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Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview Wikipedia's page on the Satellaview]] has some very in-depth information on the technical side of the system. An equivalent for the Platform/Nintendo64 was apparently planned (with cable and internet hookups!), [[https://nintendosoup.com/first-photos-of-satellaview-2-0-nintendo-64-prototype-emerge/ but never progressed beyond prototype stage.]]

to:

Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga.Platform/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview Wikipedia's page on the Satellaview]] has some very in-depth information on the technical side of the system. An equivalent for the Platform/Nintendo64 was apparently planned (with cable and internet hookups!), [[https://nintendosoup.com/first-photos-of-satellaview-2-0-nintendo-64-prototype-emerge/ but never progressed beyond prototype stage.]]
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* ''BS VisualNovel/FamicomDetectiveClub: Lost Memories in the Snow''

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* ''BS VisualNovel/FamicomDetectiveClub: Lost Memories in the Snow''''VisualNovel/BSDetectiveClubLostMemoriesInTheSnow''
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* ''BS Shiren the Wanderer: Save Surala'', an immediate sequel to the first game in the ''VideoGame/ShirenTheWanderer'' series.
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The add-on had a bit of an unusual setup — downloads were broadcast in timeslots much like radio and TV shows. Some downloads were expected things like old Super Famicom releases, demos of new games, and original game content. On the stranger side were some downloadable magazines full of Japanese celebrities drawing {{Squick}}y pictures of [[Franchise/SuperMarioBros Mario]] with an Asian face. While snagging all this content, the Satellite Radio would stream various programs which attempted to tailor to the gamers' tastes, and were hosted by J-Pop Idols and comedians.

to:

The add-on had a bit of an unusual setup — downloads were broadcast in timeslots much like radio and TV shows. Some downloads were expected things like old Super Famicom releases, demos of new games, and original game content. On the stranger side were some downloadable magazines full of Japanese celebrities drawing {{Squick}}y pictures of [[Franchise/SuperMarioBros Mario]] with an Asian face. While snagging all this content, the Satellite Radio would stream various programs which attempted to tailor to the gamers' tastes, tastes and were hosted by J-Pop Idols and comedians.



Unfortunately, most of the Satellaview's unique features came with "catches" that would lead many to turn "BS" into an IncrediblyLamePun (for reference, the original meaning is a generic Japanese term for "Broadcasting Satellite", tagged onto various programs transferred via satellite). The Satellaview is one of the first notable examples of DRM used in console gaming - many games were set up to have limited boot-ups, and many others were only allowed to play at the specific broadcast times. Much of the contents are presumed to be lost forever because of the limitations of people merely being able to download data. [[note]](Well, at least more of it was recovered than the [[Platform/OtherSegaSystems Sega Channel]].)[[/note]]

to:

Unfortunately, most of the Satellaview's unique features came with "catches" that would lead many to turn "BS" into an IncrediblyLamePun a {{pun}} (for reference, the original meaning is a generic Japanese term for "Broadcasting Satellite", tagged onto various programs transferred via satellite). The Satellaview is one of the first notable examples of DRM used in console gaming - many games were set up to have limited boot-ups, and many others were only allowed to play at the specific broadcast times. Much of the contents are presumed to be lost forever because of the limitations of people merely being able to download data. [[note]](Well, at least more of it was recovered than the [[Platform/OtherSegaSystems Sega Channel]].)[[/note]]
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[[caption-width-right:300:[-The Satellaview setup: a UsefulNotes/SuperFamicom, the Satellaview device itself attached beneath it, and the ''BS-X'' cartridge with a memory pack inserted into the Super Famicom. Not pictured: [[http://upload.wikimedia.org/wikipedia/commons/1/18/Satellaview_system.png the rest of the incredibly-complicated setup.]]-] ]]

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[[caption-width-right:300:[-The Satellaview setup: a UsefulNotes/SuperFamicom, Platform/SuperFamicom, the Satellaview device itself attached beneath it, and the ''BS-X'' cartridge with a memory pack inserted into the Super Famicom. Not pictured: [[http://upload.wikimedia.org/wikipedia/commons/1/18/Satellaview_system.png the rest of the incredibly-complicated setup.]]-] ]]



Some time after the UsefulNotes/{{SNESCDROM}} was canned (cue EpilepticTrees about a Plan B), Nintendo signed a deal with St.GIGA (a now-defunct Japanese Satellite Radio company) to have a UsefulNotes/SuperFamicom add-on which allowed users to both download software and stream Satellite Radio. This setup was eventually released in 1995 as a special-mail-order, subscription-based service.

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Some time after the UsefulNotes/{{SNESCDROM}} Platform/{{SNESCDROM}} was canned (cue EpilepticTrees about a Plan B), Nintendo signed a deal with St.GIGA (a now-defunct Japanese Satellite Radio company) to have a UsefulNotes/SuperFamicom Platform/SuperFamicom add-on which allowed users to both download software and stream Satellite Radio. This setup was eventually released in 1995 as a special-mail-order, subscription-based service.



Unfortunately, most of the Satellaview's unique features came with "catches" that would lead many to turn "BS" into an IncrediblyLamePun (for reference, the original meaning is a generic Japanese term for "Broadcasting Satellite", tagged onto various programs transferred via satellite). The Satellaview is one of the first notable examples of DRM used in console gaming - many games were set up to have limited boot-ups, and many others were only allowed to play at the specific broadcast times. Much of the contents are presumed to be lost forever because of the limitations of people merely being able to download data. [[note]](Well, at least more of it was recovered than the [[UsefulNotes/OtherSegaSystems Sega Channel]].)[[/note]]

Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview Wikipedia's page on the Satellaview]] has some very in-depth information on the technical side of the system. An equivalent for the UsefulNotes/Nintendo64 was apparently planned (with cable and internet hookups!), [[https://nintendosoup.com/first-photos-of-satellaview-2-0-nintendo-64-prototype-emerge/ but never progressed beyond prototype stage.]]

To date, only two Satellaview titles have been rereleased in any form: the four ''BS Franchise/FireEmblem'' chapters, remade as bonus content in the 2010 UsefulNotes/NintendoDS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem'' (though lacking the original voice acting); and ''VisualNovel/RadicalDreamers'', as part of an HD remastered version of ''VideoGame/ChronoCross'' released in 2022.

to:

Unfortunately, most of the Satellaview's unique features came with "catches" that would lead many to turn "BS" into an IncrediblyLamePun (for reference, the original meaning is a generic Japanese term for "Broadcasting Satellite", tagged onto various programs transferred via satellite). The Satellaview is one of the first notable examples of DRM used in console gaming - many games were set up to have limited boot-ups, and many others were only allowed to play at the specific broadcast times. Much of the contents are presumed to be lost forever because of the limitations of people merely being able to download data. [[note]](Well, at least more of it was recovered than the [[UsefulNotes/OtherSegaSystems [[Platform/OtherSegaSystems Sega Channel]].)[[/note]]

Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview Wikipedia's page on the Satellaview]] has some very in-depth information on the technical side of the system. An equivalent for the UsefulNotes/Nintendo64 Platform/Nintendo64 was apparently planned (with cable and internet hookups!), [[https://nintendosoup.com/first-photos-of-satellaview-2-0-nintendo-64-prototype-emerge/ but never progressed beyond prototype stage.]]

To date, only two Satellaview titles have been rereleased in any form: the four ''BS Franchise/FireEmblem'' chapters, remade as bonus content in the 2010 UsefulNotes/NintendoDS Platform/NintendoDS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem'' (though lacking the original voice acting); and ''VisualNovel/RadicalDreamers'', as part of an HD remastered version of ''VideoGame/ChronoCross'' released in 2022.
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* ''Shitamachi Ninjō Gekijō'', an obscure virtual magazine featuring ''Mario'' characters that utilizes adult-oriented humor. One of the broadcasts uses a ''[[Manga/TensaiBakabon Bakabon]]'' plush toy to represent Creator/{{Microsoft}} founder Bill Gates.

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* ''Shitamachi Ninjō Gekijō'', an obscure virtual magazine featuring ''Mario'' characters that utilizes adult-oriented humor. One of the broadcasts uses a ''[[Manga/TensaiBakabon Bakabon]]'' [[Manga/TensaiBakabon Bakabon]] plush toy to represent Creator/{{Microsoft}} founder Bill Gates.
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* ''Shitamachi Ninjō Gekijō'', an obscure virtual magazine featuring ''Mario'' characters that utilizes adult-oriented humor. One of the broadcasts uses a ''[[Manga/TensaiBakabon Bakabon]]'' plush toy to represent Creator/{{Microsoft}} founder Bill Gates.
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Now that it's on TV Tropes, more people know about it; I wouldn't have found out about the Satellaview when I did if not for this website.


Even most hardcore Creator/{{Nintendo}} fans don't know what this is, never mind having actually played one, partly due to a combination of NoExportForYou and one of the more bizarre examples of KeepCirculatingTheTapes in video game history.

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Even For a long time, even most hardcore Creator/{{Nintendo}} fans don't didn't know what this is, was, never mind having actually played one, partly due to a combination of NoExportForYou and one of the more bizarre examples of KeepCirculatingTheTapes in video game history.
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Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview The Other Wiki]] has some very in-depth information on the technical side of the system. An equivalent for the UsefulNotes/Nintendo64 was apparently planned (with cable and internet hookups!), [[https://nintendosoup.com/first-photos-of-satellaview-2-0-nintendo-64-prototype-emerge/ but never progressed beyond prototype stage.]]

to:

Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview The Other Wiki]] Wikipedia's page on the Satellaview]] has some very in-depth information on the technical side of the system. An equivalent for the UsefulNotes/Nintendo64 was apparently planned (with cable and internet hookups!), [[https://nintendosoup.com/first-photos-of-satellaview-2-0-nintendo-64-prototype-emerge/ but never progressed beyond prototype stage.]]
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* ''VideoGame/BSTheLegendOfZelda'', basically a SNES-powered third quest/fourth quest for the original ''[[VideoGame/TheLegendOfZelda Zelda]]''. Notable for being the first game where one can play as a girl.

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* ''VideoGame/BSTheLegendOfZelda'', basically a SNES-powered third quest/fourth quest for the original ''[[VideoGame/TheLegendOfZelda ''[[VideoGame/TheLegendOfZeldaI Zelda]]''. Notable for being the first game where one can play as a girl.
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Eventually the bright idea came around to have a game set up to play alongside the Satellite Radio playing unique game-specific audio, and thus the Satellaview's most remarkable and famous accomplishment was noted — the [=SoundLink=] games, which did just that, using the functionality to bring new stories for some of the Super Famicom's most prominent titles, like ''VideoGame/TheLegendOfZelda'' and ''VideoGame/FireEmblemMysteryOfTheEmblem''.

to:

Eventually the bright idea came around to have a game set up to play alongside the Satellite Radio playing unique game-specific audio, and thus the Satellaview's most remarkable and famous accomplishment was noted — the [=SoundLink=] games, which did just that, using the functionality to bring new stories for some of the Super Famicom's most prominent titles, like ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' and ''VideoGame/FireEmblemMysteryOfTheEmblem''.
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* ''[[VideoGame/TheLegendOfZeldaISatellaview BS The Legend of Zelda]]'', basically a SNES-powered third quest/fourth quest for the original ''[[VideoGame/TheLegendOfZelda Zelda]]''. Notable for being the first game where one can play as a girl.

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* ''[[VideoGame/TheLegendOfZeldaISatellaview BS The Legend of Zelda]]'', ''VideoGame/BSTheLegendOfZelda'', basically a SNES-powered third quest/fourth quest for the original ''[[VideoGame/TheLegendOfZelda Zelda]]''. Notable for being the first game where one can play as a girl.
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-->--The description of the in-game Satellaview outfit in ''VideoGame/SuperMarioOdyssey''

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-->--The description of the in-game Satellaview outfit Suit in ''VideoGame/SuperMarioOdyssey''



Unfortunately, most of the Satellaview's unique features came with "catches" that would lead many to turn "BS" into an IncrediblyLamePun (for reference, the original meaning is a generic Japanese term for "Broadcasting Satellite", tagged onto various programs transferred via satellite). The Satellaview is one of the first notable examples of DRM used in console gaming — many games were set up to have limited boot-ups, and many others were only allowed to play at the specific broadcast times. Much of the contents are presumed to be lost forever because of the limitations of people merely being able to download data.[[note]]Well, at least more of it was recovered than the [[UsefulNotes/OtherSegaSystems Sega Channel]].[[/note]]

to:

Unfortunately, most of the Satellaview's unique features came with "catches" that would lead many to turn "BS" into an IncrediblyLamePun (for reference, the original meaning is a generic Japanese term for "Broadcasting Satellite", tagged onto various programs transferred via satellite). The Satellaview is one of the first notable examples of DRM used in console gaming - many games were set up to have limited boot-ups, and many others were only allowed to play at the specific broadcast times. Much of the contents are presumed to be lost forever because of the limitations of people merely being able to download data.[[note]]Well, [[note]](Well, at least more of it was recovered than the [[UsefulNotes/OtherSegaSystems Sega Channel]].[[/note]]
)[[/note]]



To date, only two Satellaview titles have been rereleased in any form: the four ''BS Franchise/FireEmblem'' chapters, remade as bonus content in the 2010 UsefulNotes/NintendoDS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem'' (though lacking the original voice acting); and ''VisualNovel/RadicalDreamers'', as part of a HD remastered version of ''VideoGame/ChronoCross'' released in 2022.

to:

To date, only two Satellaview titles have been rereleased in any form: the four ''BS Franchise/FireEmblem'' chapters, remade as bonus content in the 2010 UsefulNotes/NintendoDS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem'' (though lacking the original voice acting); and ''VisualNovel/RadicalDreamers'', as part of a an HD remastered version of ''VideoGame/ChronoCross'' released in 2022.



* ''VisualNovel/RadicalDreamers'', ''Koi ha Balance'', and ''Treasure Conflix'', three Creator/SquareSoft original releases. Plus a ''VideoGame/ChronoTrigger'' beastiary, sound library and a standalone version of the "Jet Bike" minigame.
* ''Satella-Q'', perhaps one of the most obscure Mario spinoff games ever — a J-Poppy quiz game starring Toad.
* ''Excitebike: [=BunBun=] Mario Battle Stadium'', a remake of the NES ''VideoGame/{{Excitebike}}'' with Mario characters and ''Mario Kart 64'' voice effects.

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* ''VisualNovel/RadicalDreamers'', ''Koi ha Balance'', and ''Treasure Conflix'', three Creator/SquareSoft original releases. Plus a ''VideoGame/ChronoTrigger'' beastiary, sound library library, and a standalone version of the "Jet Bike" Jet Bike minigame.
* ''Satella-Q'', perhaps one of the most obscure Mario spinoff games ever - a J-Poppy quiz game starring Toad.
* ''Excitebike: ''Excitebike [=BunBun=] Mario Battle Stadium'', a remake of 16-bit entry in the NES ''VideoGame/{{Excitebike}}'' series with Mario characters and ''Mario Kart 64'' voice effects.



* An adaptation of ''Series/WinLoseOrDraw'', of all shows- odd, considering it had been off the air since 1990 and was never imported to Japan

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* An adaptation of ''Series/WinLoseOrDraw'', of all shows- odd, shows, considering it had been off the air since 1990 and was never imported to JapanJapan.
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** ''BS VideoGame/FZero'
** ''VideoGame/BSSuperMarioUSA'', etc...

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** ''BS VideoGame/FZero'
VideoGame/FZero''
** ''VideoGame/BSSuperMarioUSA'', etc...''VideoGame/BSSuperMarioUSA''
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Decided to insert index code.

Added: 178

Changed: 167

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* Numerous [=SoundLink=] titles, where the game was played alongside radio-streamed audio; these include ''BS VideoGame/FZero'', ''VideoGame/BSSuperMarioUSA'', etc...

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[[index]]
* Numerous [=SoundLink=] titles, where the game was played alongside radio-streamed audio; these include such include:
**
''BS VideoGame/FZero'', VideoGame/FZero'
**
''VideoGame/BSSuperMarioUSA'', etc...


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[[/index]]
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* ''BS The Legend of Zelda'', basically a SNES-powered third quest/fourth quest for the original ''[[VideoGame/TheLegendOfZelda Zelda]]''. Notable for being the first game where one can play as a girl.
** ''VideoGame/TheLegendOfZeldaAncientStoneTablets'', a MissionPackSequel for ''VideoGame/TheLegendOfZeldaALinkToThePast''.

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* ''BS ''[[VideoGame/TheLegendOfZeldaISatellaview BS The Legend of Zelda'', Zelda]]'', basically a SNES-powered third quest/fourth quest for the original ''[[VideoGame/TheLegendOfZelda Zelda]]''. Notable for being the first game where one can play as a girl.
** * ''VideoGame/TheLegendOfZeldaAncientStoneTablets'', a MissionPackSequel for ''VideoGame/TheLegendOfZeldaALinkToThePast''.
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** ''The Legend of Zelda: Ancient Stone Tablets'', a MissionPackSequel for ''VideoGame/TheLegendOfZeldaALinkToThePast''.

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** ''The Legend of Zelda: Ancient Stone Tablets'', ''VideoGame/TheLegendOfZeldaAncientStoneTablets'', a MissionPackSequel for ''VideoGame/TheLegendOfZeldaALinkToThePast''.
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It was not Zelda who was playable, it was this girl.


* ''BS The Legend of Zelda'', basically a SNES-powered third quest/fourth quest for the original ''[[VideoGame/TheLegendOfZelda Zelda]]''. [[PromotedToPlayable Notable for being the first game where one can play as Zelda.]]

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* ''BS The Legend of Zelda'', basically a SNES-powered third quest/fourth quest for the original ''[[VideoGame/TheLegendOfZelda Zelda]]''. [[PromotedToPlayable Notable for being the first game where one can play as Zelda.]]a girl.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/Satellaview_6591.jpg]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/Satellaview_6591.jpg]]org/pmwiki/pub/images/satellaview_0.png]]
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Eventually the bright idea came around to have a game set up to play alongside the Satellite Radio playing unique game-specific audio, and thus the Satellaview's most remarkable and famous accomplishment was noted — the [=SoundLink=] games, which did just that, using the functionality to bring new stories for some of the Super Famicom's most prominent titles, like ''VideoGame/TheLegendOfZelda'' and ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Mystery of the Emblem]]''.

to:

Eventually the bright idea came around to have a game set up to play alongside the Satellite Radio playing unique game-specific audio, and thus the Satellaview's most remarkable and famous accomplishment was noted — the [=SoundLink=] games, which did just that, using the functionality to bring new stories for some of the Super Famicom's most prominent titles, like ''VideoGame/TheLegendOfZelda'' and ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Mystery of the Emblem]]''.
''VideoGame/FireEmblemMysteryOfTheEmblem''.
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[[caption-width-right:300:[-The Satellaview setup: a UsefulNotes/SuperFamicom, the Satellaview device itself attached beneath it, and the ''BS-X'' cartridge with a memory pack inserted into the Super Famicom. Not pictured: [[http://upload.wikimedia.org/wikipedia/commons/1/18/Satellaview_system.png the rest of the incredibly-complicated setup]].-] ]]

to:

[[caption-width-right:300:[-The Satellaview setup: a UsefulNotes/SuperFamicom, the Satellaview device itself attached beneath it, and the ''BS-X'' cartridge with a memory pack inserted into the Super Famicom. Not pictured: [[http://upload.wikimedia.org/wikipedia/commons/1/18/Satellaview_system.png the rest of the incredibly-complicated setup]].-] setup.]]-] ]]



Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview The Other Wiki]] has some very in-depth information on the technical side of the system. An equivalent for the UsefulNotes/Nintendo64 was apparently planned (with cable and internet hookups!), [[https://nintendosoup.com/first-photos-of-satellaview-2-0-nintendo-64-prototype-emerge/ but never progressed beyond prototype stage]].

to:

Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview The Other Wiki]] has some very in-depth information on the technical side of the system. An equivalent for the UsefulNotes/Nintendo64 was apparently planned (with cable and internet hookups!), [[https://nintendosoup.com/first-photos-of-satellaview-2-0-nintendo-64-prototype-emerge/ but never progressed beyond prototype stage]].
stage.]]
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To date, only two Satellaview titles have rereleased in any form: the four ''BS Franchise/FireEmblem'' chapters, remade as bonus content in the 2010 UsefulNotes/NintendoDS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem'' (though lacking the original voice acting); and ''VisualNovel/RadicalDreamers'', as part of a HD remastered version of ''VideoGame/ChronoCross'' released in 2022.

to:

To date, only two Satellaview titles have been rereleased in any form: the four ''BS Franchise/FireEmblem'' chapters, remade as bonus content in the 2010 UsefulNotes/NintendoDS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem'' (though lacking the original voice acting); and ''VisualNovel/RadicalDreamers'', as part of a HD remastered version of ''VideoGame/ChronoCross'' released in 2022.
Is there an issue? Send a MessageReason:
None


To date, the only Satellaview titles to be rereleased in any form are the four ''BS Franchise/FireEmblem'' chapters, which were remade as bonus content in ''Fire Emblem: New Mystery of the Emblem'', the UsefulNotes/NintendoDS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem''; the remakes do not incorporate the voice acting of the originals.

to:

To date, the only two Satellaview titles to be have rereleased in any form are form: the four ''BS Franchise/FireEmblem'' chapters, which were remade as bonus content in ''Fire Emblem: New Mystery of the Emblem'', the 2010 UsefulNotes/NintendoDS remake of ''VideoGame/FireEmblemMysteryOfTheEmblem''; ''VideoGame/FireEmblemMysteryOfTheEmblem'' (though lacking the remakes do not incorporate the original voice acting acting); and ''VisualNovel/RadicalDreamers'', as part of the originals.a HD remastered version of ''VideoGame/ChronoCross'' released in 2022.
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Moving as we now have VideoGame.Earthbound 1983.


* The Satellaview's user interface is presented as a game itself, titled ''BS-X: The Story of The Town Whose Name Has Been Stolen''. The system's content and options menus were accessed by visiting buildings around the town, which all looks rather reminiscent of ''VideoGame/EarthBound''.

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* The Satellaview's user interface is presented as a game itself, titled ''BS-X: The Story of The Town Whose Name Has Been Stolen''. The system's content and options menus were accessed by visiting buildings around the town, which all looks rather reminiscent of ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''.

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