Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
WebVideo/TheAngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]] (at least until he reviewed the Creator/{{LJN|Toys}} UsefulNotes/VideoArt machine, depending on whether a ShoddyKnockoffProduct of UsefulNotes/MSPaint can be considered a console). So it has that going for it, at least.
to:
WebVideo/TheAngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]] (at least until he reviewed the Creator/{{LJN|Toys}} UsefulNotes/VideoArt Platform/VideoArt machine, depending on whether a ShoddyKnockoffProduct of UsefulNotes/MSPaint can be considered a console). So it has that going for it, at least.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,12 (click to see context) from:
The '''Creator/TigerElectronics R-Zone''' is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's UsefulNotes/VirtualBoy, with absolutely ''everything'' that entails.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself; the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified UsefulNotes/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Franchise/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''Franchise/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself; the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified UsefulNotes/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Franchise/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''Franchise/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
to:
The '''Creator/TigerElectronics R-Zone''' is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's UsefulNotes/VirtualBoy, Platform/VirtualBoy, with absolutely ''everything'' that entails.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself; the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorifiedUsefulNotes/GameAndWatch, Platform/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Franchise/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''Franchise/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself; the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,12 (click to see context) from:
The Creator/TigerElectronics R-Zone is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's UsefulNotes/VirtualBoy, with absolutely ''everything'' that entails.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified UsefulNotes/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Franchise/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified UsefulNotes/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Franchise/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
to:
The Creator/TigerElectronics R-Zone '''Creator/TigerElectronics R-Zone''' is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's UsefulNotes/VirtualBoy, with absolutely ''everything'' that entails.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardwareitself... itself; the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified UsefulNotes/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Franchise/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', ''Franchise/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified UsefulNotes/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
to:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified UsefulNotes/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Film/StarWars'', ''Franchise/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]] (at least until he reviewed the Creator/{{LJN|Toys}} UsefulNotes/VideoArt machine, depending on whether a ShoddyKnockoffProduct of UsefulNotes/MSPaint can be considered a console). So it has that going for it, at least.
to:
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The [[Creator/TigerElectronics Tiger]] R-Zone is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's UsefulNotes/VirtualBoy, with absolutely ''everything'' that entails.
to:
The [[Creator/TigerElectronics Tiger]] Creator/TigerElectronics R-Zone is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's UsefulNotes/VirtualBoy, with absolutely ''everything'' that entails.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/r_zone_xpg.jpg]]
[[caption-width-right:350:The R-Zone XPG]]
[[caption-width-right:350:The R-Zone XPG]]
Deleted line(s) 11,13 (click to see context) :
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/r_zone_xpg.jpg]]
[[caption-width-right:350:The R-Zone XPG]]
[[caption-width-right:350:The R-Zone XPG]]
Changed line(s) 16 (click to see context) from:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]] (at least until he reviewed the LJN Video Art machine, depending on whether a ShoddyKnockoffProduct of UsefulNotes/MSPaint can be considered a console). So it has that going for it, at least.
to:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]] (at least until he reviewed the LJN Video Art Creator/{{LJN|Toys}} UsefulNotes/VideoArt machine, depending on whether a ShoddyKnockoffProduct of UsefulNotes/MSPaint can be considered a console). So it has that going for it, at least.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified Videogame/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
to:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified Videogame/GameAndWatch, UsefulNotes/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tiger_r-zone_1773.jpg]]
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tiger_r-zone_1773.org/pmwiki/pub/images/r_zone.jpg]]
Changed line(s) 11 (click to see context) from:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rzone_71.jpg]]
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rzone_71.org/pmwiki/pub/images/r_zone_xpg.jpg]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The [[TigerElectronics Tiger]] R-Zone is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's UsefulNotes/VirtualBoy, with absolutely ''everything'' that entails.
to:
The [[TigerElectronics [[Creator/TigerElectronics Tiger]] R-Zone is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's UsefulNotes/VirtualBoy, with absolutely ''everything'' that entails.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified Videogame/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
to:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' a screen in the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified Videogame/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed titles, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay from game to game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
-->--'''The Angry Video Game Nerd'''
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
->-"Just when you thought the most sorry, pathetic excuse for a video game was the Tiger Wrist Games; Oh, no! Imagine playing one of [them] up close to your eye in red-and-black."
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]] (at least until he reviewed the LJN Video Art machine, depending on whether a ShoddyKnockoffProduct of MSPaint can be considered a console). So it has that going for it, at least.
to:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]] (at least until he reviewed the LJN Video Art machine, depending on whether a ShoddyKnockoffProduct of MSPaint UsefulNotes/MSPaint can be considered a console). So it has that going for it, at least.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified Videogame/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay.
to:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified Videogame/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, titles, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', ''VideoGame/PanzerDragoon'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay.
gameplay from game to game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]]. So it has that going for it, at least.
to:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played]].played]] (at least until he reviewed the LJN Video Art machine, depending on whether a ShoddyKnockoffProduct of MSPaint can be considered a console). So it has that going for it, at least.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,10 (click to see context) from:
The [[TigerElectronics Tiger]] R-Zone is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's VirtualBoy, with absolutely ''everything'' that entails.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay.
to:
The [[TigerElectronics Tiger]] R-Zone is a mostly-forgotten portable game console released in 1995. It is best described as a ShoddyKnockoffProduct of Nintendo's VirtualBoy, UsefulNotes/VirtualBoy, with absolutely ''everything'' that entails.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorifiedGameAndWatch, Videogame/GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, including ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', and ''VideoGame/MortalKombat'', there was virtually ''no'' variation in gameplay.
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->-"Just when you thought the most sorry, pathetic excuse for a video game was the Tiger Wrist Games; Oh, no! Imagine playing one of [them] up close to your eye in red-and-black."
-->--'''The Angry Video Game Nerd'''
-->--'''The Angry Video Game Nerd'''
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, including ''Film/BatmanAndRobin'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', and ''VideoGame/MortalKombat'', there was almost literally ''no'' variation in gameplay.
to:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, including ''Film/BatmanAndRobin'' ''Film/BatmanForever'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'', and ''VideoGame/MortalKombat'', there was almost literally virtually ''no'' variation in gameplay.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the absolute worst video game console he's ever played. So it has that going for it, at least.
to:
The WebSeries/AngryVideoGameNerd is on the record as saying the R-Zone is the [[MedalOfDishonor absolute worst video game console he's ever played.played]]. So it has that going for it, at least.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, including ''Film/BatmanAndRobin, ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'' and ''VideoGame/MortalKombat'', there was almost literally ''no'' variation in gameplay.
to:
The original system, as seen on the page image, consisted of a controller with ten buttons ([[SomeDexterityRequired many of which were difficult to reach while playing]]) connected to a headpiece that showed the games' graphics directly in front of your eye. The problems started with the hardware itself... the R-Zone used LCD graphics that worked by projecting light ''through'' the game cartridges, which created a severe limitation on what sort of games could be made, turning it into a glorified GameAndWatch, only with inferior, almost indistinguishable graphics using the [[SarcasmMode beautiful]] color scheme of red-and-darker-red. As a result, while the system had several different licensed games, including ''Film/BatmanAndRobin, ''Film/BatmanAndRobin'' and ''Film/StarWars'', and ports of ''VideoGame/VirtuaFighter'' ''VideoGame/VirtuaFighter'', and ''VideoGame/MortalKombat'', there was almost literally ''no'' variation in gameplay.