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The cost was high, not just for the processing power, but for the joysticks and games. The games cost about $200, partly because their size was comparable to [[Platform/{{Nintendo 64}} N64 carts]] half a decade before the N64 itself, and partly because of their architecture -- the [[MediaNotes/RandomAccessMemory RAM]] chips needed to play the game were built into the cart rather than in the system. The system launched in the US, with two controllers and the game ''VideoGame/MagicianLord'', at $650. Just a bit later, a bundle with no game and one controller sold for $400.

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The cost was high, not just for the processing power, but for the joysticks and games. The games cost about $200, partly because their size was comparable to [[Platform/{{Nintendo 64}} N64 carts]] half a decade before the N64 itself, and partly because of their architecture -- the [[MediaNotes/RandomAccessMemory RAM]] chips needed to play the game were built into the cart rather than in the system. [[note]]Today you can fit the entire Neo Geo AES library on an 8GB flash drive available on Amazon for less than $10. TechnologyMarchesOn, indeed.[[/note]] The system launched in the US, with two controllers and the game ''VideoGame/MagicianLord'', at $650. Just a bit later, a bundle with no game and one controller sold for $400.
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The cost was high, not just for the processing power, but for the joysticks and games. The games cost about $200, partly because their size was comparable to [[Platform/{{Nintendo 64}} N64 carts]] half a decade before the N64 itself, and partly because of their architecture -- the [[UsefulNotes/RandomAccessMemory RAM]] chips needed to play the game were built into the cart rather than in the system. The system launched in the US, with two controllers and the game ''VideoGame/MagicianLord'', at $650. Just a bit later, a bundle with no game and one controller sold for $400.

to:

The cost was high, not just for the processing power, but for the joysticks and games. The games cost about $200, partly because their size was comparable to [[Platform/{{Nintendo 64}} N64 carts]] half a decade before the N64 itself, and partly because of their architecture -- the [[UsefulNotes/RandomAccessMemory [[MediaNotes/RandomAccessMemory RAM]] chips needed to play the game were built into the cart rather than in the system. The system launched in the US, with two controllers and the game ''VideoGame/MagicianLord'', at $650. Just a bit later, a bundle with no game and one controller sold for $400.

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