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-->-- Advertising flyer[[labelnote:*]][[Pinball/JamesBond007 Where did we hear that before?]][[/labelnote]]

to:

-->-- Advertising flyer[[labelnote:*]][[Pinball/JamesBond007 Where did we hear that before?]][[/labelnote]]
flyer, borrowing from ''Franchise/JamesBond''
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->"Licensed to Thrill"
-->--Advertising flyer[[labelnote:*]][[Pinball/JamesBond007 Where did we hear that before?]][[/labelnote]]

to:

->"Licensed ->''"Licensed to Thrill"
-->--Advertising
Thrill"''
-->-- Advertising
flyer[[labelnote:*]][[Pinball/JamesBond007 Where did we hear that before?]][[/labelnote]]
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This was the second pinball game released by Data East; most players deem it as a respectable effort, though cynics will say that's because it liberally borrows playfield elements from ''Pinball/HighSpeed'' and ''Pinball/{{Flash}}''. In any event, it's regarded as a decent game, a not-too-GuiltyPleasure that [[AffectionateParody plays around with]] the spy genre.

to:

This was the second pinball game released by Data East; East;[[note]]''Pinball/LaserWar'' was the first[[/note]] most players deem it as a respectable effort, though cynics will say that's because it liberally borrows playfield elements from ''Pinball/HighSpeed'' and ''Pinball/{{Flash}}''. In any event, it's regarded as a decent game, a not-too-GuiltyPleasure that [[AffectionateParody plays around with]] the spy genre.
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''Secret Service'' is a 1988 PhysicalPinballTable from Creator/DataEast. It was designed by Joe Kaminkow, with art by Kevin O'Connor and Margaret Hudson.

to:

''Secret Service'' is a 1988 PhysicalPinballTable from Creator/DataEast. It was designed by Joe Kaminkow, Creator/JoeKaminkow, with art by Kevin O'Connor and Margaret Hudson.
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* HammerAndSickleRemovedForYourProtection: Played straight for the most part, though a few references to "KGB agents" appear.

to:

* HammerAndSickleRemovedForYourProtection: Played straight for straight; although the most part, though antagonists are Soviet spies who use GratuitousRussian, they are never named as such, and their flag is a solid red rectangle with a yellow star. A few references to "KGB agents" appear.slipped through, however.
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This was the second pinball game released by Data East; most players deem it as a respectable effort, though cynics will say that's because it liberally borrows the playfield from ''Pinball/HighSpeed''. In any event, it's regarded as a decent game, a not-too-GuiltyPleasure that [[AffectionateParody plays around with]] the spy genre.

to:

This was the second pinball game released by Data East; most players deem it as a respectable effort, though cynics will say that's because it liberally borrows the playfield elements from ''Pinball/HighSpeed''.''Pinball/HighSpeed'' and ''Pinball/{{Flash}}''. In any event, it's regarded as a decent game, a not-too-GuiltyPleasure that [[AffectionateParody plays around with]] the spy genre.
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* AlliterativeTitle



* UsefulNotes/WashingtonDC

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* UsefulNotes/WashingtonDC

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* OffTheShelfFX: A red toy Matchbox Ferrari is parked in front of the White House.



* OffTheShelfFX: A red toy Matchbox Ferrari is parked in front of the White House.

to:

* OffTheShelfFX: A red toy Matchbox Ferrari is parked in front of the White House.OvertOperative
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* ConspicuousTrenchcoat: The back of the playfield has a road sign that reads "Eat At Joe's", with "Joe" wearing a trenchcoat, fedora, and dark glasses.


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* IndecisiveParody: Half the game plays the SpyFiction genre straight, with attacks on Air Force One and a Franchise/JamesBond-wannabe. The other half throws in goofy jokes and over-the-top acting.
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* RealSongThemeTune: In addition to "Nobody Does It Better", the game plays music from other espionage works, including ''Series/MissionImpossible, Series/GetSmart,'' and ''[[Series/DangerMan Secret Agent Man]]''.

to:

* RealSongThemeTune: In addition to "Nobody Does It Better", the game plays music from other espionage works, including ''Series/MissionImpossible, Series/GetSmart,'' the themes of ''Series/MissionImpossible'' and ''[[Series/DangerMan ''Series/GetSmart,'' and "[[Series/DangerMan Secret Agent Man]]''.Man]]".
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* EpilepticFlashingLights: The "Retina Scanner", a large red/yellow/blue light bar on top of the backbox. It flashes at times during the game, and accompanies the post-game karaoke sing-along.
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** His female partner appears on the playfield, wearing a full-length gold dress while firing a gun at some spies.

to:

** His female partner appears on the backglass and playfield, wearing a full-length gold dress while firing a gun at some spies.
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* CityOfAdventure
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* RealSongThemeTune: In addition to "Nobody Does It Better", the game includes music from other espionage works including ''Series/MissionImpossible, Series/GetSmart,'' and ''[[Series/DangerMan Secret Agent Man]]''.

to:

* RealSongThemeTune: In addition to "Nobody Does It Better", the game includes plays music from other espionage works works, including ''Series/MissionImpossible, Series/GetSmart,'' and ''[[Series/DangerMan Secret Agent Man]]''.
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The player is Agent 001 of the United State Secret Service, with one simple mission -- protect UsefulNotes/WashingtonDC from the evil Soviets who are targeting the nation's leaders. Patrol the streets of D.C. in your service-issued Ferrari, gun down enemy agents in front of the Capitol Building, then curve around the Beltway and lock your ball in the White House. Infiltrate the Soviet spy headquarters via the underground passage, then start a three-ball multiball for a chance at the Special.

to:

The player is Agent 001 of the United State States Secret Service, with one simple mission -- protect UsefulNotes/WashingtonDC from the evil Soviets who are targeting the nation's leaders. Patrol the streets of D.C. in your service-issued Ferrari, gun down enemy agents in front of the Capitol Building, then curve around the Beltway and lock your ball in the White House. Infiltrate the Soviet spy headquarters via the underground passage, then start a three-ball multiball for a chance at the Special.
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None


''Secret Service'' is memorable for its post-game karaoke mode; after each game, the table would play the chorus from "Nobody Does It Better" (from ''Film/TheSpyWhoLovedMe''), while displaying the lyrics on the alphanumeric score display. It also featured a Digital Stereo soundsystem, a point played up whenever possible.

to:

''Secret Service'' is memorable for its post-game karaoke mode; after each game, the table would play the chorus from "Nobody Does It Better" (from ''Film/TheSpyWhoLovedMe''), while displaying the lyrics on the alphanumeric score display. It also featured a Digital Stereo soundsystem, a point played up whenever possible.
in advertisements.
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[[caption-width-right:326:"Licensed to Thrill" -- wait, [[Pinball/JamesBond007 where did we hear that before?]]]]

->"The Secret Is Out."
-->--Advertising flyer

to:

[[caption-width-right:326:"Licensed [[caption-width-right:326:''In Digital Stereo!'']]

->"Licensed
to Thrill" -- wait, [[Pinball/JamesBond007 where did we hear that before?]]]]

->"The Secret Is Out."
Thrill"
-->--Advertising flyer
flyer[[labelnote:*]][[Pinball/JamesBond007 Where did we hear that before?]][[/labelnote]]
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None


This was the second pinball game released by Data East; most players deem it as a respectable effort, though cynics will say that's because it liberally borrows the playfield from ''Pinball/HighSpeed''. In any event, it'sregarded as a decent game, a not-too-GuiltyPleasure that [[AffectionateParody plays around with]] the spy genre.

to:

This was the second pinball game released by Data East; most players deem it as a respectable effort, though cynics will say that's because it liberally borrows the playfield from ''Pinball/HighSpeed''. In any event, it'sregarded it's regarded as a decent game, a not-too-GuiltyPleasure that [[AffectionateParody plays around with]] the spy genre.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:326:"Licensed to Thrill" -- wait, didn't [[Pinball/JamesBond007 we already heard that?]]]]

to:

[[caption-width-right:326:"Licensed to Thrill" -- wait, didn't [[Pinball/JamesBond007 where did we already heard that?]]]]
hear that before?]]]]

Added: 156

Removed: 156

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* SpyFiction: A lighthearted take on the ''Film/JamesBond''-style martini-flavored genre.
-->"U.S. spies park somewhere else!"\\
"Parking for KGB Agents Only"


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* SpyFiction: A lighthearted take on the ''Film/JamesBond''-style martini-flavored genre.
-->"U.S. spies park somewhere else!"\\
"Parking for KGB Agents Only"

Added: 215

Changed: 119

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''Secret Service'' is memorable for its post-game karaoke mode; after each game, the table would play the chorus from "Nobody Does It Better," while displaying the lyrics on the alphanumeric score display.

to:

''Secret Service'' is memorable for its post-game karaoke mode; after each game, the table would play the chorus from "Nobody Does It Better," Better" (from ''Film/TheSpyWhoLovedMe''), while displaying the lyrics on the alphanumeric score display.
display. It also featured a Digital Stereo soundsystem, a point played up whenever possible.


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* RealSongThemeTune: In addition to "Nobody Does It Better", the game includes music from other espionage works including ''Series/MissionImpossible, Series/GetSmart,'' and ''[[Series/DangerMan Secret Agent Man]]''.
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None

Added DiffLines:

* DirtyCommunists


Added DiffLines:

* HammerAndSickleRemovedForYourProtection: Played straight for the most part, though a few references to "KGB agents" appear.
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* VehicularAssault: The slingshot bumpers show a shootout between the two American agents (in their Ferrari) and three Soviet spies (in a black Mercedes).

to:

* VehicularAssault: The slingshot bumpers playfield and backglass show a shootout between the two American agents (in their Ferrari) and three Soviet spies (in a black Mercedes).
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* UnfortunateImplications: The game includes Soviet MIG jets shooting down Air Force One, a gunfight outside the Capitol Building, and the player has to repeatedly take shots at the White House. Just imagine how that would come across in a post-SeptemberEleven America...
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Added DiffLines:

[[quoteright:326:http://static.tvtropes.org/pmwiki/pub/images/secret-service-pinball_8464.jpg]]
[[caption-width-right:326:"Licensed to Thrill" -- wait, didn't [[Pinball/JamesBond007 we already heard that?]]]]

->"The Secret Is Out."
-->--Advertising flyer

''Secret Service'' is a 1988 PhysicalPinballTable from Creator/DataEast. It was designed by Joe Kaminkow, with art by Kevin O'Connor and Margaret Hudson.

The player is Agent 001 of the United State Secret Service, with one simple mission -- protect UsefulNotes/WashingtonDC from the evil Soviets who are targeting the nation's leaders. Patrol the streets of D.C. in your service-issued Ferrari, gun down enemy agents in front of the Capitol Building, then curve around the Beltway and lock your ball in the White House. Infiltrate the Soviet spy headquarters via the underground passage, then start a three-ball multiball for a chance at the Special.

''Secret Service'' is memorable for its post-game karaoke mode; after each game, the table would play the chorus from "Nobody Does It Better," while displaying the lyrics on the alphanumeric score display.

This was the second pinball game released by Data East; most players deem it as a respectable effort, though cynics will say that's because it liberally borrows the playfield from ''Pinball/HighSpeed''. In any event, it'sregarded as a decent game, a not-too-GuiltyPleasure that [[AffectionateParody plays around with]] the spy genre.

----
!!The ''Secret Service'' pinball demonstrates the following tropes:

* UsefulNotes/AirForceOne
* BadassInANiceSuit:
** The male agent is seen on the playfield and on the backbox sides wearing an immaculate tuxedo.
** His female partner appears on the playfield, wearing a full-length gold dress while firing a gun at some spies.
* CityOfSpies: Apparently, everyone in Washington D.C. is either a Soviet spy or an American agent.
* CodeName: The player is addressed as "Agent 001".
* CoolCar: Apparently, all Secret Service agents are issued [[SarcasmMode inconspicuous cherry-red Ferraris.]]
* DoubleAgent: The instruction card addresses the player as such, perhaps to explain why he's shooting (pinballs) at the White House and the Capitol Building.
-->"Double Agents Only..."
* EiffelTowerEffect: The playfield includes models of the Capitol Building and the White House.
* GratuitousRussian: The Soviets, who even put it on the signs in front of their secret base.
-->"Nyet Parking!"
* HomeBase: The Soviets' secret hideout, with a roof adorned with barbed wire, satellite and radio equipment, and a large red flag with a yellow star.
* SpyFiction: A lighthearted take on the ''Film/JamesBond''-style martini-flavored genre.
-->"U.S. spies park somewhere else!"\\
"Parking for KGB Agents Only"
* NeonSignHideout: The entrance to the Soviet's secret hideout is blocked by a set of barricades:
-->[-ROAD CLOSED-]\\
[-BRIDGE OUT-]\\
[-THIS MEANS YOU-]\\
[-SECRET HIDEOUT-]
* OldSchoolDogfight: The playfield shows three Soviet [=MIGs=] shooting at three American fighter jets escorting Air Force One.
* OffTheShelfFX: A red toy Matchbox Ferrari is parked in front of the White House.
* SpyCatsuit: Worn by the Secret Service agents in the Capitol Building shootout.
* SpyVersusSpy: The theme of the game.
* ThisPageWillSelfDestruct: The instruction card ends with "This card with vaporize when game over!"
* UnfortunateImplications: The game includes Soviet MIG jets shooting down Air Force One, a gunfight outside the Capitol Building, and the player has to repeatedly take shots at the White House. Just imagine how that would come across in a post-SeptemberEleven America...
* VehicularAssault: The slingshot bumpers show a shootout between the two American agents (in their Ferrari) and three Soviet spies (in a black Mercedes).
* UsefulNotes/WashingtonDC

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