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** Alice, the resident KickChick, wears plates on her legs that are mainly '''protection''' from the force of her kicks, since she lacks RequiredSecondaryPowers.
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trope is renamed Prefers Going Barefoot. Dewicking old name


** Unarmed Legs - Alice, the group's resident KickChick, always fights barefooted. She even discards whatever footwear she might be wearing ([[DoesNotLikeShoes or might not wear it at all]]) before starting to kick ass.

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** Unarmed Legs - Alice, the group's resident KickChick, always fights barefooted. She even discards whatever footwear she might be wearing ([[DoesNotLikeShoes or (or might not wear it at all]]) all) before starting to kick ass.
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'''Basic Trope''': Shoes that double as (or [[TrickedOutShoes have mounted]]) weapons on it.

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'''Basic Trope''': Shoes that double as (or [[TrickedOutShoes have mounted]]) weapons on it.them.
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* '''Straight''': Alice, the group's resident KickChick, wears a pair of boots with blades mounted on its shins.

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* '''Straight''': Alice, the group's resident KickChick, wears a pair of boots with blades mounted on its the shins.
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* '''Played For Laughs:''' Alice delivers a GroinAttack to an unfortunate male assailant. ShareTheMalePain ensues.
* '''Played For Drama:'''
* '''Played For Horror:''' Alice delivers a GroinAttack to an unfortunate male assailant. He is left writhing and whimpering in pain on the floor until he dies from blood loss.
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Loads And Loads Of Characters is no longer a trope


* '''Enforced''': "It was required for every playable character on the game to have a distinctive weapon, and [[LoadsAndLoadsOfCharacters with this hefty amount of characters]], it was matter of time before we had to give someone the boot mounted blades."

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* '''Enforced''': "It was required for every playable character on the game to have a distinctive weapon, and [[LoadsAndLoadsOfCharacters with this hefty amount of characters]], characters, it was matter of time before we had to give someone the boot mounted blades."
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** Safety steel reinforced boots, usually worn to protect against industrial accidents being used in combat, either because Alice is an ActionSurvovor who was attacked in a factory, or because a steel reinforced kick hurts more than a normal kick.

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** Safety steel reinforced boots, usually worn to protect against industrial accidents being used in combat, either because Alice is an ActionSurvovor ActionSurvivor who was attacked in a factory, or because a steel reinforced kick hurts more than a normal kick.
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** Safety steel reinforced boots, usually worn to protect against industrial accidents being used in combat, either because Alice is an ActionSurvovor who was attacked in a factory, or because a steel reinforced kick hurts more than a normal kick.
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** Alice is a {{Cyborg}} with many weapons stored in her bionic legs.
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** Alice's shoes shoes are [[IncrediblyLamePun stilettos]].

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** Alice's shoes shoes are [[IncrediblyLamePun stilettos]].stilettos.
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* '''Downplayed''': ???

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* '''Downplayed''': ???Alice keeps a small knife in her shoe for emergencies.

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Added standarized \'Playing With Wiki\' template


* '''Downplayed''': ???



* '''Deconstructed''':
** Alice's weaponry malfunctions one day leaving her paralyzed from the waist down.
** Alternatively, her footwear-centric fighting style leaves some glaringly obvious weaknesses, such as not being able to attack while in motion, that her enemies learn to exploit.
* '''Reconstructed''':
** She re-enters the team using mechanical legs and new weaponry
** Alice knows where the weaknesses in her fighting style are, and continually works to anticipate how her opponents might try to take advantage of them so that she's prepared to counter whatever they try.



* '''Exploited''': ???



* '''Discussed''': "I wonder if the gun ever goes off while she's running..."
* '''Conversed''': "Alice, why does your shoe have a gun on it?"
-->'''[[CombatPragmatist Alice]]''': "Why doesn't yours?"

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* '''Discussed''': '''Discussed''':
--> '''Bob''':"Alice, why does your shoe have a gun on it?"
--> '''[[CombatPragmatist Alice]]''': "Why doesn't yours?"
* '''Conversed''':
"I wonder if the gun ever goes off while she's running..."
* '''Conversed''': "Alice, why does your shoe have a gun on it?"
-->'''[[CombatPragmatist Alice]]''': "Why doesn't yours?"
'''Deconstructed''':
** Alice's weaponry malfunctions one day leaving her paralyzed from the waist down.
** Alternatively, her footwear-centric fighting style leaves some glaringly obvious weaknesses, such as not being able to attack while in motion, that her enemies learn to exploit.
* '''Reconstructed''':
** She re-enters the team using mechanical legs and new weaponry
** Alice knows where the weaknesses in her fighting style are, and continually works to anticipate how her opponents might try to take advantage of them so that she's prepared to counter whatever they try.



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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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** Alice's arms are injured (or lost), requiring her to fight with her legs.

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** Alice's arms are injured (or lost), crippled, requiring her to fight with her legs.

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Indentation


* '''Justified''': As a good ExtremityExtremist, Alice needs a weapon that adapts well to her [[WhenAllYouHaveIsAHammer favored fighting style]].

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* '''Justified''': '''Justified''':
**
As a good ExtremityExtremist, Alice needs a weapon that adapts well to her [[WhenAllYouHaveIsAHammer favored fighting style]].



* '''Inverted''': Unarmed Legs - Alice, the group's resident KickChick, always fights barefooted. She even discards whatever footwear she might be wearing ([[DoesNotLikeShoes or might not wear it at all]]) before starting to kick ass.

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* '''Inverted''': '''Inverted''':
**
Unarmed Legs - Alice, the group's resident KickChick, always fights barefooted. She even discards whatever footwear she might be wearing ([[DoesNotLikeShoes or might not wear it at all]]) before starting to kick ass.



* '''Double Subverted''': ...But on a particularly difficult fight, Alice attaches the knives to her boots' soles as a [[ImprovisedWeapon impromptu measure]] to improve her kicks damage.

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* '''Double Subverted''': ...Subverted''':
** ...
But on a particularly difficult fight, Alice attaches the knives to her boots' soles as a [[ImprovisedWeapon impromptu measure]] to improve her kicks damage.



* '''Parodied''': Alice can kick away her shoes to hit her opponents from incredibly long distances, after which they automatically return to reattach to her feet by themselves.

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* '''Parodied''': '''Parodied''':
**
Alice can kick away her shoes to hit her opponents from incredibly long distances, after which they automatically return to reattach to her feet by themselves.



* '''Deconstructed''': Alice's weaponry malfunctions one day leaving her paralyzed from the waist down.

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* '''Deconstructed''': '''Deconstructed''':
**
Alice's weaponry malfunctions one day leaving her paralyzed from the waist down.



* '''Reconstructed''': She re-enters the team using mechanical legs and new weaponry

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* '''Reconstructed''': '''Reconstructed''':
**
She re-enters the team using mechanical legs and new weaponry



* '''Lampshaded''': "And I thought her [[GroinAttack infamous nutcracker kick]] [[TemptingFate couldn't get any worse]]!"

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* '''Lampshaded''': '''Lampshaded''':
**
"And I thought her [[GroinAttack infamous nutcracker kick]] [[TemptingFate couldn't get any worse]]!"
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* '''Zig Zagged''': ???
* '''Averted''': Despite favoring a fighting style based on kicks, Alice doesn't wear special footwear to applify her kicking power. In any case, a pair of resistant boots is good enough for her.

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* '''Zig Zagged''': ???
Alice's combat training is comprehensive enough that she can vary her fighting style based on what (if anything) is on her feet.
* '''Averted''': Despite favoring a fighting style based on kicks, Alice doesn't wear special footwear to applify amplify her kicking power. In any case, a pair of resistant boots is good enough for her.
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-->'''[[TheCombatPragmatist Alice]]''': "Why doesn't yours?"

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-->'''[[TheCombatPragmatist -->'''[[CombatPragmatist Alice]]''': "Why doesn't yours?"
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* '''Inverted''': Unarmed Legs - Alice, the group's resident KickChick, always fights barefooted. She even discards whatever footwear she might be wearing ([[DoesNotlikeShoes or might not wear it at all]]) before starting to kick ass.

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* '''Inverted''': Unarmed Legs - Alice, the group's resident KickChick, always fights barefooted. She even discards whatever footwear she might be wearing ([[DoesNotlikeShoes ([[DoesNotLikeShoes or might not wear it at all]]) before starting to kick ass.
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** Alice wants a last-resort weapon in case she gets caught or otherwise disarmed.
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** Alice knows where the weaknesses in her fighting style are, and continually works to anticipate how her opponents might try to take advantage of them so that she's prepared to counter whatever they try.
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** Alice's arms are injured (or lost), requiring her to fight with her legs.


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** Alternatively, her footwear-centric fighting style leaves some glaringly obvious weaknesses, such as not being able to attack while in motion, that her enemies learn to exploit.

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* '''Exaggerated''': Alice boots are {{Swiss Army Weapon}}s; among its gimmicks they have a pair of retractable Katanas, submachine guns, mono-filament wire, oil spreaders, grenade launchers, rocket thrusters and concealed skate wheels.

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* '''Exaggerated''': Alice boots are {{Swiss Army Weapon}}s; among its gimmicks they have a pair of retractable Katanas, submachine guns, mono-filament wire, oil spreaders, grenade launchers, {{Grenade Launcher}}s, rocket thrusters and concealed [[RollerbladeGood skate wheels.wheels]].


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** Or the shoes are [[ShoeSlap held in hand and used like that]].
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'''Basic Trope''': Shoes that double as (or have mounted) weapons on it.

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'''Basic Trope''': Shoes that double as (or [[TrickedOutShoes have mounted) mounted]]) weapons on it.

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