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* ScoreMultiplier: [[SpellingBonus spelling FINISH]] raises the multiplier for many bonuses and targets for the rest of the game.

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* NewGamePlus: After the first Victory, all Checkpoint values start at 800,000. Further victories light a Special at either of the outlanes.
* ScoreMultiplier: [[SpellingBonus spelling FINISH]] Spelling FINISH raises the playfield multiplier for many bonuses and targets all shots (except checkpoints) for the rest of the game.game, as long as the Checkpoint timer doesn't expire. Doubles as a permanent multiplier for the End of Ball Bonus.
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''Victory'' was also one of the few Gottlieb games to use a "Vitrigraph" mylar overlay on its playfield; unfortunately, it had a tendency to come loose over time, rendering the game unplayable. Gottlieb responded by offering replacements using conventional wood silkscreening with a mylar cover.

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''Victory'' was also one of the few Gottlieb games to use a "Vitrigraph" mylar overlay on its playfield; unfortunately, it had a tendency to come loose over time, rendering making the game unplayable. Gottlieb responded by offering replacements using conventional wood silkscreening with a mylar cover.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Victory''' is an [[PhysicalPinballTables arcade pinball game]] designed by Creator/JohnTrudeau with art by Constantino Mitchell. It was released by Creator/{{Gottlieb}} (under the "Premier" label) in 1987.

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'''Victory''' ''Victory'' is an [[PhysicalPinballTables arcade pinball game]] designed by Creator/JohnTrudeau with art by Constantino Mitchell. It was released by Creator/{{Gottlieb}} (under the "Premier" label) in 1987.
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->'''Woman:''' "Nice shot!"

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->'''Woman:''' "Nice shot!"Nice shot!
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->"Get out of my way!"

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->"Get ->''"Get out of my way!"
way!"''
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[[caption-width-right:350:''TabletopGame/CarWars: [[TheTheTitle The Pinball]]'' [[SubvertedTrope ...not.]]]]

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[[caption-width-right:350:''TabletopGame/CarWars: [[TheTheTitle [[TitleTheAdaptation The Pinball]]'' [[SubvertedTrope ...not.]]]]
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* TheBigRace: As if the big IndyCar on the backbox didn't make it obvious.

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* TheBigRace: As if the big IndyCar UsefulNotes/IndyCar on the backbox didn't make it obvious.



* CoolCar: All of the cars are [[IndyCar Indy racers]] loaded with spikes and weapons.

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* CoolCar: All of the cars are [[IndyCar [[UsefulNotes/IndyCar Indy racers]] loaded with spikes and weapons.
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* TimedMission: Each checkpoint starts with a countdown bonus of 100,000 points times the checkpoint number, which is collected when the player shoots it. The timer starts at 800,000 points after the first race, and some sequences allow players to collect nearly the full amount with good shots.

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* TimedMission: Each checkpoint starts with a countdown bonus of 100,000 points times the checkpoint number, which is collected when the player shoots it. The timer starts at 800,000 points after the first race, and some sequences allow players to collect nearly the full amount with good shots.aim.
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* ScoreMultiplier: [[SpellingBonus spelling FINISH]] raises the multiplier for many bonuses and targets for the '''rest of the game'''.

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* ScoreMultiplier: [[SpellingBonus spelling FINISH]] raises the multiplier for many bonuses and targets for the '''rest rest of the game'''.game.
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''Victory'' is considered to be a solid but generic design with a strong emphasis on good aim; the stop-and-go gameplay and linear checkpoint sequence tends to turn off casual players, while experts leverage the multiplier for higher scores. It was originally designed to have a third, lower-level playfield, but it was removed due to cost.

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''Victory'' is considered to be a solid but generic design with a strong emphasis on good aim; the stop-and-go gameplay flow and linear checkpoint sequence gameplay tends to turn off casual players, while although experts can leverage the multiplier and checkpoint countdowns for higher scores. It was originally designed to have a third, lower-level playfield, but it was removed due to cost.



* ScoreMultiplier: This is the key to high scores in ''Victory'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the '''rest of the game'''.

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* ScoreMultiplier: This is the key to high scores in ''Victory'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' many bonuses and targets for the '''rest of the game'''.



* TimedMission: Each checkpoint starts with a countdown bonus of 100,000 points times the checkpoint number, which is collected when the player shoots it. Skilled players who've raised the ScoreMultiplier to 8x and shoot the Finish Line fast enough can reap ''6 million points'' in one shot.

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* TimedMission: Each checkpoint starts with a countdown bonus of 100,000 points times the checkpoint number, which is collected when the player shoots it. Skilled The timer starts at 800,000 points after the first race, and some sequences allow players who've raised to collect nearly the ScoreMultiplier to 8x and shoot the Finish Line fast enough can reap ''6 million points'' in one shot.full amount with good shots.
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[[caption-width-right:350:''TabletopGame/CarWars: [[TheTheTitle The Pinball]]'']]

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[[caption-width-right:350:''TabletopGame/CarWars: [[TheTheTitle The Pinball]]'']]
Pinball]]'' [[SubvertedTrope ...not.]]]]
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* ScoreMultiplier: This is the key to high scores in ''Victory'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the ''rest of the game''.

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* ScoreMultiplier: This is the key to high scores in ''Victory'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the ''rest '''rest of the game''.game'''.



* SpikesOfVillainy: ''Everything'' is covered with spikes of some sort.
* TimedMission: Each checkpoint starts with a countdown bonus of 100,000 points times the checkpoint number, which is rewarded when the player shoots it. Skilled players who've raised the ScoreMultiplier to 8x and shoot the Finish Line fast enough can reap ''6 million points'' in one shot.

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* SpikesOfVillainy: ''Everything'' Everything is covered with spikes of some sort.
* TimedMission: Each checkpoint starts with a countdown bonus of 100,000 points times the checkpoint number, which is rewarded collected when the player shoots it. Skilled players who've raised the ScoreMultiplier to 8x and shoot the Finish Line fast enough can reap ''6 million points'' in one shot.
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None


[[caption-width-right:350:''TabletopGame/CarWars: The Pinball'']]

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[[caption-width-right:350:''TabletopGame/CarWars: [[TheTheTitle The Pinball'']]
Pinball]]'']]
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[[caption-width-right:350:''TabletopGame/CarWars: The Pinball'']]
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/victory-gottlieb_8055.jpg]]

->"Get out of my way!"

'''Victory''' is an [[PhysicalPinballTables arcade pinball game]] designed by Creator/JohnTrudeau with art by Constantino Mitchell. It was released by Creator/{{Gottlieb}} (under the "Premier" label) in 1987.

The game is, quite simply, a fictionalized auto race in pinball form. Shoot the various ramps and chutes up, around, and under the playfield to reach the seven checkpoints along the track, then cross the finish line and win the race. Faster track times lead to higher scores, though savvy racers will be sure to make a pit stop in the upper playfield for extra balls, and spell FINISH to boost the multiplier.

''Victory'' is considered to be a solid but generic design with a strong emphasis on good aim; the stop-and-go gameplay and linear checkpoint sequence tends to turn off casual players, while experts leverage the multiplier for higher scores. It was originally designed to have a third, lower-level playfield, but it was removed due to cost.

''Victory'' was also one of the few Gottlieb games to use a "Vitrigraph" mylar overlay on its playfield; unfortunately, it had a tendency to come loose over time, rendering the game unplayable. Gottlieb responded by offering replacements using conventional wood silkscreening with a mylar cover.

Digital versions of this game are available for ''Pinball Hall of Fame: The Gottlieb Collection'' and ''VideoGame/ThePinballArcade''.

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!!''Victory'' demonstrates the following tropes:

* TheBigRace: As if the big IndyCar on the backbox didn't make it obvious.
* BloodSport: Subverted; marketing materials indirectly suggest that ''Victory'' is set in a VehicularCombat arena, and the artwork shows cars loaded with assorted spikes and weapons. However, the actual game rules make no reference to any of this, and it's easy to treat the game as a conventional, non-violent auto race.
* CoolCar: All of the cars are [[IndyCar Indy racers]] loaded with spikes and weapons.
* ScoreMultiplier: This is the key to high scores in ''Victory'' -- [[SpellingBonus spelling FINISH]] raises the multiplier for ''everything'' for the ''rest of the game''.
* SpellingBonus: F-I-N-I-S-H raises the ScoreMultiplier up to 8x, while F-U-E-L (which must be spelled in order) gives various rewards, up to an Extra Ball.
* SpikedWheels: The cars have wickedly long spikes protruding from the rims.
* SpikesOfVillainy: ''Everything'' is covered with spikes of some sort.
* TimedMission: Each checkpoint starts with a countdown bonus of 100,000 points times the checkpoint number, which is rewarded when the player shoots it. Skilled players who've raised the ScoreMultiplier to 8x and shoot the Finish Line fast enough can reap ''6 million points'' in one shot.
* VehicularCombat: Suggested in the playfield art and advertisements, but nowhere to be found in the game.
* WeaponizedCar: Mounted machine guns are standard on all of the vehicles.
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->'''Woman:''' "Nice shot!"

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