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The Pocket's claim to fame over the UsefulNotes/GameBoy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive {{fighting game}}s to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with a Platform/SegaDreamcast.
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The Pocket's claim to fame over the UsefulNotes/GameBoy Platform/GameBoy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive {{fighting game}}s to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with a Platform/SegaDreamcast.
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The Pocket was released in 1998, in Japan, Hong Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the UsefulNotes/GameBoyColor releasing. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
The Pocket's claim to fame over the UsefulNotes/GameBoy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive {{fighting game}}s to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with a UsefulNotes/SegaDreamcast.
The Pocket's claim to fame over the UsefulNotes/GameBoy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive {{fighting game}}s to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with a UsefulNotes/SegaDreamcast.
to:
The Pocket was released in 1998, in Japan, Hong Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the UsefulNotes/GameBoyColor Platform/GameBoyColor releasing. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
The Pocket's claim to fame over the UsefulNotes/GameBoy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive {{fighting game}}s to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with aUsefulNotes/SegaDreamcast.Platform/SegaDreamcast.
The Pocket's claim to fame over the UsefulNotes/GameBoy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive {{fighting game}}s to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with a
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* ''[[VideoGame/PuyoPuyo2 Puyo Pop]]''
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* ''[[VideoGame/PuyoPuyo2 Puyo Pop]]''''VideoGame/PuyoPuyo2'' (localized as ''Puyo Pop'')
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* ''[[VideoGame/PuyoPuyo Puyo Pop]]'' (''VideoGame/PuyoPuyoTsu'')
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* ''[[VideoGame/PuyoPuyo ''[[VideoGame/PuyoPuyo2 Puyo Pop]]'' (''VideoGame/PuyoPuyoTsu'')Pop]]''
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** ''VideoGame/SNKVsCapcomMatchOfTheMillennium''
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* ''VideoGame/FatalFuryFirstContact''
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* ''VideoGame/FatalFuryFirstContact''''VideoGame/FatalFury: First Contact''
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* ''VideoGame/SuperRealMahjong Premium Collection''
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* ''[[VideoGame/PuyoPuyo Puyo Pop]]'' (''Puyo Puyo Tsu'')
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* ''[[VideoGame/PuyoPuyo Puyo Pop]]'' (''Puyo Puyo Tsu'')(''VideoGame/PuyoPuyoTsu'')
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* ''VideoGame/FatalFury: First Contact''
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* ''VideoGame/FatalFury: First Contact''''VideoGame/FatalFuryFirstContact''
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The Neo Geo Pocket and Pocket Color were {{Creator/SNK}}'s attempt to enter the handheld console market.
The Pocket was released in 1998, in Japan, Hong Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the '''UsefulNotes/GameBoyColor''' releasing. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
The Pocket was released in 1998, in Japan, Hong Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the '''UsefulNotes/GameBoyColor''' releasing. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
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The Neo '''Neo Geo Pocket Pocket''' and Pocket Color '''Pocket Color''' were {{Creator/SNK}}'s attempt to enter the handheld console market.
The Pocket was released in 1998, in Japan, Hong Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the'''UsefulNotes/GameBoyColor''' UsefulNotes/GameBoyColor releasing. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
The Pocket was released in 1998, in Japan, Hong Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the
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The Pocket was released in 1998, in Japan, Hong Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the '''[[UsefulNotes/GameBoyColor]]''' releasing. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
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The Pocket was released in 1998, in Japan, Hong Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the '''[[UsefulNotes/GameBoyColor]]''' '''UsefulNotes/GameBoyColor''' releasing. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
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The Neo Geo Pocket actually did get a release in Europe.
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The Pocket was released in 1998, in Japan and Hong Kong. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America and Europe, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
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The Pocket was released in 1998, in Japan and Japan, Hong Kong.Kong, and Europe, [[NoExportForYou but not in North America]] most likely due to the '''[[UsefulNotes/GameBoyColor]]''' releasing. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America and Europe, America, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
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* ''VideoGame/SamuraiShodown''
** ''Samurai Shodown 2''
** ''Samurai Shodown 2''
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* ''VideoGame/SamuraiShodown''
''VideoGame/SamuraiShodown!'' (port of ''SSIV'')
** ''SamuraiShodown 2''Shodown! 2'' (port of (''[=SS64=]-2'')
** ''Samurai
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* ''VideoGame/SNKVsCapcom: Card Fighter's Clash''
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* ''VideoGame/SNKVsCapcom: Card Fighter's Clash''''VideoGame/SNKVsCapcomCardFightersClash''
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* ''[[VideoGame/MetalSlugMissions MetalSlug: 1st Mission]]''
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* ''[[VideoGame/MetalSlugMissions MetalSlug: Metal Slug: 1st Mission]]''
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* '' VideoGame/MetalSlug: [[VideoGame/MetalSlugMissions 1st Mission]]''
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* '' VideoGame/MetalSlug: [[VideoGame/MetalSlugMissions ''[[VideoGame/MetalSlugMissions MetalSlug: 1st Mission]]''
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* ''[[VideoGame/MetalSlugMissions MetalSlug: 1st Mission]]''
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* ''[[VideoGame/MetalSlugMissions MetalSlug: '' VideoGame/MetalSlug: [[VideoGame/MetalSlugMissions 1st Mission]]''
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* ''VideoGame/MetalSlug: 1st Mission''
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* ''VideoGame/MetalSlug: ''[[VideoGame/MetalSlugMissions MetalSlug: 1st Mission''Mission]]''
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_anthra_left_transp.png]] [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_color_blue_left_transp.png]]
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The Neo Geo Pocket and Pocket Color were {{SNK}}'s attempt to enter the handheld console market.
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The Neo Geo Pocket and Pocket Color were {{SNK}}'s {{Creator/SNK}}'s attempt to enter the handheld console market.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_anthra_left.jpg]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_color_blue_left_transp.png]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_anthra_left.jpg]][[quoteright:350:http://static.org/pmwiki/pub/images/1200px_neo_geo_pocket_anthra_left_transp.png]] [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_color_blue_left_transp.png]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_anthra_left.jpg]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_color_blue_left.jpg]]org/pmwiki/pub/images/1200px_neo_geo_pocket_color_blue_left_transp.png]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_anthra_left.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_anthra_left.jpg]]
[[caption-width-right:350:some caption text]]jpg]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1200px_neo_geo_pocket_color_blue_left.jpg]]
[[caption-width-right:350:some caption text]]
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[[caption-width-right:350:some caption text]]
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[[quoteright:279:http://static.tvtropes.org/pmwiki/pub/images/neogeopocketcolor_3473.jpg]]
The Neo Geo Pocket and Pocket Color were {{SNK}}'s attempt to enter the handheld console market.
The Pocket was released in 1998, in Japan and Hong Kong. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America and Europe, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
The Pocket's claim to fame over the UsefulNotes/GameBoy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive {{fighting game}}s to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with a UsefulNotes/SegaDreamcast.
----
!!Specifications:
[[AC:Processors]]
* CPU: Toshiba [=TLCS900H=], 16-bit, just over 6 [=MHz=].
* Z80, 3 [=MHz=], sound controller.
* One (Pocket) or two (Pocket Color) Texas Instruments [=SN76489=] sound chips.
[[AC:Memory]]
* 12K [[UsefulNotes/RandomAccessMemory RAM]] for [=TLCS900H=].
* 4K RAM for Z80.
[[AC:Display]]
* 160*152 resolution.
* 146 out of 4096 colors.
* 64 sprites.
[[AC:Sound]]
* One or two sound chips, 3 square waves plus 1 noise wave per chip.
----
!!Games:
[[index]]
* ''[[VideoGame/BubbleBobble Bust-A-Move Pocket]]'' (aka ''Puzzle Bobble'')
* ''VideoGame/CoolBoarders Pocket''
* ''[[VideoGame/EvolutionTheWorldOfSacredDevice Evolution: Eternal Dungeons]]''
* ''VideoGame/FantasticNightDreamsCotton''
* ''VideoGame/FatalFury: First Contact''
* ''[[VisualNovel/{{Never7}} Infinity Cure]]''
* ''[[VideoGame/TheKingOfFighters King Of Fighters R-1]]''
** ''[[VideoGame/TheKingOfFighters King Of Fighters R-2]]''
** ''[[VideoGame/TheKingOfFighters King Of Fighters: Battle de Paradise]]''
* ''[[TabletopGame/{{Mahjong}} Koi Koi Mahjong]]''
* ''VideoGame/TheLastBlade: Beyond the Destiny''
* ''VideoGame/MagicalDrop Pocket''
* ''VisualNovel/MemoriesOff: Pure''
* ''VideoGame/MetalSlug: 1st Mission''
** ''VideoGame/MetalSlug: 2nd Mission''
* ''VideoGame/OgreBattle: Legend Of The Zenobia Prince''
* ''VideoGame/PacMan''
* ''[[VideoGame/PuyoPuyo Puyo Pop]]'' (''Puyo Puyo Tsu'')
* ''[[VideoGame/MegaManClassic Rockman Battle & Fighters]]'' (a port of both ''VideoGame/MegaManThePowerBattle'' and ''VideoGame/MegaMan2ThePowerFighters'')
* ''VideoGame/SamuraiShodown''
** ''Samurai Shodown 2''
* ''VideoGame/{{Shanghai}} Mini''
* ''VideoGame/SNKGalsFighters''
* ''VideoGame/SNKVsCapcom: Card Fighter's Clash''
** ''VideoGame/SNKVsCapcomMatchOfTheMillennium''
* ''VideoGame/SonicPocketAdventure''
[[/index]]
----
The Neo Geo Pocket and Pocket Color were {{SNK}}'s attempt to enter the handheld console market.
The Pocket was released in 1998, in Japan and Hong Kong. It didn't sell well, so it was replaced one year later by the Pocket Color. This had a wider release, including North America and Europe, and sold two million units. It was a good handheld, with a 16-bit CPU, 4096 colors, and 40 hours on two AA batteries for $70. It was cancelled in 2000 after SNK was bought by a pachinko company, though it lasted until 2001 in Japan.
The Pocket's claim to fame over the UsefulNotes/GameBoy line was the fact that instead of rubber pads, the D-pad used microswitches to sense directional movement. This difference allowed competitive {{fighting game}}s to be played effortlessly on such a small unit. There was also a link cable that allowed the NGPC to interface with a UsefulNotes/SegaDreamcast.
----
!!Specifications:
[[AC:Processors]]
* CPU: Toshiba [=TLCS900H=], 16-bit, just over 6 [=MHz=].
* Z80, 3 [=MHz=], sound controller.
* One (Pocket) or two (Pocket Color) Texas Instruments [=SN76489=] sound chips.
[[AC:Memory]]
* 12K [[UsefulNotes/RandomAccessMemory RAM]] for [=TLCS900H=].
* 4K RAM for Z80.
[[AC:Display]]
* 160*152 resolution.
* 146 out of 4096 colors.
* 64 sprites.
[[AC:Sound]]
* One or two sound chips, 3 square waves plus 1 noise wave per chip.
----
!!Games:
[[index]]
* ''[[VideoGame/BubbleBobble Bust-A-Move Pocket]]'' (aka ''Puzzle Bobble'')
* ''VideoGame/CoolBoarders Pocket''
* ''[[VideoGame/EvolutionTheWorldOfSacredDevice Evolution: Eternal Dungeons]]''
* ''VideoGame/FantasticNightDreamsCotton''
* ''VideoGame/FatalFury: First Contact''
* ''[[VisualNovel/{{Never7}} Infinity Cure]]''
* ''[[VideoGame/TheKingOfFighters King Of Fighters R-1]]''
** ''[[VideoGame/TheKingOfFighters King Of Fighters R-2]]''
** ''[[VideoGame/TheKingOfFighters King Of Fighters: Battle de Paradise]]''
* ''[[TabletopGame/{{Mahjong}} Koi Koi Mahjong]]''
* ''VideoGame/TheLastBlade: Beyond the Destiny''
* ''VideoGame/MagicalDrop Pocket''
* ''VisualNovel/MemoriesOff: Pure''
* ''VideoGame/MetalSlug: 1st Mission''
** ''VideoGame/MetalSlug: 2nd Mission''
* ''VideoGame/OgreBattle: Legend Of The Zenobia Prince''
* ''VideoGame/PacMan''
* ''[[VideoGame/PuyoPuyo Puyo Pop]]'' (''Puyo Puyo Tsu'')
* ''[[VideoGame/MegaManClassic Rockman Battle & Fighters]]'' (a port of both ''VideoGame/MegaManThePowerBattle'' and ''VideoGame/MegaMan2ThePowerFighters'')
* ''VideoGame/SamuraiShodown''
** ''Samurai Shodown 2''
* ''VideoGame/{{Shanghai}} Mini''
* ''VideoGame/SNKGalsFighters''
* ''VideoGame/SNKVsCapcom: Card Fighter's Clash''
** ''VideoGame/SNKVsCapcomMatchOfTheMillennium''
* ''VideoGame/SonicPocketAdventure''
[[/index]]
----