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[[caption-width-right:350:"Two UsefulNotes/{{GameCube}}s [[ItWillNeverCatchOn duct taped together]]" = ''[[CrazyEnoughToWork Fifth bestselling console of all time]].'']]

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[[caption-width-right:350:"Two UsefulNotes/{{GameCube}}s [[UsefulNotes/NintendoGameCube GameCubes]] [[ItWillNeverCatchOn duct taped together]]" = ''[[CrazyEnoughToWork Fifth bestselling console of all time]].'']]



By the end of the UsefulNotes/GameCube's [[SixthGeneration life]] (and the beginning of the [[UsefulNotes/NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the UsefulNotes/ConsoleWars (but only for home consoles, as the UsefulNotes/GameBoyAdvance was still selling strong, with the UsefulNotes/NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like Creator/{{Sega}}, Creator/HudsonSoft, Creator/{{Atari}}, and Creator/{{SNK}}. In the escalating cost of superior graphics in the UsefulNotes/ConsoleWars between Creator/{{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. In response, they created an [[NotHelpingYourCase innovative, durable, family-friendly console.]] This time though, they would not be dead last. They [[TakeAThirdOption created the Nintendo Wii]].

to:

By the end of the UsefulNotes/GameCube's UsefulNotes/NintendoGameCube's [[SixthGeneration life]] (and the beginning of the [[UsefulNotes/NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the UsefulNotes/ConsoleWars (but only for home consoles, as the UsefulNotes/GameBoyAdvance was still selling strong, with the UsefulNotes/NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like Creator/{{Sega}}, Creator/HudsonSoft, Creator/{{Atari}}, and Creator/{{SNK}}. In the escalating cost of superior graphics in the UsefulNotes/ConsoleWars between Creator/{{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. In response, they created an [[NotHelpingYourCase innovative, durable, family-friendly console.]] This time though, they would not be dead last. They [[TakeAThirdOption created the Nintendo Wii]].



Plus it did it all without needing specs that raised the cost of the system (which they could not have afforded). The innards of the Wii are based off the GameCube[[note]]Gearbox Software's president, Randy Pitchford, even [[http://www.joystiq.com/2006/09/13/interview-gearbox-president-sounds-off-on-wii-ps3-360/ referred to the Wii as a "supercharged GameCube"]] in an ''ElectronicGamingMonthly'' interview[[/note]]. While its total polygon count is much higher, the Wii's hardware is still based off 2001 technology, so while it's cheap, it doesn't have the advanced features more powerful consoles have.[[labelnote:specifically...]]The Wii has no hard drive for the sake of cost and reliability. It's also missing programmable pixel shaders, restricting it to simplistic vertex-based shaders that cannot be modified. This became obsolete with the arrival of DirectX 8 (used in the Xbox) and OpenGL 2, so in terms of shaders the Wii and its competitors are speaking completely different languages.[[/labelnote]]

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Plus it did it all without needing specs that raised the cost of the system (which they could not have afforded). The innards of the Wii are based off the GameCube[[note]]Gearbox [=GameCube=][[note]]Gearbox Software's president, Randy Pitchford, even [[http://www.joystiq.com/2006/09/13/interview-gearbox-president-sounds-off-on-wii-ps3-360/ referred to the Wii as a "supercharged GameCube"]] in an ''ElectronicGamingMonthly'' interview[[/note]]. While its total polygon count is much higher, the Wii's hardware is still based off 2001 technology, so while it's cheap, it doesn't have the advanced features more powerful consoles have.[[labelnote:specifically...]]The Wii has no hard drive for the sake of cost and reliability. It's also missing programmable pixel shaders, restricting it to simplistic vertex-based shaders that cannot be modified. This became obsolete with the arrival of DirectX 8 (used in the Xbox) and OpenGL 2, so in terms of shaders the Wii and its competitors are speaking completely different languages.[[/labelnote]]



* '''Ports, Ports, and more Ports''': The Wii, hardware-wise, is very similar to the GameCube (in fact, It is often described as a modded {{GameCube}}) and to an extent the PSP and PS2, so at the beginning of its lifespan, the console was host to dozens of games ported from them. These ranged from popular games like ''VideoGame/{{Bully}}'' to sleeper hits like ''VideoGame/{{Okami}}'' and ''Mercury Meltdown'' to games so low-quality Sony's US department refused to license them, like ''VideoGame/NinjabreadMan'' (this has actually reversed from 2009 onwards -- the PS2 is mostly kept alive by downgraded Wii ports). Developers attempted to port PS3 and {{Xbox}} 360 games, and a few actually worked, like ''VideoGame/CallOfDuty''. Others... were very few actually. After a while, they resorted to a tactic usually seen on portable consoles -- make an entirely new game for the Wii, from scratch, and call it a port. ''VideoGame/SonicUnleashed'', ''VideoGame/PrinceOfPersiaTheForgottenSands'', ''[[VideoGame/DeadRisingChopTillYouDrop Dead Rising]]'', and others were given this treatment.

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* '''Ports, Ports, and more Ports''': The Wii, hardware-wise, is very similar to the GameCube [=GameCube=] (in fact, It is often described as a modded {{GameCube}}) [=GameCube=]) and to an extent the PSP and PS2, so at the beginning of its lifespan, the console was host to dozens of games ported from them. These ranged from popular games like ''VideoGame/{{Bully}}'' to sleeper hits like ''VideoGame/{{Okami}}'' and ''Mercury Meltdown'' to games so low-quality Sony's US department refused to license them, like ''VideoGame/NinjabreadMan'' (this has actually reversed from 2009 onwards -- the PS2 is mostly kept alive by downgraded Wii ports). Developers attempted to port PS3 and {{Xbox}} 360 games, and a few actually worked, like ''VideoGame/CallOfDuty''. Others... were very few actually. After a while, they resorted to a tactic usually seen on portable consoles -- make an entirely new game for the Wii, from scratch, and call it a port. ''VideoGame/SonicUnleashed'', ''VideoGame/PrinceOfPersiaTheForgottenSands'', ''[[VideoGame/DeadRisingChopTillYouDrop Dead Rising]]'', and others were given this treatment.



* CPU: IBM [=PowerPC 750CXe=]-based processor codenamed Broadway. Reportedly clocked at 729 [=MHz=]. It's a updated version the GameCube's CPU and it uses [=Power4=] tech when the [=GameCube's=] CPU uses [=Power3=]. However, the [=CPUs=] are in the same family, which explains its backwards compatibility; 64KB of L1 cache and 256KB of L2 cache.
* GPU: [=ATi=] designed GPU codenamed Hollywood reportedly clocked at 243 [=MHz=]. Based on the GPU used in the GameCube, it removes many features unused on the [=GameCube=] in favor of more polygons and more TEV units.

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* CPU: IBM [=PowerPC 750CXe=]-based processor codenamed Broadway. Reportedly clocked at 729 [=MHz=]. It's a updated version the GameCube's [=GameCube=]'s CPU and it uses [=Power4=] tech when the [=GameCube's=] CPU uses [=Power3=]. However, the [=CPUs=] are in the same family, which explains its backwards compatibility; 64KB of L1 cache and 256KB of L2 cache.
* GPU: [=ATi=] designed GPU codenamed Hollywood reportedly clocked at 243 [=MHz=]. Based on the GPU used in the GameCube, [=GameCube=], it removes many features unused on the [=GameCube=] in favor of more polygons and more TEV units.



* In addition to GameCube disks, the Wii uses a standard 12mm DVD for its games with capacities up to 8.5 GB.

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* In addition to GameCube [=GameCube=] disks, the Wii uses a standard 12mm DVD for its games with capacities up to 8.5 GB.



* Like the GameCube, the Wii could only output standard definition resolutions. It supported all resolution modes in interlaced or progressive scan and in 4:3 or 16:9 aspect ratios.

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* Like the GameCube, [=GameCube=], the Wii could only output standard definition resolutions. It supported all resolution modes in interlaced or progressive scan and in 4:3 or 16:9 aspect ratios.



* There are four GameCube controller ports and two memory card ports for GameCube games. (Removed from the Wii Family Edition and subsequent releases.)

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* There are four GameCube [=GameCube=] controller ports and two memory card ports for GameCube [=GameCube=] games. (Removed from the Wii Family Edition and subsequent releases.)



* ''VideoGame/ResidentEvil1'' (re-release from the GameCube version)
* ''VideoGame/ResidentEvil0'' (re-release from the GameCube version)

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* ''VideoGame/ResidentEvil1'' (re-release from the GameCube [=GameCube=] version)
* ''VideoGame/ResidentEvil0'' (re-release from the GameCube [=GameCube=] version)
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* ''VideoGame/OverlordDarkLegend''
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* ''VideoGame/CrashOfTheTitans''
** ''VideoGame/CrashMindOverMutant''
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* ''VideoGame/BackToTheFuture''

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* ''VideoGame/BackToTheFuture''''VideoGame/BackToTheFutureTheGame''
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Nintendo's online offerings are a far cry from the other systems, including the [[ScrappyMechanic infamous friend codes]] (although those are being emphasized less and less). Nintendo has focused on local multiplayer, which the other two consoles seem intent on abandoning. The Wii does have [[UsefulNotes/WiiWare an online store]] like its competitors, and a separate UsefulNotes/VirtualConsole store that essentially serves as legal {{Emulation}}. Unfortunately, a true mass storage solution (like, say, an external hard drive) didn't appear until the end of March 2009, and only a limited number of demo versions of the games are available.

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Nintendo's online offerings are a far cry from the other systems, including the [[ScrappyMechanic infamous friend codes]] (although those are being emphasized less and less). Nintendo has focused on local multiplayer, which the other two consoles seem intent on abandoning. The Wii does have [[UsefulNotes/WiiWare an online store]] like its competitors, and a separate UsefulNotes/VirtualConsole store that essentially serves as legal {{Emulation}}.UsefulNotes/{{Emulation}}. Unfortunately, a true mass storage solution (like, say, an external hard drive) didn't appear until the end of March 2009, and only a limited number of demo versions of the games are available.



* SuspendSave: VirtualConsole can suspend some games. It can suspend SNES games, but not N64 games. This feature is less useful than the save states in other [[{{Emulation}} emulators]], because it prevents SaveScumming.

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* SuspendSave: VirtualConsole can suspend some games. It can suspend SNES games, but not N64 games. This feature is less useful than the save states in other [[{{Emulation}} [[UsefulNotes/{{Emulation}} emulators]], because it prevents SaveScumming.
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* ''VideoGame/GoVacation''
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* ''VideoGame/MySims''
** ''VideoGame/MySimsKingdom''
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As with the PS 3 article, \"storage\" is more accurate than \"memory\" if discs are involved.


[[AC: Memory]]

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[[AC: Memory]]Storage]]
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* ''VideoGame/MarioKart Wii''

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* ''VideoGame/MarioKart Wii''''VideoGame/MarioKartWii''
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* ''MonsterLab''

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* ''MonsterLab''''VideoGame/MonsterLab''
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* ''GuiltyParty''

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* ''GuiltyParty''''VideoGame/GuiltyParty''

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* ''Franchise/HarvestMoon: [[VideoGame/HarvestMoonAnimalParade Animal Parade]]''
* ''Franchise/HarvestMoon: Magical Melody'' (originally a [=GameCube=] game; released as the only version in PAL countries after the Wii was released before the original system's version could be released, and as an UpdatedRerelease in North America, which originally got it on its original system)
* ''VideoGame/HarvestMoonTreeOfTranquility''

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* ''Franchise/HarvestMoon: [[VideoGame/HarvestMoonAnimalParade Animal Parade]]''
* ''Franchise/HarvestMoon: Magical Melody''
''Franchise/HarvestMoon''
** ''VideoGame/HarvestMoonAnimalParade''
** ''VideoGame/HarvestMoonMagicalMelody''
(originally a [=GameCube=] game; released as the only version in PAL countries after the Wii was released before the original system's version could be released, and as an UpdatedRerelease in North America, which originally got it on its original system)
* ** ''VideoGame/HarvestMoonTreeOfTranquility''
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* ''VideoGame/AliceInWonderland''
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* ''Franchise/HarvestMoon: Animal Parade''

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* ''Franchise/HarvestMoon: [[VideoGame/HarvestMoonAnimalParade Animal Parade''Parade]]''
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By the end of the UsefulNotes/GameCube's [[SixthGeneration life]] (and the beginning of the [[UsefulNotes/NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the ConsoleWars (but only for home consoles, as the UsefulNotes/GameBoyAdvance was still selling strong, with the UsefulNotes/NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like Creator/{{Sega}}, Creator/HudsonSoft, Creator/{{Atari}}, and Creator/{{SNK}}. In the escalating cost of superior graphics in the ConsoleWars between Creator/{{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. In response, they created an [[NotHelpingYourCase innovative, durable, family-friendly console.]] This time though, they would not be dead last. They [[TakeAThirdOption created the Nintendo Wii]].

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By the end of the UsefulNotes/GameCube's [[SixthGeneration life]] (and the beginning of the [[UsefulNotes/NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the ConsoleWars UsefulNotes/ConsoleWars (but only for home consoles, as the UsefulNotes/GameBoyAdvance was still selling strong, with the UsefulNotes/NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like Creator/{{Sega}}, Creator/HudsonSoft, Creator/{{Atari}}, and Creator/{{SNK}}. In the escalating cost of superior graphics in the ConsoleWars UsefulNotes/ConsoleWars between Creator/{{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. In response, they created an [[NotHelpingYourCase innovative, durable, family-friendly console.]] This time though, they would not be dead last. They [[TakeAThirdOption created the Nintendo Wii]].
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* ''[[VideoGame/MetroidPrime3Corruption Corruption]]''
* ''[[VideoGame/MetroidPrimeTrilogy Trilogy]]''

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* ''[[VideoGame/MetroidPrime3Corruption Corruption]]''
''VideoGame/MetroidPrime3Corruption''
* ''[[VideoGame/MetroidPrimeTrilogy Trilogy]]''''VideoGame/MetroidPrimeTrilogy''

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* ''VideoGame/MetroidPrime'', both ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' and ''[[VideoGame/MetroidPrimeTrilogy Trilogy]]''

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* ''VideoGame/MetroidPrime'', both ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' and Corruption]]''
*
''[[VideoGame/MetroidPrimeTrilogy Trilogy]]''
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* ''VideoGame/MetroidPrime'', both ''3'' and ''Trilogy''

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* ''VideoGame/MetroidPrime'', both ''3'' ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' and ''Trilogy''''[[VideoGame/MetroidPrimeTrilogy Trilogy]]''
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* ''VideoGame/HarvestMoon: Tree Of Tranquility''

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* ''VideoGame/HarvestMoon: Tree Of Tranquility''''VideoGame/HarvestMoonTreeOfTranquility''
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** ''VideoGame/TheSubspaceEmissary''
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* ''VideoGame/HarvestMoon: Animal Parade''
* ''VideoGame/HarvestMoon: Magical Melody'' (originally a [=GameCube=] game; released as the only version in PAL countries after the Wii was released before the original system's version could be released, and as an UpdatedRerelease in North America, which originally got it on its original system)

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* ''VideoGame/HarvestMoon: ''Franchise/HarvestMoon: Animal Parade''
* ''VideoGame/HarvestMoon: ''Franchise/HarvestMoon: Magical Melody'' (originally a [=GameCube=] game; released as the only version in PAL countries after the Wii was released before the original system's version could be released, and as an UpdatedRerelease in North America, which originally got it on its original system)
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By the end of the UsefulNotes/GameCube's [[SixthGeneration life]] (and the beginning of the [[UsefulNotes/NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the ConsoleWars (but only for home consoles, as the UsefulNotes/GameBoyAdvance was still selling strong, with the UsefulNotes/NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like Creator/{{Sega}}, Creator/HudsonSoft, Creator/{{Atari}}, and Creator/{{SNK}}. In the escalating cost of superior graphics in the ConsoleWars between Creator/{{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. And they didn't. Instead, they [[TakeAThirdOption created the Wii]].

to:

By the end of the UsefulNotes/GameCube's [[SixthGeneration life]] (and the beginning of the [[UsefulNotes/NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the ConsoleWars (but only for home consoles, as the UsefulNotes/GameBoyAdvance was still selling strong, with the UsefulNotes/NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like Creator/{{Sega}}, Creator/HudsonSoft, Creator/{{Atari}}, and Creator/{{SNK}}. In the escalating cost of superior graphics in the ConsoleWars between Creator/{{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. And In response, they didn't. Instead, created an [[NotHelpingYourCase innovative, durable, family-friendly console.]] This time though, they would not be dead last. They [[TakeAThirdOption created the Nintendo Wii]].
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UsefulNotes/HMTheQueen has the only gold one.

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UsefulNotes/HMTheQueen has the only gold one.
one. ("[[TheRoyalWe The Royal]] [[{{Pun}} Wii]]", indeed.)
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[[caption-width-right:350:"Two {{GameCube}}s [[ItWillNeverCatchOn duct taped together]]" = ''[[CrazyEnoughToWork Fifth bestselling console of all time]].'']]

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[[caption-width-right:350:"Two {{GameCube}}s UsefulNotes/{{GameCube}}s [[ItWillNeverCatchOn duct taped together]]" = ''[[CrazyEnoughToWork Fifth bestselling console of all time]].'']]



By the end of the GameCube's [[SixthGeneration life]] (and the beginning of the [[NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the ConsoleWars (but only for home consoles, as the GameBoyAdvance was still selling strong, with the NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like {{Sega}}, HudsonSoft, {{Atari}}, and {{SNK}}. In the escalating cost of superior graphics in the ConsoleWars between {{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. And they didn't. Instead, they [[TakeAThirdOption created the Wii]].

to:

By the end of the GameCube's UsefulNotes/GameCube's [[SixthGeneration life]] (and the beginning of the [[NintendoDS [[UsefulNotes/NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the ConsoleWars (but only for home consoles, as the GameBoyAdvance UsefulNotes/GameBoyAdvance was still selling strong, with the NintendoDS UsefulNotes/NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like {{Sega}}, HudsonSoft, {{Atari}}, Creator/{{Sega}}, Creator/HudsonSoft, Creator/{{Atari}}, and {{SNK}}. Creator/{{SNK}}. In the escalating cost of superior graphics in the ConsoleWars between {{Sony}} Creator/{{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. And they didn't. Instead, they [[TakeAThirdOption created the Wii]].



Nintendo's online offerings are a far cry from the other systems, including the [[ScrappyMechanic infamous friend codes]] (although those are being emphasized less and less). Nintendo has focused on local multiplayer, which the other two consoles seem intent on abandoning. The Wii does have [[WiiWare an online store]] like its competitors, and a separate VirtualConsole store that essentially serves as legal {{Emulation}}. Unfortunately, a true mass storage solution (like, say, an external hard drive) didn't appear until the end of March 2009, and only a limited number of demo versions of the games are available.

Third-party developers initially either ignored the system entirely or tossed in some quick-and-dirty ports of PS2 games (generally with shoed-in controls) like ''VideoGame/NinjabreadMan'', with more serious efforts coming only after the system's continued popularity established it as a friendly environment. The Wii has also received a reputation as a platform with lots of shovelware, due to its low development costs, although this is a trend that has always dogged the market leader of each generation. Making matters worse is that most Wii games aimed at a "hardcore" audience are rare, thus not enough to grab an audience that a steady stream would, plus a lot of the niche games are declared to not be niche, and thus when they don't sell well, it's blamed on the Wii audience, even though such games don't sell that well on any system. The result is that {{Capcom}}, {{Sega}}, and {{Ubisoft}} are the only 3rd-party companies still focusing heavily on Wii development.

to:

Nintendo's online offerings are a far cry from the other systems, including the [[ScrappyMechanic infamous friend codes]] (although those are being emphasized less and less). Nintendo has focused on local multiplayer, which the other two consoles seem intent on abandoning. The Wii does have [[WiiWare [[UsefulNotes/WiiWare an online store]] like its competitors, and a separate VirtualConsole UsefulNotes/VirtualConsole store that essentially serves as legal {{Emulation}}. Unfortunately, a true mass storage solution (like, say, an external hard drive) didn't appear until the end of March 2009, and only a limited number of demo versions of the games are available.

Third-party developers initially either ignored the system entirely or tossed in some quick-and-dirty ports of PS2 games (generally with shoed-in controls) like ''VideoGame/NinjabreadMan'', with more serious efforts coming only after the system's continued popularity established it as a friendly environment. The Wii has also received a reputation as a platform with lots of shovelware, due to its low development costs, although this is a trend that has always dogged the market leader of each generation. Making matters worse is that most Wii games aimed at a "hardcore" audience are rare, thus not enough to grab an audience that a steady stream would, plus a lot of the niche games are declared to not be niche, and thus when they don't sell well, it's blamed on the Wii audience, even though such games don't sell that well on any system. The result is that {{Capcom}}, {{Sega}}, Creator/{{Capcom}}, Creator/{{Sega}}, and {{Ubisoft}} Creator/{{Ubisoft}} are the only 3rd-party companies still focusing heavily on Wii development.
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* 512 MB of internal FlashMemory.

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* 512 MB of internal FlashMemory.UsefulNotes/FlashMemory.
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* ''VideoGame/CookingMama: Cook Off''
** ''Cooking Mama: World Kitchen''
** ''Babysitting Mama''
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* ''[[VideoGame/PandorasTowerUntilIReturnToYourSide Pandora's Tower]]''

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* ''[[VideoGame/PandorasTowerUntilIReturnToYourSide Pandora's Tower]]''''VideoGame/PandorasTower''
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* There are four GameCube controller ports and two memory card ports for GameCube games.

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* There are four GameCube controller ports and two memory card ports for GameCube games. (Removed from the Wii Family Edition and subsequent releases.)

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In 2012, Canada received the [[https://www.nintendo.com/wiimini?country=CA&lang=en/ Wii Mini in red]]. It's a cute little console, but to make it smaller, Nintendo cut out its network functions and the GameCube based ports, which cut out its backward compatibility support.

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In 2011, Nintendo revised the Wii, releasing the Family Edition (with various colors coming with different pack-in games). While the same size and shape as the original, the [=GameCube=] ports were removed as a cost-saving measure, thus removing backward compatibility support (and the ability to use [=GameCube=] controllers for ''VideoGame/SuperSmashBrosBrawl'').

In 2012, Canada received the [[https://www.nintendo.com/wiimini?country=CA&lang=en/ Wii Mini in red]]. It's a cute little console, but to make it smaller, Nintendo cut out its network functions and as well as the GameCube based ports, which cut out its backward compatibility support.
[=GameCube=] ports.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nintendo-wii-console.jpg]]
[[caption-width-right:350:"Two {{GameCube}}s [[ItWillNeverCatchOn duct taped together]]" = ''[[CrazyEnoughToWork Fifth bestselling console of all time]].'']]

->''"Wii Would Like to Play."''
-->-- '''{{Tagline}}''', [[http://www.youtube.com/watch?v=UP-THj03Zk4 English commercials]] for the Nintendo Wii

By the end of the GameCube's [[SixthGeneration life]] (and the beginning of the [[NintendoDS DS's]]), Creator/{{Nintendo}} was known for four things: one, being innovative; two, for being the "kiddy" console company; third, for making their products [[TonkaTough durable]]; and fourth, for being dead last in the ConsoleWars (but only for home consoles, as the GameBoyAdvance was still selling strong, with the NintendoDS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like {{Sega}}, HudsonSoft, {{Atari}}, and {{SNK}}. In the escalating cost of superior graphics in the ConsoleWars between {{Sony}} and Microsoft, it was thought that Nintendo couldn't compete. And they didn't. Instead, they [[TakeAThirdOption created the Wii]].

Nintendo focused on an innovative, motion-based control scheme involving the Wii Remote, or the FanNickname "Wiimote," a controller shaped like a fusion between a NES controller and a television remote control that could sense the movement of the person holding it. This lowered the difficulty curve immensely. Usually a beginning gamer would have to not only to learn how to control his character, but also learn how to control his ''controller''. "'[[VideoGame/{{Halo}} Hold RB for More Dakka]]'? What's MoreDakka? What's RB? Do I have to hug him? And [[HowDoIShotWeb how do I]] make him [[MemeticMutation doesn't afraid of anything]]?" ...Okay, maybe we're exaggerating it a little bit. But maybe we're not. Compare this to the ease of using of a remote control and you can see why the Wii Remote was such a clever step.

The Wii also focused on a low price point (approximately $199 in Japan with no game, and roughly $249.99 elsewhere with ''VideoGame/WiiSports''), countering the escalating price tags on its competitors. They did this by cutting out many features that the other consoles took for granted, like DVD playback, that weren't that important to the gaming experience. Nintendo then marketed the console as "for the whole family," and to further this, [[EverythingIsAnIPodInTheFuture made it look as sleek as an iPod]].

And it '''[[CrazyEnoughToWork worked]].''' The Wii's [[CrowningMomentOfAwesome crushing marketing victory]], Day 1 profitability, and ludicrously high sales numbers make it the most successful seventh-generation console [[note]] As of the end of March 2013 it has sold about 100 million units, compared to 78 million for Xbox 360 and 75-78 million for the PS3[[/note]]. It worked so well that 4 years later all hypocrisy broke loose and both Sony and Microsoft [[FollowTheLeader came up with copies of the Wii Remote and Nunchuk]], namely the Kinect and Move, right after having their promoters call it a useless gimmick to lure bad gamers.

Plus it did it all without needing specs that raised the cost of the system (which they could not have afforded). The innards of the Wii are based off the GameCube[[note]]Gearbox Software's president, Randy Pitchford, even [[http://www.joystiq.com/2006/09/13/interview-gearbox-president-sounds-off-on-wii-ps3-360/ referred to the Wii as a "supercharged GameCube"]] in an ''ElectronicGamingMonthly'' interview[[/note]]. While its total polygon count is much higher, the Wii's hardware is still based off 2001 technology, so while it's cheap, it doesn't have the advanced features more powerful consoles have.[[labelnote:specifically...]]The Wii has no hard drive for the sake of cost and reliability. It's also missing programmable pixel shaders, restricting it to simplistic vertex-based shaders that cannot be modified. This became obsolete with the arrival of DirectX 8 (used in the Xbox) and OpenGL 2, so in terms of shaders the Wii and its competitors are speaking completely different languages.[[/labelnote]]

Nintendo's online offerings are a far cry from the other systems, including the [[ScrappyMechanic infamous friend codes]] (although those are being emphasized less and less). Nintendo has focused on local multiplayer, which the other two consoles seem intent on abandoning. The Wii does have [[WiiWare an online store]] like its competitors, and a separate VirtualConsole store that essentially serves as legal {{Emulation}}. Unfortunately, a true mass storage solution (like, say, an external hard drive) didn't appear until the end of March 2009, and only a limited number of demo versions of the games are available.

Third-party developers initially either ignored the system entirely or tossed in some quick-and-dirty ports of PS2 games (generally with shoed-in controls) like ''VideoGame/NinjabreadMan'', with more serious efforts coming only after the system's continued popularity established it as a friendly environment. The Wii has also received a reputation as a platform with lots of shovelware, due to its low development costs, although this is a trend that has always dogged the market leader of each generation. Making matters worse is that most Wii games aimed at a "hardcore" audience are rare, thus not enough to grab an audience that a steady stream would, plus a lot of the niche games are declared to not be niche, and thus when they don't sell well, it's blamed on the Wii audience, even though such games don't sell that well on any system. The result is that {{Capcom}}, {{Sega}}, and {{Ubisoft}} are the only 3rd-party companies still focusing heavily on Wii development.

However, despite cries of "inferior" graphics and processing power, the Wii continues to sell better or as good as the other systems, depending on whether there was a recent KillerApp release. Much of the early analysis of the console's inevitable failure comes across as ItWillNeverCatchOn mentality in light of its overall success, and the occasional [[http://www.gamespot.com/news/6146958.html April Fool's joke about the Wii being highly successful]] is now HilariousInHindsight.

Nintendo has been engaged in a constant cat-and-mouse game with hackers with the Wii firmware since launch. Frequent system updates include patches to close loopholes known to be exploited by hackers. It is also possible to play [=DVDs=] through unauthorized means, though Nintendo would have us believe it requires a hardware upgrade because movie playback wears out the system's DVD drive so quickly. They're probably not lying -- technically, the Wii has very little memory and storage space for buffering, so in order to avert LoadsAndLoadsOfLoading, it compensates by spinning the disk really, ''really'' fast for prolonged periods of time. This has an unfortunate tendency to shorten the lifespan of the optical drive significantly.

It should never be confused with, or thought of as, a Wii-Wii.

Games for the Wii mostly fall into one of four categories:

* '''Nintendo's first party titles'''. In addition to games for "classic" franchises like ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''VideoGame/{{Metroid}}'', ''VideoGame/DonkeyKongCountry'' and ''VideoGame/{{Kirby}}'', Nintendo sells a line of games directed towards casual gamers -- people who have never played video games before, or only do so in social settings. Examples include ''VideoGame/WiiSports'', ''VideoGame/WiiFit'', ''VideoGame/WiiMusic'', ''VideoGame/WiiSportsResort'', and ''VideoGame/WiiParty''. All of these games are designed around the Wii's motion controls and are responsible for Nintendo's new-found success. A handful fall into both categories, such as ''VideoGame/MarioKart Wii''.
* '''Casual games by other companies.''' Nintendo's casual games have delivered them gobs and gobs of money, and naturally other companies want in. This is mostly {{Ubisoft}} territory, but almost every game publisher has released at least one. Many of them include "We" in the title since they legally cannot use "Wii," like ''We Cheer,'' ''We Ski,'' and ''We Dare''.
* '''Ports, Ports, and more Ports''': The Wii, hardware-wise, is very similar to the GameCube (in fact, It is often described as a modded {{GameCube}}) and to an extent the PSP and PS2, so at the beginning of its lifespan, the console was host to dozens of games ported from them. These ranged from popular games like ''VideoGame/{{Bully}}'' to sleeper hits like ''VideoGame/{{Okami}}'' and ''Mercury Meltdown'' to games so low-quality Sony's US department refused to license them, like ''VideoGame/NinjabreadMan'' (this has actually reversed from 2009 onwards -- the PS2 is mostly kept alive by downgraded Wii ports). Developers attempted to port PS3 and {{Xbox}} 360 games, and a few actually worked, like ''VideoGame/CallOfDuty''. Others... were very few actually. After a while, they resorted to a tactic usually seen on portable consoles -- make an entirely new game for the Wii, from scratch, and call it a port. ''VideoGame/SonicUnleashed'', ''VideoGame/PrinceOfPersiaTheForgottenSands'', ''[[VideoGame/DeadRisingChopTillYouDrop Dead Rising]]'', and others were given this treatment.
* '''Niche and budget games''': It costs around 1/4th as much to make a Wii game that it does to make a game on other consoles. This means that games that would normally be considered too risky or unprofitable to get made can be developed, and the makers of games like ''VideoGame/MonsterHunter Tri'', ''VideoGame/SonicColors'', and ''VideoGame/SilentHillShatteredMemories'' have acknowledged that. In fact, there are game genres that are nearly extinct on other consoles (such as 3D platformers) that survive on the Wii for this reason.

UsefulNotes/HMTheQueen has the only gold one.

In 2012, Canada received the [[https://www.nintendo.com/wiimini?country=CA&lang=en/ Wii Mini in red]]. It's a cute little console, but to make it smaller, Nintendo cut out its network functions and the GameCube based ports, which cut out its backward compatibility support.

[[https://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw Nintendo ended Wi-Fi service for the Wii on May 20th, 2014.]]

!!Technical Specifications:
[[AC:Processors]]
* CPU: IBM [=PowerPC 750CXe=]-based processor codenamed Broadway. Reportedly clocked at 729 [=MHz=]. It's a updated version the GameCube's CPU and it uses [=Power4=] tech when the [=GameCube's=] CPU uses [=Power3=]. However, the [=CPUs=] are in the same family, which explains its backwards compatibility; 64KB of L1 cache and 256KB of L2 cache.
* GPU: [=ATi=] designed GPU codenamed Hollywood reportedly clocked at 243 [=MHz=]. Based on the GPU used in the GameCube, it removes many features unused on the [=GameCube=] in favor of more polygons and more TEV units.
* There's also an I/O Controller codenamed Napa that handles communication between the GPU and the system, a DSP + 1T-SRAM chip called Vegas, and another processor called Starlet, which handles the external I/O and [=WiiConnect24=] when the console is asleep.

[[AC: Memory]]
* 24 MB internal 1T-SRAM integrated into graphics package
* 64 MB external [=GDDR3=] SDRAM
* 3 MB internal [=EDRAM=] to the GPU itself for framebuffer and texture storage.
* 512 MB of internal FlashMemory.
** The front has an SD Card slot, which can support up to 32 GB. Games purchased in the Wii Shop Channel can be stored and run here.
* In addition to GameCube disks, the Wii uses a standard 12mm DVD for its games with capacities up to 8.5 GB.

[[AC: Graphics]]
* Like the GameCube, the Wii could only output standard definition resolutions. It supported all resolution modes in interlaced or progressive scan and in 4:3 or 16:9 aspect ratios.
* Color Palette: 32 bit (16.7 million colors)
* Polygon Count: 500 million max, 410 million in game (384 million max used in retail games like with VideoGame/MetroidOtherM).
* Shaders: 24 TEV units.

[[AC: Sound]]
* A [=ARM11=] based chip running at 121.5 [=MHz=].
* 128 24 bit ADPCM channels, 8 speakers (4 for the Dolby Pro Logic 2 set up and 4 for each Wii Remote).

[[AC: Add-Ons and Expansions]]
* The Wii could support up to 16 controllers.
* Has [=802.11b/g=] wireless LAN support.
* There are four GameCube controller ports and two memory card ports for GameCube games.
* There's two USB ports in the back. The only thing to use them officially is a USB to Ethernet adapter, Wii Speak, and keyboards.
* The Wii remote supports a number of add-on accessories.

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%%Don't pothole names unless there is a significant difference between the page name and index item name. If the only difference is punctuation, that's what custom titles are for.
!!Games:
[[index]]
* ''Franchise/AloneInTheDark''
* ''VideoGame/TheAmazingSpiderMan''
* ''VideoGame/AnimalCrossing: City Folk''
* ''[[VideoGame/AnnoDomini Anno 1404]]'' (called ''Dawn of Discovery'' in the Wii version).
* ''VideoGame/ArcRiseFantasia''
* ''VideoGame/BackToTheFuture''
* ''VideoGame/BackyardSports'' series
* ''VideoGame/{{Baroque}}''
* ''VideoGame/BitTrip'' series (''BEAT'', ''CORE'', ''VOID'', ''RUNNER'', ''FATE'', ''FLUX'', and ''[[CompilationRerelease COMPLETE]]''.)
* ''VideoGame/BombermanLand''
* ''VideoGame/BoomBlox''
* ''VideoGame/{{Bully}}''
* ''VideoGame/CallOfDuty''
* ''VideoGame/CaptainAmericaSuperSoldier''
* ''VideoGame/CaptainRainbow''
* ''VideoGame/CastleOfShikigami III''
* ''VideoGame/CastlevaniaTheAdventureReBirth''
* ''VideoGame/CaveStory''
* ''VideoGame/TheConduit''
** ''VideoGame/{{Conduit 2}}''
* ''VideoGame/DanceDanceRevolution Hottest Party''
** ''Dance Dance Revolution Hottest Party 2''
** ''Dance Dance Revolution Disney Grooves''
** ''Dance Dance Revolution [[/index]] WesternAnimation/WinxClub [[index]]''
** ''Dance Dance Revolution Hottest Party 3''
** ''Dance Dance Revolution''
** ''Dance Dance Revolution II''
* ''VideoGame/DeBlob''
* ''VideoGame/DeadRisingChopTillYouDrop''
* ''VideoGame/DeadSpaceExtraction''
* ''VideoGame/DeadlyCreatures''
* ''VideoGame/DisasterDayOfCrisis''
* ''VideoGame/DisneyInfinity''
* ''VideoGame/DisneyPrincessEnchantedJourney''
* ''VideoGame/DisneyPrincessMyFairytaleAdventure''
* ''VideoGame/DoctorWhoReturnToEarth''
* ''VideoGame/DokaponKingdom''
* ''VideoGame/DonkeyKongCountryReturns''
* ''VideoGame/DragonballZBudokaiTenkaichi 2'' and ''3''
* ''VideoGame/DragonQuestSwords''
* ''VideoGame/DragonQuestX''
* ''VideoGame/{{Elebits}}''
* ''VideoGame/{{Enclave}}''
* ''VideoGame/EndlessOcean''
** ''Endless Ocean: Blue World''
* ''VideoGame/EpicMickey''
* ''VideoGame/EpicMickey2ThePowerOfTwo''
* ''[[VideoGame/{{Excite}} Excite Truck]]'' and ''[[VideoGame/{{Excite}} Excitebots]]''
* ''Franchise/FatalFrame''
** Fatal Frame II: Deep Crimson Butterfly
** Fatal Frame IV: Mask of the Lunar Eclipse
* ''[[VideoGame/ChocobosDungeon Final Fantasy Fables: Chocobo's Dungeon]]''
* ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon''
* ''VideoGame/FASTRacingLeague''
* ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime''
* ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers''
* ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]''
* ''VideoGame/FlatOut''
* ''VideoGame/FlingSmash''
* ''[[VideoGame/ItadakiStreet Fortune Street]]''
* ''VideoGame/FreddiFish: Kelp Seed Mystery'' (a port of the computer game ''FreddiFish and the Case of the Missing Kelp Seeds'')
* ''VideoGame/GhostbustersTheVideoGame''
* ''VideoGame/GHOSTSquad''
* ''[[VideoGame/TheGodfather The Godfather: The Game]] (Blackhand Edition)''
* ''[[VideoGame/GoldenEyeWii GoldenEye]]''
* ''VideoGame/GrandSlamTennis''
* ''VideoGame/GuiltyGear XX Accent Core''
** ''Guilty Gear XX Accent Core Plus''
* ''GuiltyParty''
* ''VideoGame/GuitarHero''
* ''VideoGame/HarvestMoon: Animal Parade''
* ''VideoGame/HarvestMoon: Magical Melody'' (originally a [=GameCube=] game; released as the only version in PAL countries after the Wii was released before the original system's version could be released, and as an UpdatedRerelease in North America, which originally got it on its original system)
* ''VideoGame/HarvestMoon: Tree Of Tranquility''
* ''VideoGame/TheHouseOfTheDeadOverkill''
* ''VideoGame/IceAge''
* ''VideoGame/IkenieNoYoru''
* ''VideoGame/IndianaJonesAndTheStaffOfKings''
* ''VideoGame/IvyTheKiwi''
* ''Film/{{Juon}} The Grudge: Haunted House Simulator''
* ''VideoGame/JustDance''
* ''VideoGame/KamenRiderClimaxHeroes W'', ''OOO'', ''Fourze''
* ''VideoGame/KikiTrick''
* ''VideoGame/KirbysEpicYarn''
* ''VideoGame/KirbysReturnToDreamLand''
* ''VideoGame/{{Klonoa}}''
* ''VideoGame/TheLastStory''
* ''VideoGame/TheLegendOfSpyro: The Eternal Night''
** ''The Legend of Spyro: Dawn of the Dragon''
* ''VideoGame/TheLegendOfZeldaTwilightPrincess''
* ''VideoGame/TheLegendOfZeldaSkywardSword''
* ''VideoGame/LEGOAdaptationGame'' (every game except for the first two ''Lego StarWars'' games)
* ''VideoGame/LittleKingsStory''
* ''VideoGame/LostInBlue''
* ''{{VideoGame/Madagascar}}''
* ''VideoGame/MadDogMcCree Gunslinger Pack''
* ''VideoGame/MadWorld''
* ''VideoGame/{{Manhunt}} 2''
* ''VideoGame/MarioAndSonicAtTheOlympicGames''
** ''Mario & Sonic at the Olympic Winter Games''
** ''Mario & Sonic at the London 2012 Olympic Games''
* ''VideoGame/MarioKart Wii''
* ''VideoGame/MarioParty'' 8 and 9
* ''VideoGame/MarioSportsMix''
* ''VideoGame/MarioStrikersCharged''
* ''Mario Super Sluggers''
* ''VideoGame/MarvelUltimateAlliance''
* ''Max & the Magic Marker''
* ''VideoGame/MegaMan9''
** ''VideoGame/MegaMan10''
* ''VideoGame/MetroidPrime'', both ''3'' and ''Trilogy''
* ''VideoGame/MetroidOtherM''
* ''VideoGame/MonsterHunter Tri''
* ''MonsterLab''
* ''VideoGame/MortalKombatArmageddon''
* ''VideoGame/TheMunchables''
* ''VideoGame/MuramasaTheDemonBlade''
* ''VideoGame/MushroomMen: The Spore Wars''
* ''VideoGame/NancyDrew: The White Wolf of Icicle Creek''
* ''[[VideoGame/NarutoClashOfNinja Naruto: Clash of Ninja Revolution]]''
* ''VideoGame/NewSuperMarioBrosWii''
* ''[[VideoGame/NightsIntoDreams NiGHTS: Journey of Dreams]]''
* ''VideoGame/NoMoreHeroes''
** ''VideoGame/NoMoreHeroes2DesperateStruggle''
* ''Videogame/{{ObsCure}}: The Aftermath''
* ''VideoGame/{{Okami}}''
* ''VideoGame/{{Opoona}}''
* ''VideoGame/PajamaSam: Don't Fear The Dark'' (a port of the computer game ''PajamaSam in No Need To Hide When It's Dark Outside'')
* ''[[VideoGame/PandorasTowerUntilIReturnToYourSide Pandora's Tower]]''
* ''VideoGame/PhantomBrave: [[UpdatedRerelease We Meet Again]]''
* ''VideoGame/PinballHallOfFame: The Gottlieb Collection'' and ''VideoGame/PinballHallOfFame: The Williams Collection''
* ''[[VideoGame/PokemonStadium Pokémon Battle Revolution]]''
* ''VideoGame/PokeParkWii''
** ''PokéPark 2: Wonders Beyond''
* ''[[VideoGame/PopNMusic pop'n music Wii]]''
* ''[[VideoGame/PrinceOfPersiaTheTwoThrones Prince of Persia: Rival Swords]]''
** ''VideoGame/PrinceOfPersiaTheForgottenSands''
* ''VideoGame/PunchOut''
* ''{{VideoGame/Ratatouille}}''
* ''VideoGame/RavingRabbids''
* ''VideoGame/RaymanOrigins''
* ''VideoGame/Ready2RumbleBoxing''
* ''VideoGame/RedSteel''
** ''VideoGame/RedSteel2''
* ''VideoGame/ResidentEvil1'' (re-release from the GameCube version)
* ''VideoGame/ResidentEvil0'' (re-release from the GameCube version)
* ''VideoGame/ResidentEvil4: Wii Edition''
* ''VideoGame/ResidentEvilTheDarksideChronicles''
* ''VideoGame/ResidentEvilTheUmbrellaChronicles''
* ''VideoGame/RhythmHeaven''
* ''VideoGame/RockBand''
* ''VideoGame/RuneFactoryFrontier''
* ''VideoGame/RuneFactoryOceans''
* ''VideoGame/ScarfaceTheWorldIsYours''
* ''VideoGame/SecretFiles''
* ''VideoGame/SegaSuperstars Tennis'' and ''Sonic & Sega All-Stars Racing''
* ''VideoGame/SengokuBasara 3''
* ''VideoGame/ShikigamiNoShiro III''
* ''{{VideoGame/Shrek}}''
* ''VideoGame/SidMeiersPirates''
* ''VideoGame/SilentHillShatteredMemories''
* ''VideoGame/TheSimpsonsGame''
* ''VideoGame/SinAndPunishmentStarSuccessor''
* ''VideoGame/{{Skylanders}}: Spyro's Adventure''
** ''Skylanders: Giants''
* ''VideoGame/TheSmurfs2''
* ''VideoGame/SonicColors''
* ''VideoGame/SonicStorybookSeries'' (''Sonic and the Secret Rings'', ''Sonic and the Black Knight'')
* ''VideoGame/SonicRiders: Zero Gravity''
* ''VideoGame/SonicUnleashed''
* ''VideoGame/{{Spectrobes}} Origins''
* ''VideoGame/SporeHero''
* ''VideoGame/SPYFox: Dry Cereal'' (a port of the computer game ''SPYFox in Dry Cereal'')
* ''VideoGame/SuperMarioAllStars''
* ''VideoGame/SuperMarioGalaxy''
** ''VideoGame/SuperMarioGalaxy2''
* ''VideoGame/SuperMonkeyBall: Banana Blitz''
** ''Super Monkey Ball: Step and Roll''
* ''VideoGame/SuperPaperMario''
* ''VideoGame/SuperRobotWarsNEO''
* ''VideoGame/SuperSmashBros Brawl''
* ''[[VideoGame/TaikoDrumMaster Taiko no Tatsujin]] Wii''
** ''Taiko no Tatsujin Wii: Dodon~! to Nidaime!''
** ''Taiko no Tatsujin Wii: Minna de Party Sandaime''
** ''Taiko no Tatsujin Wii: Kettei-Ban''
** ''Taiko no Tatsujin Wii: Chogouka-Ban''
* ''VideoGame/TalesOfMonkeyIsland''
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''
* ''VideoGame/TargetTerror''
* ''VideoGame/TatsunokoVsCapcom''
* ''VideoGame/TeenageMutantNinjaTurtlesSmashUp''
* ''Tiger Woods PGA Tour''
* ''VideoGame/TraumaCenter: Second Opinion''
** ''Trauma Center: New Blood''
** ''Trauma Team''
* ''VideoGame/WarioLandShakeIt''
* ''VideoGame/WarioWare: Smooth Moves''
* ''VideoGame/WeCheer''
* ''VideoGame/WiiFit''
** ''VideoGame/WiiFit Plus''
* ''VideoGame/WiiMusic''
* ''VideoGame/WiiParty''
* ''VideoGame/WiiPlay''
* ''VideoGame/WiiSports''
** ''VideoGame/WiiSportsResort''
* ''VideoGame/WorldOfGoo''
* ''VideoGame/{{Xenoblade}}'' (called ''Xenoblade Chronicles'' in Europe and North America)
* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure''
[[/index]]

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!! The Wii provides examples of:
* DigitalAvatar: {{Mii}}s. Players can make a Mii in the Mii Channel, then use it in ''VideoGame/WiiSports'' and other supported games. Nintendo later brought Miis to the [[Nintendo3DS 3DS]] and the WiiU, while Microsoft and Sony played FollowTheLeader with their own avatar tools.
* HeKnowsAboutTimedHits: The cat in the Photo Channel explains how to use the B button to scroll, but has no idea where to find this B button. (It's on the back of the Wii remote.)
* ShoutOut: In the Photo Channel, the Doodle feature makes two references to the SNES game ''VideoGame/MarioPaint''. First, the "Undo all" button summons a rocket to erase all the doodles. The rocket looks and sounds different, but functions exactly like the rocket eraser in ''Mario Paint''. Second, if one holds Down on the Control Pad and hits the eraser, it does undo or redo with the sound of Undodog from ''Mario Paint''.
* SuspendSave: VirtualConsole can suspend some games. It can suspend SNES games, but not N64 games. This feature is less useful than the save states in other [[{{Emulation}} emulators]], because it prevents SaveScumming.

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