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* ''Pinball/TheLostWorldJurassicPark'' (Creator/{{Sega}}, 1997)
to:
* ''Pinball/TheLostWorldJurassicPark'' (Creator/{{Sega}}, (Creator/SegaPinball, 1997)
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* ''Pinball/{{Jurassic Park|Stern}}'' (Creator/{{Stern}}, 2019)
to:
* ''Pinball/{{Jurassic Park|Stern}}'' (Creator/{{Stern}}, 2019)2019)
If an internal link led you here, please change it to point to the specific article. Thanks!
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If an internal link led you here, please change it to point to the specific article. Thanks!
----
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Belatedly realized this should probably not be an index.
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[[index]]
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* ''Pinball/{{Jurassic Park|Stern}}'' (Creator/{{Stern}}, 2019)
[[/index]]
[[/index]]
to:
* ''Pinball/{{Jurassic Park|Stern}}'' (Creator/{{Stern}}, 2019)
[[/index]]2019)
[[/index]]
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[[quoteright:311:https://static.tvtropes.org/pmwiki/pub/images/jurassic_park_pinball_9931.png]]
[[caption-width-right:311:If it's not Jurassic Park, it's Extinct!]]
->''A Pinball Adventure 65 Million Years in the Making.''
''Jurassic Park'' is a 1993 {{pinball}} machine by Creator/DataEast and Creator/JohnBorg, based on [[Film/JurassicPark the hit film of the same name.]]
It follows the movie rather closely, showing the park's opening and its subsequent fall to the dinosaurs, with several separate modes recreating specific scenes, before the WizardMode, "System Failure", recreates the most famous moment of all: the park's power failing and the dinosaurs escaping and wreaking havoc.
The game's main attraction is a toy T-Rex head that follows the ball, and if it lands in its designated saucer the T-Rex bends down to snatch it in its mouth, accompanied by a soundclip of a man panicking and screaming "No!"
It had a sequel, ''Pinball/TheLostWorldJurassicPark'', released in 1997 by [[Creator/{{Sega}} Sega Pinball]] (which had acquired Data East's pinball assets).
----
!!This pinball demonstrate the following tropes:
* AlternateCompanyEquivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Creator/PatLawlor-esque bumpers/loop between them, without thinking of ''Pinball/{{Whirlwind}}''.
** The control room and its [=CRTs=] are reminiscent of the mansion and its rooms in ''Pinball/TheAddamsFamily''.
* AntiFrustrationFeature:
** The Raptor shot propels the ball directly back at the flippers at high speed. If the ball drains immediately, a replacement is given to you.
** Some of the dinosaur targets necessary to light Tri-Ball are automatically collected when you lose balls.
* BigDoor: The front gates of Jurassic Park.
* CueTheRain: At the beginning of T-Rex Triball, to give you a heads-up that things are gonna get serious.
* EggMacGuffin: Shoot the captive ball to tap the dinosaur egg; after a number of taps, a baby dinosaur will emerge and an award will be given.
* GoldenSnitch: The jackpots in Chaos 6-ball multiball. Granted, [[NintendoHard it's not easy]], but done perfectly, this can net 1.2 billion points. Done poorly (but still ''done'', per se), 200-400 million. Both with the opportunity to restart it and collect the bonus '''again'''. This comes after a 3-ball multiball with a 15 million progressive jackpot (can be doubled), 10 million per letter of "CHAOS", and another 50 million with a shot to T-Rex. The 3-ball multiball is guaranteed to be lit at least once by your third ball. All this on a table where the wizard mode generally weighs in at around 150-300 million. There's reasons restarting tri-ball is generally far more important than actually playing through the game modes.
* GottaCatchThemAll: The player must collect all six dinosaur species to complete the map and enable T-Rex Tri-ball.
* HaveYouTriedRebooting: The "System Boot" mode, which requires the player to shoot Hammond's Bunker, Control Room, and the Power Shed to reboot the park's computer systems.
-->[-C:\PARK> SYS. BOOT-]
* MercyMode: Tri-Ball will always be lit on ball 3. The Smart Missile can even be used to immediately start it.
* MindScrew: When the "System Failure" WizardMode starts, the pinball machine itself briefly goes haywire before the mode starts, just like the lab computers in the movie.
* OffTheShelfFX: Anybody who's ever been to a museum gift shop will recognize the plastic pteranodons from the ''Carnegie Collection'' line of dinosaur toys.
* OminousMultipleScreens: The Control Room.
* ProgressiveJackpot: The T-Rex Bounty, which increases when the T-Rex is hit, up to 99.9 million points.
* RealSongThemeTune
* TheScream: Done in the soundclip that plays when the T-Rex eats a ball.
* ShockAndAwe: In "Electric Fence" mode, Timmy will become electrocuted if the player fails to hit the bumpers enough times to shut them off.
* SmartBomb: The Smart Missile button. Once a game, you can fire the Smart Missile to collect any currently lit shots.
* SkillShot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
* SpellingBonus: T-R-E-X starts the T-Rex Triball, and C-H-A-O-S starts a 6-ball multiball.
* SuperSpit: "Spitter Attack" has Nedry attacked by a Spitter dinosaur.
* TyrannosaurusRex: And he eats pinballs.
* VideoMode: At random times during the game, a dinosaur will walk across the screen. Fire the launcher gun rapidly to stun the dinosaur for 3 million points.
* WizardMode: "System Failure" - you've got six balls and every target is worth one million points.
* XRaySparks: Fail to hit the bumpers enough on the "Electric Fence" mode, and Tim's electrocution will be shown this way.
----
-->'''Hammond:''' "How about another tour of the park?"
----
[[caption-width-right:311:If it's not Jurassic Park, it's Extinct!]]
->''A Pinball Adventure 65 Million Years in the Making.''
''Jurassic Park'' is a 1993 {{pinball}} machine by Creator/DataEast and Creator/JohnBorg, based on [[Film/JurassicPark the hit film of the same name.]]
It follows the movie rather closely, showing the park's opening and its subsequent fall to the dinosaurs, with several separate modes recreating specific scenes, before the WizardMode, "System Failure", recreates the most famous moment of all: the park's power failing and the dinosaurs escaping and wreaking havoc.
The game's main attraction is a toy T-Rex head that follows the ball, and if it lands in its designated saucer the T-Rex bends down to snatch it in its mouth, accompanied by a soundclip of a man panicking and screaming "No!"
It had a sequel, ''Pinball/TheLostWorldJurassicPark'', released in 1997 by [[Creator/{{Sega}} Sega Pinball]] (which had acquired Data East's pinball assets).
----
!!This pinball demonstrate the following tropes:
* AlternateCompanyEquivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Creator/PatLawlor-esque bumpers/loop between them, without thinking of ''Pinball/{{Whirlwind}}''.
** The control room and its [=CRTs=] are reminiscent of the mansion and its rooms in ''Pinball/TheAddamsFamily''.
* AntiFrustrationFeature:
** The Raptor shot propels the ball directly back at the flippers at high speed. If the ball drains immediately, a replacement is given to you.
** Some of the dinosaur targets necessary to light Tri-Ball are automatically collected when you lose balls.
* BigDoor: The front gates of Jurassic Park.
* CueTheRain: At the beginning of T-Rex Triball, to give you a heads-up that things are gonna get serious.
* EggMacGuffin: Shoot the captive ball to tap the dinosaur egg; after a number of taps, a baby dinosaur will emerge and an award will be given.
* GoldenSnitch: The jackpots in Chaos 6-ball multiball. Granted, [[NintendoHard it's not easy]], but done perfectly, this can net 1.2 billion points. Done poorly (but still ''done'', per se), 200-400 million. Both with the opportunity to restart it and collect the bonus '''again'''. This comes after a 3-ball multiball with a 15 million progressive jackpot (can be doubled), 10 million per letter of "CHAOS", and another 50 million with a shot to T-Rex. The 3-ball multiball is guaranteed to be lit at least once by your third ball. All this on a table where the wizard mode generally weighs in at around 150-300 million. There's reasons restarting tri-ball is generally far more important than actually playing through the game modes.
* GottaCatchThemAll: The player must collect all six dinosaur species to complete the map and enable T-Rex Tri-ball.
* HaveYouTriedRebooting: The "System Boot" mode, which requires the player to shoot Hammond's Bunker, Control Room, and the Power Shed to reboot the park's computer systems.
-->[-C:\PARK> SYS. BOOT-]
* MercyMode: Tri-Ball will always be lit on ball 3. The Smart Missile can even be used to immediately start it.
* MindScrew: When the "System Failure" WizardMode starts, the pinball machine itself briefly goes haywire before the mode starts, just like the lab computers in the movie.
* OffTheShelfFX: Anybody who's ever been to a museum gift shop will recognize the plastic pteranodons from the ''Carnegie Collection'' line of dinosaur toys.
* OminousMultipleScreens: The Control Room.
* ProgressiveJackpot: The T-Rex Bounty, which increases when the T-Rex is hit, up to 99.9 million points.
* RealSongThemeTune
* TheScream: Done in the soundclip that plays when the T-Rex eats a ball.
* ShockAndAwe: In "Electric Fence" mode, Timmy will become electrocuted if the player fails to hit the bumpers enough times to shut them off.
* SmartBomb: The Smart Missile button. Once a game, you can fire the Smart Missile to collect any currently lit shots.
* SkillShot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
* SpellingBonus: T-R-E-X starts the T-Rex Triball, and C-H-A-O-S starts a 6-ball multiball.
* SuperSpit: "Spitter Attack" has Nedry attacked by a Spitter dinosaur.
* TyrannosaurusRex: And he eats pinballs.
* VideoMode: At random times during the game, a dinosaur will walk across the screen. Fire the launcher gun rapidly to stun the dinosaur for 3 million points.
* WizardMode: "System Failure" - you've got six balls and every target is worth one million points.
* XRaySparks: Fail to hit the bumpers enough on the "Electric Fence" mode, and Tim's electrocution will be shown this way.
----
-->'''Hammond:''' "How about another tour of the park?"
----
to:
[[caption-width-right:311:If it's not Jurassic Park, it's Extinct!]]
->''A Pinball Adventure 65 Million Years in the Making.''
''Jurassic Park'' is a 1993
It follows the movie rather closely, showing the park's opening and its subsequent fall to the dinosaurs, with several separate modes recreating specific scenes, before the WizardMode, "System Failure", recreates the most famous moment of all: the park's power failing and the dinosaurs escaping and wreaking havoc.
The game's main attraction is a toy T-Rex head that follows the ball, and if it lands in its designated saucer the T-Rex bends down to snatch it in its mouth, accompanied by a soundclip of a man panicking and screaming "No!"
It had a sequel, ''Pinball/TheLostWorldJurassicPark'', released in 1997 by [[Creator/{{Sega}} Sega Pinball]] (which had acquired Data East's pinball assets).
----
!!This pinball demonstrate the following tropes:
[[index]]
*
** The control room and its [=CRTs=] are reminiscent of the mansion and its rooms in ''Pinball/TheAddamsFamily''.
*
** The Raptor shot propels the ball directly back at the flippers at high speed. If the ball drains immediately, a replacement is given to you.
** Some of the dinosaur targets necessary to light Tri-Ball are automatically collected when you lose balls.
*
* CueTheRain: At the beginning of T-Rex Triball, to give you a heads-up that things are gonna get serious.
* EggMacGuffin: Shoot the captive ball to tap the dinosaur egg; after a number of taps, a baby dinosaur will emerge and an award will be given.
* GoldenSnitch: The jackpots in Chaos 6-ball multiball. Granted, [[NintendoHard it's not easy]], but done perfectly, this can net 1.2 billion points. Done poorly (but still ''done'', per se), 200-400 million. Both with the opportunity to restart it and collect the bonus '''again'''. This comes after a 3-ball multiball with a 15 million progressive jackpot (can be doubled), 10 million per letter of "CHAOS", and another 50 million with a shot to T-Rex. The 3-ball multiball is guaranteed to be lit at least once by your third ball. All this on a table where the wizard mode generally weighs in at around 150-300 million. There's reasons restarting tri-ball is generally far more important than actually playing through the game modes.
* GottaCatchThemAll: The player must collect all six dinosaur species to complete the map and enable T-Rex Tri-ball.
* HaveYouTriedRebooting: The "System Boot" mode, which requires the player to shoot Hammond's Bunker, Control Room, and the Power Shed to reboot the park's computer systems.
-->[-C:\PARK> SYS. BOOT-]
* MercyMode: Tri-Ball will always be lit on ball 3. The Smart Missile can even be used to immediately start it.
* MindScrew: When the "System Failure" WizardMode starts, the pinball machine itself briefly goes haywire before the mode starts, just like the lab computers in the movie.
* OffTheShelfFX: Anybody who's ever been to a museum gift shop will recognize the plastic pteranodons from the ''Carnegie Collection'' line of dinosaur toys.
* OminousMultipleScreens: The Control Room.
* ProgressiveJackpot: The T-Rex Bounty, which increases when the T-Rex is hit, up to 99.9 million points.
* RealSongThemeTune
* TheScream: Done in the soundclip that plays when the T-Rex eats a ball.
* ShockAndAwe: In "Electric Fence" mode, Timmy will become electrocuted if the player fails to hit the bumpers enough times to shut them off.
* SmartBomb: The Smart Missile button. Once a game, you can fire the Smart Missile to collect any currently lit shots.
* SkillShot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
* SpellingBonus: T-R-E-X starts the T-Rex Triball, and C-H-A-O-S starts a 6-ball multiball.
* SuperSpit: "Spitter Attack" has Nedry attacked by a Spitter dinosaur.
* TyrannosaurusRex: And he eats pinballs.
* VideoMode: At random times during the game, a dinosaur will walk across the screen. Fire the launcher gun rapidly to stun the dinosaur for 3 million points.
* WizardMode: "System Failure" - you've got six balls and every target is worth one million points.
* XRaySparks: Fail to hit the bumpers enough on the "Electric Fence" mode, and Tim's electrocution will be shown this way.
----
-->'''Hammond:''' "How about another tour of the park?"
----
[[/index]]
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Added DiffLines:
* XRaySparks: Fail to hit the bumpers enough on the "Electric Fence" mode, and Tim's electrocution will be shown this way.
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Changed line(s) 16 (click to see context) from:
* AlternateCompanyEquivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Lawlor-esque bumpers/loop between them, without thinking of ''Pinball/{{Whirlwind}}''.
to:
* AlternateCompanyEquivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Lawlor-esque Creator/PatLawlor-esque bumpers/loop between them, without thinking of ''Pinball/{{Whirlwind}}''.
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Changed line(s) 16 (click to see context) from:
* AlternateCompanyEquivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Lawloresque bumpers/loop between them, without thinking of ''Pinball/{{Whirlwind}}''.
to:
* AlternateCompanyEquivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Lawloresque Lawlor-esque bumpers/loop between them, without thinking of ''Pinball/{{Whirlwind}}''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OffTheShelfFX: Anybody who's ever been to a museum gift shop will recognize the plastic pteranodons from the ''Carnegie Collection'' line of dinosaur toys.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoldenSnitch: The jackpots in Chaos 6-ball multiball. Granted, [[NintendoHard it's not easy]], but done perfectly, this can net 1.2 billion points. Done poorly (but still ''done'', per se), 200-400 million. Both with the opportunity to restart it and collect the bonus '''again'''. This comes after a 3-ball multiball with a 15 million progressive jackpot (can be doubled), 10 million per letter of "CHAOS", and another 50 million with a shot to T-Rex. The 3-ball multiball is guaranteed to be lit at least once by your third ball. All this on a table where the wizard mode generally weighs in at around 150-300 million. There's reasons restarting tri-ball is generally far more important than actually playing through the game modes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
** The [=CRTs=] are reminiscent of the mansion rooms in ''Pinball/TheAddamsFamily''.
to:
** The control room and its [=CRTs=] are reminiscent of the mansion and its rooms in ''Pinball/TheAddamsFamily''.
Is there an issue? Send a MessageReason:
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Added DiffLines:
* MercyMode: Tri-Ball will always be lit on ball 3. The Smart Missile can even be used to immediately start it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The [=CRTs=] are reminiscent of the mansion rooms in ''Pinball/TheAddamsFamily''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AlternateCompanyEquivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Lawloresque bumpers/loop between them, without thinking of ''Pinball/{{Whirlwind}}''.
* AntiFrustrationFeature:
** The Raptor shot propels the ball directly back at the flippers at high speed. If the ball drains immediately, a replacement is given to you.
** Some of the dinosaur targets necessary to light Tri-Ball are automatically collected when you lose balls.
* AntiFrustrationFeature:
** The Raptor shot propels the ball directly back at the flippers at high speed. If the ball drains immediately, a replacement is given to you.
** Some of the dinosaur targets necessary to light Tri-Ball are automatically collected when you lose balls.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MindScrew: When the "System Failure" WizardMode starts, the pinball machine itself briefly goes haywire before the mode starts, just like the lab computers in the movie.
Added DiffLines:
----
-->'''Hammond:''' "How about another tour of the park?"
-->'''Hammond:''' "How about another tour of the park?"
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ProgressiveJackpot: The T-Rex Bounty, which increases when the T-Rex is hit, up to 99.9 million points.
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None
Changed line(s) 26 (click to see context) from:
* SkillShot[=/=]VideoMode: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
to:
* SkillShot[=/=]VideoMode: SkillShot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
Added DiffLines:
* VideoMode: At random times during the game, a dinosaur will walk across the screen. Fire the launcher gun rapidly to stun the dinosaur for 3 million points.
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None
Added DiffLines:
* SuperSpit: "Spitter Attack" has Nedry attacked by a Spitter dinosaur.
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None
Added DiffLines:
* EggMacGuffin: Shoot the captive ball to tap the dinosaur egg; after a number of taps, a baby dinosaur will emerge and an award will be given.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
It had a sequel, ''Pinball/TheLostWorldJurassicPark'', released in 1997 by [[Creator/{{Sega}} Sega Pinball]] (which had absorbed Data East beforehand).
to:
It had a sequel, ''Pinball/TheLostWorldJurassicPark'', released in 1997 by [[Creator/{{Sega}} Sega Pinball]] (which had absorbed acquired Data East beforehand).East's pinball assets).
Changed line(s) 13 (click to see context) from:
!!Tropes:
to:
* BigDoor: The front gates of Jurassic Park.
* GottaCatchThemAll: The player must collect all six dinosaur species to complete the map and enable T-Rex Tri-ball.
* HaveYouTriedRebooting: The "System Boot" mode, which requires the player to shoot Hammond's Bunker, Control Room, and the Power Shed to reboot the park's computer systems.
-->[-C:\PARK> SYS. BOOT-]
* HaveYouTriedRebooting: The "System Boot" mode, which requires the player to shoot Hammond's Bunker, Control Room, and the Power Shed to reboot the park's computer systems.
-->[-C:\PARK> SYS. BOOT-]
* ShockAndAwe: In "Electric Fence" mode, Timmy will become electrocuted if the player fails to hit the bumpers enough times to shut them off.
Changed line(s) 18 (click to see context) from:
* SkillShot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
to:
* SkillShot: SkillShot[=/=]VideoMode: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
* TyrannosaurusRex: And he eats pinballs.
Changed line(s) 21 (click to see context) from:
* VideoMode: See SkillShot above.
to:
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Added DiffLines:
It had a sequel, ''Pinball/TheLostWorldJurassicPark'', released in 1997 by [[Creator/{{Sega}} Sega Pinball]] (which had absorbed Data East beforehand).
Is there an issue? Send a MessageReason:
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* CueTheRain: At the beginning of T-Rex Triball, to give you a heads-up that things are gonna get serious.
Deleted line(s) 15 (click to see context) :
* ShoutOut: The Smart Missile is apparently a homage to ''VideoGame/{{Defender}}''.
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None
Changed line(s) 5,7 (click to see context) from:
''Jurassic Park'' is a 1993 {{pinball}} machine by Creator/DataEast and Creator/JohnBorg, based on [[Film/JurassicPark hit film of the same name.]]
It follows the movie
It follows the movie
to:
''Jurassic Park'' is a 1993 {{pinball}} machine by Creator/DataEast and Creator/JohnBorg, based on [[Film/JurassicPark the hit film of the same name.]]
It follows themoviemovie rather closely, showing the park's opening and its subsequent fall to the dinosaurs, with several separate modes recreating specific scenes, before the WizardMode, "System Failure", recreates the most famous moment of all: the park's power failing and the dinosaurs escaping and wreaking havoc.
The game's main attraction is a toy T-Rex head that follows the ball, and if it lands in its designated saucer the T-Rex bends down to snatch it in its mouth, accompanied by a soundclip of a man panicking and screaming "No!"
It follows the
The game's main attraction is a toy T-Rex head that follows the ball, and if it lands in its designated saucer the T-Rex bends down to snatch it in its mouth, accompanied by a soundclip of a man panicking and screaming "No!"
Added DiffLines:
* TheScream: Done in the soundclip that plays when the T-Rex eats a ball.
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None
Changed line(s) 5 (click to see context) from:
''Jurassic Park'' is a 1993 {{pinball}} machine by Creator/DataEast, based on [[Film/JurassicPark hit film of the same name.]]
to:
''Jurassic Park'' is a 1993 {{pinball}} machine by Creator/DataEast, Creator/DataEast and Creator/JohnBorg, based on [[Film/JurassicPark hit film of the same name.]]]]
It follows the movie
It follows the movie
Changed line(s) 12 (click to see context) from:
* SpellingBonus: T--R-E-X starts the T-Rex Triball, and C-H-A-O-S starts a 6-ball multiball.
to:
* SpellingBonus: T--R-E-X T-R-E-X starts the T-Rex Triball, and C-H-A-O-S starts a 6-ball multiball.
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Changed line(s) 5 (click to see context) from:
''Jurassic Park'' is a 1993 {{pinball}} machine based on [[Film/JurassicPark hit film of the same name.]]
to:
''Jurassic Park'' is a 1993 {{pinball}} machine by Creator/DataEast, based on [[Film/JurassicPark hit film of the same name.]]
Changed line(s) 8 (click to see context) from:
* SmartBomb: The Smart Missile button. Once a game, you can fire the Smart Missile to collect any currently lit shots.
to:
* OminousMultipleScreens: The Control Room.
* SmartBomb: The Smart Missile button. Once a game, you can fire the Smart Missile to collect any currently litshots.shots.
* ShoutOut: The Smart Missile is apparently a homage to ''VideoGame/{{Defender}}''.
* SkillShot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
* SpellingBonus: T--R-E-X starts the T-Rex Triball, and C-H-A-O-S starts a 6-ball multiball.
* WizardMode: "System Failure" - you've got six balls and every target is worth one million points.
* VideoMode: See SkillShot above.
* SmartBomb: The Smart Missile button. Once a game, you can fire the Smart Missile to collect any currently lit
* ShoutOut: The Smart Missile is apparently a homage to ''VideoGame/{{Defender}}''.
* SkillShot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.
* SpellingBonus: T--R-E-X starts the T-Rex Triball, and C-H-A-O-S starts a 6-ball multiball.
* WizardMode: "System Failure" - you've got six balls and every target is worth one million points.
* VideoMode: See SkillShot above.
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None
Changed line(s) 1 (click to see context) from:
[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/jurassic_park_pinball_9319.jpg]]
to:
[[caption-width-right:311:If it's not Jurassic Park, it's Extinct!]]
->''A Pinball Adventure 65 Million Years in the Making.''
''Jurassic Park'' is a 1993 {{pinball}} machine based on [[Film/JurassicPark hit film of the same name.]]
----
!!Tropes:
* SmartBomb: The Smart Missile button. Once a game, you can fire the Smart Missile to collect any currently lit shots.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/jurassic_park_pinball_9319.jpg]]