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grammar


The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors and various brush strokes, with which the user could use to create his/her drawings; a button allowed the user to erase individual lines or the current entire project. There apparently was no "save" capability, one of several drawbacks to the system; instead, LJN's recommended solution was to record images onto a VHS tape.

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The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her their own creations. A joystick controller, included with the system, allowed selection of 16 colors and various brush strokes, with which the user could use to create his/her their drawings; a button allowed the user to erase individual lines or the current entire project. There apparently was no "save" capability, one of several drawbacks to the system; instead, LJN's recommended solution was to record images onto a VHS tape.
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The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors and various brush strokes, with which the user could use to create his/her drawings; a button allowed the user to erase individual lines or the current entire project. There apparently was no "save" capability, one of several drawbacks to the system.

to:

The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors and various brush strokes, with which the user could use to create his/her drawings; a button allowed the user to erase individual lines or the current entire project. There apparently was no "save" capability, one of several drawbacks to the system.
system; instead, LJN's recommended solution was to record images onto a VHS tape.
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In addition to a Video Art activity package included with the system, a series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in.

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In addition to a Video Art activity package included with the system, a series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse WesternAnimation/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in.
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I think that was a typo


While Video Art was perhaps the only (at least of its time) computer art program with a dedicated console, it was certainly not the first electronic video board application for a persona computer. Computerized video art had existed for commercial applications since the late 1960s, and as early as 1977, for instance, the Atari video game cartridge Surround included a program that turned the TV screen into a video art board.

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While Video Art was perhaps the only (at least of its time) computer art program with a dedicated console, it was certainly not the first electronic video board application for a persona personal computer. Computerized video art had existed for commercial applications since the late 1960s, and as early as 1977, for instance, the Atari video game cartridge Surround included a program that turned the TV screen into a video art board.
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Critics were not kind. As put by "TheAngryVideoGameNerd" when counted as a game system, Video Art "is the worst game system of all time." Other critics pointed at the system's poor controls, limited color palette and functionality, no save function, dullness and overall poor execution. Poor sales meant a short lifespan for Video Art, as many customers chose to wait for superior, easier-to-use Paint- and computer-based art programs that would be included with Microsoft Windows and other operating systems.

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Critics were not kind. As put by "TheAngryVideoGameNerd" "WebVideo/TheAngryVideoGameNerd" when counted as a game system, Video Art "is the worst game system of all time." Other critics pointed at the system's poor controls, limited color palette and functionality, no save function, dullness and overall poor execution. Poor sales meant a short lifespan for Video Art, as many customers chose to wait for superior, easier-to-use Paint- and computer-based art programs that would be included with Microsoft Windows and other operating systems.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/post_22224_0_50514300_1386833078.jpg]]
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The console was similar in functionality to today's basic personal computer paint programs such as [=MacPaint=] or Microsoft Paint, and offered platform offered interactive coloring book-style games and other basic electronic drawing board functions.

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The console was similar in functionality to today's basic personal computer paint programs such as [=MacPaint=] or Microsoft Paint, and offered platform offered interactive coloring book-style games and other basic electronic drawing board functions.

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While Video Art was perhaps the only (at least of its time) computer art program with a dedicated console, it was certainly not the first electronic video board application. As early as 1977, for instance, the Atari video game cartridge Surround included a program that turned the TV screen into a video artboard.

to:

While Video Art The console was perhaps the only (at least of its time) similar in functionality to today's basic personal computer art program with a dedicated console, it was certainly not the first paint programs such as [=MacPaint=] or Microsoft Paint, and offered platform offered interactive coloring book-style games and other basic electronic video drawing board application. As early as 1977, for instance, the Atari video game cartridge Surround included a program that turned the TV screen into a video artboard.
functions.



A series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in. The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors and various brush strokes, with which the user could use to create his/her drawings; a button allowed the user to erase individual lines or the current entire project. There apparently was no "save" capability, one of several drawbacks to the system.

Critics were not kind. As put by "TheAngryVideoGameNerd" when counted as a game system, it is the worst game system of all time. Other critics pointed at its poor controls, limited color palette and functionality, no save function, dullness and overall poor execution. Poor sales meant a short lifespan for Video Art, as many customers deferred to superior, easier-to-use Paint- and computer-based art programs that would be included with Microsoft Windows and other operating systems.

to:

A series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in. The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors and various brush strokes, with which the user could use to create his/her drawings; a button allowed the user to erase individual lines or the current entire project. There apparently was no "save" capability, one of several drawbacks to the system.

In addition to a Video Art activity package included with the system, a series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in.

Critics were not kind. As put by "TheAngryVideoGameNerd" when counted as a game system, it is Video Art "is the worst game system of all time. time." Other critics pointed at its the system's poor controls, limited color palette and functionality, no save function, dullness and overall poor execution. Poor sales meant a short lifespan for Video Art, as many customers deferred chose to wait for superior, easier-to-use Paint- and computer-based art programs that would be included with Microsoft Windows and other operating systems.systems.

While Video Art was perhaps the only (at least of its time) computer art program with a dedicated console, it was certainly not the first electronic video board application for a persona computer. Computerized video art had existed for commercial applications since the late 1960s, and as early as 1977, for instance, the Atari video game cartridge Surround included a program that turned the TV screen into a video art board.

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The '''Video Art''' was an electronic video console introduced by LJN Toys in 1987. The system, which hooked to a television monitor, was not necessarily a game or educational system but rather marketed as a toy, an electronic drawing board of sorts.

to:

The '''Video Art''' was an a electronic art video console introduced by LJN Toys in 1987. The system, which hooked to a television monitor, monitor much like a video game console, was not necessarily a game or educational system but rather marketed as a toy, an electronic drawing board of sorts.
sorts.

While Video Art was perhaps the only (at least of its time) computer art program with a dedicated console, it was certainly not the first electronic video board application. As early as 1977, for instance, the Atari video game cartridge Surround included a program that turned the TV screen into a video artboard.



A series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in. The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors and various brush strokes, with which the user could use to create his/her drawings; a button allowed the user to erase individual lines or the current entire project. (There apparently was no "save" capability.)

to:

A series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in. The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors and various brush strokes, with which the user could use to create his/her drawings; a button allowed the user to erase individual lines or the current entire project. (There There apparently was no "save" capability.)
capability, one of several drawbacks to the system.
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None


The Video Art was an educational game system released by LJN Toys in 1987. The system was not necessarily a game system but rather marketed as a toy, an electronic drawing board of sorts.

The system was marketed not as a competitor to other game systems but to television in itself. (The television commercial began with a child bored with watching incredibly dull television programs before becoming excited by being able to draw, paint, etc., with the Video Art console. The pitchline was "The best thing on TV ... is me!")

A series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in. The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors.

Critics were not kind. As put by "TheAngryVideoGameNerd" when counted as a game system, it is the worst game system of all time. Other critics pointed at its poor controls, limited color palette and functionality, and overall dullness. Poor sales meant a short lifespan for Video Art, as many customers deferred to Paint-type programs included with Microsoft Windows (which were found easier and more interesting to use).

to:

The Video Art '''Video Art''' was an educational game system released electronic video console introduced by LJN Toys in 1987. The system system, which hooked to a television monitor, was not necessarily a game or educational system but rather marketed as a toy, an electronic drawing board of sorts.

The system was LJN marketed not the system as a competitor to other game systems but to television in itself. and of itself, rather than positioning it against other game consoles. (The television commercial began with a child bored with watching incredibly dull dull, mindless television programs before being shown a Video Art console, becoming excited by being able to draw, paint, etc., with the Video Art console. and demonstrating its possibilities. The pitchline tagline was "The best thing on TV ... is me!")

A series of cartridges were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in. The default screen -- turning on the console with no cartridge inserted -- produced a solid monochromatic screen wherein the user could draw or color his/her own creations. A joystick controller, included with the system, allowed selection of 16 colors.

colors and various brush strokes, with which the user could use to create his/her drawings; a button allowed the user to erase individual lines or the current entire project. (There apparently was no "save" capability.)

Critics were not kind. As put by "TheAngryVideoGameNerd" when counted as a game system, it is the worst game system of all time. Other critics pointed at its poor controls, limited color palette and functionality, no save function, dullness and overall dullness. poor execution. Poor sales meant a short lifespan for Video Art, as many customers deferred to Paint-type superior, easier-to-use Paint- and computer-based art programs that would be included with Microsoft Windows (which were found easier and more interesting to use).other operating systems.

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rewrite


The Video Art was an educational game system released by LJN Toys in 1987. The system was not necessarily a game system but rather marketed as a toy, an electronic drawing board of sorts. The system was marketed not as a competitor to other game systems, but to TV in itself. The system came with a series of cartridges some of which had pre-drawn pictures to color in. Others featured educational activities like math or writing. A few of them featured licensed characters like a Mickey Mouse cartridge or a Looney Tunes one. If turned on with no cartridge the system produced a solid monochromatic screen which a child could draw or color on. The single controller included with the system allowed selection of 16 colors but had a very inaccurate joystick which was also known for its annoying squeak when it was actually used.

As put by "TheAngryVideoGameNerd" when counted as a game system, it is the worst game system of all time.

to:

The Video Art was an educational game system released by LJN Toys in 1987. The system was not necessarily a game system but rather marketed as a toy, an electronic drawing board of sorts. sorts.

The system was marketed not as a competitor to other game systems, systems but to TV television in itself. The system came (The television commercial began with a child bored with watching incredibly dull television programs before becoming excited by being able to draw, paint, etc., with the Video Art console. The pitchline was "The best thing on TV ... is me!")

A
series of cartridges some of which were available. Some featured licensed characters, including Disney/MickeyMouse and WesternAnimation/LooneyTunes, while others had general educational or creative themes with pre-drawn pictures to color in. Others featured educational activities like math or writing. A few of them featured licensed characters like a Mickey Mouse cartridge or a Looney Tunes one. If turned The default screen -- turning on the console with no cartridge the system inserted -- produced a solid monochromatic screen which a child wherein the user could draw or color on. The single controller his/her own creations. A joystick controller, included with the system system, allowed selection of 16 colors but had a very inaccurate joystick which was also known for its annoying squeak when it was actually used.

colors.

Critics were not kind.
As put by "TheAngryVideoGameNerd" when counted as a game system, it is the worst game system of all time.time. Other critics pointed at its poor controls, limited color palette and functionality, and overall dullness. Poor sales meant a short lifespan for Video Art, as many customers deferred to Paint-type programs included with Microsoft Windows (which were found easier and more interesting to use).
Is there an issue? Send a MessageReason:
None


The Video Art was an educational game system released by LJN Toys in 1987. The system was not necessarily a game system but rather marketed as a toy, an electronic drawing board of sorts. The system was marketed not as a competitor to other game systems, but to TV in itself. The system came with a series of cartridges some of which had pre-drawn pictures to color in. Others featured educational activities like math or writing. A few of the featured licensed characters like a Mickey Mouse cartridge or a Looney Tunes one. If turned on with no cartridge the system produced a solid monochromatic screen which a child could draw or color on. The single controller included with the system allowed selection of 16 colors but had a very inaccurate joystick which was also known for its annoying squeak when it was actually used.

to:

The Video Art was an educational game system released by LJN Toys in 1987. The system was not necessarily a game system but rather marketed as a toy, an electronic drawing board of sorts. The system was marketed not as a competitor to other game systems, but to TV in itself. The system came with a series of cartridges some of which had pre-drawn pictures to color in. Others featured educational activities like math or writing. A few of the them featured licensed characters like a Mickey Mouse cartridge or a Looney Tunes one. If turned on with no cartridge the system produced a solid monochromatic screen which a child could draw or color on. The single controller included with the system allowed selection of 16 colors but had a very inaccurate joystick which was also known for its annoying squeak when it was actually used.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The Video Art was an educational game system released by LJN Toys in 1987. The system was not necessarily a game system but rather marketed as a toy, an electronic drawing board of sorts. The system was marketed not as a competitor to other game systems, but to TV in itself. The system came with a series of cartridges some of which had pre-drawn pictures to color in. Others featured educational activities like math or writing. A few of the featured licensed characters like a Mickey Mouse cartridge or a Looney Tunes one. If turned on with no cartridge the system produced a solid monochromatic screen which a child could draw or color on. The single controller included with the system allowed selection of 16 colors but had a very inaccurate joystick which was also known for its annoying squeak when it was actually used.

As put by "TheAngryVideoGameNerd" when counted as a game system, it is the worst game system of all time.

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