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* Eight kilobytes of main UsefulNotes/RandomAccessMemory with 16 KB of MediaNotes/VideoRAM. Games like ''{{VideoGame/Phantasy Star|I}}'' really showed all this memory off.

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* Eight kilobytes of main UsefulNotes/RandomAccessMemory MediaNotes/RandomAccessMemory with 16 KB of MediaNotes/VideoRAM. Games like ''{{VideoGame/Phantasy Star|I}}'' really showed all this memory off.
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* The graphics are handled by the [[UsefulNotes/GraphicsProcessingUnit Video Display Processor]], a modified version of the TI 9918/9928 GPU MSX and Coleco also used.

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* The graphics are handled by the [[UsefulNotes/GraphicsProcessingUnit [[MediaNotes/GraphicsProcessingUnit Video Display Processor]], a modified version of the TI 9918/9928 GPU MSX and Coleco also used.



* Eight kilobytes of main UsefulNotes/RandomAccessMemory with 16 KB of UsefulNotes/VideoRAM. Games like ''{{VideoGame/Phantasy Star|I}}'' really showed all this memory off.

to:

* Eight kilobytes of main UsefulNotes/RandomAccessMemory with 16 KB of UsefulNotes/VideoRAM.MediaNotes/VideoRAM. Games like ''{{VideoGame/Phantasy Star|I}}'' really showed all this memory off.
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Added context: The BIOS screen featuring the Space Harrier music is exclusive to Japanese Master Systems.


* CompanyCrossReferences: Turning the console on without a cartridge inserted will display an error screen, of course -- but with a remix of ''VideoGame/SpaceHarrier'''s title theme as its BGM[[note]]As noted further down, the Master System II has built-in either ''VideoGame/AlexKidd'' or ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]'', and will boot them instead[[/note]].

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* CompanyCrossReferences: Turning the on a Japanese Master System console on without a cartridge inserted will display an error screen, of course -- but with a remix of ''VideoGame/SpaceHarrier'''s title theme as its BGM[[note]]As noted further down, the Master System II has built-in either ''VideoGame/AlexKidd'' or ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]'', and will boot them instead[[/note]].
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In the same way the Famicom became the NES outside Japan, the Sega Mark III was heavily redesigned for its export version (codenamed the "Mark IV"), receiving a black casing that would become a trademark for all subsequent Sega platforms (at least in the west) up until the [[Platform/SegaDreamcast Dreamcast]]. The console was originally marketed as the "Sega Video Game System" in North America (and simply referred to as the "Sega System" in technical documentations and certain commercials) and was initially sold in three bundles: the "Sega Base System", the "Sega Master System", and the "[=SegaScope=] 3-D System". Despite this, all the consoles produced had "Master System/Power Base" printed on them, regardless of the bundle purchased, and even the system's BIOS referred to the platform as the Master System, which is how it became the standardized name. The Mark III [[ProductFacelift would be relaunched]] in Japan in 1987 [[CanonImmigrant with the Master System name and styling]], and also with a built-in FM sound chip (never included in the export versions and sold separately as an add-on for the Mark III) to enhance the quality of {{chiptune}}s, along with a rapid fire switch instead of a reset button.

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In the same way the Famicom became the NES outside Japan, the Sega Mark III was heavily redesigned for its export version (codenamed the "Mark IV"), receiving a black casing that would become a trademark for all subsequent Sega platforms (at least in the west) up until the [[Platform/SegaDreamcast Dreamcast]].{{Platform/Dreamcast}}. The console was originally marketed as the "Sega Video Game System" in North America (and simply referred to as the "Sega System" in technical documentations and certain commercials) and was initially sold in three bundles: the "Sega Base System", the "Sega Master System", and the "[=SegaScope=] 3-D System". Despite this, all the consoles produced had "Master System/Power Base" printed on them, regardless of the bundle purchased, and even the system's BIOS referred to the platform as the Master System, which is how it became the standardized name. The Mark III [[ProductFacelift would be relaunched]] in Japan in 1987 [[CanonImmigrant with the Master System name and styling]], and also with a built-in FM sound chip (never included in the export versions and sold separately as an add-on for the Mark III) to enhance the quality of {{chiptune}}s, along with a rapid fire switch instead of a reset button.
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* ''Ivan "Ironman" Stewart's VideoGame/SuperOffRoad''

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