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''Haunted House'' is a {{Physical Pinball Table|s}] released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game to take place across three interconnected playfields.
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''Haunted House'' is a {{Physical Pinball Table|s}] PhysicalPinballTable released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game to take place across three interconnected playfields.
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How To Create A Works Page explicitly says "No bolding is used for work titles."
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'''Haunted House''' is a {{Physical Pinball Table|s}] released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game to take place across three interconnected playfields.
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'''Haunted House''' is a PhysicalPinballTable released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game to take place across three interconnected playfields.
to:
'''Haunted House''' is a PhysicalPinballTable {{Physical Pinball Table|s}] released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game to take place across three interconnected playfields.
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''Haunted House'' is highly praised by pinball enthusiasts, who laud its fast action, unorthodox layout, and frightfully attractive art; many consider it Gottlieb's best table ever, with some even calling it the best pinball from any manufacturer. If there are any complaints, it's in the lack of speech or multiball, which were omitted to reduce costs. The game can also be a maintenance nightmare, as its numerous components and complex design means there are more things that could go wrong.
to:
''Haunted House'' is highly praised by pinball enthusiasts, who laud its fast action, unorthodox layout, and frightfully attractive art; many consider it Gottlieb's best table ever, with some even calling it the best pinball from any manufacturer. If there are any complaints, it's in the lack of speech or and multiball, which were omitted to reduce costs. The game can also be a maintenance nightmare, as its numerous components and complex design means there are more things that could go wrong.
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''For the PhysicalPinballTable from Creator/SternPinball, [[Pinball/{{Ghostbusters}} click here.]''
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''For the PhysicalPinballTable from Creator/SternPinball, [[Pinball/{{Ghostbusters}} click here.]''
]]''
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''For the PhysicalPinballTable from Creator/SternPinball, [[Pinball/{{Ghostbusters}} click here.]''
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* BillingDisplacement: The Stay-Puft Marshmallow Man is the most prominently featured character in the game, even displacing the Ghostbusters themselves.
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The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York City from the first two ''Film/{{Ghostbusters}}'' movies. As part of the crew, players must use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop while building up the Ghost Bonus. Raise the Slimer Bumper to reveal the ball lock, start two-ball multiball, then head for the roof to Cross the Streams and destroy the Stay-Puft Marshmallow Man.
to:
The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York City from the first two ''Film/{{Ghostbusters}}'' ''Franchise/{{Ghostbusters}}'' movies. As part of the crew, players must use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop while building up the Ghost Bonus. Raise the Slimer Bumper to reveal the ball lock, start two-ball multiball, then head for the roof to Cross the Streams and destroy the Stay-Puft Marshmallow Man.
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->'''Mayor:''' "I'm going down as the mayor who let New York get sucked down into the Tenth Level of Hell!"
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->'''Mayor:''' "I'm going down as the mayor who let New York get sucked down into the Tenth Level of Hell!"
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Ghostbusters Pinball was never released for Steam as far as I can tell.
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In 2014, [=FarSight=] Studios released '''Ghostbusters Pinball,''' a {{Freemium}} DigitalPinballTable for the [=iOS=], Android, and UsefulNotes/{{Steam}} platforms.
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In 2014, [=FarSight=] Studios released '''Ghostbusters Pinball,''' a {{Freemium}} DigitalPinballTable for the [=iOS=], Android, [=iOS=] and UsefulNotes/{{Steam}} Android platforms.
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* RealSongThemeTune: Segments of ''ToccataAndFugueInDMinor'' are played throughout the game.
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* RealSongThemeTune: Segments of ''ToccataAndFugueInDMinor'' ''Music/ToccataAndFugueInDMinor'' are played throughout the game.
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* AlliterativeTitle
* AlwaysNight
* AlwaysNight
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* AlliterativeTitle
* AlwaysNightAlliterativeTitle: '''H'''aunted '''H'''ouse
* AlwaysNight
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* CoolCar: ECTO-1, prominently featured on the right side of the playfield.
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* CoolCar: ECTO-1, prominently featured parked on the right side of the playfield.
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Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with the multiball feature that was omitted from the original game. Others find the execution lacking, citing that the slapdash use of the ''Ghostbusters'' license and repetitive music makes it too distracting to be fun.
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Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with the multiball feature that was omitted from the original game.across all three playfields. Others find the execution lacking, citing that the slapdash use of the ''Ghostbusters'' license and repetitive music makes it too distracting to be fun.
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->'''Mayor:''' "'m going down as the mayor who let New York get sucked down into the Tenth Level of Hell!"
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->'''Dr. Poha:''' "No, no photographs, please! Slides are available in the gift shop!"
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The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York of the first two ''Film/{{Ghostbusters}}'' movies. As part of the crew, use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop as you build up the Ghost Bonus. Raise the Slimer Bumper to reveal a ball lock, start two-ball multiball for faster scoring, then head for the roof to Cross the Streams and destroy the Stay-Puft Marshmallow Man.
Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with the previously-omitted multiball feature. Others find the execution lacking, with slapdash use of the ''Ghostbusters'' license and repetitive music too distracting to be fun.
Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with the previously-omitted multiball feature. Others find the execution lacking, with slapdash use of the ''Ghostbusters'' license and repetitive music too distracting to be fun.
to:
The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York of City from the first two ''Film/{{Ghostbusters}}'' movies. As part of the crew, players must use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop as you build while building up the Ghost Bonus. Raise the Slimer Bumper to reveal a the ball lock, start two-ball multiball for faster scoring, multiball, then head for the roof to Cross the Streams and destroy the Stay-Puft Marshmallow Man.
Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with thepreviously-omitted multiball feature. feature that was omitted from the original game. Others find the execution lacking, with citing that the slapdash use of the ''Ghostbusters'' license and repetitive music makes it too distracting to be fun.
Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with the
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* WelcomeToCorneria: Some of the sound clips get very repetitive ''very'' quickly, most notably the raildroad crossing bells whenever you enter the Subway.
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* WelcomeToCorneria: Some of the sound clips get very repetitive ''very'' quickly, most notably the raildroad railroad crossing bells whenever you enter the Subway.
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* {{Freemium}}: The game is free to play, but requires virtual tokens for each game. Players get additional tokens every four hours, with for owning ''VideoGame/ThePinballArcade'', or they can pay for a 24-hour unlimited pass.
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* {{Freemium}}: The game is free to play, but requires virtual tokens for each game. Players get additional tokens every four hours, with more tokens awarded for owning ''VideoGame/ThePinballArcade'', or they ''VideoGame/ThePinballArcade''. Players can also pay for a 24-hour unlimited pass.
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* SequelDifficultyDrop: Most of the playfield changes from ''Haunted House'' to ''Ghostbusters Pinball'' were to made the game somewhat easier.
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* SequelDifficultyDrop: Most Aside from the artwork and sound differences, most of the playfield changes from ''Haunted House'' to ''Ghostbusters Pinball'' were to made make the game somewhat easier.
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->'''Dr. Poha:''' "No, no photographs, please! Slides are available in the gift shop!"
----
to:
->'''Dr. Poha:''' "No, no photographs, please! Slides are available in the gift
----
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->'''Venkman:''' "This chick is TOAST!"
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The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York of the first two ''Film/{{Ghostbusters}}'' movies. As part of the crew, use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop as you build up the Ghost Bonus. Raise the Slimer Bumper to reveal a ball lock, start two-ball multiball for faster scoring, then head for the roof to destroy the Stay-Puft Marshmallow Man.
to:
The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York of the first two ''Film/{{Ghostbusters}}'' movies. As part of the crew, use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop as you build up the Ghost Bonus. Raise the Slimer Bumper to reveal a ball lock, start two-ball multiball for faster scoring, then head for the roof to Cross the Streams and destroy the Stay-Puft Marshmallow Man.
* AdaptedOut: Vigo the Carpathian is nowhere to be seen.
* CoolCar: ECTO-1, prominently featured on the right side of the playfield.
* ForbiddenChekhovsGun: Crossing the Streams, which must be done before destroying the Stay-Puft Marshmallow Man.
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* RealSongThemeTune: Unsurprisingly, the ''Ghostbusters'' theme plays throughout the game. though the montage music from the first movie plays during multiball.
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* RealSongThemeTune: Unsurprisingly, the ''Ghostbusters'' theme plays throughout the game. though the montage music from the first movie plays kicks in during multiball.
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* SinisterSilhouettes: On the backbox, the Ghostbusters themselves aren't seen, but are only shown as silhouettes in front of the logo.
* SinisterSubway: The Subway lower level, complete with oozing red slime.
* SinisterSubway: The Subway lower level, complete with oozing red slime.
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->'''Dr. Poha:''' "No, no photographs, please! Slides are available in the gift shop!"
----
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* TrapDoor: There's one beneath the ramp that can send pinballs into the Cellar.
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* TrapDoor: There's one beneath the ramp that can send pinballs into the Cellar.Cellar.
----
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostbusters-pinball_4032.jpg]]
->'''Venkman:''' "This chick is TOAST!"
In 2014, [=FarSight=] Studios released '''Ghostbusters Pinball,''' a {{Freemium}} DigitalPinballTable for the [=iOS=], Android, and UsefulNotes/{{Steam}} platforms.
The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York of the first two ''Film/{{Ghostbusters}}'' movies. As part of the crew, use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop as you build up the Ghost Bonus. Raise the Slimer Bumper to reveal a ball lock, start two-ball multiball for faster scoring, then head for the roof to destroy the Stay-Puft Marshmallow Man.
Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with the previously-omitted multiball feature. Others find the execution lacking, with slapdash use of the ''Ghostbusters'' license and repetitive music too distracting to be fun.
----
!!''Ghostbusters Pinball'' demonstrates the following tropes:
* BillingDisplacement: The Stay-Puft Marshmallow Man is the most prominently featured character in the game, even displacing the Ghostbusters themselves.
* DolledUpInstallment
* {{Freemium}}: The game is free to play, but requires virtual tokens for each game. Players get additional tokens every four hours, with for owning ''VideoGame/ThePinballArcade'', or they can pay for a 24-hour unlimited pass.
* MobilePhoneGame
* RealSongThemeTune: Unsurprisingly, the ''Ghostbusters'' theme plays throughout the game. though the montage music from the first movie plays during multiball.
* SequelDifficultyDrop: Most of the playfield changes from ''Haunted House'' to ''Ghostbusters Pinball'' were to made the game somewhat easier.
* VideoGameRemake
* WelcomeToCorneria: Some of the sound clips get very repetitive ''very'' quickly, most notably the raildroad crossing bells whenever you enter the Subway.
----
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ghostbusters-pinball_4032.jpg]]
->'''Venkman:''' "This chick is TOAST!"
In 2014, [=FarSight=] Studios released '''Ghostbusters Pinball,''' a {{Freemium}} DigitalPinballTable for the [=iOS=], Android, and UsefulNotes/{{Steam}} platforms.
The game is essentially a rethemed version of ''Haunted House,'' replacing the manor of the original with the New York of the first two ''Film/{{Ghostbusters}}'' movies. As part of the crew, use the tubes, ramps, and manhole to travel between the City, the Subway, and the Rooftop as you build up the Ghost Bonus. Raise the Slimer Bumper to reveal a ball lock, start two-ball multiball for faster scoring, then head for the roof to destroy the Stay-Puft Marshmallow Man.
Players tend to be divided over the game; some pinheads enjoy it even more than the original, thrilled for a way to finally play ''Haunted House'' with the previously-omitted multiball feature. Others find the execution lacking, with slapdash use of the ''Ghostbusters'' license and repetitive music too distracting to be fun.
----
!!''Ghostbusters Pinball'' demonstrates the following tropes:
* BillingDisplacement: The Stay-Puft Marshmallow Man is the most prominently featured character in the game, even displacing the Ghostbusters themselves.
* DolledUpInstallment
* {{Freemium}}: The game is free to play, but requires virtual tokens for each game. Players get additional tokens every four hours, with for owning ''VideoGame/ThePinballArcade'', or they can pay for a 24-hour unlimited pass.
* MobilePhoneGame
* RealSongThemeTune: Unsurprisingly, the ''Ghostbusters'' theme plays throughout the game. though the montage music from the first movie plays during multiball.
* SequelDifficultyDrop: Most of the playfield changes from ''Haunted House'' to ''Ghostbusters Pinball'' were to made the game somewhat easier.
* VideoGameRemake
* WelcomeToCorneria: Some of the sound clips get very repetitive ''very'' quickly, most notably the raildroad crossing bells whenever you enter the Subway.
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Digital versions of ''Haunted House'' are available for ''VideoGame/MicrosoftPinballArcade'' and ''VideoGame/ThePinballArcade'', with a trial version of the former having this table as the [[StealthPun sole]] table.
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Digital versions of ''Haunted House'' are available for ''VideoGame/MicrosoftPinballArcade'' and ''VideoGame/ThePinballArcade'', with a ''VideoGame/ThePinballArcade''. A trial version of the former having ''Microsoft Pinball Arcade'' has this table as the [[StealthPun sole]] table.
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Small edit.
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Digital versions of ''Haunted House'' are available for ''VideoGame/MicrosoftPinballArcade'' and ''VideoGame/ThePinballArcade''.
to:
Digital versions of ''Haunted House'' are available for ''VideoGame/MicrosoftPinballArcade'' and ''VideoGame/ThePinballArcade''.
''VideoGame/ThePinballArcade'', with a trial version of the former having this table as the [[StealthPun sole]] table.
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* SpiritualSuccessor: To ''Pinball/BlackHole'', though ''Haunted House'' traded away multiball for an upper-level playfield.
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Digital versions of ''Haunted House'' are available for ''Microsoft Pinball Arcade'' and ''VideoGame/ThePinballArcade''.
to:
Digital versions of ''Haunted House'' are available for ''Microsoft Pinball Arcade'' ''VideoGame/MicrosoftPinballArcade'' and ''VideoGame/ThePinballArcade''.
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'''Haunted House''' is a PhysicalPinballTable released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game with gameplay taking place across its three interconnected playfields.
to:
'''Haunted House''' is a PhysicalPinballTable released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game with gameplay taking to take place across its three interconnected playfields.
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''Haunted House'' is highly praised by pinball enthusiasts, who laud its fast action, unorthodox layout, and frightfully attractive art; many consider it Gottlieb's best table ever, with some even calling it the best pinball from any manufacturer. If there are any complaints, it's in the lack of speech or multiball, which were omitted to reduce costs. The game can also be a maintenance nightmare, as the game's numerous components and complex design means there are more things that could go wrong.
to:
''Haunted House'' is highly praised by pinball enthusiasts, who laud its fast action, unorthodox layout, and frightfully attractive art; many consider it Gottlieb's best table ever, with some even calling it the best pinball from any manufacturer. If there are any complaints, it's in the lack of speech or multiball, which were omitted to reduce costs. The game can also be a maintenance nightmare, as the game's its numerous components and complex design means there are more things that could go wrong.
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* BuriedAlive: While it isn't buried, the Coffin in the Attic has a hand reaching out of it.
to:
* BuriedAlive: While it isn't buried, the Coffin in the Attic has a hand reaching out of it.person (or a ghost?) sleeping inside, stretching awake.
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* OffWithHisHead: On the backglass, one of the windows of the house shows a ghost holding his head under his left arm.
to:
* OffWithHisHead: OffWithHisHead:
** On the backglass, one of the windows of the house shows a ghost holding his head under his left arm.
** A dapper-looking ghost in the Attic has his head under his right arm.
** On the backglass, one of the windows of the house shows a ghost holding his head under his left arm.
** A dapper-looking ghost in the Attic has his head under his right arm.
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* SwarmOfRats: In the Cellar, naturally.
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* SwarmOfRats: In There are large black rats all over the Cellar, place, naturally.
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* NothingButSkulls: Aside from a few fully intact skeletons, the only remains seen are various assortments of skulls.
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* AlliterativeTitle
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* TrapDoor: There's one beneath the ramp that can send pinballs into the Cellar.
to:
* TrapDoor: There's one beneath the ramp that can send pinballs into the Cellar.
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As the title suggests, this game takes place above, below, inside, and around a HauntedHouse, with the player thoroughly exploring it for points while avoiding the various traps and spirits. While lightning flashes on the backglass, start on the main floor, then take the ramp or the up-kicker into the Attic with its occupied coffin. Alternately, use the Secret Passage or the TrapDoor to enter the Cellar, where the reversed playfield is filled with mice, a shackled skeleton, and grabbing ghouls. Return to the main table, knock down the cobwebs for double scoring, then tap the five targets for an Extra Ball or a Special.
to:
As the title suggests, this game takes place above, below, inside, and around a HauntedHouse, with the player thoroughly exploring it for points while avoiding the various traps and spirits. While lightning flashes on the backglass, start on the main floor, then take the ramp or the up-kicker into the Attic with its occupied coffin. Alternately, use the Secret Passage or the TrapDoor to enter the Cellar, where the reversed playfield is filled with mice, rats, a shackled skeleton, and grabbing ghouls. Return to the main table, knock down the cobwebs for double scoring, then tap the five targets for an Extra Ball or a Special.
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Added DiffLines:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/haunted-house-pinball_4418.jpg]]
[[caption-width-right:300:''Triple Playfields Mean Triple Fun!'']]
'''Haunted House''' is a PhysicalPinballTable released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game with gameplay taking place across its three interconnected playfields.
As the title suggests, this game takes place above, below, inside, and around a HauntedHouse, with the player thoroughly exploring it for points while avoiding the various traps and spirits. While lightning flashes on the backglass, start on the main floor, then take the ramp or the up-kicker into the Attic with its occupied coffin. Alternately, use the Secret Passage or the TrapDoor to enter the Cellar, where the reversed playfield is filled with mice, a shackled skeleton, and grabbing ghouls. Return to the main table, knock down the cobwebs for double scoring, then tap the five targets for an Extra Ball or a Special.
''Haunted House'' is highly praised by pinball enthusiasts, who laud its fast action, unorthodox layout, and frightfully attractive art; many consider it Gottlieb's best table ever, with some even calling it the best pinball from any manufacturer. If there are any complaints, it's in the lack of speech or multiball, which were omitted to reduce costs. The game can also be a maintenance nightmare, as the game's numerous components and complex design means there are more things that could go wrong.
Digital versions of ''Haunted House'' are available for ''Microsoft Pinball Arcade'' and ''VideoGame/ThePinballArcade''.
----
!!''Haunted House'' demonstrates the following tropes:
* AlwaysNight
* BigFancyHouse: Big enough to have three levels, at least.
* BookcasePassage: The Secret Passage, which looks like a regular pinball target, but folds over to allow the ball to drop into the Cellar.
* BuriedAlive: While it isn't buried, the Coffin in the Attic has a hand reaching out of it.
* CobwebOfDisuse: Just about every corner of the house is covered with cobwebs. There's even one over the window looking into the Cellar playfield.
* CreepyCrows[=/=]OminousOwl: There's one of each hanging outside the haunted house.
* DefangedHorrors: There are no truly frightening aspects to the game, and the horrors are downplayed to a family-friendly level.
* GhostlyGape: Many of the ghosts -- and even some of the objects in the house -- have jagged black eyes and mouths.
* MonochromeApparition: The ghosts are all various shades of spectral blue.
* OffWithHisHead: On the backglass, one of the windows of the house shows a ghost holding his head under his left arm.
* RealSongThemeTune: Segments of ''ToccataAndFugueInDMinor'' are played throughout the game.
* StrippedToTheBone: The Cellar has the skeletal remains of someone shackled to a gate.
* SwarmOfRats: In the Cellar, naturally.
* TrapDoor: There's one beneath the ramp that can send pinballs into the Cellar.
[[caption-width-right:300:''Triple Playfields Mean Triple Fun!'']]
'''Haunted House''' is a PhysicalPinballTable released by Creator/{{Gottlieb}} in 1982. Designed by John Osborne and illustrated by Terry Doerzaph, it is considered to be one of {{Pinball}}'s iconic tables, the first game with gameplay taking place across its three interconnected playfields.
As the title suggests, this game takes place above, below, inside, and around a HauntedHouse, with the player thoroughly exploring it for points while avoiding the various traps and spirits. While lightning flashes on the backglass, start on the main floor, then take the ramp or the up-kicker into the Attic with its occupied coffin. Alternately, use the Secret Passage or the TrapDoor to enter the Cellar, where the reversed playfield is filled with mice, a shackled skeleton, and grabbing ghouls. Return to the main table, knock down the cobwebs for double scoring, then tap the five targets for an Extra Ball or a Special.
''Haunted House'' is highly praised by pinball enthusiasts, who laud its fast action, unorthodox layout, and frightfully attractive art; many consider it Gottlieb's best table ever, with some even calling it the best pinball from any manufacturer. If there are any complaints, it's in the lack of speech or multiball, which were omitted to reduce costs. The game can also be a maintenance nightmare, as the game's numerous components and complex design means there are more things that could go wrong.
Digital versions of ''Haunted House'' are available for ''Microsoft Pinball Arcade'' and ''VideoGame/ThePinballArcade''.
----
!!''Haunted House'' demonstrates the following tropes:
* AlwaysNight
* BigFancyHouse: Big enough to have three levels, at least.
* BookcasePassage: The Secret Passage, which looks like a regular pinball target, but folds over to allow the ball to drop into the Cellar.
* BuriedAlive: While it isn't buried, the Coffin in the Attic has a hand reaching out of it.
* CobwebOfDisuse: Just about every corner of the house is covered with cobwebs. There's even one over the window looking into the Cellar playfield.
* CreepyCrows[=/=]OminousOwl: There's one of each hanging outside the haunted house.
* DefangedHorrors: There are no truly frightening aspects to the game, and the horrors are downplayed to a family-friendly level.
* GhostlyGape: Many of the ghosts -- and even some of the objects in the house -- have jagged black eyes and mouths.
* MonochromeApparition: The ghosts are all various shades of spectral blue.
* OffWithHisHead: On the backglass, one of the windows of the house shows a ghost holding his head under his left arm.
* RealSongThemeTune: Segments of ''ToccataAndFugueInDMinor'' are played throughout the game.
* StrippedToTheBone: The Cellar has the skeletal remains of someone shackled to a gate.
* SwarmOfRats: In the Cellar, naturally.
* TrapDoor: There's one beneath the ramp that can send pinballs into the Cellar.