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* SecondaryAdaptation: The game is based on the ''Pirates of the Caribbean'' films, which are roughly based on [[Ride/PiratesOfTheCaribbean the ride of the same name]] at various Ride/DisneyThemeParks.
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-->"Add… 1… ball!"

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-->"Add… 1… -->"Add... 1... ball!"
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* GottaCatchEmAll: Starting ''At World's End'' Multiball requires collecting 9 Pieces of Eight.

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* GottaCatchEmAll: GottaCatchThemAll: Starting ''At World's End'' Multiball requires collecting 9 Pieces of Eight.
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* MatchSequence: The game forgoes using the last two digits of the player's score in favor of their chosen character, displaying a wheel spinning through the entire roster before landing on one.
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* ColourCodedForYourConvienence: The Chapters are colored according to the movie they're based on – ''Curse of the Black Pearl'' is yellow, ''Dead Man's Chest'' is green, ''At World's End'' is red, ''On Stranger Tides'' is blue, and ''Dead Men Tell No Tales'' is purple.

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* ColourCodedForYourConvienence: ColourCodedForYourConvenience: The Chapters are colored according to the movie they're based on – ''Curse of the Black Pearl'' is yellow, ''Dead Man's Chest'' is green, ''At World's End'' is red, ''On Stranger Tides'' is blue, and ''Dead Men Tell No Tales'' is purple.
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* ColorCodedForYourConvienence: The Chapters are colored according to the movie they're based on – ''Curse of the Black Pearl'' is yellow, ''Dead Man's Chest'' is green, ''At World's End'' is red, ''On Stranger Tides'' is blue, and ''Dead Men Tell No Tales'' is purple.

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* ColorCodedForYourConvienence: ColourCodedForYourConvienence: The Chapters are colored according to the movie they're based on – ''Curse of the Black Pearl'' is yellow, ''Dead Man's Chest'' is green, ''At World's End'' is red, ''On Stranger Tides'' is blue, and ''Dead Men Tell No Tales'' is purple.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/potc_jjp_compressed.png]]
[[caption-width-right:350:The Limited Edition model.]]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/potc_jjp_compressed.org/pmwiki/pub/images/potc_jjp_really_small.png]]
[[caption-width-right:350:The [[caption-width-right:300:The Limited Edition model.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/potc_jjp_compressed.png]]
[[caption-width-right:350:The Limited Edition model.]]

''Pirates of the Caribbean'' is a [[PhysicalPinballTables pinball machine]] designed by Eric Meunier (with software by a team including Creator/KeithJohnson) and released by Creator/JerseyJackPinball in mid-2018. It is the second pinball game based on the ''Franchise/PiratesOfTheCaribbean'' movies, after Creator/{{Stern}}'s [[Pinball/PiratesOfTheCaribbeanStern 2007 machine]].

The game involves reliving the events of all five of the series' films, ranging from collecting Pieces of Eight to playing Liar's Dice to battling a kraken. Each player must select one of 22 characters from the franchise at the start of the game, each of whom affect the rules in some fashion. (Multiplayer games have unique opportunities to steal another player's perks, among other valuables.) Finishing enough Chapters opens up a multiball specific to each film, and clearing those will lead to mini-{{Wizard Mode}}s. Only the most skilled of players will be able to reach the ''true'' wizard mode and Break the Curse…

Mechanically speaking, the game features a constantly swaying mini-playfield modeled after the ''Black Pearl'', as well as a cannon that can be used to fire the ball. An action button with a small screen fulfills several functions, including pointing towards the highest-scoring shot at any given time. Higher-tier versions of the game also include a "starfield" made of 72 lights at the back of the playfield area.
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!!Tropes:
* AllOrNothing: In the Liar's Dice VideoMode, you either win and double your bet or lose everything relating to said bet (i.e. gold).
* AntiFrustrationFeatures: Several character-specific abilities alleviate penalties on the player; these include Jack Sparrow removing the least beneficial Mystery awards, Tia Dalma letting you select a Chapter (which are normally randomly chosen) when you begin one, and Ragetti allowing another ball to enter play should one get onto the ''Black Pearl''.
* ButtonMashing: Mashing the action button is the only way to collect gold once it's made available.
* ColorCodedForYourConvienence: The Chapters are colored according to the movie they're based on – ''Curse of the Black Pearl'' is yellow, ''Dead Man's Chest'' is green, ''At World's End'' is red, ''On Stranger Tides'' is blue, and ''Dead Men Tell No Tales'' is purple.
* {{Combos}}:
** There are twelve specific, short combos that reward treasure upon completion. Getting all of them starts "Treasure Horde", wherein making further combos can become very valuable.
** Making a combo before completely spelling G-O-L-D causes more gold to spawn.
* ContextSensitiveButton: Downplayed – the action button primarily changes the award given for spelling P-I-R-A-T-E, but it also fires the cannon during certain modes and collects gold whenever the player earns it.
* GottaCatchEmAll: Starting ''At World's End'' Multiball requires collecting 9 Pieces of Eight.
* KrakenAndLeviathan: "Battle the Kraken" unsurprisingly makes the player fend off the tentacles of an invading kraken.
* MadLibsDialogue: Used during the Map Award animation, which depicts three separate wheels spinning to reveal the exact bonus:
-->"Add… 1… ball!"
* PaintingTheMedium: The small LCD screen pairs this with a MythologyGag – it emulates Jack Sparrow's compass most of the time. Just like it points towards whatever its user desires most in the source material, the screen points towards the most valuable shot available on the playfield.
* ScoreMultiplier: Two different variants are available for completing the inlanes – "Shot X" multiplies the next flashing shot, while "Super X" lights a target for a period where ''everything'' is multiplied (up to 6x).
* SkillShot: There are three of them.
** Plunging softly into the bumpers awards 1,000 points and increases the Mystery level (increasing the value of what it awards).
** Plunging into the ship popper awards 1,000 points and advances the ''Black Pearl''.
** Plunging to the upper flipper and then shooting the Captain's Quarters awards 2,500 points and activates the map.
* SpellingBonus:
** P-I-R-A-T-E can award many different things, depending on what's selected with the action button beforehand.
** G-O-L-D makes some gold available for the player to collect.
** M-A-P lights the Map Award.
* SpiritualSuccessor: The general complexity of the rules and ability to stack every multiball calls to mind ''Pinball/TheSimpsonsPinballParty'' and ''Pinball/TheLordOfTheRings'', also programmed by Creator/KeithJohnson. ("ARRRRR Frenzy" is also very similar to the former game's "D'oh Frenzy" in concept.)
* TalkLikeAPirate: "ARRRRR Frenzy" plays an "ARRRRR!" sound bite upon ''every'' switch hit.
* VideoMode: "Liar's Dice", a largely unaltered version of the dice game seen in ''Dead Man's Chest''. The player must specify a wager (gold, souls, points, or tilt warnings) and a bid (up to six die with a specific face), whereupon they and the computer take turns raising or calling "liar!" on the previous bid. Calling "liar!" immediately reveals the dice, which will leave the better victorious if their claim was legitimate.
* WizardMode: There are no fewer than ''five'' "Wizard Modes" (that are truly more like mini-wizard modes, in spite of their name), one for each of the franchise's films. Each of these are activated by playing through 5 chapters and the multiball themed after that film.
** "The Cursed Treasure of Cortés" (based on ''[[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl The Curse of the Black Pearl]]'') has the player acquire 882 pieces of Aztec gold, done by hitting any switch (with certain targets adding more than others).
** "Battle the Kraken" (based on ''[[Film/PiratesOfTheCaribbeanDeadMansChest Dead Man's Chest]]'') requires shooting the upper loop 20 times before shooting the Captain's Quarters to end the mode (representing lowering a gunpowder net and actually defeating the kraken, respectively). Adding an extra hurdle are the kraken's six tentacles, which advance towards the top of the display screen and will end the mode should all of them get there. They can be stopped briefly by hitting a specific shot, but once it turns red they can't be deterred.
** "Escape the Locker" (based on ''[[Film/PiratesOfTheCaribbeanAtWorldsEnd At World's End]]'') involves rocking the ship on the display repeatedly to escape the Locker.
** "Battle for the Fountain of Youth" (based on ''[[Film/PiratesOfTheCaribbeanOnStrangerTides On Stranger Tides]]'') unsurprisingly begins at the Fountain of Youth on the playfield.
** "Don't Betray the Compass" (based on ''[[Film/PiratesOfTheCaribbeanDeadMenTellNoTales Dead Men Tell No Tales]]'') begins at the Devil's Triangle.
** Completing all five of the above leads to the "Ultimate Wizard Mode": "Break the Curse".
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