Follow TV Tropes

Following

History PlayingWith / ArbitraryMissionRestriction

Go To

OR

Is there an issue? Send a MessageReason:
None


* '''Straight''': In ''Tales of Troperia XIII'', a mission requires [[TheHero Hiro]] to go undercover as a [[CityGuards City Guard]]. However, it automatically fails if he uses magic.

to:

* '''Straight''': In ''Tales of Troperia ''JustForFun/TalesOfTroperia XIII'', a mission requires [[TheHero Hiro]] to go undercover as a [[CityGuards City Guard]]. However, it automatically fails if he uses magic.

Added: 157

Changed: 102

Is there an issue? Send a MessageReason:
None


* '''Justified''': The CityGuards are strictly forbidden from using magic, so using it will obviously blow Hiro's cover.

to:

* '''Justified''': '''Justified''':
**
The CityGuards are strictly forbidden from using magic, so using it will obviously blow Hiro's cover.cover.
** Hiro is challenging himself for his own amusement.
Is there an issue? Send a MessageReason:
None


* '''Inverted''': The player issues missions and needs to assign arbitrary restrictions to get the [=NPCs=] to do so in a way that doesn't backfire horribly or make them fail. Winning an honor duel by using poison for example makes turns what would have been a war with one into a war with many outraged other kingdoms.

to:

* '''Inverted''': The player issues missions and needs to assign arbitrary restrictions to get the [=NPCs=] to do so in a way that doesn't backfire horribly or make them fail. Winning an honor duel by using poison for example makes turns what would have been a war with one kingdom at worst into a war with many outraged other kingdoms.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* '''Inverted''': The player issues missions and needs to assign arbitrary restrictions to get the NPCs to do so in a way that doesn't backfire horribly or make them fail. Winning an honor duel by using poison for example makes turns what would have been a war with one into a war with many outraged other kingdoms.

to:

* '''Inverted''': The player issues missions and needs to assign arbitrary restrictions to get the NPCs [=NPCs=] to do so in a way that doesn't backfire horribly or make them fail. Winning an honor duel by using poison for example makes turns what would have been a war with one into a war with many outraged other kingdoms.
Is there an issue? Send a MessageReason:
None


* '''Inverted''':

to:

* '''Inverted''':'''Inverted''': The player issues missions and needs to assign arbitrary restrictions to get the NPCs to do so in a way that doesn't backfire horribly or make them fail. Winning an honor duel by using poison for example makes turns what would have been a war with one into a war with many outraged other kingdoms.



* '''Double Subverted''':
* '''Parodied''':

to:

* '''Double Subverted''':
Subverted''': Once Hiro heads back after using magic he gets a far lesser reward than if he did so properly as the mission giver [[WhatTheHellPlayer chews him out for his recklessness.]]
* '''Parodied''': The missions with restrictions are given by a DirtyOldMan who has bizzare sexual fetishes which can lead to tasks like knocking out a dragon using a feather duster while wearing only leather.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''Exploited''':
* '''Defied''': You get a pop-up warning if you attempt to cast a spell during the quest, but if you ignore it and cast the spell anyway, the quest continues without issue. Hiro comments to himself "huh, guess that wasn't ''really'' a restriction".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Basic Trope''': A video game requires a player not only to complete a mission objective, but to complete it in an arbitrarily specific way.

* '''Straight''': In ''Tales of Troperia XIII'', a mission requires [[TheHero Hiro]] to go undercover as a [[CityGuards City Guard]]. However, it automatically fails if he uses magic.
* '''Exaggerated''': The mission fails if Hiro uses magic, runs too fast, draws a non-standard guard weapon, wears a single non-standard guard piece of armor or accessory, or speaks to any NPC.
* '''Downplayed''': Hiro can use lower-level magic without failing the mission, but high-powered spells will still cause him to fail.
* '''Justified''': The CityGuards are strictly forbidden from using magic, so using it will obviously blow Hiro's cover.
* '''Inverted''':
* '''Subverted''': Hiro is told that he will fail the mission if he uses magic, but due to GameplayAndStorySegregation, he can cast it without issue.
* '''Double Subverted''':
* '''Parodied''':
* '''Zig-Zagged''': Hiro is told that he cannot use magic on the mission, but can without issue. However, it turns out that the BigBad already knows that Hiro is undercover as a guard, and allows him to proceed so that he will act as a MacguffinDeliveryService when the BigBad's TeleportingKeycardSquad shows up behind him.
* '''Averted''': Hiro has no illogical restrictions during the mission.
* '''Enforced''':
* '''Lampshaded''': [[QuirkyBard Quirby]] says to Hiro before the mission "why can't you use magic? That's totally arbitrary!"
* '''Discussed''':
* '''Conversed''':
* '''Deconstructed''':
* '''Reconstructed''':
* '''Played for Laughs''':
* '''Played for Drama''':

----

Top