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Changed line(s) 7,8 (click to see context) from:
DescribeTopicHere...''in the Twilight Zone.''
to:
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correct example indentation
Changed line(s) 41,42 (click to see context) from:
* DevelopersForesight: If the ball exits the Powerfield undetected and doesn't hit any switch on the playfield before draining, a new ball is fed to the autolauncher to compensate.
--> '''Rod:''' "Things aren't what they first appear."
--> '''Rod:''' "Things aren't what they first appear."
to:
* DevelopersForesight: DevelopersForesight:
** If the ball exits the Powerfield undetected and doesn't hit any switch on the playfield before draining, a new ball is fed to the autolauncher to compensate.
--> ---> '''Rod:''' "Things aren't what they first appear."
** If the ball exits the Powerfield undetected and doesn't hit any switch on the playfield before draining, a new ball is fed to the autolauncher to compensate.
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correct example indentation
Changed line(s) 79 (click to see context) from:
* ScoreMultiplier: A Jackpot scored in Multiball with the Powerball scores double its value - The display will point this out as it is awarded.
to:
* ScoreMultiplier: ScoreMultiplier:
** A Jackpot scored in Multiball with the Powerball scores double its value - The display will point this out as it is awarded.
** A Jackpot scored in Multiball with the Powerball scores double its value - The display will point this out as it is awarded.
Changed line(s) 83 (click to see context) from:
* SkillShot: A soft launch will send the ball into a colored zone (red, orange, or yellow), which lights one to three of the jet bumpers and awards points.
to:
* SkillShot: SkillShot:
** A soft launch will send the ball into a colored zone (red, orange, or yellow), which lights one to three of the jet bumpers and awards points.
** A soft launch will send the ball into a colored zone (red, orange, or yellow), which lights one to three of the jet bumpers and awards points.
Changed line(s) 91 (click to see context) from:
* UnexpectedGameplayChange: The Powerball. It's lighter than a standard pinball, making it riskier to handle, and because it's ceramic, it's unaffected by the magnets on the field. Get it for multiball, though, and you can use it to score a double jackpot.
to:
* UnexpectedGameplayChange: UnexpectedGameplayChange:
** The Powerball. It's lighter than a standard pinball, making it riskier to handle, and because it's ceramic, it's unaffected by the magnets on the field. Get it for multiball, though, and you can use it to score a double jackpot.
** The Powerball. It's lighter than a standard pinball, making it riskier to handle, and because it's ceramic, it's unaffected by the magnets on the field. Get it for multiball, though, and you can use it to score a double jackpot.
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Changed line(s) 65 (click to see context) from:
* MusicalGag: The game's main background music is an instrumental version of the 1982 song "Twilight Zone", by Music/GoldenEarring.
to:
* MusicalGag: MusicalGag:
** The game's main background music is an instrumental version of the 1982 song "Twilight Zone", by Music/GoldenEarring.
** The game's main background music is an instrumental version of the 1982 song "Twilight Zone", by Music/GoldenEarring.
Added DiffLines:
* MyNameIsQuestionMarks: The center of the playfield (which indicates each mode as part of a door) represents "[[WizardMode Lost in the Zone]]" with a single question mark on the doorknob.
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Added DiffLines:
** Defeat the Power during normal play, and your entire score from that battle is doubled.
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Added DiffLines:
** The clock initially runs backwards in Clock Chaos; every hit to the Clock Millions target speeds it up and reverses its direction.
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Changed line(s) 18,19 (click to see context) from:
!!Beyond this door is a dimension of tropes:
to:
!!Beyond this door is a dimension of tropes:
tropes[[note]]Don't touch the door![[/note]]:
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Changed line(s) 7,8 (click to see context) from:
DescribeTopicHere--''in the Twilight Zone.''
to:
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DescribeTopicHere--''in the Twilight Zone.''
Changed line(s) 16,17 (click to see context) from:
!!This pinball demonstrates the following tropes:
to:
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Changed line(s) 70 (click to see context) from:
* PowerUp: The Powerball, a ceramic sphere that's the same size as a pinball, but whose lighter mass makes it go faster and move somewhat more erratically as a result. It's also immune to the game's magnets. When it appears in-game, some shots have increased scoring, additional targets are lit, and returning it to the gumball machine starts Powerball Mania mode.
to:
* PowerUp: The Powerball, a ceramic sphere that's the same size as a pinball, but whose lighter mass makes it go faster and move somewhat more erratically as a result. It's also immune to the game's magnets. When it appears in-game, some shots have increased scoring, additional targets are lit, and returning it to the gumball machine starts Powerball Mania mode. Get it during multiball, and you can score a double jackpot by shooting it into the Player Piano.
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Changed line(s) 23 (click to see context) from:
* CanonForeigner: The game's iconic gumball machine and 'fight the power' pyramid were created for this game, and are not references to any existing episodes.
to:
* CanonForeigner: The game's iconic gumball machine and 'fight "Battle the power' Power" pyramid were created for this game, and are not references to any existing episodes.
Changed line(s) 43,44 (click to see context) from:
* EvilLaugh: Done by The Power if you fail to defeat it before or after the ball drains after the timer expires.
* FailureIsTheOnlyOption: [[AppliedMathematics Powerball + Battle the Power = instant loss]]. Barring a failure of the carriage on the right ramp, this can only happen during Lost in the Zone.
* FailureIsTheOnlyOption: [[AppliedMathematics Powerball + Battle the Power = instant loss]]. Barring a failure of the carriage on the right ramp, this can only happen during Lost in the Zone.
to:
* EvilLaugh: Done by The Power if you fail to defeat it before or after the ball drains after drops out through the timer expires.
bottom hole of the Powerfield before time runs out.
* FailureIsTheOnlyOption: [[AppliedMathematics Powerball + Battle the Power = instant loss]]. Barring a failure of the carriage on the rightramp, ramp or the software controlling it, this can only happen during Lost in the Zone.
* FailureIsTheOnlyOption: [[AppliedMathematics Powerball + Battle the Power = instant loss]]. Barring a failure of the carriage on the right
Changed line(s) 82 (click to see context) from:
* SwirlyEnergyThingy: The playfield spirals. Aside from being decorative, they can also temporarily trap a pinball on their magnets, which is helpful for making some of the shots.
to:
* SwirlyEnergyThingy: The playfield spirals. Aside from being decorative, they can also temporarily trap a regular pinball on their magnets, which is helpful for making some of the shots.
Changed line(s) 86 (click to see context) from:
* UnexpectedGameplayChange: The Powerball. It's lighter than a standard pinball making it riskier to handle, and because it's ceramic, it's unaffected by the magnets on the field. Get it for multiball, though, and you can use it to score a double jackpot.
to:
* UnexpectedGameplayChange: The Powerball. It's lighter than a standard pinball pinball, making it riskier to handle, and because it's ceramic, it's unaffected by the magnets on the field. Get it for multiball, though, and you can use it to score a double jackpot.
Changed line(s) 88 (click to see context) from:
* WizardMode: "Lost In The Zone", which is reached after collecting all of the door panels. In this mode, all six balls are launched onto the playfield, and the player has 45 seconds to rack up as many points as they can with nearly all of the door modes, along with Powerball Mania, running at once.
to:
* WizardMode: "Lost In The Zone", which is reached after collecting all of the door panels. In this mode, all six balls are launched onto the playfield, and the player has 45 seconds to rack up as many points as they can with nearly all of the door modes, along with Powerball Mania, running every mode and scoring shot active at once.
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Added DiffLines:
** A lit Dead End awards double the Town Square value, and one of the Camera awards gives triple.
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Changed line(s) 31 (click to see context) from:
** When a player goes for the buy-in (i.e. puts in additional coins for an extra ball), a clip of Creator/RaulJulia's [[Pinball/TheAddamsFamily Gomez Addams]] saying "Grrreeeeeeed" will play. (Oddly, it's not heard when the ''mode'' named "Greed" is active.)
to:
** When a player goes for the buy-in (i.e. puts in additional coins for buys an extra ball), ball at the end of a game, a clip of Creator/RaulJulia's [[Pinball/TheAddamsFamily Gomez Addams]] saying "Grrreeeeeeed" will play. (Oddly, it's not heard when the ''mode'' named "Greed" is active.))
** TAF's Thing appears and knocks three times whenever you defeat the Power.
** TAF's Thing appears and knocks three times whenever you defeat the Power.
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Changed line(s) 26 (click to see context) from:
** 99 Hitchhikers
to:
** 99 100 Hitchhikers
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Added DiffLines:
* SongsInTheKeyOfPanic: A snippet of "Pop Goes the Weasel" plays during the Clock Chaos mode. After each of the first four hits to the clock target, the music speeds up and rises by half a step.
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Changed line(s) 73 (click to see context) from:
* RobotBuddy: Gather enough robots to light the Extra Ball or the Camera shot.
to:
* RobotBuddy: Gather enough Collect robots to light the Extra Ball or the extra balls and Camera shot.awards. The counter maxes out at 99; beyond that, each one awards bonus points.
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Changed line(s) 43 (click to see context) from:
* FailureIsTheOnlyOption: [[AppliedMathematics Powerball + Battle the Power = instant loss]].
to:
* FailureIsTheOnlyOption: [[AppliedMathematics Powerball + Battle the Power = instant loss]]. Barring a failure of the carriage on the right ramp, this can only happen during Lost in the Zone.
** Collecting a Camera award plays a snippet of the old standard "You Oughta Be in Pictures."
Changed line(s) 65 (click to see context) from:
** Tim Kizrow, who does Rod Serling's voice, as [[JustifiedTrope the real Rod Serling died in 1975]].
to:
** Tim Kizrow, Kitzrow, who does Rod Serling's voice, as [[JustifiedTrope the real Rod Serling died in 1975]].
Changed line(s) 75 (click to see context) from:
* SkillShot: A soft launch will send the ball into a colored zone (red, orange, or yellow), which lights one to three of the jet bumpers.
to:
* SkillShot: A soft launch will send the ball into a colored zone (red, orange, or yellow), which lights one to three of the jet bumpers.bumpers and awards points.
Changed line(s) 78 (click to see context) from:
* SwirlyEnergyThingy: The playfield spirals. Aside from being decorative, they can also temporarily trap a pinball, which is helpful for making some of the shots.
to:
* SwirlyEnergyThingy: The playfield spirals. Aside from being decorative, they can also temporarily trap a pinball, pinball on their magnets, which is helpful for making some of the shots.
Changed line(s) 82 (click to see context) from:
* UnexpectedGameplayChange: The Powerball. It's lighter than a standard pinball making it riskier to handle, and because it's ceramic, it's unaffected by the magnets on the field.
to:
* UnexpectedGameplayChange: The Powerball. It's lighter than a standard pinball making it riskier to handle, and because it's ceramic, it's unaffected by the magnets on the field. Get it for multiball, though, and you can use it to score a double jackpot.
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None
Changed line(s) 46,47 (click to see context) from:
-->'''Voice:''' You want more.\\
'''Rod:''' There. See what Greed will get you?
'''Rod:''' There. See what Greed will get you?
to:
-->'''Voice:''' You want more.\\
more?...More?...More?\\
'''Rod:''' There. See what Greed will getyou?you? (Heard if you score at least 20 million in this mode)
'''Rod:''' There. See what Greed will get
Changed line(s) 53,54 (click to see context) from:
** "The robots can help."
** Played with: at the start of multiball, "Don't touch the door!" is heard, getting higher and higher pitched everytime. See MadnessMantra below.
** Played with: at the start of multiball, "Don't touch the door!" is heard, getting higher and higher pitched everytime. See MadnessMantra below.
to:
** Several spoken bits are delivered this way: "The robots can help."
" "Enter the Spiral." "Look to the future." And so on.
** Played with: at the start of multiball, "Don't touch the door!" is heard, getting higher and higher pitchedeverytime.every time until the door explodes. See MadnessMantra below.
** Played with: at the start of multiball, "Don't touch the door!" is heard, getting higher and higher pitched
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Changed line(s) 28 (click to see context) from:
* ContinuityCameo[=/=]ReferenceOverdosed[=/=]ShoutOut: '''LOTS''', thanks to the license. A full list of the pinball's episode references can be found [[http://www.ipdb.org/rulesheets/2684/tz-tie-ins.htm here.]]
to:
* ContinuityCameo[=/=]ReferenceOverdosed[=/=]ShoutOut: CompanyCrossReferences:
** The "Fast Lock" multiball, which starts with a radio playing clips from Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Pinball/{{Whirlwind}}'', ''Pinball/{{Earthshaker}}'', or ''Pinball/BanzaiRun'' will play until multiball play ends.
** Similarly, hitting the clock enough times during "Clock Chaos" will play a clip of Rudy (from ''Pinball/FunHouse'') yelling, "Quit playing with the clock!"
** When a player goes for the buy-in (i.e. puts in additional coins for an extra ball), a clip of Creator/RaulJulia's [[Pinball/TheAddamsFamily Gomez Addams]] saying "Grrreeeeeeed" will play. (Oddly, it's not heard when the ''mode'' named "Greed" is active.)
* ContinuityCameo: '''LOTS''', thanks to the license. A full list of the pinball's episode references can be found [[http://www.ipdb.org/rulesheets/2684/tz-tie-ins.htm here.]]]]
* CoverVersion: Chris Granner (the game's composer) covered ''Banzai Run''[='=]s main theme (originally performed by Brian Schmidt) for this game.
** The "Fast Lock" multiball, which starts with a radio playing clips from Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Pinball/{{Whirlwind}}'', ''Pinball/{{Earthshaker}}'', or ''Pinball/BanzaiRun'' will play until multiball play ends.
** Similarly, hitting the clock enough times during "Clock Chaos" will play a clip of Rudy (from ''Pinball/FunHouse'') yelling, "Quit playing with the clock!"
** When a player goes for the buy-in (i.e. puts in additional coins for an extra ball), a clip of Creator/RaulJulia's [[Pinball/TheAddamsFamily Gomez Addams]] saying "Grrreeeeeeed" will play. (Oddly, it's not heard when the ''mode'' named "Greed" is active.)
* ContinuityCameo: '''LOTS''', thanks to the license. A full list of the pinball's episode references can be found [[http://www.ipdb.org/rulesheets/2684/tz-tie-ins.htm here.
* CoverVersion: Chris Granner (the game's composer) covered ''Banzai Run''[='=]s main theme (originally performed by Brian Schmidt) for this game.
Changed line(s) 30 (click to see context) from:
* DefeatEqualsExplosion: Defeating The Power causes it to explode.
to:
* DefeatEqualsExplosion: DefeatEqualsExplosion:
** Defeating The Power causes it to explode.
** Defeating The Power causes it to explode.
Changed line(s) 44 (click to see context) from:
* LicensedGame
to:
Changed line(s) 46 (click to see context) from:
* MachineMonotone: "The robots can help."
to:
* MachineMonotone: MachineMonotone:
** "The robots can help."
** "The robots can help."
Changed line(s) 48 (click to see context) from:
* MadeOfExplodium: Some of the extra balls you get explode.
to:
* MadeOfExplodium: MadeOfExplodium:
** Some of the extra balls you get explode.
** Some of the extra balls you get explode.
Changed line(s) 54,57 (click to see context) from:
* MusicalGag: The game's main background music is an instrumental version of the 1982 song "Twilight Zone", by Music/GoldenEarring. Which ties conveniently to...
* MythologyGag: The "Fast Lock" multiball, which starts with a radio playing clips from Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Pinball/{{Whirlwind}}'', ''Pinball/{{Earthshaker}}'', or ''Pinball/BanzaiRun'' will play until multiball play ends.
** CoverVersion: Chris Granner (the game's composer) covered ''Banzai Run''[='=]s main theme (originally performed by Brian Schmidt) for this game.
** Similarly, hitting the clock enough times during "Clock Chaos" will play a clip of Rudy (from ''Pinball/{{Funhouse}}'') yelling, "Quit playing with the clock!" Also, when a player goes for the buy-in (i.e. puts in additional coins for an extra ball), a clip from ''Pinball/TheAddamsFamily'' of Creator/RaulJulia's Gomez Addams saying "Grrreeeeeeed" will play. (Oddly, it's not heard when the ''mode'' named "Greed" is active.)
* MythologyGag: The "Fast Lock" multiball, which starts with a radio playing clips from Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Pinball/{{Whirlwind}}'', ''Pinball/{{Earthshaker}}'', or ''Pinball/BanzaiRun'' will play until multiball play ends.
** CoverVersion: Chris Granner (the game's composer) covered ''Banzai Run''[='=]s main theme (originally performed by Brian Schmidt) for this game.
** Similarly, hitting the clock enough times during "Clock Chaos" will play a clip of Rudy (from ''Pinball/{{Funhouse}}'') yelling, "Quit playing with the clock!" Also, when a player goes for the buy-in (i.e. puts in additional coins for an extra ball), a clip from ''Pinball/TheAddamsFamily'' of Creator/RaulJulia's Gomez Addams saying "Grrreeeeeeed" will play. (Oddly, it's not heard when the ''mode'' named "Greed" is active.)
to:
* MusicalGag: The game's main background music is an instrumental version of the 1982 song "Twilight Zone", by Music/GoldenEarring. Which ties conveniently to...\n* MythologyGag: The "Fast Lock" multiball, which starts with a radio playing clips from Lawlor's previous tables. Depending on when the player locks a ball, music from ''Pinball/TheAddamsFamily'', ''Pinball/FunHouse'', ''Pinball/{{Whirlwind}}'', ''Pinball/{{Earthshaker}}'', or ''Pinball/BanzaiRun'' will play until multiball play ends.\n** CoverVersion: Chris Granner (the game's composer) covered ''Banzai Run''[='=]s main theme (originally performed by Brian Schmidt) for this game.\n** Similarly, hitting the clock enough times during "Clock Chaos" will play a clip of Rudy (from ''Pinball/{{Funhouse}}'') yelling, "Quit playing with the clock!" Also, when a player goes for the buy-in (i.e. puts in additional coins for an extra ball), a clip from ''Pinball/TheAddamsFamily'' of Creator/RaulJulia's Gomez Addams saying "Grrreeeeeeed" will play. (Oddly, it's not heard when the ''mode'' named "Greed" is active.)
Changed line(s) 59 (click to see context) from:
* NotQuiteStarring: Tim Kizrow, who does Rod Serling's voice, as [[JustifiedTrope the real Rod Serling died in 1975]].
to:
* NotQuiteStarring: NotQuiteStarring:
** Tim Kizrow, who does Rod Serling's voice, as [[JustifiedTrope the real Rod Serling died in 1975]].
** Tim Kizrow, who does Rod Serling's voice, as [[JustifiedTrope the real Rod Serling died in 1975]].
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Added DiffLines:
** Light all seven of the "5 Million" targets with a regular ball, then hit the clock target to blow up the clock and score a bonus.
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Changed line(s) 38 (click to see context) from:
* FortuneTeller: The Camera, which predicts the next award it awards.
to:
* FortuneTeller: The Camera, which predicts the next award (out of eight options) it awards.will give.
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Changed line(s) 61 (click to see context) from:
* PowerUp: The Powerball, a ceramic sphere that's the same size as a pinball, but whose lighter mass makes it go faster and move somewhat more erratically as a result. It's also immune to the game's magnets. When it appears in-game, scores are doubled, additional targets are lit, and returning it to the gumball machine starts Powerball Mania mode.
to:
* PowerUp: The Powerball, a ceramic sphere that's the same size as a pinball, but whose lighter mass makes it go faster and move somewhat more erratically as a result. It's also immune to the game's magnets. When it appears in-game, scores are doubled, some shots have increased scoring, additional targets are lit, and returning it to the gumball machine starts Powerball Mania mode. mode.
Changed line(s) 75 (click to see context) from:
* UnexpectedGameplayChange: The Powerball. You get more points for make shots with it, but it is lighter than a standard pinball and is riskier to handle as a result. And, because it's ceramic, it's unaffected by the magnets on the field.
to:
* UnexpectedGameplayChange: The Powerball. You get more points for make shots with it, but it is It's lighter than a standard pinball and is making it riskier to handle as a result. And, handle, and because it's ceramic, it's unaffected by the magnets on the field.
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Changed line(s) 19 (click to see context) from:
* AuthorCatchphrase: Like in many other Pat Lawlor tables, "The Power" is mentioned here. This time, there's an adversary called the Power that you can fight on a mini-table. In addition, there's the Powerball, a special ceramic ball that doubles all points earned with it and is required to start a door mode.
to:
* AuthorCatchphrase: Like in many other Pat Lawlor tables, "The Power" is mentioned here. This time, there's an adversary called the Power that you can fight on a mini-table. In addition, there's the Powerball, a special ceramic ball that doubles all points earned with it moves lighter and faster than a regular pinball, and is required immune to start magnets. Returning the Powerball to the gumball machine activates a door mode.special multiball mode, or bringing the Powerball into the regular multiball enables it to be used to score a double jackpot.
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Better translite image
Changed line(s) 1,3 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twilight-zone-pinball_5956.jpg]]
[[caption-width-right:350:So ''this'' is where Rod retired to...]]
[[caption-width-right:350:So ''this'' is where Rod retired to...]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twilight-zone-pinball_5956.jpg]]
org/pmwiki/pub/images/twilightzone_e1337549690466.jpg]]
[[caption-width-right:350:So ''this'' is where Rod retired to...]]
[[caption-width-right:350:So ''this'' is where Rod retired to...]]
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Changed line(s) 7,8 (click to see context) from:
''The Twilight Zone'' is a {{Pinball}} game designed by Creator/PatLawlor and illustrated by Creator/JohnYoussi. Released in 1993 by Creator/WilliamsElectronics under their Bally label, it is based on the original ''Series/TheTwilightZone1959'' television series, with dozens of cameos, [[{{ShoutOut}} shout outs]], and references to various episodes.
to:
''The Twilight Zone'' is a {{Pinball}} game designed by Creator/PatLawlor and illustrated by Creator/JohnYoussi. Released in 1993 by Creator/WilliamsElectronics under their Bally label, it is based on the original ''Series/TheTwilightZone1959'' television series, with dozens of cameos, [[{{ShoutOut}} [[ShoutOut shout outs]], and references to various episodes.
Changed line(s) 21 (click to see context) from:
* BigNo: The Power does this when you enter the Powerfield during [[WizardMode "Lost in The Zone"]] or "Powerball Mania".
to:
* BigNo: The Power does this when you enter the Powerfield during [[WizardMode "Lost in The the Zone"]] or "Powerball Mania".
Changed line(s) 58 (click to see context) from:
* NotQuiteStarring: Tim Kizrow, who does Rod Serling's voice, as [[JustifiedTrope the real Rod Serling had died in 1975]].
to:
* NotQuiteStarring: Tim Kizrow, who does Rod Serling's voice, as [[JustifiedTrope the real Rod Serling had died in 1975]].
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None
Changed line(s) 11,12 (click to see context) from:
Due to the runaway success of ''The Addams Family'', Pat Lawlor was given ''carte blanche'' privileges in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made and an impressively deep ruleset. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database. Despite this, in its initial release it didn't sell well -- the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow,]] though ''Zone'' has since been VindicatedByHistory.
to:
Due to the runaway success of ''The Addams Family'', Pat Lawlor was given ''carte blanche'' privileges in the game's design; the result is arguably one of the most complex pinballs ever, with more patent-pending features than any other table ever made and an impressively deep ruleset. It has been rated "Best Electronic Pinball Machine of All Time" on the Internet Pinball Machine Database. Despite this, in its initial release it didn't sell well -- the huge success of ''Pinball/TheAddamsFamily'' was [[ToughActToFollow tough to follow,]] follow]], though ''Zone'' has since been VindicatedByHistory.
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* AuthorCatchphrase: Like in many other Pat Lawlor tables, "The Power" is mentioned here. This time, there's an adversary called the Power that you can fight on a mini-table. In addition, there's the Powerball, a special ceramic ball that doubles all points earned with it and is required to start a door mode.
Deleted line(s) 28 (click to see context) :
* CreatorThumbprint: The Power.
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Changed line(s) 13,14 (click to see context) from:
A digital version of the game was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection until the WMS license espired on July 1, 2018. Those who bought the table before then can still play, though.
to:
A digital version of the game was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection until the WMS license espired expired on July 1, 2018. Those who bought the table before then can still play, though.
2018.
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Changed line(s) 13,14 (click to see context) from:
A digital version of the game is available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection.
to:
A digital version of the game is was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection.
collection until the WMS license espired on July 1, 2018. Those who bought the table before then can still play, though.
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None
* {{Greed}}: One of the modes that, unsurprisingly, has an emphasis on hitting as many 5,000,000-point targets as possible.
-->'''Voice:''' You want more.\\
'''Rod:''' There. See what Greed will get you?
-->'''Voice:''' You want more.\\
'''Rod:''' There. See what Greed will get you?
Changed line(s) 52 (click to see context) from:
** CoverVersion: Chris Granner (the game's composer) covered Banzai Run's main theme (originally performed by Brian Schmidt) for this game.
to:
** CoverVersion: Chris Granner (the game's composer) covered Banzai Run's ''Banzai Run''[='=]s main theme (originally performed by Brian Schmidt) for this game.