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* LongTitle
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* NonindicativeName: The only accurate part of the "Vid-Grid Pac-Maze" is that it's a grid.
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* NonindicativeName: NonIndicativeName: The only accurate part of the "Vid-Grid Pac-Maze" is that it's a grid.
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--> "Slow; skill shot ahead."
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People aren't tropes
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* Creator/DennisNordman: Designed the modernized pinball cabinet seen here; it was used in a handful of Bally tables.
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Not surprisingly, the popularity of all things ''Pac-Man'' pushed this table to become the best-selling pinball of 1982. Also unsurprisingly, ''Mr. & Mrs. Pac-Man'' played as well as as you might expect -- while the pinball table was reasonably challenging, most players found the Vid-Grid severely derailed the flow of the game. Unfortunately, playing the maze game was essential for high scores and extra balls, so it quickly became ThatOneLevel which everyone had to repeatedly endure.
to:
Not surprisingly, the popularity of all things ''Pac-Man'' pushed this table to become the best-selling pinball of 1982. Also unsurprisingly, ''Mr. & Mrs. Pac-Man'' played as well as as you might expect -- while the pinball table was reasonably challenging, most players found the Vid-Grid severely derailed the flow of the game. Unfortunately, playing the maze game was essential for high scores and extra balls, so it quickly became ThatOneLevel which everyone had to repeatedly endure.
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Moving to trivia.
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* RealSongThemeTune: The ''Pac-Man'' jingle plays at the beginning of each game.
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''Mr. & Mrs. Pac-Man Pinball''' is a PhysicalPinballTable produced by Creator/BallyMidway in 1982. It was designed by George Christian, and was the first of two PinballSpinoff games Bally made for the popular ''VideoGame/PacMan'' franchise.[[note]]The second being ''Pinball/BabyPacMan''[[/note]]
to:
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"Super-deformed" refers to a specific art style. The name is a bit of a misnomer. The trope is not really about something being deformed because of graphics, but of having the specific SD style.
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* GraphicsInducedSuperDeformed: You can't get more deformed than turning Pac-Man and the Ghost into ''flashing lights''.
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* EarlyBirdCameo: Baby Pac-Man appears on the playfield, foreshadowing both ''Pinball/BabyPacMan'' and ''[[VideoGame/PacMan Jr. Pac-Man']]'.
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* EarlyBirdCameo: Baby Pac-Man appears on the playfield, foreshadowing both ''Pinball/BabyPacMan'' and ''[[VideoGame/PacMan Jr. Pac-Man']]'.Pac-Man]]''.
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* Creator/DennisNordman: Designed the modernized pinball cabinet seen here; it was used in a handful of Bally tables.
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Needless to say, ''Mr. & Mrs. Pac-Man'' played as well as as you might expect. While the pinball table was reasonably challenging, most players found the Vid-Grid severely derailed the flow of the game. Unfortunately, playing the maze game was essential for high scores and extra balls, so it quickly became ThatOneLevel which everyone had to repeatedly endure.
to:
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* TheFaceOfTheSun: [[http://www.ipdb.org/showpic.pl?id=1639&picno=5866 This poster]] shows the sun with an oddly nervous-looking face.
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* WrapAround
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* WrapAround
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This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table, and can enter the Maze by shooting one of the two saucers after he has at least six Moves. Using the flipper buttons,[[note]]left flipper to choose the direction, right flipper to move one space[[/note]] the player makes Pac-Man (a flashing yellow light) light up all of the spaces, while being chased by the Ghost, a flashing red light. The player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to catch the Ghost instead.
to:
This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table, and can enter the Maze by shooting one of the two saucers after he has at least six Moves. Using the flipper buttons,[[note]]left flipper to choose the direction, right flipper to move one space[[/note]] the player makes Pac-Man (a flashing yellow light) light up all of the spaces, while being chased by avoiding the Ghost, a flashing red light. The player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to catch the Ghost instead.
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None
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This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table, and can play the Maze by shooting one of the two saucers after he has at least six Moves. Using the flipper buttons,[[note]]left flipper to choose the direction, right flipper to move one space[[/note]] the player makes Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces, while being chased by the Ghost, a flashing red light. The player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to catch the Ghost instead.
to:
This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table, and can play enter the Maze by shooting one of the two saucers after he has at least six Moves. Using the flipper buttons,[[note]]left flipper to choose the direction, right flipper to move one space[[/note]] the player makes Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces, while being chased by the Ghost, a flashing red light. The player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to catch the Ghost instead.
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None
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This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table, and can play the Maze by shooting one of the two saucers after he has at least six Moves. Using the flipper buttons,[[note]]left flipper to choose the direction, right flipper to move one space[[/note]] the player make Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces. He is chased by the Ghost, a flashing red light. the player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to chase the Ghost instead.
to:
This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table, and can play the Maze by shooting one of the two saucers after he has at least six Moves. Using the flipper buttons,[[note]]left flipper to choose the direction, right flipper to move one space[[/note]] the player make makes Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces. He is spaces, while being chased by the Ghost, a flashing red light. the The player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to chase catch the Ghost instead.
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None
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This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table, and can play the Maze by shooting one of the two saucers after he has at least six Moves. Using the flipper buttons, the player make Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces. He is chased by the Ghost, a flashing red light. the player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to chase the Ghost instead.
to:
This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table, and can play the Maze by shooting one of the two saucers after he has at least six Moves. Using the flipper buttons, buttons,[[note]]left flipper to choose the direction, right flipper to move one space[[/note]] the player make Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces. He is chased by the Ghost, a flashing red light. the player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to chase the Ghost instead.
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->"Pac-Man Aggressive!"
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This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Pac-Maze Vid-Grid", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table; once he has at least six Moves, shooting one of the game's saucers starts the Pac-Maze. Using the flipper buttons, the player make Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces. He is chased by the Ghost, a flashing red light. the player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to chase the Ghost instead.
to:
This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Pac-Maze Vid-Grid", "Vid-Grid Pac-Maze", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table; once table, and can play the Maze by shooting one of the two saucers after he has at least six Moves, shooting one of the game's saucers starts the Pac-Maze.Moves. Using the flipper buttons, the player make Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces. He is chased by the Ghost, a flashing red light. the player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to chase the Ghost instead.
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* WrapAround
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* WrapAround
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'''Mr. & Mrs. Pac-Man Pinball''' is a PhysicalPinballTable produced by Creator/BallyMidway in 1982. It was designed by George Christian, and was the first of two PinballSpinoff games Bally made for the popular ''VideoGame/PacMan'' franchise.
to:
'''Mr. & Mrs. Pac-Man Pinball''' is a PhysicalPinballTable produced by Creator/BallyMidway in 1982. It was designed by George Christian, and was the first of two PinballSpinoff games Bally made for the popular ''VideoGame/PacMan'' franchise.
franchise.[[note]]The second being ''Pinball/BabyPacMan''[[/note]]
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* WhiteGloves: Worn by everyone on the playfield -- the Pac-people, the Ghosts, even the ''fire hydrant''.
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* WhiteGloves: Worn by everyone on in the playfield game -- the Pac-people, Pac-People, the Ghosts, even the ''fire hydrant''.
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* ArtifactTitle: This game came out after the release of both ''Pac-Man'' and ''Ms. Pac-Man'', and was advertised as their wedding.
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* ArtifactTitle: This game came out after the release of both ''Pac-Man'' and ''Ms. Pac-Man'', and was advertised by Bally as [[http://www.ipdb.org/showpic.pl?id=1639&picno=5863 promoting their wedding.]]
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* WrapAround
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* WrapAround
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mr-and-mrs-pac-man-pinball_9980.jpg]]
[[caption-width-right:350:''This'' is how you spent your honeymoon?]]
'''Mr. & Mrs. Pac-Man Pinball''' is a PhysicalPinballTable produced by Creator/BallyMidway in 1982. It was designed by George Christian, and was the first of two PinballSpinoff games Bally made for the popular ''VideoGame/PacMan'' franchise.
This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Pac-Maze Vid-Grid", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table; once he has at least six Moves, shooting one of the game's saucers starts the Pac-Maze. Using the flipper buttons, the player make Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces. He is chased by the Ghost, a flashing red light. the player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to chase the Ghost instead.
Needless to say, ''Mr. & Mrs. Pac-Man'' played as well as as you might expect. While the pinball table was reasonably challenging, most players found the Vid-Grid severely derailed the flow of the game. Unfortunately, playing the maze game was essential for high scores and extra balls, so it quickly became ThatOneLevel which everyone had to repeatedly endure.
----
!!''Mr. & Mrs. Pac-Man Pinball'' demonstrates the following tropes:
* ActionCommands: Played with; in the first maze, the Ghost only moves when Pac-Man does. In subsequent mazes, however, the player has only a short amount of time to move before the Ghost advances.
* AnimateInanimateObject: The fire hydrant on the playfield has eyes, a nose, a mouth, and hands. Don't ask why.
* AppealToNovelty
* ArtifactTitle: This game came out after the release of both ''Pac-Man'' and ''Ms. Pac-Man'', and was advertised as their wedding.
* DestructibleArmor: The standup targets for spelling PAC-MAN are hidden behind banks of drop targets that must be struck down first.
* EarlyBirdCameo: Baby Pac-Man appears on the playfield, foreshadowing both ''Pinball/BabyPacMan'' and ''[[VideoGame/PacMan Jr. Pac-Man']]'.
* GraphicsInducedSuperDeformed: You can't get more deformed than turning Pac-Man and the Ghost into ''flashing lights''.
* TheHunterBecomesTheHunted: Occurs when "Pac-Man Aggressive" is enabled, which allows the player to eat/capture/kill the Ghost.
* MiniGame
* NonindicativeName: The only accurate part of the "Vid-Grid Pac-Maze" is that it's a grid.
* RealSongThemeTune: The ''Pac-Man'' jingle plays at the beginning of each game.
* SkillShot: Launching the ball with a soft plunge will land the pinball into the saucer on the upper-right corner of the playfield, instantly earning ten Moves and enabling Aggressive Pac-Man.
* SpellingBonus: Spell P-A-C-M-A-N to earn an extra life for the Maze.
* TopDownView
* UnexpectedGameplayChange: The Pac-Maze, and how.
* WhiteGloves: Worn by everyone on the playfield -- the Pac-people, the Ghosts, even the ''fire hydrant''.
* WrapAround
[[caption-width-right:350:''This'' is how you spent your honeymoon?]]
'''Mr. & Mrs. Pac-Man Pinball''' is a PhysicalPinballTable produced by Creator/BallyMidway in 1982. It was designed by George Christian, and was the first of two PinballSpinoff games Bally made for the popular ''VideoGame/PacMan'' franchise.
This title is remarkable for being [[UrExample an early attempt]] at combining a {{Pinball}} with a VideoGame. Embedded in the center of the playfield is the "Pac-Maze Vid-Grid", a five-by-five matrix of lights. The player earns Moves and extra lives by playing the pinball table; once he has at least six Moves, shooting one of the game's saucers starts the Pac-Maze. Using the flipper buttons, the player make Pac-Man (a flashing yellow light) move around the maze and light up all of the spaces. He is chased by the Ghost, a flashing red light. the player can escape by [[WrapAround moving Pac-Man around the edges of the maze,]] or earn "Pac-Man Aggressive" on the pinball table to chase the Ghost instead.
Needless to say, ''Mr. & Mrs. Pac-Man'' played as well as as you might expect. While the pinball table was reasonably challenging, most players found the Vid-Grid severely derailed the flow of the game. Unfortunately, playing the maze game was essential for high scores and extra balls, so it quickly became ThatOneLevel which everyone had to repeatedly endure.
----
!!''Mr. & Mrs. Pac-Man Pinball'' demonstrates the following tropes:
* ActionCommands: Played with; in the first maze, the Ghost only moves when Pac-Man does. In subsequent mazes, however, the player has only a short amount of time to move before the Ghost advances.
* AnimateInanimateObject: The fire hydrant on the playfield has eyes, a nose, a mouth, and hands. Don't ask why.
* AppealToNovelty
* ArtifactTitle: This game came out after the release of both ''Pac-Man'' and ''Ms. Pac-Man'', and was advertised as their wedding.
* DestructibleArmor: The standup targets for spelling PAC-MAN are hidden behind banks of drop targets that must be struck down first.
* EarlyBirdCameo: Baby Pac-Man appears on the playfield, foreshadowing both ''Pinball/BabyPacMan'' and ''[[VideoGame/PacMan Jr. Pac-Man']]'.
* GraphicsInducedSuperDeformed: You can't get more deformed than turning Pac-Man and the Ghost into ''flashing lights''.
* TheHunterBecomesTheHunted: Occurs when "Pac-Man Aggressive" is enabled, which allows the player to eat/capture/kill the Ghost.
* MiniGame
* NonindicativeName: The only accurate part of the "Vid-Grid Pac-Maze" is that it's a grid.
* RealSongThemeTune: The ''Pac-Man'' jingle plays at the beginning of each game.
* SkillShot: Launching the ball with a soft plunge will land the pinball into the saucer on the upper-right corner of the playfield, instantly earning ten Moves and enabling Aggressive Pac-Man.
* SpellingBonus: Spell P-A-C-M-A-N to earn an extra life for the Maze.
* TopDownView
* UnexpectedGameplayChange: The Pac-Maze, and how.
* WhiteGloves: Worn by everyone on the playfield -- the Pac-people, the Ghosts, even the ''fire hydrant''.
* WrapAround