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** The bottom half of of both playfields feature a four-by-four grid of indicator lights and an exploding mushroom cloud.

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** The bottom half of of both playfields feature a four-by-four grid of indicator lights and an exploding mushroom cloud.

Added: 173

Changed: 1052

Removed: 954

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Deleted a few examples that didn't fit their tropes, commented out some ZC Es that didn't seem to violate the previous standard, moved two examples to the Trivia page, and revised other parts of the page as well.


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



!!The 2015 Stern ''KISS'' pinball demonstrates the following tropes:

* AntiFrustrationFeatures: A [[ObviousRulePatch post-release patch]] provides players with a brief ball saver whenever the ball is locked in Gene Simmons's head once it's returned to the player, due to complaints about it randomly traveling straight into the center drain.

to:

!!The 2015 Stern ''KISS'' pinball !!This game demonstrates the following tropes:

tropes:
* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
A [[ObviousRulePatch post-release patch]] provides players with a brief ball saver whenever the ball is locked in Gene Simmons's head once it's returned to the player, due to complaints about it randomly traveling straight into the center drain.



* CallBack: As mentioned above, Stern's ''KISS'' draws some distinct parallels to [[Pinball/KissBally the 1979 Bally game]]:

to:

* CallBack: As mentioned above, Stern's ''KISS'' draws some distinct the game deliberately parallels to [[Pinball/KissBally the 1979 Bally game]]:game]] in many ways:



* CelebrityStar
* CostumePorn

to:

* CelebrityStar
*
%%* CostumePorn



* IncendiaryExponent[=/=]StuffBlowingUp: Almost everything is either on fire or exploding.
* LimitedSpecialCollectorsUltimateEdition: In addition to the basic "Pro" version, ''KISS'' was available in Premium and Limited Editions. The latter two feature a "levitating pinball" effect, an animated Starchild figure with amp, and multicolored LED lighting.
* LicensedPinballTable

to:

* IncendiaryExponent[=/=]StuffBlowingUp: IncendiaryExponent: Almost everything is either on fire or exploding.
* LimitedSpecialCollectorsUltimateEdition: In addition to the basic "Pro" version, ''KISS'' was available in Premium and Limited Editions. The latter two feature a "levitating pinball" effect, an animated Starchild figure with amp, and multicolored LED lighting.
* LicensedPinballTable
exploding.



* NewRulesAsThePlotDemands: The rules change according to what song is being played.
* NoPlotNoProblem

to:

* NewRulesAsThePlotDemands: The rules change according to what song is being played.
*
%%* NoPlotNoProblem



* RealSongThemeTune: The game plays ten KISS songs, including "Deuce," "Shout It Out Loud," "Love It Loud," and "Detroit Rock City."
* RecycledTitle: As mentioned previously with the 1979 Bally table.
* ScoreMultiplier: Ubiquitous in the 1.28 code update released April 2016. Each pair of songs completed will start a 2x, 3x, 5x, and then 10x playfield multiplier for the rest of the ball. Demon Multiball can give a 2x or 3x playfield multiplier by locking balls back in the Demon head's mouth. Double Scoring can be given as a Backstage pass award. Additionally, after completing each song, all of the major shots will be lit, and the next will be doubled for the rest of the ball. Finally, the {{Combo}} bonus of doubling a consecutive shot from Stern's Star Trek returns. All-in-all, it is possible to get a ''60x'' multiplier on a shot.

to:

* RealSongThemeTune: The game plays ten KISS songs, including "Deuce," "Shout It Out Loud," "Love It Loud," and "Detroit Rock City."
*
%%* RecycledTitle: As mentioned previously with the 1979 Bally table.
* ScoreMultiplier: Ubiquitous in the 1.28 code update released April 2016.update. Each pair of songs completed will start a 2x, 3x, 5x, and then 10x playfield multiplier for the rest of the ball. Demon Multiball can give a 2x or 3x playfield multiplier by locking balls back in the Demon head's mouth. Double Scoring can be given as a Backstage pass award. Additionally, after completing each song, all of the major shots will be lit, and the next will be doubled for the rest of the ball. Finally, the {{Combo}} bonus of doubling a consecutive shot from Stern's Star Trek returns. All-in-all, it is possible to get a ''60x'' multiplier on a shot.



** The final Wizard Mode is "Rock City", and is only available by getting all of the inserts solidly lit. All shots are initially lit, and hitting them raises the Super Jackpot value. Make each shot enough times to enable the jackpot for that shot; complete all of them to light a Super Jackpot at the Demon.

to:

** The final Wizard Mode is "Rock City", and is only available by getting all of the inserts solidly lit. All shots are initially lit, and hitting them raises the Super Jackpot value. Make each shot enough times to enable the jackpot for that shot; complete all of them to light a Super Jackpot at the Demon.Demon.
----
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Couldn't find a transparent image of the entire machine, so the backglass will have to suffice.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kisspinball2015.jpg]]
[[caption-width-right:300:Back to the Stone Age [[note]]Limited Edition table shown[[/note]] ]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kisspinball2015.jpg]]
[[caption-width-right:300:Back
org/pmwiki/pub/images/kiss_stern_pinball.png]]
[[caption-width-right:350:Back
to the Stone Age [[note]]Limited Edition table shown[[/note]] Age.]]
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None


In 2015, a new ''KISS'' themed table was released by Creator/{{Stern}}. Designed by Creator/JohnBorg with hand-drawn art by Kevin O'Connor, the game is a SpiritualSuccessor to [[Pinball/KissBally the 1979 Bally table]] using [[GenreThrowback modern production values.]]

to:

In 2015, a new ''KISS'' themed ''Music/{{KISS}}''-themed table was released by Creator/{{Stern}}. Designed by Creator/JohnBorg with hand-drawn art by Kevin O'Connor, the game is a SpiritualSuccessor to [[Pinball/KissBally the 1979 Bally table]] using [[GenreThrowback modern production values.]]
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** The second sub-Wizard Mode is "Heaven's on Fire", which is available after completing the center playfield grid twice. This is a four-ball multiball where all major shots relight part of the grid. Completing the grid will light a Super Jackpot.

to:

** The second sub-Wizard Mode is "Heaven's on Fire", which is available after completing the center playfield grid twice.grid. This is a four-ball multiball where all major shots relight part of the grid. Completing the grid will light a Super Jackpot.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


In 2015, a new '''KISS''' themed table was released by Creator/{{Stern}}. Designed by Creator/JohnBorg with hand-drawn art by Kevin O'Connor, the game is a SpiritualSuccessor to [[Pinball/KissBally the 1979 Bally table]] using [[GenreThrowback modern production values.]]

to:

In 2015, a new '''KISS''' ''KISS'' themed table was released by Creator/{{Stern}}. Designed by Creator/JohnBorg with hand-drawn art by Kevin O'Connor, the game is a SpiritualSuccessor to [[Pinball/KissBally the 1979 Bally table]] using [[GenreThrowback modern production values.]]
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None

Added DiffLines:

* RecycledTitle: As mentioned previously with the 1979 Bally table.
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None


** In a more minor example, the playfield multipliers for each pair of songs completed will pick up where they left off if activated again. For example, if the player completes two songs on a ball, they will have 2x playfield multiplier on that ball. If they drain and complete another two songs on a separate ball though, the progress is remembered, and they will be awarded a 3x playfield multiplier instead of 2x again.

to:

** In a more minor subtle example, the playfield multipliers for each pair of songs completed will pick up where they left off if activated again.again on a different ball. For example, if the player completes two songs on a ball, they will have 2x playfield multiplier on that ball. If they drain and complete another two songs on a separate ball though, the progress is remembered, and they will be awarded a 3x playfield multiplier instead of 2x again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In a more minor example, the playfield multipliers for each pair of songs completed will pick up where they left off if activated again. For example, if the player completes two songs on a ball, they will have 2x playfield multiplier on that ball. If they drain and complete another two songs on a separate ball though, the progress is remembered, and they will be awarded a 3x playfield multiplier instead of 2x again.
Is there an issue? Send a MessageReason:
None


* PinballScoring: Prevalent since the 1.28 code update, which added a boatload of potential {{Score Multiplier}}s without changing any of the base scoring. Prior to the update, this was one of the ''lower''-scoring Sterns of the time.

to:

* PinballScoring: Prevalent since the 1.28 code update, which added a boatload of potential {{Score Multiplier}}s without changing any of the base scoring. Prior to the update, this was one of the ''lower''-scoring Sterns of the time. Billion-point games were practically unheard of prior to the 1.28 revision.
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* PinballScoring: Prevalent since the 1.28 code update. See ScoreMultiplier below. Prior to the update, this was one of the ''lower''-scoring Sterns of the time. Having it possible to get an ''untimed'' 10x playfield multiplier without changing any of the base scoring will do that.

to:

* PinballScoring: Prevalent since the 1.28 code update. See ScoreMultiplier below.update, which added a boatload of potential {{Score Multiplier}}s without changing any of the base scoring. Prior to the update, this was one of the ''lower''-scoring Sterns of the time. Having it possible to get an ''untimed'' 10x playfield multiplier without changing any of the base scoring will do that.

Added: 282

Changed: 25

Is there an issue? Send a MessageReason:
None


* PinballScoring: Prevalent since the 1.28 code update. See ScoreMultiplier below. Prior to the update, this was one of the ''lower''-scoring Sterns of the time. Having it possible to get an ''untimed'' 10x playfield multiplier without changing any of the base scoring will do that.



* ScoreMultiplier: Ubiquitous in the 1.28 code update released April 2016. Each pair of songs completed will start a 2x, 3x, 5x, and then 10x playfield multiplier. Demon Multiball can give a 2x or 3x playfield multiplier by locking balls back in the Demon head's mouth. Double Scoring can be given as a Backstage pass award. Additionally, after completing each song, all of the major shots will be lit, and the next will be doubled for the rest of the ball. Finally, the {{Combo}} bonus of doubling a consecutive shot from Stern's Star Trek returns. All-in-all, it is possible to get a ''60x'' multiplier on a shot.

to:

* ScoreMultiplier: Ubiquitous in the 1.28 code update released April 2016. Each pair of songs completed will start a 2x, 3x, 5x, and then 10x playfield multiplier.multiplier for the rest of the ball. Demon Multiball can give a 2x or 3x playfield multiplier by locking balls back in the Demon head's mouth. Double Scoring can be given as a Backstage pass award. Additionally, after completing each song, all of the major shots will be lit, and the next will be doubled for the rest of the ball. Finally, the {{Combo}} bonus of doubling a consecutive shot from Stern's Star Trek returns. All-in-all, it is possible to get a ''60x'' multiplier on a shot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScoreMultiplier: Ubiquitous in the 1.28 code update released April 2016. Each pair of songs completed will start a 2x, 3x, 5x, and then 10x playfield multiplier. Demon Multiball can give a 2x or 3x playfield multiplier by locking balls back in the Demon head's mouth. Double Scoring can be given as a Backstage pass award. Additionally, after completing each song, all of the major shots will be lit, and the next will be doubled for the rest of the ball. Finally, the {{Combo}} bonus of doubling a consecutive shot from Stern's Star Trek returns. All-in-all, it is possible to get a ''60x'' multiplier on a shot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: A [[ObviousRulePatch post-release patch]] provides players with a brief ball saver whenever the ball is locked in Gene Simmons's head once it's returned to the player, due to complaints about it randomly traveling straight into the center drain.

Added: 308

Changed: 351

Is there an issue? Send a MessageReason:
None


** The sub-Wizard Mode is "KISS Army", which is available after collecting all four band members' inserts. This is a multiball mode with most of the shots lit. Make all of the lit shots, then hit the Demon for a jackpot.
** The final Wizard Mode is "Rock City", and is only available by getting all of the inserts solidly lit. All shots are initially lit, and hitting them raises the Super Jackpot value. Make each shot enough times to enable the jackpot for that shot; complete all of them to light a Super Jackpot at the Demon.

to:

** The first sub-Wizard Mode is "KISS Army", which is available after collecting all four band members' inserts. This is a multiball mode with most of the shots lit. Make all of the lit shots, then hit the Demon for a jackpot.
** The second sub-Wizard Mode is "Heaven's on Fire", which is available after completing the center playfield grid twice. This is a four-ball multiball where all major shots relight part of the grid. Completing the grid will light a Super Jackpot.
** The final Wizard Mode is "Rock City", and is only available by getting all of the inserts solidly lit. All shots are initially lit, and hitting them raises the Super Jackpot value. Make each shot enough times to enable the jackpot for that shot; complete all of them to light a Super Jackpot at the Demon.

Added: 101

Changed: 22

Is there an issue? Send a MessageReason:
None


* CallBack: As mentioned above, Stern's ''KISS'' draws some distinct parallels to the 1979 Bally game:

to:

* CallBack: As mentioned above, Stern's ''KISS'' draws some distinct parallels to [[Pinball/KissBally the 1979 Bally game:game]]:
** Stern's ''KISS'' is decorated with hand-drawn art by Kevin O'Connor, who illustrated the original.
Is there an issue? Send a MessageReason:
None


In 2015, a new KISS themed table was released by Creator/{{Stern}}. Designed by Creator/JohnBorg with hand-drawn art by Kevin O'Connor, the game is a SpiritualSuccessor to [[Pinball/KissBally the 1979 Bally table]] using [[GenreThrowback modern production values.]]

to:

In 2015, a new KISS '''KISS''' themed table was released by Creator/{{Stern}}. Designed by Creator/JohnBorg with hand-drawn art by Kevin O'Connor, the game is a SpiritualSuccessor to [[Pinball/KissBally the 1979 Bally table]] using [[GenreThrowback modern production values.]]
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:300:Back to the Stone Age [[note]]Limited Edition table shown[[/note]] ]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/kisspinball2015.jpg]]

In 2015, a new KISS themed table was released by Creator/{{Stern}}. Designed by Creator/JohnBorg with hand-drawn art by Kevin O'Connor, the game is a SpiritualSuccessor to [[Pinball/KissBally the 1979 Bally table]] using [[GenreThrowback modern production values.]]

Once again, there isn't too much in term of plot, and the goal is to rock out with Gene, Paul, Eric, and Tommy in a [[ImpressivePyrotechnics fire-and-smoke-filled cavalcade.]] While Gene Simmons and Paul Stanley give instructions, play through ten songs, including "Hotter Than Hell," "Black Diamond," and "Lick It Up," and complete the associated location for each one. Collect the band's instruments, join the KISS Army, then use the Backstage Pass for a random reward. Complete the Starchild's playfield to activate the Love Gun, or lock three balls and have the Demon spit them back at you. Good players will get to play KISS Army Multiball, but only the best will complete the band's demanding requirements and get the Rock City Super Jackpot.

----
!!The 2015 Stern ''KISS'' pinball demonstrates the following tropes:

* CallBack: As mentioned above, Stern's ''KISS'' draws some distinct parallels to the 1979 Bally game:
** The bottom half of of both playfields feature a four-by-four grid of indicator lights and an exploding mushroom cloud.
** The pop bumper caps use the same art style and design as the ones on the Bally game.
** Both games have a "Colossal Bonus" multiplier.
* CelebrityStar
* CostumePorn
* EverythingMakesAMushroom: The playfield shows the band members riding on top of an exploding mushroom cloud.
* IncendiaryExponent[=/=]StuffBlowingUp: Almost everything is either on fire or exploding.
* LimitedSpecialCollectorsUltimateEdition: In addition to the basic "Pro" version, ''KISS'' was available in Premium and Limited Editions. The latter two feature a "levitating pinball" effect, an animated Starchild figure with amp, and multicolored LED lighting.
* LicensedPinballTable
* MatchSequence: As Gene Simmons waggles his tongue, a pair of digits flash to his right. He then turns and breathes fire, igniting them to the match number.
* NewRulesAsThePlotDemands: The rules change according to what song is being played.
* NoPlotNoProblem
* NoSwastikas: Once again, tables shipped to Germany replace the band's double-S lightning typeface (which resemble the Schutzstaffel logo) with Serif Bold "S"es instead.
* OverlyLongTongue: A model of Gene Simmons' "Demon" head sits on the playfield, complete with tongue.
* RealSongThemeTune: The game plays ten KISS songs, including "Deuce," "Shout It Out Loud," "Love It Loud," and "Detroit Rock City."
* SpellingBonus: K-I-S-S and A-R-M-Y enable the Hurry-Up bonuses on the outer orbits, while S-T-A-R enables the Love Gun Multiball mode.
* VomitIndiscretionShot: Demon Multiball begins with Gene Simmons' head spitting pinballs at the player.
* WizardMode:
** The sub-Wizard Mode is "KISS Army", which is available after collecting all four band members' inserts. This is a multiball mode with most of the shots lit. Make all of the lit shots, then hit the Demon for a jackpot.
** The final Wizard Mode is "Rock City", and is only available by getting all of the inserts solidly lit. All shots are initially lit, and hitting them raises the Super Jackpot value. Make each shot enough times to enable the jackpot for that shot; complete all of them to light a Super Jackpot at the Demon.

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