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* ''Pocket Music'' and ''Chee-Chai Alien'': These games will flat-out ''refuse'' to work on the Game Boy Player. This is because these games are Game Boy Color games that are not compatible with the Game Boy Advance due to the way they are programmed, and since the Game Boy Player is essentially a Game Boy Advance, these games won't work here either.

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* ''Pocket Music'' and ''Chee-Chai Alien'': These games will flat-out ''refuse'' to work on the Game Boy Player. This is because these games are Game Boy Color games that are not compatible with the Game Boy Advance due to the way they are programmed, and since the Game Boy Player is essentially a Game Boy Advance, these games won't work here either.
either (the former has a version for the GBA as well, likely to compensate for this issue).
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Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play Platform/PlaystationVita games on a television screen with a [=DualShock=] 3 or 4, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Vita's homebrew scene too later made a successor in the [=VitaDock=], a UsefulNotes/RaspberryPi build that apes the Switch's dock to allow the Vita to serve as both a handheld and a home console simultaneously.

to:

Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play Platform/PlaystationVita games on a television screen with a [=DualShock=] 3 or 4, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Vita's homebrew scene too later made a successor in the [=VitaDock=], a UsefulNotes/RaspberryPi Platform/RaspberryPi build that apes the Switch's dock to allow the Vita to serve as both a handheld and a home console simultaneously.
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The successor to the UsefulNotes/SuperGameBoy add-on, the '''Game Boy Player''' was a peripheral for the UsefulNotes/NintendoGameCube that enabled the system to play UsefulNotes/GameBoyAdvance, UsefulNotes/GameBoyColor and original UsefulNotes/GameBoy games. It is an adapter that plugs into the [=GameCube=]'s Hi-Speed Port on the bottom, making the system a near-perfect cube. Unlike the Super Game Boy, the Game Boy Player could be a permanent attachment since it no longer occupies the space where regular games are loaded. Like the Super Game Boy, the Game Boy Player was basically a Game Boy Advance inside a case, meaning it was fully compatible with most games from the Game Boy line.

to:

The successor to the UsefulNotes/SuperGameBoy Platform/SuperGameBoy add-on, the '''Game Boy Player''' was a peripheral for the UsefulNotes/NintendoGameCube Platform/NintendoGameCube that enabled the system to play UsefulNotes/GameBoyAdvance, UsefulNotes/GameBoyColor Platform/GameBoyAdvance, Platform/GameBoyColor and original UsefulNotes/GameBoy Platform/GameBoy games. It is an adapter that plugs into the [=GameCube=]'s Hi-Speed Port on the bottom, making the system a near-perfect cube. Unlike the Super Game Boy, the Game Boy Player could be a permanent attachment since it no longer occupies the space where regular games are loaded. Like the Super Game Boy, the Game Boy Player was basically a Game Boy Advance inside a case, meaning it was fully compatible with most games from the Game Boy line.



Unfortunately, this add-on would be the last of its kind, as due to the nature of the [=GBA=]'s successor, the UsefulNotes/NintendoDS, [=DS=] support on the [=GameCube=]'s successor, the UsefulNotes/NintendoWii, would be impractical. While the UsefulNotes/WiiU with its touchpad could support a theoretical Nintendo 3DS attachment, Nintendo never released one, possibly due to the fact that they would have to eschew the [=3DS=]'s main selling point, 3D support.[[note]]However, that didn't stop Nintendo from releasing a budget [=3DS=] model without [=3D=] support, but around the same time, [=3D=] had fallen out of favor with the general public anyway and Nintendo would stop putting [=3D=] support in their later [=3DS=] titles. Despite this, it probably wouldn't occur to Nintendo to go ahead with a [=3DS=] add-on for the Wii U due to the commercial failure of the console and the fact that it would be late in the system's life.[[/note]] The UsefulNotes/NintendoSwitch meanwhile would serve as both a handheld and a home console simultaneously, thus rendering the whole point of add-ons of the Game Boy Player's nature redundant.

to:

Unfortunately, this add-on would be the last of its kind, as due to the nature of the [=GBA=]'s successor, the UsefulNotes/NintendoDS, Platform/NintendoDS, [=DS=] support on the [=GameCube=]'s successor, the UsefulNotes/NintendoWii, Platform/NintendoWii, would be impractical. While the UsefulNotes/WiiU Platform/WiiU with its touchpad could support a theoretical Nintendo 3DS attachment, Nintendo never released one, possibly due to the fact that they would have to eschew the [=3DS=]'s main selling point, 3D support.[[note]]However, that didn't stop Nintendo from releasing a budget [=3DS=] model without [=3D=] support, but around the same time, [=3D=] had fallen out of favor with the general public anyway and Nintendo would stop putting [=3D=] support in their later [=3DS=] titles. Despite this, it probably wouldn't occur to Nintendo to go ahead with a [=3DS=] add-on for the Wii U due to the commercial failure of the console and the fact that it would be late in the system's life.[[/note]] The UsefulNotes/NintendoSwitch Platform/NintendoSwitch meanwhile would serve as both a handheld and a home console simultaneously, thus rendering the whole point of add-ons of the Game Boy Player's nature redundant.



Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlaystationVita games on a television screen with a [=DualShock=] 3 or 4, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Vita's homebrew scene too later made a successor in the [=VitaDock=], a UsefulNotes/RaspberryPi build that apes the Switch's dock to allow the Vita to serve as both a handheld and a home console simultaneously.

to:

Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlaystationVita Platform/PlaystationVita games on a television screen with a [=DualShock=] 3 or 4, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Vita's homebrew scene too later made a successor in the [=VitaDock=], a UsefulNotes/RaspberryPi build that apes the Switch's dock to allow the Vita to serve as both a handheld and a home console simultaneously.
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Needed a web archive link there for permanence.


As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player. While the Game Boy Player's clock speed also was 1:1 with a standard GBA, thus cutting out the oddity of Game Boy games running abnormally fast on a Super Game Boy, it also handled visuals more poorly thanks to it being built for a 480i display instead of 240p along with a softening filter applied to them, resulting in games looking blurrier on a Game Boy Player, and suffering from greater input lag. While the Game Boy Player ''did'' support Progressive Scan, this did little to improve the picture quality since you still had to put up with the blurring, and [[https://www.nintendo.com/consumer/systems/nintendogamecube/gameboyplayer_faq.jsp#ps even Nintendo themselves admitted as much.]][[note]]Some homebrew released much later offers the ability to play the games at 240p with no image softening filter applied, so long as you're willing to go that extra mile[[/note]] The game display was also noticeably dark too, mainly to get the visuals more in-line with the non-backlit model 1 GBA, but the emergence of games later in the GBA's life that took advantage of the SP's frontlight meant that they'd look unusually dark on your TV (though some later GBA games like ''VideoGame/MarioVsDonkeyKong'' had special display settings to optimize the picture specifically for the Game Boy Player).

to:

As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player. While the Game Boy Player's clock speed also was 1:1 with a standard GBA, thus cutting out the oddity of Game Boy games running abnormally fast on a Super Game Boy, it also handled visuals more poorly thanks to it being built for a 480i display instead of 240p along with a softening filter applied to them, resulting in games looking blurrier on a Game Boy Player, and suffering from greater input lag. While the Game Boy Player ''did'' support Progressive Scan, this did little to improve the picture quality since you still had to put up with the blurring, and [[https://www.[[https://web.archive.org/web/20081219081306/https://www.nintendo.com/consumer/systems/nintendogamecube/gameboyplayer_faq.jsp#ps jsp even Nintendo themselves admitted as much.]][[note]]Some homebrew released much later offers the ability to play the games at 240p with no image softening filter applied, so long as you're willing to go that extra mile[[/note]] The game display was also noticeably dark too, mainly to get the visuals more in-line with the non-backlit model 1 GBA, but the emergence of games later in the GBA's life that took advantage of the SP's frontlight meant that they'd look unusually dark on your TV (though some later GBA games like ''VideoGame/MarioVsDonkeyKong'' had special display settings to optimize the picture specifically for the Game Boy Player).
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* A timer feature is added.

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* A timer feature is added.added to assist players (or their parents) who wish to limit their gaming time.
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It isn't just the screen resolution that plays into it, they blurred the image very heavily I guess because Nintendo thought people wouldn't want sharp pixels


As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player. While the Game Boy Player's clock speed also was 1:1 with a standard GBA, thus cutting out the oddity of Game Boy games running abnormally fast on a Super Game Boy, it also handled visuals more poorly thanks to it being built for a 480i display instead of 240p, resulting in games looking blurrier on a Game Boy Player, and suffering from greater input lag. While the Game Boy Player ''did'' support Progressive Scan, this did little to improve the picture quality, and [[https://www.nintendo.com/consumer/systems/nintendogamecube/gameboyplayer_faq.jsp#ps even Nintendo themselves admitted as much.]] The game display was also noticeably dark too, mainly to get the visuals more in-line with the non-backlit model 1 GBA, but the emergence of games later in the GBA's life that took advantage of the SP's frontlight meant that they'd look unusually dark on your TV (though some later GBA games like ''VideoGame/MarioVsDonkeyKong'' had special display settings to optimize the picture specifically for the Game Boy Player).

to:

As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player. While the Game Boy Player's clock speed also was 1:1 with a standard GBA, thus cutting out the oddity of Game Boy games running abnormally fast on a Super Game Boy, it also handled visuals more poorly thanks to it being built for a 480i display instead of 240p, 240p along with a softening filter applied to them, resulting in games looking blurrier on a Game Boy Player, and suffering from greater input lag. While the Game Boy Player ''did'' support Progressive Scan, this did little to improve the picture quality, quality since you still had to put up with the blurring, and [[https://www.nintendo.com/consumer/systems/nintendogamecube/gameboyplayer_faq.jsp#ps even Nintendo themselves admitted as much.]] ]][[note]]Some homebrew released much later offers the ability to play the games at 240p with no image softening filter applied, so long as you're willing to go that extra mile[[/note]] The game display was also noticeably dark too, mainly to get the visuals more in-line with the non-backlit model 1 GBA, but the emergence of games later in the GBA's life that took advantage of the SP's frontlight meant that they'd look unusually dark on your TV (though some later GBA games like ''VideoGame/MarioVsDonkeyKong'' had special display settings to optimize the picture specifically for the Game Boy Player).
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The Game Boy Player lives on in the hearts of [=GameCube=] and GBA fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors, including the ability to play games in 240p.

to:

The Game Boy Player lives on in the hearts of [=GameCube=] and GBA fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors, including the ability to play games in 240p.
240p and with a display that more accurately reflects the look of later backlit GBA models.
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The successor to the UsefulNotes/SuperGameBoy add-on, the Game Boy Player was a peripheral for the UsefulNotes/NintendoGameCube that enabled the system to play UsefulNotes/GameBoyAdvance, UsefulNotes/GameBoyColor and original UsefulNotes/GameBoy games. It is an adapter that plugs into the Nintendo [=GameCube=]'s Hi-Speed Port on the bottom, making the system a near-perfect cube. Unlike the the Super Game Boy, the Game Boy Player could be a permanent attachment since it no longer occupies the space where regular games are loaded. Like the Super Game Boy, the Game Boy Player was basically a Game Boy Advance inside a case, meaning it was fully compatible with most games from the Game Boy line.

to:

The successor to the UsefulNotes/SuperGameBoy add-on, the Game '''Game Boy Player Player''' was a peripheral for the UsefulNotes/NintendoGameCube that enabled the system to play UsefulNotes/GameBoyAdvance, UsefulNotes/GameBoyColor and original UsefulNotes/GameBoy games. It is an adapter that plugs into the Nintendo [=GameCube=]'s Hi-Speed Port on the bottom, making the system a near-perfect cube. Unlike the the Super Game Boy, the Game Boy Player could be a permanent attachment since it no longer occupies the space where regular games are loaded. Like the Super Game Boy, the Game Boy Player was basically a Game Boy Advance inside a case, meaning it was fully compatible with most games from the Game Boy line.



The Game Boy Player lives on in the hearts of [=GameCube=] fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors, including the ability to play games in 240p.

to:

The Game Boy Player lives on in the hearts of [=GameCube=] and GBA fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors, including the ability to play games in 240p.



* Game Boy Advance Video: Due to concerns of [[DigitalPiracyIsEvil VHS-copying]] (though with the limited resolution of the Game Boy Advance and the low framerate and poor sound quality of the actual videos, why would you?), Game Boy Advance Video cartridges will simply boot to a "Not Compatible with Game Boy Player" screen and lock up.

to:

* Game Boy Advance Video: Due to concerns of [[DigitalPiracyIsEvil VHS-copying]] (though with the limited resolution of the Game Boy Advance and the low framerate and poor sound quality of the actual videos, why would you?), bother?), Game Boy Advance Video cartridges will simply boot to a "Not Compatible with Game Boy Player" screen and lock up.
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Unfortunately, this add-on would be the last of its kind, as due to the nature of the [=GBA=]'s successor, the UsefulNotes/NintendoDS, [=DS=] support on the [=GameCube=]'s successor, the UsefulNotes/NintendoWii, would be impractical. While the UsefulNotes/WiiU with its touchpad could support a theoretical Nintendo 3DS attachment, Nintendo never released one, possibly due to the fact that they would have to eschew the [=3DS=]'s main selling point, 3D support. The UsefulNotes/NintendoSwitch meanwhile would serve as both a handheld and a home console simultaneously, thus rendering the whole point of add-ons of the Game Boy Player's nature redundant.

to:

Unfortunately, this add-on would be the last of its kind, as due to the nature of the [=GBA=]'s successor, the UsefulNotes/NintendoDS, [=DS=] support on the [=GameCube=]'s successor, the UsefulNotes/NintendoWii, would be impractical. While the UsefulNotes/WiiU with its touchpad could support a theoretical Nintendo 3DS attachment, Nintendo never released one, possibly due to the fact that they would have to eschew the [=3DS=]'s main selling point, 3D support. [[note]]However, that didn't stop Nintendo from releasing a budget [=3DS=] model without [=3D=] support, but around the same time, [=3D=] had fallen out of favor with the general public anyway and Nintendo would stop putting [=3D=] support in their later [=3DS=] titles. Despite this, it probably wouldn't occur to Nintendo to go ahead with a [=3DS=] add-on for the Wii U due to the commercial failure of the console and the fact that it would be late in the system's life.[[/note]] The UsefulNotes/NintendoSwitch meanwhile would serve as both a handheld and a home console simultaneously, thus rendering the whole point of add-ons of the Game Boy Player's nature redundant.

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Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlayStationVita games on a television screen with a [=DualShock=] 3 or 4, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Game Boy Player would also live on in the hearts of [=GameCube=] fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors (including the ability to play games in 240p).

to:

Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlayStationVita games on a television screen with a [=DualShock=] 3 or 4, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Game Boy Player would also live lives on in the hearts of [=GameCube=] fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors (including monitors, including the ability to play games in 240p).240p.

Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlaystationVita games on a television screen with a [=DualShock=] 3 or 4, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Vita's homebrew scene too later made a successor in the [=VitaDock=], a UsefulNotes/RaspberryPi build that apes the Switch's dock to allow the Vita to serve as both a handheld and a home console simultaneously.



* Game Boy Camera: The camera function cannot be used properly, unless you want to pick up your entire [=GameCube=] just so you can take a selfie.

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* Game Boy Camera: VideoGame/GameBoyCamera: The camera function cannot be used properly, unless you want to pick up your entire [=GameCube=] just so you can take a selfie.
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* ''VideoGame/SummonNight Craft Sword Monogatari: Hajimari no Ishi''

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* ''VideoGame/SummonNight Craft Sword Monogatari: Hajimari no Ishi''''VideoGame/SummonNightCraftSwordMonogatariHajimariNoIshi''
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* ''VideoGame/MarioAndLuigiSuperStarSaga''

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* ''VideoGame/MarioAndLuigiSuperStarSaga''''VideoGame/MarioAndLuigiSuperstarSaga''



* ''Summon Night Craft Sword Monogatari: Hajimari no Ishi''

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* ''Summon Night ''VideoGame/SummonNight Craft Sword Monogatari: Hajimari no Ishi''
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Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlayStationVita games, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Game Boy Player would also live on in the hearts of [=GameCube=] fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors (including the ability to play games in 240p).

to:

Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlayStationVita games, games on a television screen with a [=DualShock=] 3 or 4, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Game Boy Player would also live on in the hearts of [=GameCube=] fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors (including the ability to play games in 240p).
Is there an issue? Send a MessageReason:
None


* With a [=GameCube=]to-Game Boy Advance link cable, you can plug your regular [=GBA=] or [=GBA SP=] into the [=GameCube=] and use it to control your games. The only trade-off is that you can't use the rumble feature, but so few [=GBA=] games added rumble support that this disadvantage is mitigated.

to:

* With a [=GameCube=]to-Game [=GameCube=]-to-Game Boy Advance link cable, you can plug your regular [=GBA=] or [=GBA SP=] into the [=GameCube=] and use it to control your games. The only trade-off is that you can't use the rumble feature, but so few [=GBA=] games added rumble support that this disadvantage is mitigated.



As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player. While the Game Boy Player's clock speed also was 1:1 with a standard GBA, thus cutting out the oddity of Game Boy games running abnormally fast on a Super Game Boy, it also handled visuals more poorly thanks to it being built for a 480i display instead of 240p, resulting in games looking blurrier on a Game Boy Player and suffering from greater input lag. The game display was also noticeably dark too, mainly to get the visuals more in-line with the non-backlit model 1 GBA, but the emergence of games later in the GBA's life that took advantage of the SP's frontlight meant that they'd look unusually dark on your TV.

to:

As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player. While the Game Boy Player's clock speed also was 1:1 with a standard GBA, thus cutting out the oddity of Game Boy games running abnormally fast on a Super Game Boy, it also handled visuals more poorly thanks to it being built for a 480i display instead of 240p, resulting in games looking blurrier on a Game Boy Player Player, and suffering from greater input lag. While the Game Boy Player ''did'' support Progressive Scan, this did little to improve the picture quality, and [[https://www.nintendo.com/consumer/systems/nintendogamecube/gameboyplayer_faq.jsp#ps even Nintendo themselves admitted as much.]] The game display was also noticeably dark too, mainly to get the visuals more in-line with the non-backlit model 1 GBA, but the emergence of games later in the GBA's life that took advantage of the SP's frontlight meant that they'd look unusually dark on your TV.
TV (though some later GBA games like ''VideoGame/MarioVsDonkeyKong'' had special display settings to optimize the picture specifically for the Game Boy Player).



* Game Boy Advance Video: Due to concerns of [[DigitalPiracyIsEvil VHS-copying]] (though with the limited resolution of the Game Boy Advance and the low framerate of the actual videos, why would you?), Game Boy Advance Video cartridges will simply boot to a "Not Compatible with Game Boy Player" screen and lock up.

to:

* Game Boy Advance Video: Due to concerns of [[DigitalPiracyIsEvil VHS-copying]] (though with the limited resolution of the Game Boy Advance and the low framerate and poor sound quality of the actual videos, why would you?), Game Boy Advance Video cartridges will simply boot to a "Not Compatible with Game Boy Player" screen and lock up.

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* Motion sensor games: Games with motion sensors built in cannot be played properly on the Game Boy Player. They can be played as normal, but it would be impractical to since you would have to tilt your entire [=GameCube=].

to:

* Motion sensor games: Games with motion sensors built in cannot be played properly on the Game Boy Player. They can be played as normal, but it would be impractical to since you would have to tilt your entire [=GameCube=].[=GameCube=]; in some cases, like ''VideoGame/KirbyTiltNTumble'', you'd have to tilt the console around ''backwards'' simply because the direction the cartridge plugs into the Game Boy Player is horizontally inverted compared to the Game Boy Color or model 1 GBA.



* ''VideoGame/KirbyTiltNTumble'': Technically, this game ''can'' be played on a Game Boy Player, but because the game relies on a gyroscope built into the game cartridge itself, and that said cartridge plugs into the Game Boy Player in the exact opposite horizontal orientation of how it plugs into the Game Boy Color, you'd have to pick up the entire [=GameCube=] and tilt it around ''backwards'' just to be able to control the game, which is far more cumbersome than just buying a Game Boy Color or model one Game Boy Advance.

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* With a [=GameCube=] – Game Boy Advance link cable, you can plug your regular [=GBA=] or [=GBA SP=] into the [=GameCube=] and use it to control your games. The only trade-off is that you can't use the rumble feature, but so few [=GBA=] games added rumble support that this disadvantage is mitigated.

to:

\n* With a [=GameCube=] – Game [=GameCube=]to-Game Boy Advance link cable, you can plug your regular [=GBA=] or [=GBA SP=] into the [=GameCube=] and use it to control your games. The only trade-off is that you can't use the rumble feature, but so few [=GBA=] games added rumble support that this disadvantage is mitigated.
mitigated.









As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player.

The Game Boy Player retailed for $40. In Japan, it was sold in the [=GameCube=]'s full range of colors. In America, the only color available was Jet Black, ironic since the [=GameCube=]'s trademark color was Indigo. So if you didn't have a Jet Black [=GameCube=], the device would stick out like a sore thumb. Since it's no longer a cartridge like the Super Game Boy, the Game Boy Player required a special disc to tell the [=GameCube=] to boot into the Game Boy Player. These discs were originally included with the device, but are becoming increasingly rare and expensive. The Game Boy Player is not compatible with the Panasonic Q due to the difference in form factors, but a special version was released just for that system.

to:

As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player.

Player. While the Game Boy Player's clock speed also was 1:1 with a standard GBA, thus cutting out the oddity of Game Boy games running abnormally fast on a Super Game Boy, it also handled visuals more poorly thanks to it being built for a 480i display instead of 240p, resulting in games looking blurrier on a Game Boy Player and suffering from greater input lag. The game display was also noticeably dark too, mainly to get the visuals more in-line with the non-backlit model 1 GBA, but the emergence of games later in the GBA's life that took advantage of the SP's frontlight meant that they'd look unusually dark on your TV.

The Game Boy Player retailed for $40. In Japan, it was sold in the [=GameCube=]'s full range of colors. In America, the only color available was Jet Black, ironic since the [=GameCube=]'s trademark color was Indigo. So if you didn't have a Jet Black [=GameCube=], the device would stick out like a sore thumb. Since it's no longer a cartridge like the Super Game Boy, the Game Boy Player required a special startup disc to tell the [=GameCube=] to boot into the Game Boy Player. These discs were originally included with the device, but are becoming increasingly rare and expensive. The Game Boy Player is not compatible with the Panasonic Q due to the difference in form factors, but a special version was released just for that system.




Unfortunately, this add-on would be the last of its kind, as due to the nature of the [=GBA=]'s successor, the UsefulNotes/NintendoDS, [=DS=] support on the [=GameCube=]'s successor, the UsefulNotes/NintendoWii, would be impractical. While the UsefulNotes/WiiU with its touchpad could support a theoretical Nintendo 3DS attachment, Nintendo never released one, possibly due to the fact that they would have to eschew the [=3DS=]'s main selling point, 3D support.

Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlayStationVita games, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit.

to:

\nUnfortunately, this add-on would be the last of its kind, as due to the nature of the [=GBA=]'s successor, the UsefulNotes/NintendoDS, [=DS=] support on the [=GameCube=]'s successor, the UsefulNotes/NintendoWii, would be impractical. While the UsefulNotes/WiiU with its touchpad could support a theoretical Nintendo 3DS attachment, Nintendo never released one, possibly due to the fact that they would have to eschew the [=3DS=]'s main selling point, 3D support.

support. The UsefulNotes/NintendoSwitch meanwhile would serve as both a handheld and a home console simultaneously, thus rendering the whole point of add-ons of the Game Boy Player's nature redundant.

Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlayStationVita games, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit. The Game Boy Player would also live on in the hearts of [=GameCube=] fans, with the homebrew scene creating a SpiritualSuccessor in the form of the GB Interface, a replacement for the Game Boy Player startup disc that more faithfully translates the GBA experience to TV monitors (including the ability to play games in 240p).



!!List of games that had Game Boy Player functionality:

to:

!!List of games that had Game Boy Player functionality:
!!Functionality Oddities:



* Game Boy Advance Video: Due to concerns of [[DigitalPiracyIsEvil VHS-copying]] (Though with the limited resolution of the Game Boy Advance, why would you?), Game Boy Advance Video cartridges will simply boot to a "Not Compatible with Game Boy Player" screen and lock up.

to:

* Game Boy Advance Video: Due to concerns of [[DigitalPiracyIsEvil VHS-copying]] (Though (though with the limited resolution of the Game Boy Advance, Advance and the low framerate of the actual videos, why would you?), Game Boy Advance Video cartridges will simply boot to a "Not Compatible with Game Boy Player" screen and lock up.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KirbysTiltAndTumble'': Technically, this game ''can'' be played on a Game Boy Player, but because the game relies on a gyroscope built into the game cartridge, and that said card plugs into the GBP in the exact opposite horizontal orientation of how it plugs into the Game Boy Color, you'd have to pick up the entire [=GameCube=] and tilt it around ''backwards'' just to be able to control the game.

to:

* ''VideoGame/KirbysTiltAndTumble'': ''VideoGame/KirbyTiltNTumble'': Technically, this game ''can'' be played on a Game Boy Player, but because the game relies on a gyroscope built into the game cartridge, cartridge itself, and that said card cartridge plugs into the GBP Game Boy Player in the exact opposite horizontal orientation of how it plugs into the Game Boy Color, you'd have to pick up the entire [=GameCube=] and tilt it around ''backwards'' just to be able to control the game.game, which is far more cumbersome than just buying a Game Boy Color or model one Game Boy Advance.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KirbyTiltAndTumble'': Technically, this game ''can'' be played on a Game Boy Player, but because the game relies on a gyroscope built into the game cartridge, and that said card plugs into the GBP in the exact opposite horizontal orientation of how it plugs into the Game Boy Color, you'd have to pick up the entire [=GameCube=] and tilt it around ''backwards'' just to be able to control the game.

to:

* ''VideoGame/KirbyTiltAndTumble'': ''VideoGame/KirbysTiltAndTumble'': Technically, this game ''can'' be played on a Game Boy Player, but because the game relies on a gyroscope built into the game cartridge, and that said card plugs into the GBP in the exact opposite horizontal orientation of how it plugs into the Game Boy Color, you'd have to pick up the entire [=GameCube=] and tilt it around ''backwards'' just to be able to control the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KirbyTiltAndTumble'': Technically, this game ''can'' be played on a Game Boy Player, but because the game relies on a gyroscope built into the game cartridge, and that said card plugs into the GBP in the exact opposite horizontal orientation of how it plugs into the Game Boy Color, you'd have to pick up the entire [=GameCube=] and tilt it around ''backwards'' just to be able to control the game.
Is there an issue? Send a MessageReason:
None


The Game Boy Player retailed for $40. In Japan, it was sold in the [=GameCube=]'s full range of colors. In America, the only color available was Jet Black, ironic since the [=GameCube=]'s trademark color was Indigo. So if you didn't have a Jet Black [=GameCube=], the device would stick out like a sore thumb. Since it's no longer a cartridge like the Super Game Boy, the Game Boy Player required a special disc to tell the [=GameCube=] to boot into the Game Boy Player. These discs were originally included with the device, but they are now ridiculously expensive for some reason. The Game Boy Player is not compatible with the Panasonic Q due to the difference in form factors, but a special version was released just for that system.

to:

The Game Boy Player retailed for $40. In Japan, it was sold in the [=GameCube=]'s full range of colors. In America, the only color available was Jet Black, ironic since the [=GameCube=]'s trademark color was Indigo. So if you didn't have a Jet Black [=GameCube=], the device would stick out like a sore thumb. Since it's no longer a cartridge like the Super Game Boy, the Game Boy Player required a special disc to tell the [=GameCube=] to boot into the Game Boy Player. These discs were originally included with the device, but they are now ridiculously expensive for some reason.becoming increasingly rare and expensive. The Game Boy Player is not compatible with the Panasonic Q due to the difference in form factors, but a special version was released just for that system.
Is there an issue? Send a MessageReason:
None


* With a [=GameCube=] – Game Boy Advance link cable, you can plug your regular [=GBA=] or [=GBA SP=] into the [=GameCube=] and use it to control your games. The only trade-off is that you can't use the rumble feature, but so few [=GBA=] games added rumble support that this advantage is mitigated.

to:

* With a [=GameCube=] – Game Boy Advance link cable, you can plug your regular [=GBA=] or [=GBA SP=] into the [=GameCube=] and use it to control your games. The only trade-off is that you can't use the rumble feature, but so few [=GBA=] games added rumble support that this advantage disadvantage is mitigated.
Is there an issue? Send a MessageReason:
Spelling mistake


* Motion sensor games: Games with motion sensors built in cannot be played with the Game Boy Player. Technically they can, but it would be impractical to since you would have to tilt your entire [=GameCube=].

to:

* Motion sensor games: Games with motion sensors built in cannot be played with properly on the Game Boy Player. Technically they can, They can be played as normal, but it would be impractical to since you would have to tilt your entire [=GameCube=].



* ''Pocket Music'' and ''Chee-Chai Alien'': These games will flat-out ''refuse'' to work on the Game Boy Player. This is because these games are Game Boy Color games that are not compatible with the Game Boy Advance due to the way they are programmed, and since the Game Boy Player is essentially a Game Boy Advance, these games won't work her either.

to:

* ''Pocket Music'' and ''Chee-Chai Alien'': These games will flat-out ''refuse'' to work on the Game Boy Player. This is because these games are Game Boy Color games that are not compatible with the Game Boy Advance due to the way they are programmed, and since the Game Boy Player is essentially a Game Boy Advance, these games won't work her here either.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gameboyplayer.jpg]]
[[caption-width-right:350:A Jet Black Game Boy Player (bottom)]]
The successor to the UsefulNotes/SuperGameBoy add-on, the Game Boy Player was a peripheral for the UsefulNotes/NintendoGameCube that enabled the system to play UsefulNotes/GameBoyAdvance, UsefulNotes/GameBoyColor and original UsefulNotes/GameBoy games. It is an adapter that plugs into the Nintendo [=GameCube=]'s Hi-Speed Port on the bottom, making the system a near-perfect cube. Unlike the the Super Game Boy, the Game Boy Player could be a permanent attachment since it no longer occupies the space where regular games are loaded. Like the Super Game Boy, the Game Boy Player was basically a Game Boy Advance inside a case, meaning it was fully compatible with most games from the Game Boy line.

Unfortunately, the Game Boy Player wasn't as feature-packed as its predecessor, but it still had the following features:

* The borders returned, though games no longer have custom borders so you're stuck with the 20 pre-made ones. You could also opt to make the game screen bigger to almost completely hide the border.

* Certain games supported the [=GameCube=] controller's rumble feature.

* With a [=GameCube=] – Game Boy Advance link cable, you can plug your regular [=GBA=] or [=GBA SP=] into the [=GameCube=] and use it to control your games. The only trade-off is that you can't use the rumble feature, but so few [=GBA=] games added rumble support that this advantage is mitigated.

* The Game Boy Player features custom filters to make the games look either sharper or softer (though the difference is only noticeable on a [=CRT=]).

* A timer feature is added.

* An extension port is added to ensure compatibility with any Link Cable (thus enabling multiplayer) and the Nintendo e-Reader.

As mentioned before, the Game Boy Player lacked features that the Super Game Boy had. You could no longer draw on the screen, game-specific borders were gone, you could no longer create custom palettes for original Game Boy games, and controller multiplayer was also gone. In addition, games with Super Game Boy-specific features will only work as regular Game Boy games, meaning the extra sounds, two-controller mode, custom palettes, and custom borders will not work on the Game Boy Player.

The Game Boy Player retailed for $40. In Japan, it was sold in the [=GameCube=]'s full range of colors. In America, the only color available was Jet Black, ironic since the [=GameCube=]'s trademark color was Indigo. So if you didn't have a Jet Black [=GameCube=], the device would stick out like a sore thumb. Since it's no longer a cartridge like the Super Game Boy, the Game Boy Player required a special disc to tell the [=GameCube=] to boot into the Game Boy Player. These discs were originally included with the device, but they are now ridiculously expensive for some reason. The Game Boy Player is not compatible with the Panasonic Q due to the difference in form factors, but a special version was released just for that system.

The Game Boy Player also had compatibility issues with certain games listed below.


Unfortunately, this add-on would be the last of its kind, as due to the nature of the [=GBA=]'s successor, the UsefulNotes/NintendoDS, [=DS=] support on the [=GameCube=]'s successor, the UsefulNotes/NintendoWii, would be impractical. While the UsefulNotes/WiiU with its touchpad could support a theoretical Nintendo 3DS attachment, Nintendo never released one, possibly due to the fact that they would have to eschew the [=3DS=]'s main selling point, 3D support.

Creator/{{Sony}} would go on to do something similar to the Game Boy Player with the [=PlayStation TV=], a device that could play UsefulNotes/PlayStationVita games, but unlike the Super Game Boy or the Game Boy Player, the [=PlayStation TV=] was its own standalone unit.
----
!!List of games that had Game Boy Player functionality:

All games released for the Game Boy line were fully compatible with the Game Boy Player except:

* Game Boy Advance Video: Due to concerns of [[DigitalPiracyIsEvil VHS-copying]] (Though with the limited resolution of the Game Boy Advance, why would you?), Game Boy Advance Video cartridges will simply boot to a "Not Compatible with Game Boy Player" screen and lock up.
* Cheat devices: They would not fit properly into the Game Boy Player.
* Motion sensor games: Games with motion sensors built in cannot be played with the Game Boy Player. Technically they can, but it would be impractical to since you would have to tilt your entire [=GameCube=].
* ''[[VideoGame/{{Boktai}} Boktai: The Sun Is in Your Hand]]'': The game's reliance on the cartridge's light sensor ensures that the game cannot be played as intended on a Game Boy Player.
* Game Boy Camera: The camera function cannot be used properly, unless you want to pick up your entire [=GameCube=] just so you can take a selfie.
* Game Boy Color rumble games: These games have vibration motors built into the cartridge and will simply shake the entire [=GameCube=] unless the batteries were removed. Then the games can be played as normal, but rumble still won't work.
* ''Pocket Music'' and ''Chee-Chai Alien'': These games will flat-out ''refuse'' to work on the Game Boy Player. This is because these games are Game Boy Color games that are not compatible with the Game Boy Advance due to the way they are programmed, and since the Game Boy Player is essentially a Game Boy Advance, these games won't work her either.

The following Game Boy Advance games featured rumble support for the Game Boy Player:

* ''VideoGame/DrillDozer'' (This game has a vibration motor built in but will auto-detect when the game is plugged into the Game Boy Player and provide haptic feedback through the controller instead)
* ''VideoGame/MarioAndLuigiSuperStarSaga''
* ''[[VideoGame/PokemonPinball Pokémon Pinball: Ruby & Sapphire]]''
* ''Shikakui Atama wo Marukusuru Advance: Kokugo Sansu Rika Shakai''
* ''Shikakui Atama wo Marukusuru Advance: Kanji Keisan''
* ''Summon Night Craft Sword Monogatari: Hajimari no Ishi''
* ''[[VideoGame/SuperMarioBros3 Super Mario Advance 4: Super Mario Bros. 3]]''
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