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Changed line(s) 8,9 (click to see context) from:
''High Speed'' is noted for several industry firsts -- it was the first pinball with a full theme song, the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with detailed diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is fondly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow".
to:
''High Speed'' is noted for several industry firsts -- it was the first pinball with [[https://www.youtube.com/watch?v=yTpwBI4Ez9M a full theme song, song,]] the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with detailed diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is fondly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow".
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Changed line(s) 8,9 (click to see context) from:
''High Speed'' is noted for several industry firsts -- it was the first pinball with a full theme song, the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is folly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow".
to:
''High Speed'' is noted for several industry firsts -- it was the first pinball with a full theme song, the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with detailed diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is folly fondly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow".
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Changed line(s) 8,9 (click to see context) from:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over twenty years, a "true" recreation of the game without any added features is available for ''VideoGame/ThePinballArcade''.
to:
''High Speed'' is noted for several industry firsts -- it was the first pinball with a full theme song, the first Williams pinball with alpha-numeric displays, the first pinball to dynamically adjust match percentages and replay score values, the first solid-state pinball with diagnostic reports, and the first game to detect and compensate for broken switches on the playfield. Even without these features, it is folly remembered by numerous players for its adrenalin-pumping action and fast gameplay, a sterling example of why Steve Ritchie is considered "The Master of Flow".
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over twenty years, a"true" true recreation of the game without any added extraneous features is available for ''VideoGame/ThePinballArcade''.
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over twenty years, a
Changed line(s) 20,21 (click to see context) from:
-->'''Car 504''': "Dispatch, this is 504. He got away, over"\\
'''Dispatch''': "504, this is dispatch. He what."
'''Dispatch''': "504, this is dispatch. He what."
to:
-->'''Car 504''': "Dispatch, this is 504. He got away, over"\\
over."\\
'''Dispatch''': "504, this is dispatch. Hewhat."''what.''"
'''Dispatch''': "504, this is dispatch. He
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* {{Cap}}:
** The bonus counter maxes out at 69,000 points.
** A player's score caps at 9,999,999.
** The bonus counter maxes out at 69,000 points.
** A player's score caps at 9,999,999.
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* HoodOrnamentHottie
to:
* HoodOrnamentHottieHoodOrnamentHottie: Seen on the back glass, looking astonished at the policemen chasing her.
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Changed line(s) 6,7 (click to see context) from:
'''High Speed''' is a pinball game designed by Creator/SteveRitchie with art by Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The game is based on [[HotPursuit a high-speed police chase]] between the player (in his cherry-red Lamborghini) and the long arm of the law. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police will immediately follow. If the player escapes, he can start three-ball multiball for a chase at breakneck speeds, complete with flashing lights and siren.
to:
'''High Speed''' is a pinball game designed by Creator/SteveRitchie with art by Mark Sprenger and Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The game is based on [[HotPursuit a high-speed police chase]] between the player (in his cherry-red Lamborghini) and the long arm of the law. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police will immediately follow. If the player escapes, he can start three-ball multiball for a chase at breakneck speeds, complete with flashing lights and siren.
Changed line(s) 71 (click to see context) from:
* WizardMode: "RED... LINE... MANIA!"; it is available after reaching 5th Gear.
to:
* WizardMode: "RED... LINE... MANIA!"; it is available after reaching 5th Gear. It's a three-ball multiball with everything lit, and the Super Jackpot scores 100 million points (instead of 50 million).
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Changed line(s) 17,18 (click to see context) from:
->'''Car 504''': "Dispatch, this is 504. He got away, over"
->'''Dispatch''': "504, this is dispatch. He what."
->'''Dispatch''': "504, this is dispatch. He what."
to:
->'''Dispatch''':
'''Dispatch''': "504, this is dispatch. He what."
Deleted line(s) 22 (click to see context) :
* KeepCirculatingTheTapes: The advances in mechanical design that went into ''High Speed'' led to many machines being kept in service much longer than normal. However, the playfields were not given as much attention, leading to many machines remaining in service despite being extremely worn.
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Changed line(s) 8,9 (click to see context) from:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over 20 years, a "true" recreation of the game without any added features is being offered as part of the ''VideoGame/ThePinballArcade'' emulator.
to:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over 20 twenty years, a "true" recreation of the game without any added features is being offered as part of the ''VideoGame/ThePinballArcade'' emulator.
available for ''VideoGame/ThePinballArcade''.
----
----
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----
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Added DiffLines:
* FlatWhat:
->'''Car 504''': "Dispatch, this is 504. He got away, over"
->'''Dispatch''': "504, this is dispatch. He what."
->'''Car 504''': "Dispatch, this is 504. He got away, over"
->'''Dispatch''': "504, this is dispatch. He what."
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Changed line(s) 14 (click to see context) from:
* CreatorCameo: Steve Ritchie and Larry [=DeMar=], the designer and programmer, respectively, provided the speech for this game.
to:
* CreatorCameo: Steve Ritchie and [[Creator/LarryDeMar Larry [=DeMar=], DeMar]], the designer and programmer, respectively, provided the speech for this game.
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Changed line(s) 8,9 (click to see context) from:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over 20 years, a "true" recreation of the game without any added features is being offered as part of FarSight's ''VideoGame/ThePinballArcade'' emulator.
to:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over 20 years, a "true" recreation of the game without any added features is being offered as part of FarSight's the ''VideoGame/ThePinballArcade'' emulator.
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None
Changed line(s) 8,9 (click to see context) from:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over 20 years, a new recreation is being offered as part of FarSight Studios' ''[[VideoGame/ThePinballArcade]]'' emulator.
to:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers. After over 20 years, a new "true" recreation of the game without any added features is being offered as part of FarSight Studios' ''[[VideoGame/ThePinballArcade]]'' FarSight's ''VideoGame/ThePinballArcade'' emulator.
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Changed line(s) 8,9 (click to see context) from:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.
to:
A [[DigitalPinballTable video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.
flippers. After over 20 years, a new recreation is being offered as part of FarSight Studios' ''[[VideoGame/ThePinballArcade]]'' emulator.
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Added DiffLines:
* PinballScoring: Relatively tame compared to some other Williams pins of TheNineties, but scores are much higher compared to its predecessor.
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Added DiffLines:
* MythologyGag: The explosion DMD animation after collecting the Getaway Jackpot is taken directly from ''Pinball/Terminator2JudgmentDay''.
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Changed line(s) 6,7 (click to see context) from:
''High Speed'' is a pinball game designed by Creator/SteveRitchie with art by Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The game is based on [[HotPursuit a high-speed police chase]] between the player (in his cherry-red Lamborghini) and the long arm of the law. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police will immediately follow. If the player escapes, he can start three-ball multiball for a chase at breakneck speeds, complete with flashing lights and siren.
to:
Changed line(s) 27,28 (click to see context) from:
''The Getaway: High Speed II'' was a sequel designed by Creator/SteveRitchie and released in 1992 by Williams. Once again, the player hits the highways in his souped-up sports car, and once again, Car 504 is on his tail... and he's bringing his friends.
to:
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Changed line(s) 3,5 (click to see context) from:
->"Dispatch, this is 504. Suspect ran a red light, over."
->"Roger, 504. Apprehend him!"
->"Roger, 504. Apprehend him!"
to:
Changed line(s) 67,69 (click to see context) from:
->"Dispatch, this is 504. He got away, over."
->"504, this is dispatch. He ''what?''"
->"Suspect got away."
->"504, this is dispatch. He ''what?''"
->"Suspect got away."
to:
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* HaveANiceDeath: When you drain your last ball down the outlanes, you hear a sound a car skidding and crashing.
* HaveANiceDeath: When you drain your last ball down the outlanes, you hear a sound a car skidding and crashing. Also, when you drain your last ball normally, a sound of a car crashing plays.
Changed line(s) 63 (click to see context) from:
* WizardMode: "RED... LINE... MANIA!"
to:
* WizardMode: "RED... LINE... MANIA!"MANIA!"; it is available after reaching 5th Gear.
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Deleted line(s) 21 (click to see context) :
* ReferencedBy: ''Pinball/RedAndTedsRoadShow'' has its protagonists pursued by Car 504.
Deleted line(s) 57 (click to see context) :
* ReferencedBy: ''Pinball/JunkYard'' pulls its Super Jackpot animation from this game.
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Changed line(s) 57 (click to see context) from:
* RefrencedBy: ''Pinball/JunkYard'' pulls its Super Jackpot animation from this game.
to:
* RefrencedBy: ReferencedBy: ''Pinball/JunkYard'' pulls its Super Jackpot animation from this game.
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* RefrencedBy: ''Pinball/JunkYard'' pulls its Super Jackpot animation from this game.
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Tweak.
Changed line(s) 10,11 (click to see context) from:
!!This pinball demonstrates the following tropes:
to:
!!This pinball table demonstrates the following tropes:
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!!This pinball demonstrates the following tropes:
to:
!!This pinball table demonstrates the following tropes:
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Changed line(s) 1,2 (click to see context) from:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/high-speed-pinball_311.jpg]]
[[caption-width-right:300:"Pull over!"]]
[[caption-width-right:300:"Pull over!"]]
to:
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Changed line(s) 6,7 (click to see context) from:
''High Speed'' is a pinball game designed by Creator/SteveRitchie with art by Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.
to:
''High Speed'' is a pinball game designed by Creator/SteveRitchie with art by Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The game is based on [[HotPursuit a high-speed police chase]] between the player (in his cherry-red Lamborghini) and the long arm of the law. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly will immediately follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, chase at breakneck speeds, complete with flashing lights and siren.
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None
Changed line(s) 6,7 (click to see context) from:
''High Speed'' is a pinball game designed by Creator/SteveRitchie, with art by Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.
to:
''High Speed'' is a pinball game designed by Creator/SteveRitchie, Creator/SteveRitchie with art by Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.
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Added DiffLines:
* ReferencedBy: ''Pinball/RedAndTedsRoadShow'' has its protagonists pursued by Car 504.
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Changed line(s) 6,7 (click to see context) from:
''High Speed'' is a pinball game designed by Creator/SteveRitchie and released by Creator/WilliamsElectronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.
to:
''High Speed'' is a pinball game designed by Creator/SteveRitchie and Creator/SteveRitchie, with art by Creator/PythonAnghelo; it was released by Creator/WilliamsElectronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.
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Changed line(s) 38 (click to see context) from:
* DonutMessWithACop: The player locks the second ball by pulling up to Donut Heaven, where 504 happens to be taking a break.
to:
* DonutMessWithACop: DonutMessWithACop:
** The player locks the second ball by pulling up to Donut Heaven, where 504 happens to be taking a break.
** The player locks the second ball by pulling up to Donut Heaven, where 504 happens to be taking a break.
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Changed line(s) 6,7 (click to see context) from:
''High Speed'' is a pinball game designed by Creator/SteveRitchie and released by Williams Electronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.
to:
''High Speed'' is a pinball game designed by Creator/SteveRitchie and released by Williams Electronics Creator/WilliamsElectronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.