Everyone loves the glitch, and the game is genuinely better because of it; however, the developer can't stand the idea that he let a glitch slip past, and adamantly refuses to implement any features even remotely similar to it in an attempt to hide his OldShame. The sequel becomes a critical and commercial bomb, [[MagnumOpusDissonance even though the developer wanted it to be the best game, both critically and commercially]] because the glitch was the main reason why there was a sequel in the first place, and removing any features even remotely related to made it lose its magic.

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* '''Exploited''': ???
* '''Defied''': Everyone loves the glitch, and the game is genuinely better because of it; however, the developer can't stand the idea that he let a glitch slip past, and adamantly refuses to implement any features even remotely similar to it in an attempt to hide his OldShame. The sequel becomes a critical and commercial bomb, [[MagnumOpusDissonance even though the developer wanted it to be the best game, both critically and commercially]] because the glitch was the main reason why there was a sequel in the first place, and removing any features even remotely related to made it lose its magic.



* '''Deconstructed''':
** The game would have been forgotten but for the fun glitches, and including them in the game is the only reason there was a sequel.
** Someone discovers a glitch, which becomes insanely popular in the fandom; when the developers make a sequel, they attempt to include the glitch's effect as a feature. However, the glitch-as-feature has unintended side effects that render the sequel completely unplayable.
* '''Reconstructed''': Proceeds as the above, until someone discovers an innovative new use of the glitch which makes its inclusion in the sequel justified and saves the game from being a complete failure.
* '''Plotted A Good Waste''': The developers intentionally inserted the glitch into the game as an experiment to see if the public would take a glitch well. The result was a suscess.



* '''Plotted A Good Waste''': The developers intentionally inserted the glitch into the game as an experiment to see if the public would take a glitch well. The result was a suscess.



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%%* '''Implied''': ???
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** The glitch was acessed due to it being part of scrapped mechanics. When the fans liked it so much, it was easy to put in the next game.
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None


Back to AscendedGlithc.

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Back to AscendedGlithc.[[AscendedGlitch AscendedGlithc]].
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None


Back to AscendedGlitch.

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Back to AscendedGlitch.AscendedGlithc.

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* '''Exaggerated''': There is a glitch which fits so well with the game, that it becomes very common in the entire genre the game is in.

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* '''Exaggerated''': '''Exaggerated''':
**
There is a glitch which fits so well with the game, that it becomes very common in the entire genre the game is in.



* '''Parodied''': A game is rendered nearly unplayable by silly, intentional glitches.

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* '''Parodied''': '''Parodied''':
**
A game is rendered nearly unplayable by silly, intentional glitches.



* '''Deconstructed''': The game would have been forgotten but for the fun glitches, and including them in the game is the only reason there was a sequel.

to:

* '''Deconstructed''': '''Deconstructed''':
**
The game would have been forgotten but for the fun glitches, and including them in the game is the only reason there was a sequel.
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None

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** A puzzle game designed entirely around using "glitches" to beat what appears to be an otherwise impossible game.
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None


* '''Defied''': Everyone loves the glitch, and the game is genuinely better off for it; however, the developer can't stand the idea that he let a glitch slip past, and adamantly refuses to implement any features even remotely similar to it in an attempt to hide his OldShame.

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* '''Defied''': Everyone loves the glitch, and the game is genuinely better off for because of it; however, the developer can't stand the idea that he let a glitch slip past, and adamantly refuses to implement any features even remotely similar to it in an attempt to hide his OldShame.OldShame. The sequel becomes a critical and commercial bomb, [[MagnumOpusDissonance even though the developer wanted it to be the best game, both critically and commercially]] because the glitch was the main reason why there was a sequel in the first place, and removing any features even remotely related to made it lose its magic.

Added: 182

Removed: 98

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* '''Plotted A Good Waste''': The developers intentionally inserted the glitch into the game as an experiment to see if the public would take a glitch well. The result was a suscess.



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%%* '''Plotted A Good Waste''': ???

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%%* '''Plotted A Good Waste''': ???
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Back to AscendedGlitch

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Back to AscendedGlitchAscendedGlitch.
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* '''Played For Laughs''': The game developer wanted to make a standard 2DPlatformer, but due to a bizarre glitch, accidentally mixes the project with something else he was working on, which goes on to become an insanely popular RPG. The developer is hailed as an RPG genius, in spite of his attempts to explain that he never intended to make an RPG. He eventually gives in and just starts making {{Role Playing Game}}s, all while grumbling under his breath about platformers.

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* '''Played For Laughs''': The game developer wanted to make a standard 2DPlatformer, 2D Platformer, but due to a bizarre glitch, accidentally mixes the project with something else he was working on, which goes on to become an insanely popular RPG. The developer is hailed as an RPG genius, in spite of his attempts to explain that he never intended to make an RPG. He eventually gives in and just starts making {{Role Playing Game}}s, all while grumbling under his breath about platformers.
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* '''Lampshaded''': "You said that wall-climbing [[ItWillNeverCatchOn would never catch up]], but now everyone does it!"

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* '''Lampshaded''': "You said that wall-climbing [[ItWillNeverCatchOn would never catch up]], on]], but now everyone does it!"
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* '''Straight''': There is a glitch in a game which lets the player walk on walls. The sequels of this game have walking on wall element incorporated in the game.

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* '''Straight''': There is a glitch in a game which lets the player walk on walls. The sequels of this game have incorporate walking on wall element incorporated in the game.elements.
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None


* '''Played For Laughs''': The game developer wanted to make a standard 2DPlatformer, but due to a bizarre glitch, accidentally mixes the project with something else he was working on, which goes on to become an insanely popular RPG. The developer is hailed as an RPG genius, in spite of his attempts to explain that he never intended to make an RPG. He eventually gives in and just starts making RPGs, all while grumbling under his breath about platformers.

to:

* '''Played For Laughs''': The game developer wanted to make a standard 2DPlatformer, but due to a bizarre glitch, accidentally mixes the project with something else he was working on, which goes on to become an insanely popular RPG. The developer is hailed as an RPG genius, in spite of his attempts to explain that he never intended to make an RPG. He eventually gives in and just starts making RPGs, {{Role Playing Game}}s, all while grumbling under his breath about platformers.
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None


* '''Played For Drama''': The game in question is a serious part of the culture that plays it, and the existence of the glitch causes rioting and fights to break out between those who believe it should stay, and those who believe it's ruining the game, and by extension, their culture. The developer who works on the game is a member of the latter group, who is eventually forced by law to include the glitch in the next revision of the game, against his better judgment.

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* '''Played For Drama''': The game in question is a [[SeriousBusiness serious part of the culture that plays it, it]], and the existence of the glitch causes rioting and fights to break out between those who believe it should stay, and those who believe it's ruining the game, and by extension, their culture. The developer who works on the game is a member of the latter group, who is eventually forced by law to include the glitch in the next revision of the game, against his better judgment.judgement.
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None

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** In the sequel, the game mechanics revolve around wall-walking.
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That\'s the trope, what is subverted?


** The glitch becomes a regular ability.

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* '''Reconstructed''': ???

to:

** Someone discovers a glitch, which becomes insanely popular in the fandom; when the developers make a sequel, they attempt to include the glitch's effect as a feature. However, the glitch-as-feature has unintended side effects that render the sequel completely unplayable.
* '''Reconstructed''': ???Proceeds as the above, until someone discovers an innovative new use of the glitch which makes its inclusion in the sequel justified and saves the game from being a complete failure.



* '''Invoked''': ???
* '''Defied''': ???

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* '''Invoked''': ???
The game developer leaves a few interesting glitches in the game just to see what will happen, with the intent of including the most popular ones in any future adaptations.
* '''Defied''': ???Everyone loves the glitch, and the game is genuinely better off for it; however, the developer can't stand the idea that he let a glitch slip past, and adamantly refuses to implement any features even remotely similar to it in an attempt to hide his OldShame.



* '''Played For Laughs''': The game developer wanted to make a standard 2DPlatformer, but due to a bizarre glitch, accidentally mixes the project with something else he was working on, which goes on to become an insanely popular RPG. The developer is hailed as an RPG genius, in spite of his attempts to explain that he never intended to make an RPG. He eventually gives in and just starts making RPGs, all while grumbling under his breath about platformers.
* '''Played For Drama''': The game in question is a serious part of the culture that plays it, and the existence of the glitch causes rioting and fights to break out between those who believe it should stay, and those who believe it's ruining the game, and by extension, their culture. The developer who works on the game is a member of the latter group, who is eventually forced by law to include the glitch in the next revision of the game, against his better judgment.



%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''':
???
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* '''Averted''': ???

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* '''Averted''': ???There is no such glitch in the game.
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** The glitch becomes a regular ability.

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