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* OneMillionBC: Used on the left half of the pinball table to represent the Past.
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* StockDinosaurs: Dinosaurs in the past include a tyrannosaurus, a triceratops, a beaked pterosaur, a duckbilled hadrosaur, and a giant serpent.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Time Machine''' is a PhysicalPinballTable manufactured by Creator/{{Zaccaria}} in 1983.

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'''Time Machine''' ''Time Machine'' is a PhysicalPinballTable manufactured by Creator/{{Zaccaria}} in 1983.
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* TheProfessor
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* NamesTheSame: Actually [[Pinball/TimeMachineDataEast shares it's name with a pinball machine from Data East]] that was released 6 years later.
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* NamesTheSame: Actually [[Pinball/TimeMachineDataEast shares it's name with a pinball machine from Data East]] that was released 6 years later.

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The game casts the the player as the assistant to an unnamed Scientist who has invented a TimeMachine. Beginning in the future, use the four bottom flippers to shoot the bumpers and standup targets to build up the Bonus Future. When you're ready, head for the Time Hole to activate the TimeMachine, retract the main playfield, and enter the distant past. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.

Among Zaccaria's modest game library, ''Time Machine'' stands out for being one of their more memorable titles, as the retracting playfield was a great innovation at the time. Unfortunately, it's also the game's main weakness; playing in The Past is a very spartan experience, which makes that portion of the game tedious as a result. Once the novelty wears off, what's left is a decent but unspectacular game.

to:

The game casts the the player as the assistant to an unnamed Scientist who has invented a TimeMachine. Beginning in the future, use the four bottom flippers to shoot the bumpers and standup targets to build up the Bonus Future. When you're ready, head for the Time Hole to activate the TimeMachine, Time Machine, retract the main playfield, and enter the distant past. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.

Among the titles in Zaccaria's modest game library, ''Time Machine'' stands out for being one of their more memorable titles, as the retracting playfield was a great innovation at the time. Unfortunately, it's also the game's main weakness; playing weakness: Playing in The Past is a very spartan experience, which makes that portion of the game tedious as a result. Once the novelty wears off, what's left is a decent but unspectacular game.






* OneMillionBC: Used on the left half of the pinball to represent the Past.

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* OneMillionBC: Used on the left half of the pinball table to represent the Past.



* SpellingBonus: Spelling M-A-C-H-I-N-E (either in the Past or the Future) lights the Time Hole for a 1,000,000 point Machine Special bonus.

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* SpellingBonus: Spelling M-A-C-H-I-N-E (either in (in either the Past or the Future) lights the Time Hole for a 1,000,000 point 1,000,000-point Machine Special bonus.



->'''Scientist:''' "You have ruined the experiment."

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->'''Scientist:''' "You have ruined the experiment.""
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* BaldOfEvil: Although the morality of the Scientist is never given, his KubrickStare and bald head combine to invoke this trope.

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* BaldOfEvil: Although the morality of the Scientist is never given, his KubrickStare KubrickStare, CreepyMonotone, and bald head combine to invoke this trope.trope.
* CreepyMonotone: Though the game avoids the MachineMonotone of earlier talking pinball tables, the speech is decidedly monotonic and somewhat disturbing.
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* ExcusePlot

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* ExcusePlotExcusePlot: The Time Machine plot is a way to show off the elevating playfield.
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'''Time Machine''' is a PhysicalPinballTable manufactured by Zaccaria in 1983.

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'''Time Machine''' is a PhysicalPinballTable manufactured by Zaccaria Creator/{{Zaccaria}} in 1983.
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* GiantWallOfWateryDoom[=/=]TimeCrash: On the playfield, the collision of Past and Future eras is represented by a massive waterspout that dwarfs mountains.

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* GiantWallOfWateryDoom[=/=]TimeCrash: On the playfield, the collision of Past and Future eras is represented by two tidal waves colliding to form a massive waterspout that dwarfs mountains.
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A digital version is available for ''VideoGame/ZaccariaPinball''.

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A digital version of this table is available for on ''VideoGame/ZaccariaPinball''.
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* DownToTheLastPlay: As with many Zacarria pinballs, ''Time Machine'' has a "Game Time Bonus" feature: during the last ball, a timer is incremented during play. When it drains, the player keeps playing until the timer counts down to zero.

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* DownToTheLastPlay: As with many Zacarria Zaccaria pinballs, ''Time Machine'' has a "Game Time Bonus" feature: during the last ball, a timer is incremented during play. When it drains, the player keeps playing until the timer counts down to zero.

Added: 68

Changed: 31

Removed: 76

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* BaldOfEvil: Although the morality of the Scientist is never given, his steely gaze and bald head definitely invoke this trope.
* DeterminedExpression: The Scientist takes TimeTravel '''very''' seriously.

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* BaldOfEvil: Although the morality of the Scientist is never given, his steely gaze KubrickStare and bald head definitely combine to invoke this trope.
* DeterminedExpression: The Scientist takes TimeTravel '''very''' seriously.
trope.


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* KubrickStare: The Scientist takes TimeTravel '''very''' seriously.
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The game casts the the player as the assistant to an unnamed scientist who has invented a TimeMachine. Beginning in the future, use the four bottom flippers to shoot the bumpers and standup targets to build up the Bonus Future. When you're ready, head for the Time Hole to activate the TimeMachine, retract the main playfield, and enter the distant past. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.

to:

The game casts the the player as the assistant to an unnamed scientist Scientist who has invented a TimeMachine. Beginning in the future, use the four bottom flippers to shoot the bumpers and standup targets to build up the Bonus Future. When you're ready, head for the Time Hole to activate the TimeMachine, retract the main playfield, and enter the distant past. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DownToTheLastPlay: As with many Zacarria pinballs, ''Time Machine'' has a "Game Time Bonus" feature: during the last ball, a timer is incremented during play. When it drains, the player keeps playing until the timer counts down to zero.
Is there an issue? Send a MessageReason:
None


The game casts the the player as the assistant to an unnamed scientist who has invented a TimeMachine. Beginning in the future, shoot the bumpers and standup targets to build up the Bonus Future. When you're ready, head for the Time Hole to activate the TimeMachine, retract the main playfield, and enter the distant past. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.

to:

The game casts the the player as the assistant to an unnamed scientist who has invented a TimeMachine. Beginning in the future, use the four bottom flippers to shoot the bumpers and standup targets to build up the Bonus Future. When you're ready, head for the Time Hole to activate the TimeMachine, retract the main playfield, and enter the distant past. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.
Is there an issue? Send a MessageReason:
None


* FanserviceExtra: The backglass includes two attractive women wearing skin-tight FutureClothes, high heels, and bubble helmets in {{Boobs And Butt Pose}}s.

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* FanserviceExtra: The backglass includes two attractive women wearing skin-tight FutureClothes, SpaceClothes, high heels, and bubble helmets in {{Boobs And Butt Pose}}s.
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None


* RaygunGothic: The game's representation of the Future, with massive silver towers and women wearing skin-tight FutureClothes.

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* RaygunGothic: The game's representation of the Future, with massive silver towers and women wearing skin-tight FutureClothes.SpaceClothes.
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Among Zaccaria's modest game library, ''Time Machine'' stands out for being one of their more memorable titles, as the retracting playfield was a great innovation at the time. Unfortunately, it's also the game's main weakness; playing in The Past is a very spartan experience, which makes spelling MACHINE tedious as a result. Once the novelty wears off, what's left is a decent but unspectacular game.

to:

Among Zaccaria's modest game library, ''Time Machine'' stands out for being one of their more memorable titles, as the retracting playfield was a great innovation at the time. Unfortunately, it's also the game's main weakness; playing in The Past is a very spartan experience, which makes spelling MACHINE that portion of the game tedious as a result. Once the novelty wears off, what's left is a decent but unspectacular game.
Is there an issue? Send a MessageReason:
None


[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/time_machine_2337.jpg]]

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[[quoteright::http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/time_machine_2337.org/pmwiki/pub/images/time-machine-zaccaria_3033.jpg]]



->'''Scientist:''' "You have ruined the experiment."

to:

->'''Scientist:''' "You have ruined the experiment."
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None

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[[quoteright::http://static.tvtropes.org/pmwiki/pub/images/time_machine_2337.jpg]]
[[caption-width-right:350:Starring [[Franchise/BackToTheFuture Doc Brown's]] EvilCounterpart]]

->'''Scientist:''' "Now you will go into the past."

'''Time Machine''' is a PhysicalPinballTable manufactured by Zaccaria in 1983.

The game casts the the player as the assistant to an unnamed scientist who has invented a TimeMachine. Beginning in the future, shoot the bumpers and standup targets to build up the Bonus Future. When you're ready, head for the Time Hole to activate the TimeMachine, retract the main playfield, and enter the distant past. While in the past, shoot the fixed targets to complete the machine and light the Green Special, then build up the Bonus Past. Return to the Time Hole to travel between the past and the future, orbit the Time Bridge to raise the bonus multiplier, then master time itself and get the Machine Special.

Among Zaccaria's modest game library, ''Time Machine'' stands out for being one of their more memorable titles, as the retracting playfield was a great innovation at the time. Unfortunately, it's also the game's main weakness; playing in The Past is a very spartan experience, which makes spelling MACHINE tedious as a result. Once the novelty wears off, what's left is a decent but unspectacular game.

A digital version is available for ''VideoGame/ZaccariaPinball''.

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!!''Time Machine'' demonstrates the following tropes:

* AppealToNovelty
* BaldOfEvil: Although the morality of the Scientist is never given, his steely gaze and bald head definitely invoke this trope.
* DeterminedExpression: The Scientist takes TimeTravel '''very''' seriously.
* EinsteinHair[=/=]WizardBeard: Seen on the Scientist.
* ExcusePlot
* FanserviceExtra: The backglass includes two attractive women wearing skin-tight FutureClothes, high heels, and bubble helmets in {{Boobs And Butt Pose}}s.
* GiantWallOfWateryDoom[=/=]TimeCrash: On the playfield, the collision of Past and Future eras is represented by a massive waterspout that dwarfs mountains.
* OneMillionBC: Used on the left half of the pinball to represent the Past.
* OurTimeMachineIsDifferent: And it's a ''transforming pinball machine.''
* PinballScoring: Averted; the scoring is modest compared to most pinball games.
* RaygunGothic: The game's representation of the Future, with massive silver towers and women wearing skin-tight FutureClothes.
* SpellingBonus: Spelling M-A-C-H-I-N-E (either in the Past or the Future) lights the Time Hole for a 1,000,000 point Machine Special bonus.
* StockDinosaurs: Dinosaurs in the past include a tyrannosaurus, a triceratops, a beaked pterosaur, a duckbilled hadrosaur, and a giant serpent.
* TimeTravel: The primary gameplay mechanic.
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->'''Scientist:''' "You have ruined the experiment."

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