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Over a dozen different models of the PC-8801 were made. The [=PC-88VA/VA2/VA3=] deserves special mention: it was a 16-bit machine which tried to bridge the gap between the PC-8801 and PC-9801, and also appeal to gamers with graphical capabilities superior to both. However, the NEC Platform/PCEngine console, introduced the same year, took away a lot of interest (confusingly, "PC-Engine" was also the name of the [=PC-88VA=]'s operating system), and the [=PC-88VA=] failed to catch on as Japanese gamers looking for a more powerful 16-bit system generally preferred the UsefulNotes/SharpX68000.

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Over a dozen different models of the PC-8801 were made. The [=PC-88VA/VA2/VA3=] deserves special mention: it was a 16-bit machine which tried to bridge the gap between the PC-8801 and PC-9801, and also appeal to gamers with graphical capabilities superior to both. However, the NEC Platform/PCEngine console, introduced the same year, took away a lot of interest (confusingly, "PC-Engine" was also the name of the [=PC-88VA=]'s operating system), and the [=PC-88VA=] failed to catch on as Japanese gamers looking for a more powerful 16-bit system generally preferred the UsefulNotes/SharpX68000.
Platform/SharpX68000.
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In the [[TheEighties 1980s]], Western personal computers were scarce in the Japanese market, in large part because they weren't equipped to handle [[UsefulNotes/JapaneseWritingSystem Japanese characters]]. Instead, Japanese electronics companies like Sharp and Fujitsu marketed their own brands of higher-resolution personal computers, and many others sold the {{UsefulNotes/MSX}}. But NEC, the company which later developed the UsefulNotes/TurboGrafx16 console, dominated the market with its '''PC-8801''' series. Introduced in 1981, the [=PC-88=] (as the system is commonly known) held sway until the 16-bit NEC [[UsefulNotes/{{PC98}} PC-9801]] gradually displaced it in the late 1980s.

Over a dozen different models of the PC-8801 were made. The [=PC-88VA/VA2/VA3=] deserves special mention: it was a 16-bit machine which tried to bridge the gap between the PC-8801 and PC-9801, and also appeal to gamers with graphical capabilities superior to both. However, the NEC UsefulNotes/PCEngine console, introduced the same year, took away a lot of interest (confusingly, "PC-Engine" was also the name of the [=PC-88VA=]'s operating system), and the [=PC-88VA=] failed to catch on as Japanese gamers looking for a more powerful 16-bit system generally preferred the UsefulNotes/SharpX68000.

to:

In the [[TheEighties 1980s]], Western personal computers were scarce in the Japanese market, in large part because they weren't equipped to handle [[UsefulNotes/JapaneseWritingSystem Japanese characters]]. Instead, Japanese electronics companies like Sharp and Fujitsu marketed their own brands of higher-resolution personal computers, and many others sold the {{UsefulNotes/MSX}}. {{Platform/MSX}}. But NEC, the company which later developed the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 console, dominated the market with its '''PC-8801''' series. Introduced in 1981, the [=PC-88=] (as the system is commonly known) held sway until the 16-bit NEC [[UsefulNotes/{{PC98}} [[Platform/{{PC98}} PC-9801]] gradually displaced it in the late 1980s.

Over a dozen different models of the PC-8801 were made. The [=PC-88VA/VA2/VA3=] deserves special mention: it was a 16-bit machine which tried to bridge the gap between the PC-8801 and PC-9801, and also appeal to gamers with graphical capabilities superior to both. However, the NEC UsefulNotes/PCEngine Platform/PCEngine console, introduced the same year, took away a lot of interest (confusingly, "PC-Engine" was also the name of the [=PC-88VA=]'s operating system), and the [=PC-88VA=] failed to catch on as Japanese gamers looking for a more powerful 16-bit system generally preferred the UsefulNotes/SharpX68000.



* The PC-8801's [[UsefulNotes/CentralProcessingUnit CPU]] was a [=4MHz=] NEC [=µPD780=], which was updated in 1986 and later used an [=8MHz=] [=µPD70008=]. Both were compatible with the [=Z80A=] found in the {{UsefulNotes/MSX}}.
* The [=PC-88VA=] instead used an NEC [=µPD9002=] ([=8MHz=]), a custom 16-bit processor compatible with both the [=Z80A=] and the V30 CPU which NEC was using in its [[UsefulNotes/{{PC98}} PC-9801]] models.

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* The PC-8801's [[UsefulNotes/CentralProcessingUnit CPU]] was a [=4MHz=] NEC [=µPD780=], which was updated in 1986 and later used an [=8MHz=] [=µPD70008=]. Both were compatible with the [=Z80A=] found in the {{UsefulNotes/MSX}}.
{{Platform/MSX}}.
* The [=PC-88VA=] instead used an NEC [=µPD9002=] ([=8MHz=]), a custom 16-bit processor compatible with both the [=Z80A=] and the V30 CPU which NEC was using in its [[UsefulNotes/{{PC98}} [[Platform/{{PC98}} PC-9801]] models.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nec_pc_8801.png]]
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In the [[TheEighties 1980s]], Western personal computers were scarce in the Japanese market, in large part because they weren't equipped to handle [[UsefulNotes/JapaneseWritingSystem Japanese characters]]. Instead, Japanese electronics companies like Sharp and Fujitsu marketed their own brands of higher-resolution personal computers, and many others sold the {{UsefulNotes/MSX}}. But NEC, the company which later developed the UsefulNotes/TurboGrafx16 console, dominated the market with its '''PC-8801''' series. Introduced in 1981, the [=PC-88=] (as the system is commonly known) held sway until the 16-bit NEC [[UsefulNotes/{{PC98}} PC-9801]] gradually displaced it in the late 1980s.

Over a dozen different models of the PC-8801 were made. The [=PC-88VA/VA2/VA3=] deserves special mention: it was a 16-bit machine which tried to bridge the gap between the PC-8801 and PC-9801, and also appeal to gamers with graphical capabilities superior to both. However, the NEC UsefulNotes/PCEngine console, introduced the same year, took away a lot of interest (confusingly, "PC-Engine" was also the name of the [=PC-88VA=]'s operating system), and the [=PC-88VA=] failed to catch on as Japanese gamers looking for a more powerful 16-bit system generally preferred the UsefulNotes/SharpX68000.

Notable developers [[Creator/SquareEnix Enix, Squaresoft]], Creator/GameArts, Creator/TelenetJapan, Creator/{{Falcom}} and Creator/{{Koei|Tecmo}} all released their first games on the PC-88; the latter two were releasing new games for the system as late as 1992.

!!Specifications:

[[AC:Processors]]
* The PC-8801's [[UsefulNotes/CentralProcessingUnit CPU]] was a [=4MHz=] NEC [=µPD780=], which was updated in 1986 and later used an [=8MHz=] [=µPD70008=]. Both were compatible with the [=Z80A=] found in the {{UsefulNotes/MSX}}.
* The [=PC-88VA=] instead used an NEC [=µPD9002=] ([=8MHz=]), a custom 16-bit processor compatible with both the [=Z80A=] and the V30 CPU which NEC was using in its [[UsefulNotes/{{PC98}} PC-9801]] models.

[[AC:Memory]]
* [=PC-8801=]: Starting from 64KB up to 192KB of RAM, and 48KB graphics VRAM (plus 4KB text VRAM in later models).
* [=PC-88VA=]: 512KB RAM, 256KB VRAM

[[AC:Display]]
* The PC-8801's [=V1=] graphics mode could display 640×200 with 8 colors, or 640×400 monochrome. The higher resolution was useful for displaying Kanji characters.
* [=V2=] mode, found on the [=PC-8801mkII SR=] and other post-1985 models and used in most games, was similar to [=V1=] mode, but colors could be selected from a palette of 512.
* [=V3=] mode was unique to the [=PC-88VA=], offering 65536-color graphics in various resolutions, with hardware sprites and scrolling.

[[AC:Sound]]
* An internal speaker was all the sound that was available on pre-1985 models.
* [=PC-8801mkII SR=] vastly improved the quality of music in PC-88 games with a Yamaha [=YM2203=] sound chip (which was also used in many arcade machines) producing 3-channel FM synth. All later PC-88 models provided either this chip or a [=YM2680=] producing 6-channel stereo synth plus mono ADPCM.

!!Games:

[[index]]
[[AC:Original to This Platform]]
* ''[[VideoGame/BackToTheFuture1986 Back To The Future]]''
* ''VideoGame/TheBlackOnyx''
* ''VideoGame/DoorDoor''
* ''VideoGame/DragonSlayer''
* ''VideoGame/{{Hydlide}}''
* ''VideoGame/{{Inindo}}''
* ''VideoGame/PopfulMail''
* ''VideoGame/{{Produce}}''
* ''VideoGame/RomanceOfTheThreeKingdomsKoei''
* ''VideoGame/TheScheme''
* ''VideoGame/{{Silpheed}}''
* ''VisualNovel/{{Snatcher}}''
* ''VideoGame/StarCruiser''
* ''VideoGame/StarTrader''
* ''VideoGame/SuperMarioBrosSpecial''
* ''VideoGame/{{Thexder}}''
* ''VideoGame/TombsAndTreasure''
* ''VideoGame/UnchartedWaters''
* ''VideoGame/VeiguesTacticalGladiator''
* ''VideoGame/{{Wibarm}}''
* ''VideoGame/{{Xak}}''
* ''VideoGame/{{Ys}}''
** ''VideoGame/YsIAncientYsVanishedOmen''
** ''VideoGame/YsIIAncientYsVanishedTheFinalChapter''
** ''Ys III: Wanderers from Ys''
* ''VideoGame/{{Zeliard}}''

[[AC:Ported or Concurrently Developed]]
* ''[[VideoGame/NineteenFortyTwo 1942]]''
* ''VideoGame/TheAncientArtOfWar''
* ''VideoGame/{{Archon}}''
* ''VideoGame/{{Arkanoid}}''
* ''VideoGame/BalanceOfPower''
* ''VideoGame/BalloonFight''
* ''VideoGame/{{Bomberman}}''
* ''VideoGame/BombJack''
* ''VideoGame/{{Choplifter}}''
* ''VideoGame/{{Columns}}''
* ''VideoGame/{{Commando}}''
* ''VideoGame/ConanHallOfVolta''
* ''VideoGame/DavidsMidnightMagic''
* ''VideoGame/DragonKnight''
** ''VideoGame/KnightsOfXentar''
* ''VideoGame/DragonSlayerIIXanadu''
* ''VideoGame/DigDug''
* ''VideoGame/{{Drol}}''
* ''VideoGame/{{Excite}}bike''
* ''VideoGame/{{Galaxian}}''
* ''VideoGame/GhostsNGoblins''
* ''VideoGame/{{Gradius}}''
* ''VideoGame/HeroesOfTheLance''
* ''VideoGame/IceClimber''
* ''VideoGame/ImpossibleMission''
* ''VideoGame/{{Klax}}''
* ''VideoGame/LittleComputerPeople''
* ''VideoGame/LodeRunner''
* ''VideoGame/MightAndMagic I'' & ''II''
* ''VideoGame/{{Miner 2049er}}''
* ''VideoGame/{{MULE}}''
* ''VideoGame/NobunagasAmbition''
* ''VideoGame/PacMan''
* ''VideoGame/PinballConstructionSet''
* ''[[VideoGame/PipeMania Pipe Dream]]''
* ''VisualNovel/ThePortopiaSerialMurderCase''
* ''VideoGame/PrincessTomatoInTheSaladKingdom''
* ''VideoGame/{{Rollerball}}''
* ''VideoGame/RType''
* ''VideoGame/SidMeiersPirates''
* ''VideoGame/{{Sokoban}}''
* ''VideoGame/SpaceHarrier''
* ''ComicStrip/SpyVsSpy''
* ''VideoGame/{{Tetris}}''
* ''VideoGame/ThunderForce''
* ''VideoGame/{{Ultima}}''
** ''VideoGame/UltimaI''
** ''VideoGame/UltimaII''
** ''VideoGame/UltimaIII''
** ''VideoGame/UltimaIV''
** ''VideoGame/UltimaV''
* ''VideoGame/{{Valis}}''
* ''VideoGame/{{Wizardry}}''
* ''VideoGame/{{Xevious}}''
* ''VideoGame/{{XZR}}'' (aka ''Exile'')
[[/index]]
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