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* GoldenSnitch: The 2-way combo sequence of shooting the left orbit and upper loop is worth 10 million the first time, then 13, 16... adding 3 million each time to the value. If there is a limit, it's well beyond 100 million (perhaps 255 million?). Top-ranked players have put up billions of points in competition games by doing nothing but this combo repeatedly.

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* GoldenSnitch: The 2-way combo sequence of shooting the left orbit and upper loop is worth 10 million the first time, then 13, 16... adding 3 million each time to the value. If there is a limit, it's well beyond 100 million (perhaps 255 million?). Top-ranked players have put up billions of points in competition games by doing nothing but this combo repeatedly. Slightly subverted in the fact that it's a very risky strategy that, realistically, only the top 25 in the world would even attempt to do in competition, whereas playing the game "regularly" might be all that's necessary.
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* GoldenSnitch: The 2-way combo sequence of shooting the left orbit and upper loop is worth 10 million the first time, then 13, 16... adding 3 million each time to the value. If there is a limit, it's well beyond 100 million (perhaps 255 million?). Top-ranked players have put up billions of points in competition games by doing nothing but this combo repeatedly.

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As with the movie, Lamont Cranston is a RichIdiotWithNoDayJob who is secretly The Shadow, a vigilante with psychic powers. Battling crime in 1930s New York City, The Shadow must stop the evil Shiwan Khan, who's out to detonate an atomic bomb and destroy the city as part of his plan to conquer the world. As The Shadow, the player must Punish the Guilty, defuse the Beryllium Sphere, Discover Hotel Monolith, and perform other tasks from the movie to stop Khan's forces. Use your mental powers to control the playfield Diverters, then seek Vengeance on Khan and engage him in the Final Battle.

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As with the movie, Lamont Cranston is a RichIdiotWithNoDayJob who is secretly SecretIdentity façade for The Shadow, a vigilante with psychic powers. Battling crime in 1930s New York City, The Shadow must stop the evil Shiwan Khan, who's out to detonate an atomic bomb and destroy the city as part of his plan to conquer the world. As The Shadow, the player must Punish the Guilty, defuse the Beryllium Sphere, Discover Hotel Monolith, and perform other tasks from the movie to stop Khan's forces. Use your mental powers to control the playfield Diverters, then seek Vengeance on Khan and engage him in the Final Battle.
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* SecondaryAdaptation: The game is based on the 1994 film adaptation of the radio show ''Radio/TheShadow''.
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* PreMortemOneLiner: The Shadow says the page quote after you complete the Final Battle before Khan is defeated.
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''The Shadow'' is an [[PhysicalPinballTable arcade pinball game]] designed by Creator/BrianEddy with art by Doug Watson, and was released in 1994 by Creator/WilliamsElectronics under the "Bally" label. Based on the [[{{Film/TheShadow}} 1994 film of the same name]], it features custom voice clips from stars Penelope Ann-Miller (Margo Lane), John Lone (Shiwan Khan), and Creator/TimCurry (Farley Claymore).

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''The Shadow'' is an [[PhysicalPinballTable arcade pinball game]] designed by Creator/BrianEddy with art by Doug Watson, and was released in 1994 by Creator/WilliamsElectronics under the "Bally" label. Based on the [[{{Film/TheShadow}} 1994 film of the same name]], it features custom voice clips from stars Penelope Ann-Miller (Margo Lane), John Lone (Shiwan Khan), and Creator/TimCurry (Farley Claymore).
Claymore). Creator/AlecBaldwin was unable to provide lines, so you’ll have to settle with Williams alumni Tim Kitzrow to voice The Shadow himself.

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