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* BoringButPractical: Shooting the left orbit ad nauseum is arguably the best strategy for getting a high score - It is a very safe, repeatable shot that does many things that synergize with each other. It advances towards and starts the Theatre Hurry-Up, whose value is built up by the jet bumpers which ''also'' get fed by the left-orbit shot. The T-H-E-A-T-R-E letters themselves are worth points in bonus, and the same shot ''builds the bonus multiplier'' as well. And once the bonus multiplier is maxed out, further completions of the Bonus X lanes are worth a non-trivial bonus as well.

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* BoringButPractical: Shooting the left orbit ad nauseum is arguably the best strategy for getting a high score - It is a very safe, repeatable shot that does many things that synergize with each other. It advances towards and starts the Theatre Hurry-Up, whose value is built up by the jet bumpers which ''also'' get fed by the left-orbit shot. The T-H-E-A-T-R-E letters themselves are worth points in bonus, and the same shot ''builds the bonus multiplier'' as well. And once the bonus multiplier is maxed out, further completions of the Bonus X lanes are worth a non-trivial bonus as well. To top it all off, there's a gate toward the right orbit's exit that ensures the ball safely returns to the right flipper, ready to - you guessed it - shoot the left orbit again.
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* {{Bowdlerise}}: The ''Pinball FX'' version gives the magician's assistant a more modest dress that covers up her cleavage.

Added: 148

Removed: 135

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Absolute Cleavage was renamed Navel Deep Neckline. Removing examples that don't fit the trope.


* AbsoluteCleavage: Seen by the magician on the backglass. [[{{Bowdlerise}} She gets a higher neckline]] in the ''Pinball FX'' version.


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* MsFanservice: The magician on the backglass has a prominent cleavage. [[{{Bowdlerise}} She gets a higher neckline]] in the ''Pinball FX'' version.
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* BoringButPractical: Shooting the left orbit ad nauseum is arguably the best strategy for getting a high score - It is a very safe, repeatable shot that does many things that synergize with each other. It advances towards and starts the Theatre Hurry-Up, whose value is built up by the jet bumpers which *also* get fed by the left-orbit shot. The T-H-E-A-T-R-E letters themselves are also worth points in bonus, and the same shot *builds the bonus multiplier* as well, and after the bonus multiplier is maxed out, further completions of the Bonus X lanes will award a bonus.

to:

* BoringButPractical: Shooting the left orbit ad nauseum is arguably the best strategy for getting a high score - It is a very safe, repeatable shot that does many things that synergize with each other. It advances towards and starts the Theatre Hurry-Up, whose value is built up by the jet bumpers which *also* ''also'' get fed by the left-orbit shot. The T-H-E-A-T-R-E letters themselves are also worth points in bonus, and the same shot *builds ''builds the bonus multiplier* multiplier'' as well, and after well. And once the bonus multiplier is maxed out, further completions of the Bonus X lanes will award are worth a bonus.non-trivial bonus as well.
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Added DiffLines:

* BoringButPractical: Shooting the left orbit ad nauseum is arguably the best strategy for getting a high score - It is a very safe, repeatable shot that does many things that synergize with each other. It advances towards and starts the Theatre Hurry-Up, whose value is built up by the jet bumpers which *also* get fed by the left-orbit shot. The T-H-E-A-T-R-E letters themselves are also worth points in bonus, and the same shot *builds the bonus multiplier* as well, and after the bonus multiplier is maxed out, further completions of the Bonus X lanes will award a bonus.
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* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 60 seconds to hit all the major loops and ramps to spell MAGIC THEATRE. You get 500 million points if you pull it off.

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* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing playing Theatre Multiball at least once. The Finale itself gives you one ball and 60 seconds to hit all the make 12 major loops shots and ramps to spell MAGIC THEATRE. You get 50 million points per letter, and another 500 million points if you pull it off.
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* AbsoluteCleavage: Seen by the magician on the backglass.

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* AbsoluteCleavage: Seen by the magician on the backglass. [[{{Bowdlerise}} She gets a higher neckline]] in the ''Pinball FX'' version.
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* SpellingBonus: Shoot the ramps to spell MAGIC to enable the multiball locks, and spell THEATRE for a ten-second opportunity to shoot the trunk and collect the Theatre Bonus. The Grand Finale requires spelling MAGIC THEATRE in 90 seconds.

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* SpellingBonus: Shoot the ramps to spell MAGIC to enable the multiball locks, and spell THEATRE for a ten-second opportunity to shoot the trunk and collect the Theatre Bonus. The Grand Finale requires spelling MAGIC THEATRE in 90 60 seconds.



* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 90 seconds to hit all the major loops and ramps to spell MAGIC THEATRE. You get 500 million points if you pull it off.

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* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 90 60 seconds to hit all the major loops and ramps to spell MAGIC THEATRE. You get 500 million points if you pull it off.
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* NewGamePlus: After playing the Grand Finale, you can immediately start working on the requirements to play it again.

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* NewGamePlus: After playing the Grand Finale, you can immediately start working on the requirements to play it again.



* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 90 seconds to hit all the major loops and ramps to spell MAGIC THEATRE.

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* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 90 seconds to hit all the major loops and ramps to spell MAGIC THEATRE. You get 500 million points if you pull it off.
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Added: 345

Changed: 142

Removed: 462

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* CompanyCrossReferences:
** During "Hat Magic", the third item produced is a telephone, and the person on the other end yells, [[Pinball/CreatureFromTheBlackLagoon "MOVE YOUR CAR!"]]
** During "Metamorphosis", one of the animals the lady turns into is [[Pinball/CreatureFromTheBlackLagoon a snack bar attendant who says "Here's your hot dog."]]



* ShoutOut:
** During "Hat Magic", the third item produced is a telephone, and the person on the other end yells, [[Pinball/CreatureFromTheBlackLagoon "MOVE YOUR CAR!"]]
** During "Metamorphosis", one of the animals the lady turns into is [[Pinball/CreatureFromTheBlackLagoon a snack bar attendant who says "Here's your hot dog."]]
** The padlocks on the sides of the cabinet are from the "Joos Lock Company", a reference to longtime Williams' mechanical engineer Joe Joos Jr.

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* ShoutOut:
** During "Hat Magic", the third item produced is a telephone, and the person on the other end yells, [[Pinball/CreatureFromTheBlackLagoon "MOVE YOUR CAR!"]]
** During "Metamorphosis", one of the animals the lady turns into is [[Pinball/CreatureFromTheBlackLagoon a snack bar attendant who says "Here's your hot dog."]]
**
ShoutOut: The padlocks on the sides of the cabinet are from the "Joos Lock Company", a reference to longtime Williams' mechanical engineer Joe Joos Jr.

Added: 141

Removed: 56

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* StaircaseTumble: Getting a Secret Ball Lock shows an animation of this on the display.
-->'''Announcer:''' "This ball is ''full'' of magic!"



----
->'''Announcer:''' "That ball is ''full'' of magic!"
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New digital version available


A digital version of the game was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection until their license to all Williams and Bally tables expired on July 1, 2018.

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A digital version of the game was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection until their license to all Williams and Bally tables expired on July 1, 2018.
2018. Another digital version is currently available for ''[[VideoGame/ZenPinball Pinball FX3]]'', along with a remastered version that includes the typical Zen Studios flair.
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A digital version of the game is available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection.

to:

A digital version of the game is was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection.
collection until their license to all Williams and Bally tables expired on July 1, 2018.
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Added DiffLines:

** During "Metamorphosis", one of the animals the lady turns into is [[Pinball/CreatureFromTheBlackLagoon a snack bar attendant who says "Here's your hot dog."]]
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* AmbiguousSituation: while the player's role is a StageMagician, their actual position is ambiguous. The woman on the backglass and speaking during the game is referred to as "the assistant" in the rules sheet, and during the escape tricks she tells the player "'You' must break free"; yet if the mode is completed, the DMD shows that she was the one escaping. So are we her, or are we helping her, or vice versa?

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* AmbiguousSituation: while the player's role is a StageMagician, their actual position is ambiguous. The woman on the backglass and speaking during the game is referred to as "the assistant" in the rules sheet, and during the escape tricks she tells the player "'You' "''You'' must break free"; yet if the mode is completed, the DMD shows that she was the one escaping. So are we her, or are we helping her, or vice versa?

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