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** Added in an update is the MXV Super Skill Shot, which requires rebounding the ball off the flashing drop target into the saucer. On top of the score earned from both skill shots, making this awards 25M points (plus 5M for each successive shot) and a drawing.

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** There are some allusions to the original series' references to ''TabletopGame/DungeonsAndDragons'' - the virtual kickback on the left outlane is called "Spell of Protection" and the Mystery animation shows the result being rolled on a d20.

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** There are some allusions to the original series' references to ''TabletopGame/DungeonsAndDragons'' - the ''TabletopGame/DungeonsAndDragons'':
*** The
virtual kickback on the left outlane is called "Spell of Protection" and the Protection".
*** The
Mystery animation shows the result being rolled on a d20.d20. Fittingly, getting a nat 20 lights Spell of Protection.
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* ObviousRulePatch: The Demogorgon battles in the early code revisions originally did not have a health bar, meaning you ''had'' to shoot the ball straight in its mouth to defeat it. When it became evident that the shot was considerably more difficult and frustrating than intended, the health bar was added to allow hits anywhere on the body to damage the Demogorgon, and award a larger bonus if you still get it in its mouth.

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* ObviousRulePatch: The Demogorgon battles in the early code revisions originally did not have a health bar, meaning you ''had'' to shoot the ball straight in its mouth to defeat it. When it became evident that the shot was considerably more difficult and frustrating than intended, intended (the shot appeared to be relatively easy on the game's initial reveal stream), the health bar was added to allow hits anywhere on the body to damage the Demogorgon, and award a larger bonus if you still get it in its mouth.
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''Stranger Things'' is a 2019 [[PhysicalPinballTables pinball table]], designed by Creator/BrianEddy and released by Creator/{{Stern}}. It is notable as the first {{pinball}} machine that Eddy has designed in over twenty years (his last one was ''Pinball/MedievalMadness'' in 1997).

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''Stranger Things'' is a 2019 [[PhysicalPinballTables pinball table]], table]] designed by Creator/BrianEddy and released by Creator/{{Stern}}.Creator/{{Stern}} throughout 2020 (after being revealed near the end of 2019). It is notable as the first {{pinball}} machine that Eddy has designed in over twenty years (his last one was ''Pinball/MedievalMadness'' in 1997).
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** Playing both Season 1 and 2 wizard modes, all Demodog modes, all Demogorgon modes, Telekinesis multiball, and completing a 5-way combo lights the final wizard mode, Final Showdown. It is a multiball where the player must complete several levels of tasks, culminating in a final battle against the Demogorgon. Successfully completing this mode will start Snow Ball Dance as a "victory" mode that lasts for the rest of your ball.

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** Playing both Season 1 and 2 wizard modes, all Demodog modes, all Demogorgon modes, Telekinesis multiball, and completing a 5-way combo lights the final wizard mode, Final Showdown. It is a multiball where the player must complete several levels of tasks, culminating in a final battle against the Demogorgon. Successfully completing this mode will start Snow Ball Dance as a "victory" "Victory Lap" mode (similar to Eddy's previous games, ''Attack from Mars'' and ''Medieval Madness'') that lasts for the rest of your ball.
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** Playing both Season 1 and 2 wizard modes, all Demodog modes, all Demogorgon modes, Telekinesis multiball, and completing a 5-way combo lights the final wizard mode, Final Showdown. It is a multiball where the player must complete several levels of tasks, culminating in a final battle against the Demogorgon. Successfully completing this mode will start Snow Ball Dance as a "victory" mode that lasts for the rest of your ball.
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Belatedly realized that adding examples that are commented out is poor form.


%%** The ultimate wizard mode is "Final Showdown", lit by completing the other two wizard modes, making a 5-way {{combo|s}}, starting each of the Demogorgon and Demodog modes, and starting Telekinesis Multiball. It's based on the climax of the second season, with Eleven closing the gate to the Upside Down; however, it isn't programmed in yet and merely awards several million points.

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Adding in one more commented-out example for whenever the final Wizard Mode actually is programmed in.


--> "O... kay?"

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--> ---> "O... kay?"



--> "Watch it, ''buddy!''"

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--> ---> "Watch it, ''buddy!''"


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** Playing every Season 2 mode lights "Light the Fire", another wizard mode based on [[Recap/StrangerThingsS2E9ChapterNineTheGate the kids' fight against the Demodogs underground.]] The Demogorgon shot and Demodog targets are persistently lit for jackpots, eventually culminating in a Super Jackpot that concludes the mode.
%%** The ultimate wizard mode is "Final Showdown", lit by completing the other two wizard modes, making a 5-way {{combo|s}}, starting each of the Demogorgon and Demodog modes, and starting Telekinesis Multiball. It's based on the climax of the second season, with Eleven closing the gate to the Upside Down; however, it isn't programmed in yet and merely awards several million points.
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* BrandX: The Premium version's backglass depicts Dustin with a candy bar labeled "CHOCOLATE", referencing him feeding Dart Three Musketeers in the series' second season.

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* BrandX: The Premium version's backglass depicts Dustin with a candy bar labeled "CHOCOLATE", referencing him feeding Dart Three Musketeers bars to Dart in the series' second season.

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* LateArrivalSpoiler: All over the place. The various monsters were originally mysterious figures that were gradually unveiled in the original series, but here they're prominently displayed on several parts of the display (most obviously the Demogorgon bash toy, which is literally central to the game's layout). Likewise, completing "Where's Barb?" (which is based on a plot thread that runs throughout the first season) unceremoniously displays a picture of her corpse from [[Recap/StrangerThingsS1E7ChapterSevenTheBathtub its penultimate episode]].

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* LateArrivalSpoiler: All over the place. The various monsters were originally mysterious figures that were gradually unveiled in the original series, but here they're prominently displayed on several parts of the display (most obviously the Demogorgon bash toy, which is literally central to the game's layout). Likewise, completing "Where's Barb?" (which is (a mode based on a plot thread that runs throughout the first season) unceremoniously displays a picture of her corpse from [[Recap/StrangerThingsS1E7ChapterSevenTheBathtub its penultimate episode]].



** While the playfield being covered with imagery from the show is normal for LicensedPinballTables, the lights used for the two seasons' modes subtly incorporate imagery from each: season 1's are wrapped by Christmas lights (like the ones Joyce sets up in her home), while season 2's are placed on top of Will's scattered drawings of the Mind Flayer's tunnels.

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** While the playfield being covered with imagery from the show is normal for LicensedPinballTables, the lights used for the two seasons' modes subtly incorporate imagery from each: season 1's are wrapped by Christmas lights (like the ones Joyce sets up in her home), while season 2's are placed on top of Will's scattered drawings of the Mind Flayer's tunnels. Furthermore, the UV light add-on reveals several gnarled tunnels underneath most of the playfield, along with a few symbols connected to Terry Ives' MadnessMantra (like a sunflower and a rainbow sticker).



** The central shot (both drop targets and the Demogorgon) is risky and prone to quickly sending the ball in unpredictable directions (similar to the Black Knight in ''Pinball/BlackKnight: Sword of Rage''). This is an issue because it's unsurprisingly the only shot that counts for progress towards and during Demogorgon modes, in addition to figuring prominently in other modes as well. "Monster Hunting" (a season 1 mode that relies on hitting the central drop targets) is considered so risky that the usual strategy is to start a multiball during it for security. It doesn't help that many early models were shipped with problems affecting the ramp leading to the Demogorgon itself, making it even ''harder''.

to:

** The central shot (both drop targets and the Demogorgon) is risky and prone to quickly sending the ball in unpredictable directions (similar to the Black Knight in ''Pinball/BlackKnight: Sword of Rage''). This is an issue because it's unsurprisingly the only shot that counts for progress towards and during Demogorgon modes, in addition to figuring prominently in other modes as well. "Monster Hunting" (a season 1 mode that relies on hitting the central drop targets) is considered so risky that the usual strategy is to start a multiball during it while it's running for security. It doesn't help that many early models were shipped with problems affecting the ramp leading to the Demogorgon itself, making it even ''harder''.



-->"O… kay?"

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-->"O… --> "O... kay?"



-->"Watch it, ''buddy!''"

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-->"Watch --> "Watch it, ''buddy!''"


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** Playing every Season 1 mode lights "Send It Back", a proper wizard mode based on [[Recap/StrangerThingsS1E8ChapterEightTheUpsideDown the climatic battle against the Demogorgon.]] Every major shot is lit for a jackpot or double jackpot, and completing them all leads to the second phase. The Demogorgon bash toy's ramp lowers, and the player must deplete its life bar to get a Super Jackpot and finish the mode.

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* AdjustableCensorship: Added in version 0.94, though all it does is remove the semi-hidden mode "[[ClusterFBomb Bulls@!t]]".



* BleepDammit: "Bulls@!t" uses partial SymbolSwearing whenever the titular word is shown on the display, even though the actual audio is uncensored (and the AdjustableCensorship option simply removes the mode entirely).



* ClusterFBomb: "Bulls@!t" is a frenzy mode where every single hit causes a "bullshit" soundbite to play.
--> "[[Recap/StrangerThingsS2E3ChapterThreeThePollywog Apparently, everything's just bullshit, bullshit, bullshit.]]"



* DifficultButAwesome: Getting the ball into the Demogorgon's mouth requires careful shooting, as it's far easier to have it bounce off of the figure… however, doing so awards twice as many points as usual ''and'' advances the current mode faster.
* LateArrivalSpoiler: All over the place. The various monsters were originally mysterious figures that were gradually unveiled in the original series, but here they're prominently displayed on several parts of the display (most obviously the Demogorgon bash toy, which is literally central to the game's layout). Likewise, completing "Where's Barb?" (which is based on a plot thread that runs throughout the first season) unceremoniously displays a picture of her corpse from [[Recap/StrangerThingsS1E7ChapterSevenTheBathtub the penultimate episode]].

to:

* DifficultButAwesome: Getting the ball into the Demogorgon's mouth requires careful shooting, as it's far easier to have it bounce off of the figure… figure... however, doing so awards twice as many points as usual ''and'' advances the current mode faster.
* LateArrivalSpoiler: All over the place. The various monsters were originally mysterious figures that were gradually unveiled in the original series, but here they're prominently displayed on several parts of the display (most obviously the Demogorgon bash toy, which is literally central to the game's layout). Likewise, completing "Where's Barb?" (which is based on a plot thread that runs throughout the first season) unceremoniously displays a picture of her corpse from [[Recap/StrangerThingsS1E7ChapterSevenTheBathtub the its penultimate episode]].
Is there an issue? Send a MessageReason:
None


* ObviousRulePatch: The Demogorgon battles in the early code revisions originally did not have a health bar, meaning you **had** to shoot the ball straight in its mouth to defeat it. When it became evident that the shot was considerably more difficult and frustrating than intended, the health bar was added to allow hits anywhere on the body to damage the Demogorgon, and award a larger bonus if you still get it in its mouth.

to:

* ObviousRulePatch: The Demogorgon battles in the early code revisions originally did not have a health bar, meaning you **had** ''had'' to shoot the ball straight in its mouth to defeat it. When it became evident that the shot was considerably more difficult and frustrating than intended, the health bar was added to allow hits anywhere on the body to damage the Demogorgon, and award a larger bonus if you still get it in its mouth.
Is there an issue? Send a MessageReason:
None


* ObviousRulePatch: The Demogorgon battles in the early code revisions originally did not have a health bar, meaning you *had* to shoot the ball straight in its mouth to defeat it. When it became evident that the shot was considerably more difficult and frustrating to make on many machines in the wild, the health bar was added to allow hits anywhere on the body to damage the Demogorgon, and award a larger bonus if you still get it in its mouth.

to:

* ObviousRulePatch: The Demogorgon battles in the early code revisions originally did not have a health bar, meaning you *had* **had** to shoot the ball straight in its mouth to defeat it. When it became evident that the shot was considerably more difficult and frustrating to make on many machines in the wild, than intended, the health bar was added to allow hits anywhere on the body to damage the Demogorgon, and award a larger bonus if you still get it in its mouth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousRulePatch: The Demogorgon battles in the early code revisions originally did not have a health bar, meaning you *had* to shoot the ball straight in its mouth to defeat it. When it became evident that the shot was considerably more difficult and frustrating to make on many machines in the wild, the health bar was added to allow hits anywhere on the body to damage the Demogorgon, and award a larger bonus if you still get it in its mouth.
Is there an issue? Send a MessageReason:
None


** One of the four drop targets flashes when a ball starts, progressing back and forth. Hitting it scores 500,000 points (with 100,000 more each time it's made).
** The Super Skill Shot involves getting the ball into the left saucer, be it through plunging or immediately after plunging. This is worth a million points, with 250,000 being added for each successive shot.

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** One of the four drop targets flashes when a ball starts, progressing back and forth. Hitting it scores 500,000 5M points (with 100,000 1M more each time it's made).
** The Super Skill Shot involves getting the ball into the left saucer, be it through plunging or immediately after plunging. This is worth a million 10M points, with 250,000 1M being added for each successive shot.



** D-E-M-O-D-O-G-S lights a Demodog mode.
** The Demogorgon modes are accessed by repeatedly hitting the center bank of drop targets (unlabeled on the Pro version but given projected, context-sensitive labels on higher-tier editions). On the display, the player must spell various longer sentences ("WILL RUN!", "WILL LOOK OUT!", [[BreadEggsBreadedEggs "WILL LOOK OUT! RUN!"]]) this way.

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** D-E-M-O-D-O-G-S D-E-M-O-D-O-G lights a Demodog mode.
** The Demogorgon modes are accessed by repeatedly hitting the center bank of drop targets (unlabeled on the Pro version but given projected, context-sensitive labels on higher-tier editions). On the display, the player must spell various longer sentences ("WILL ("RUN!", "WILL RUN!", "WILL LOOK OUT!", [[BreadEggsBreadedEggs "WILL LOOK OUT! RUN!"]]) this way.
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!!NOTE: Due to the prevalence of [[LateArrivalSpoiler Late-Arrival Spoilers]] for seasons 1 and 2 of the show, [[SpoilersOff all spoilers are unmarked]].

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!!NOTE: Due to the prevalence of [[LateArrivalSpoiler Late-Arrival Spoilers]] for seasons 1 and 2 of the show, [[SpoilersOff [[Administrivia/SpoilersOff all spoilers are unmarked]].
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!!NOTE: All spoilers are unmarked due to the prevalence of [[LateArrivalSpoiler Late-Arrival Spoilers]] for seasons 1 and 2 of the show.

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!!NOTE: All spoilers are unmarked due Due to the prevalence of [[LateArrivalSpoiler Late-Arrival Spoilers]] for seasons 1 and 2 of the show.show, [[SpoilersOff all spoilers are unmarked]].
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!!NOTE: All spoilers are unmarked due to the prevalence of [[LateArrivalSpoiler Late-Arrival Spoilers]] for seasons 1 and 2 of the show.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stranger_things_stern.png]]
[[caption-width-right:350:The Pro model.]]

''Stranger Things'' is a 2019 [[PhysicalPinballTables pinball table]], designed by Creator/BrianEddy and released by Creator/{{Stern}}. It is notable as the first {{pinball}} machine that Eddy has designed in over twenty years (his last one was ''Pinball/MedievalMadness'' in 1997).

The premise is based on the first two seasons of [[Series/StrangerThings the Netflix series of the same name]], with the player going through several key events from both of their stories in order to save Will and keep the denizens of the Upside Down at bay. Crucial to this is the Demogorgon, which sits in the center of the playfield and must be fought in several dedicated modes, as well as the Demodogs. Furthermore, at any moment the player can get transported into the Upside Down itself, requiring careful shooting to return back to reality. Getting past all of these will lead to the Final Showdown to close the gate between the worlds once and for all.

In addition to the Demogorgon toy, the game's Premium and Limited Editions are notable for their innovative use of a projector as a gimmick. Certain parts of the playfield (most prominently a large screen that hides the Demogorgon from view) are transparent and have context-specific visuals projected onto them to contribute to immersion. The same models also feature a "telekinetic" ball lock that holds balls on the back wall through magnets. Every version of the game has an optional GameMod (sold separately) installing UV lights that activate during certain modes (usually related to the Upside Down or the creatures that came from it), revealing hidden aspects of the playfield artwork.
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!!This game contains examples of:
* AttackItsWeakPoint: Shooting the Demogorgon's mouth serves as a more expedient way to finish its modes.
* AttackTheMouth: This is the most effective way to hurt the Demogorgon.
* BrandX: The Premium version's backglass depicts Dustin with a candy bar labeled "CHOCOLATE", referencing him feeding Dart Three Musketeers in the series' second season.
* CameraAbuse: Tilting displays an animation where a Demodog attacks the camera.
* {{Combos}}:
** If a lit shot is involved in any combo, its value is doubled.
** Just like in ''Pinball/AttackFromMars'', a 5-way combo is necessary to start [[WizardMode "Final Showdown"]].
** "Operation Mirkwood" incrementally ups the value of each shot by a million points if they're part of a combo.
** As of version 0.90, making every shot in "Save Will" as a single combo awards 50 million points.
* DifficultButAwesome: Getting the ball into the Demogorgon's mouth requires careful shooting, as it's far easier to have it bounce off of the figure… however, doing so awards twice as many points as usual ''and'' advances the current mode faster.
* LateArrivalSpoiler: All over the place. The various monsters were originally mysterious figures that were gradually unveiled in the original series, but here they're prominently displayed on several parts of the display (most obviously the Demogorgon bash toy, which is literally central to the game's layout). Likewise, completing "Where's Barb?" (which is based on a plot thread that runs throughout the first season) unceremoniously displays a picture of her corpse from [[Recap/StrangerThingsS1E7ChapterSevenTheBathtub the penultimate episode]].
* LightningFireJuxtaposition: The playfield art uses both lightning and fire to direct the player's gaze to the center targets and ramps, respectively.
* MatchSequence: A die rolls the match number.
* MythologyGag:
** There are some allusions to the original series' references to ''TabletopGame/DungeonsAndDragons'' - the virtual kickback on the left outlane is called "Spell of Protection" and the Mystery animation shows the result being rolled on a d20.
** "Morse Code" has the player gradually translating a message through completing specific shots. Said message ultimately turns out to be "[[ArcWords Friends don't lie, never ever, no matter what!]]".
** While the playfield being covered with imagery from the show is normal for LicensedPinballTables, the lights used for the two seasons' modes subtly incorporate imagery from each: season 1's are wrapped by Christmas lights (like the ones Joyce sets up in her home), while season 2's are placed on top of Will's scattered drawings of the Mind Flayer's tunnels.
* NintendoHard: There are two main factors making the game more difficult than usual:
** The central shot (both drop targets and the Demogorgon) is risky and prone to quickly sending the ball in unpredictable directions (similar to the Black Knight in ''Pinball/BlackKnight: Sword of Rage''). This is an issue because it's unsurprisingly the only shot that counts for progress towards and during Demogorgon modes, in addition to figuring prominently in other modes as well. "Monster Hunting" (a season 1 mode that relies on hitting the central drop targets) is considered so risky that the usual strategy is to start a multiball during it for security. It doesn't help that many early models were shipped with problems affecting the ramp leading to the Demogorgon itself, making it even ''harder''.
** Shooting the ramps (important for starting season 1 and 2 modes in the first place) requires surprisingly precise aiming skills, too.
* OminousVisualGlitch: "What Mama Says" displays a picture of Terry Ives that periodically glitches like an old television. Making a shot causes the effect to briefly intensify, with simulated vertical roll and a split-second misalignment. All of this fits with Terry's MadnessMantra and PsychicPowers.
* OneHitKill: Getting a ball directly into the Demogorgon's mouth during "Break Out!" (the first mode) results in this.
* PaintingTheMedium:
** During an Upside-Down hurry-up, the game's lights imitate the [[AlwaysNight perpetual darkness]] of the Upside-Down itself. The Premium and Limited editions further this by projecting simulated spores onto the playfield and backbox.
** The Premium and Limited editions of the game also translate Eleven's PsychicPowers into the telekinesis ball lock.
** The Upside-Down hurry up implicitly references Will's "hallucinations" in the second season, as it happens completely randomly and primarily displays stills from scenes involving his visions.
** The center shot is subtly tied to the Upside Down and the Demogorgon beyond their dedicated modes. For instance, "Monster Hunting" and "Get Me Out" (both based on moments explicitly involving the Demogorgon) center around it, and the super jackpot in "Total Isolation" (which displays the moment Eleven first made contact with it) is awarded by shooting it.
* RandomEvent: The game can randomly trigger an Upside-Down hurry-up mode at any point.
* RasterVision: Simulated scan lines appear whenever "What Mama Says" progresses.
* {{Retraux}}: Downplayed. Some parts of the game's display imitate '80s aesthetic, such as the font and occasional "laser grid" imagery.
* ScoreMultiplier: 2x Scoring can be lit by hitting the center loop repeatedly and then shooting the left saucer.
* ShoutOut:
** The extra ball animation depicts the Demogorgon getting clocked by a pinball in the same manner as the equivalent animation from ''Pinball/AttackFromMars''. (Both games were designed by Brian Eddy.)
** Likewise, "Total Isolation" takes after ''Attack from Mars''' "Total Annihilation" in both name, qualifications (completing all the lights on the ramps and orbits), and rules.
* SkillShot:
** One of the four drop targets flashes when a ball starts, progressing back and forth. Hitting it scores 500,000 points (with 100,000 more each time it's made).
** The Super Skill Shot involves getting the ball into the left saucer, be it through plunging or immediately after plunging. This is worth a million points, with 250,000 being added for each successive shot.
* SpellingBonus:
** D-E-M-O-D-O-G-S lights a Demodog mode.
** The Demogorgon modes are accessed by repeatedly hitting the center bank of drop targets (unlabeled on the Pro version but given projected, context-sensitive labels on higher-tier editions). On the display, the player must spell various longer sentences ("WILL RUN!", "WILL LOOK OUT!", [[BreadEggsBreadedEggs "WILL LOOK OUT! RUN!"]]) this way.
* SpiritualSuccessor: The emphasis on repeatedly shooting the ramps and orbits to start modes resembles ''Pinball/AttackFromMars'' and ''Pinball/MedievalMadness''.
* TakeThatAudience:
** The game occasionally (and subtly) mocks players who use a ball save:
-->"O… kay?"
** Played straighter if the player gets a tilt warning, which invariably results in Hopper warning them:
-->"Watch it, ''buddy!''"
* WizardMode:
** "Total Isolation" is a mini-wizard mode that's qualified near-identically to ''Attack from Mars''' "Total Annihilation" – shooting each ramp and orbit three times. Every major shot will score a jackpot; after getting enough of them, the center will light for a super jackpot worth as much as every previous jackpot.
** Completing the ramps and orbits ''twice'' in one game will start "Total Isolation 2", where every shot flashes, shooting them turns their light solid and diminishes their value, and completing all of them allows the player to try and get a super jackpot by shooting the Demogorgon.
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