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* {{Cap}}: While the display can only physically hold seven digits, the game has many ways of displaying scores that would be eight, or even '''nine''' digits. When you cross 10,000,000, the ones digit becomes the "ten-millions" digit (e.g. a score of 12,345,670 is depicted as "2,345,671"). If you manage to cross '''100,000,000''', the digits will start making shimmering effects.
* GoldenSnitch: As allued to above in {{Cap}}, the main path toward huge scores is through playing Scenes, but also taking advantage of the last ten seconds of each scene. If you shoot the scoop during that countdown, all points in the scene are re-awarded again. A well-played mode can score over a million points (and then a million more), but that's only where the fun begins. Every subsequent mode you manage to score a re-collect will '''also re-award all previous cumulative mode collects again'''. And that can be multiplied by Big Kahuna too.
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* ScoreMultiplier: The Big Kahuna Bonus multiplies all scoring when collected (up to a maximum of 6×). Increasing the Bonus is done by shooting both Big Kahuna Bonus targets above the bumpers, followed by a shot to the Bullseye Magnet trigger target.

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* ScoreMultiplier: The Big Kahuna Bonus multiplies all scoring when collected (up to a maximum (maximum of 6×).3×-6× depending on table settings). Increasing the Bonus is done by shooting both Big Kahuna Bonus targets above the bumpers, followed by a shot to the Bullseye Magnet trigger target.
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Moving to Pulp Fiction


* RealSongThemeTune: Five different songs from the film's soundtrack feature here - "[[Music/SurfersChoice Misirlou]]" is its main theme, "[[Music/KoolAndTheGang Jungle Boogie]]" plays during Brief Case Boogie, "Comanche" plays during Pawn Shop Panic, "[[Music/ChuckBerry You Never Can Tell]]" plays during Twist Contest and "Son Of A Preacher Man" plays (albeit heavily muffled) during The Shot.
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Based of [[Film/PulpFiction the hit 1994 film]] and made at the behest of Creator/QuentinTarantino himself, the game serves as a throwback to the tables of the '80s, from its alphanumeric display and retro-inspired sound package to its approachable single-level playfield and simple but deep ruleset.
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Created the page - needs some more work, but this should be a good start

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''Pulp Fiction'' is a 2023 pinball table designed by Creator/MarkRitchie and released by Play Mechanix and Chicago Gaming Company.

!!This pinball machine contains examples of:
* CallAHitPointASmeerp: Jackpots are referred to as "Payoffs".
* GottaCatchEmAll: Collecting all five cast members is required to start Cast Chaos.
* HeartbeatSoundtrack: The soundtrack for The Shot is a faint heartbeat, with "Son Of A Preacher Man" fading in and out of the background.
* MatchSequence: The players' scores are shot repeatedly, leaving only the second digit. One final gunshot reveals the match number.
* ScoreMultiplier: The Big Kahuna Bonus multiplies all scoring when collected (up to a maximum of 6×). Increasing the Bonus is done by shooting both Big Kahuna Bonus targets above the bumpers, followed by a shot to the Bullseye Magnet trigger target.
* SkillShot: Plunge the ball into the top saucer when all five arrows are lit. Alternatively, hold the left flipper whilst plunging and shoot one of the lit Payoff shots for a Super Skill Shot. Both award 100,000 points, so its a choice of what kind of shot you want to go for.
* SpellingBonus: P-U-L-P F-I-C-T-I-O-N lights Pulp Fiction Frenzy.
* RealSongThemeTune: Five different songs from the film's soundtrack feature here - "[[Music/SurfersChoice Misirlou]]" is its main theme, "[[Music/KoolAndTheGang Jungle Boogie]]" plays during Brief Case Boogie, "Comanche" plays during Pawn Shop Panic, "[[Music/ChuckBerry You Never Can Tell]]" plays during Twist Contest and "Son Of A Preacher Man" plays (albeit heavily muffled) during The Shot.
* WizardMode:
** Playing through all four main Scenes lights "The Shot", a four-ball multiball with the Roll Scene drop target lit for high-scoring Payoffs.
** Playing The Shot, Cast Chaos and Pulp Fiction Frenzy, alongside earning Super Payoffs in Briefcase Boogie and Pawn Shop Panic lights "Divine Intervention", a lengthy and difficult six-phase multiball. The first five phases earn you 1 million points each, and finishing the final phase will ''double'' your score.

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