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Added an example and removed one that didn't fit the trope.
* ArrangeMode: "God Mode", added in the 2019 software update, starts each game with the "We're Ready to Believe You" WizardMode already running. Failing to complete it ends the game, while succeeding starts "Are You a God?"; finishing ''that'' also ends the game.
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* ExcitedShowTitle: Several of the scenes, such as "Back Off Man!" and "He Slimed Me!"
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''Ghostbusters'' is a PhysicalPinballTable designed by Creator/JohnTrudeau, programmed by Creator/DwightSullivan, illustrated by Zombie Yeti, and released by Creator/SternPinball in March 2016.
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''Ghostbusters'' is a PhysicalPinballTable designed by Creator/JohnTrudeau, programmed by Creator/DwightSullivan, Dwight Sullivan, illustrated by Zombie Yeti, and released by Creator/SternPinball in March 2016.
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* EasterEgg: Midnight Madness (a hidden mode activating when the game's internal clock reaches midnight, which programmer Dwight Sullivan originated in the 1990s) returns here.
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* JumpScare: Version 1.10 added a "Scare Feature", whereupon a shot to the Librarian or Negative Reinforcement scoops will occasionally darken the entire playfield...only for a ghostly apparition to appear on the display with an ''extremely'' loud scream (increasing the volume regardless of where it's been set to) and melt into a skull. [[https://m.youtube.com/watch?v=6N4D5nIc-c4 Watch it here]].
to:
* JumpScare: Version 1.10 added a "Scare Feature", whereupon a shot to the Librarian or Negative Reinforcement scoops will occasionally darken the entire playfield...only for a ghostly apparition to appear on the display with an ''extremely'' loud scream (increasing the volume regardless of where it's been set to) and melt into a skull. [[https://m.youtube.[[https://youtube.com/watch?v=6N4D5nIc-c4 Watch it here]].
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* LuckBasedMission: Negative Reinforcement On E.S.P. Ability. It’s a VideoMode where two cards are displayed on screen. The value of the mode starts at 250,000 points which you can cash out at any time, and is doubled for every time you pick the correct card, but picking the wrong card forfeits the bank of points and ends the mode. Averted in Tournament Mode, where instead you are guaranteed one correct pick for every 10 ghosts collected, and any further guesses will always be incorrect.
to:
* LuckBasedMission: Negative Reinforcement On E.S.P. Ability. It’s a VideoMode where two cards are displayed on screen. The value of the mode starts at 250,000 10 million points which you can cash out at any time, and is doubled increased by 10 million for every time you pick the correct card, but picking the wrong card forfeits the bank of points and ends the mode. Averted in Tournament Mode, where instead you are guaranteed one correct pick for every 10 ghosts collected, and any further guesses will always be incorrect.
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* SkillShot: This table has nine skill shots, and out of those shots you pick one rollover lane on the top of the playfield, and one ramp, loop, or scoop shot on the bottom of the playfield. Once you plunge the ball, you can't change shots. Completing a skill shot awards 10% of your current score plus 1 million times the ball number, as well as an additional award depending on the shot you made (one of which can be an additional 10% score).
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* SkillShot: This table has nine skill shots, and out of those shots you pick one rollover lane on the top of the playfield, and one ramp, loop, or scoop shot on the bottom of the playfield. Once you plunge the ball, you can't change shots. Completing a skill shot awards 10% 5% of your current score plus 1 million times the ball number, as well as an additional award depending on the shot you made (one of which can be an additional 10% score).made.
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* PinballScoring: The skill shot can award 10% of your current score, and an additional award, one of which can be an additional 10%. With the prevalence of multipliers in the 2019 code, it's common for modes such as PKE Frenzy and "We Came, We Saw" to be worth billions on their own. Then stacking a potential 20% of your score on top of that at the start of each ball is just icing.
** Dwight mentioned that the "20% score" component of the skill shot will be nerfed in a future update.
** Dwight mentioned that the "20% score" component of the skill shot will be nerfed in a future update.
to:
* PinballScoring: The skill shot can award 10% of your current score, and an additional award, one of which can be an additional 10%. With the prevalence of multipliers in the 2019 code, it's common for modes such as PKE Frenzy and "We Came, Came We Saw" to be worth in the 2019 update can potentially score billions of points on their own. Then stacking own, especially with a potential 20% 6x playfield multiplier. Completing "Are You A God?" also awards a billion points (which can be multiplied). And then on future balls, each skill shot awards +5% of your current score on top of that at the start of each ball is just icing.
** Dwight mentioned that the "20% score" component of the(this used to be 10%, with a easy skill shot will be nerfed in a future update.to make it +20%).
** Dwight mentioned that the "20% score" component of the
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** Long-rumored to exist since the game's rule card hinted at it, "Are You a God" is now finally a real mode in the 2019 update. Completing "We're Ready To Believe You" will start it. This is a multi-stage wizard mode where the player has to complete certain tasks to advance through each stage (for instance, complete two combo shots). Completing all levels awards a 6-ball multiball with a potential one billion point jackpot.
to:
** Long-rumored to exist since the game's rule card hinted at it, "Are You a God" is now finally a real mode in the 2019 update. Completing "We're Ready To Believe You" will start it. This is a multi-stage wizard mode where the player has to complete certain tasks to advance through each stage (for instance, complete two combo shots). Completing all levels awards a 6-ball multiball with a potential one billion point jackpot.points, and a 6-ball multiball.
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* PinballScoring: The skill shot can award 10% of your current score, and an additional award, one of which can be an additional 10%. Completing the Stay Puft mode can put your score in the billion territory. Put those two together, and every potential ball after that can snowball your score even further. Additionally, PKE Frenzy at 80 ghosts can award 100m+ jackpots, switch hits worth 1 million points each, and it certainly helps being only 20 ghosts away from stacking Mass Hysteria multiball into it.
** With 6x playfield running, PKE jackpots can potentially exceed ''a billion''. And the Pro models will occasionally grant two switch hits on the right ramp. Do the math.
** With 6x playfield running, PKE jackpots can potentially exceed ''a billion''. And the Pro models will occasionally grant two switch hits on the right ramp. Do the math.
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* PinballScoring: The skill shot can award 10% of your current score, and an additional award, one of which can be an additional 10%. Completing With the Stay Puft mode can put prevalence of multipliers in the 2019 code, it's common for modes such as PKE Frenzy and "We Came, We Saw" to be worth billions on their own. Then stacking a potential 20% of your score in on top of that at the billion territory. Put those two together, and every potential start of each ball after is just icing.
** Dwight mentioned thatcan snowball your score even further. Additionally, PKE Frenzy at 80 ghosts can award 100m+ jackpots, switch hits worth 1 million points each, and it certainly helps being only 20 ghosts away from stacking Mass Hysteria multiball into it.
** With 6x playfield running, PKE jackpots can potentially exceed ''a billion''. Andthe Pro models "20% score" component of the skill shot will occasionally grant two switch hits on the right ramp. Do the math.be nerfed in a future update.
** Dwight mentioned that
** With 6x playfield running, PKE jackpots can potentially exceed ''a billion''. And
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-->'''Winston:''' "Triple! Super! Jackpot!"
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-->'''Winston:''' "Triple! Super! "Super! Jackpot!"
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* TimedMission: Most of the modes have this, as well as Super Jackpot shots.
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* TimedMission: Most of the modes have this, as well as Super Jackpot shots.Every scene is a timed mission.
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* WizardMode: Two of them, with a third coming in the 2019 update:
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* WizardMode: Two Three of them, with a third coming one being added in the 2019 update:update.
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** Long-rumored to exist since the game's rule card hinted at it, "Are You a God" is now finally a real mode in the 2019 update. Completing "We're Ready To Believe You" will start it. This is a multi-stage wizard mode where the player has to complete certain tasks to advance through each stage (for instance, complete two combo shots).
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*** Prior to the 2019 code overhaul, this mode was a generic multiball that, at best, had no real structure *or* point value, and at worst, would often crash the game.
** Long-rumored to exist since the game's rule card hinted at it, "Are You a God" is now finally a real mode in the 2019 update. Completing "We're Ready To Believe You" will start it. This is a multi-stage wizard mode where the player has to complete certain tasks to advance through each stage (for instance, complete two combo shots). Completing all levels awards a 6-ball multiball with a potential one billion point jackpot.
** Long-rumored to exist since the game's rule card hinted at it, "Are You a God" is now finally a real mode in the 2019 update. Completing "We're Ready To Believe You" will start it. This is a multi-stage wizard mode where the player has to complete certain tasks to advance through each stage (for instance, complete two combo shots). Completing all levels awards a 6-ball multiball with a potential one billion point jackpot.
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* NintendoHard: Ball control on this game tends to be considerably harder than most other pinball games due to the unique quirks of its design, which just so happens to demand a very good sense of ball control. Some of the factors that contribute to this are: the wider flipper gap, tighter slingshots, and deceptive double-inlanes that tend to cause *more* outlane drains than usual.
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* NintendoHard: Ball control on this game tends to be considerably harder than most other pinball games due to the unique quirks of its design, which just so happens to demand a very good sense of ball control. Some of the factors that contribute to this are: are the wider flipper gap, tighter slingshots, and deceptive double-inlanes that tend to cause *more* ''more'' outlane drains than usual.
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* EarlyInstallmentWeirdness: A very significant gameplay change made in the 1.10 code update, released October 2016, is that modes do not have to be restarted if the ball drains or time runs out. In the former case, they will continue on subsequent balls if there are any. In the latter they will simply be maintained as not completed. Prior to this, modes had to be restarted in either of the cases above, and it was very costly to do so if not earned on a skill shot. Modes also had to be played to completion before moving onto the next mode in a ladder.
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* EarlyInstallmentWeirdness: A very significant gameplay change made in the 1.10 code update, released October 2016, is that modes do not have to be restarted if the ball drains or time runs out. In the former case, they will continue on subsequent balls if there are any. In the latter they will simply be maintained as not completed. Prior to this, modes had to be restarted in either of the cases above, and it was very costly to do so if not earned on a skill shot. Modes also had to be played to completion before moving onto the next mode in a ladder. The 2019 update takes it a step further, allowing modes to be "completed" when the ball drains as well - however, the uppermost scene in each ladder now needs to actually be played through in its entirety.
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* WizardMode: Two of them:
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* WizardMode: Two of them:them, with a third coming in the 2019 update:
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** "We’re Ready To Believe You!" is earned by completing all nine scenes. [[note]]Spooked Librarian; Back Off Man!; We Got One!; He Slimed Me!; The Ballroom; Okay Who Brought the Dog?; Spook Central; Gozer the Gozerian; and Stay-Puft Marshmallow Man[[/note]] It is a 6-ball multiball where making a certain number of shots will qualify both scoops. Locking a ball in each scoop enables a "Loopin' Supers" mode to start.
*** This seems to be an unfinished, buggy mode, as not only are the scores ''extremely low'' for each shot (less than one million each, whereas a player reaching this mode will very likely have several ''billion'' points), it can often freeze or otherwise confuse the game state.
** Since the game's release, "Are You a God?" has been rumored to be a final, "super-wizard" mode. Dwight Sullivan eventually confirmed that there was never any plan to make such a mode, and that it was simply a rhetorical question referencing a quote from the movie.
*** This seems to be an unfinished, buggy mode, as not only are the scores ''extremely low'' for each shot (less than one million each, whereas a player reaching this mode will very likely have several ''billion'' points), it can often freeze or otherwise confuse the game state.
** Since the game's release, "Are You a God?" has been rumored to be a final, "super-wizard" mode. Dwight Sullivan eventually confirmed that there was never any plan to make such a mode, and that it was simply a rhetorical question referencing a quote from the movie.
to:
** "We’re Ready To Believe You!" You" is earned by completing all nine scenes. [[note]]Spooked Librarian; Back Off Man!; We Got One!; He Slimed Me!; The Ballroom; Okay Who Brought the Dog?; Spook Central; Gozer the Gozerian; and Stay-Puft Marshmallow Man[[/note]] It This mode is a 6-ball multiball where making a certain number of shots will qualify both scoops. Locking a ball race to collect 100 ghosts in each scoop enables a "Loopin' Supers" mode to start.
*** This seems to be an unfinished, buggy mode,60 seconds, as not only are you advance through the scores ''extremely low'' for each shot (less than one million each, whereas ranks of becoming a player reaching this mode will very likely have several ''billion'' points), it can often freeze or otherwise confuse the game state.
Ghostbuster: Junior -> Tex -> Apprentice -> Ghostbuster -> Demigod -> Lesser Deity -> Maybe a God?.
**Since Long-rumored to exist since the game's release, rule card hinted at it, "Are You a God?" God" is now finally a real mode in the 2019 update. Completing "We're Ready To Believe You" will start it. This is a multi-stage wizard mode where the player has been rumored to be a final, "super-wizard" mode. Dwight Sullivan eventually confirmed that there was never any plan complete certain tasks to make such a mode, and that it was simply a rhetorical question referencing a quote from the movie.advance through each stage (for instance, complete two combo shots).
*** This seems to be an unfinished, buggy mode,
**
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* TakeThatPlayer: Doing poorly in "We Came, We Saw, We Kicked Its..." results in this quote:
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* TakeThatPlayer: [[TakeThatAudience Take That Player]]: Doing poorly in "We Came, We Saw, We Kicked Its..." results in this quote:
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Based on [[Film/{{Ghostbusters 1984}} the first]] and [[Film/GhostbustersII second]] ''Franchise/{{Ghostbusters}}'' movies, this table has you join the Ghostbusters crew in defending New York City. Capture as many ghosts as possible, and consult Tobin’s Spirit Guide for random rewards. Test your psychic ability in the Negative Reinforcement Video Mode, then bring upon Mass Hysteria. Lock three balls to shut down the storage facility and start Multiball to rack up more ghosts. By chasing Slimer away, you can start a scene from the movie. Completing all the scenes in a ladder starts "We Came, We Saw, We Kicked Its...", and completing all nine scenes means We're Ready To Believe You. But if you're Good at Everything, the game's true WizardMode will ask: "Are You a God?"
to:
Based on [[Film/{{Ghostbusters 1984}} the first]] and [[Film/GhostbustersII second]] ''Franchise/{{Ghostbusters}}'' movies, this table has you join the Ghostbusters crew in defending New York City. Capture as many ghosts as possible, and consult Tobin’s Spirit Guide for random rewards. Test your psychic ability in the Negative Reinforcement Video Mode, then bring upon Mass Hysteria. Lock three balls to shut down the storage facility and start Multiball to rack up more ghosts. By chasing Slimer away, you can start a scene from the movie. Completing all the scenes in a ladder starts "We Came, We Saw, We Kicked Its...", and completing all nine scenes means We're Ready To Believe You. But if you're Good at Everything, the game's true WizardMode will ask: "Are You a God?"
You.
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* WizardMode: Two of them, with a rumored third one on the way - in increasing difficulty to reach:
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* WizardMode: Two of them, with a rumored third one on the way - in increasing difficulty to reach:them:
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** "Are You a God?" has been rumored to be the ''true'', super-wizard mode. If it ever arrives, it will do so in a future update.
to:
** Since the game's release, "Are You a God?" has been rumored to be the ''true'', super-wizard a final, "super-wizard" mode. If Dwight Sullivan eventually confirmed that there was never any plan to make such a mode, and that it ever arrives, it will do so in was simply a future update.rhetorical question referencing a quote from the movie.
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* InterfaceScrew: The Mass Hysteria mode reverses the flippers, so that the left flipper button activates the right flipper and vice-versa. The 1.05 code update added another twist (courtesy of none other than Keith Elwin **before** his official employment at Stern) -- hitting the right captive ball will swap the flippers back to normal (or back to reverse)!
to:
* InterfaceScrew: The Mass Hysteria mode reverses the flippers, so that the left flipper button activates the right flipper and vice-versa. The 1.05 code update added another twist (courtesy of none other than Keith Elwin **before** ''before'' his official employment at Stern) -- hitting the right captive ball will swap the flippers back to normal (or back to reverse)!
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Changed line(s) 21 (click to see context) from:
* InterfaceScrew: The Mass Hysteria mode reverses the flippers, so that the left flipper button activates the right flipper and vice-versa. The 1.05 code update added another twist (courtesy of none other than Keith Elwin *before* his official employment at Stern) -- hitting the right captive ball will swap the flippers back to normal (or back to reverse)!
to:
* InterfaceScrew: The Mass Hysteria mode reverses the flippers, so that the left flipper button activates the right flipper and vice-versa. The 1.05 code update added another twist (courtesy of none other than Keith Elwin *before* **before** his official employment at Stern) -- hitting the right captive ball will swap the flippers back to normal (or back to reverse)!
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Changed line(s) 21 (click to see context) from:
* InterfaceScrew: The Mass Hysteria mode reverses the flippers, so that the left flipper button activates the right flipper and vice-versa. The 1.05 code update added another twist (courtesy of none other than Keith Elwin) -- hitting the right captive ball will swap the flippers back to normal (or back to reverse)!
to:
* InterfaceScrew: The Mass Hysteria mode reverses the flippers, so that the left flipper button activates the right flipper and vice-versa. The 1.05 code update added another twist (courtesy of none other than Keith Elwin) Elwin *before* his official employment at Stern) -- hitting the right captive ball will swap the flippers back to normal (or back to reverse)!
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Changed line(s) 10,11 (click to see context) from:
A digital version of the Premium table is available for ''VideoGame/SternPinballArcade'' (PS4/Xbox One/PC) and ''VideoGame/ThePinballArcade'' (PC/Mobile). Not to be confused with the DigitalPinballTable from Farsight Studios, available [[VideoGame/GhostbustersPinball here.]]''
to:
A digital version of the Premium table is available for ''VideoGame/SternPinballArcade'' (PS4/Xbox ([=PS4=]/Xbox One/PC) and ''VideoGame/ThePinballArcade'' (PC/Mobile). Not to be confused with the DigitalPinballTable from Farsight Studios, available [[VideoGame/GhostbustersPinball here.]]''
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PC version of SPA added Ghostbusters!
Changed line(s) 10,11 (click to see context) from:
A digital version of the Premium table is available for ''VideoGame/SternPinballArcade'' (PS4/Xbox One) and ''VideoGame/ThePinballArcade'' (PC/Mobile). Not to be confused with the DigitalPinballTable from Farsight Studios, available [[VideoGame/GhostbustersPinball here.]]''
to:
A digital version of the Premium table is available for ''VideoGame/SternPinballArcade'' (PS4/Xbox One) One/PC) and ''VideoGame/ThePinballArcade'' (PC/Mobile). Not to be confused with the DigitalPinballTable from Farsight Studios, available [[VideoGame/GhostbustersPinball here.]]''
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Changed line(s) 10,11 (click to see context) from:
A digital version is available for ''VideoGame/SternPinballArcade'' (PS4/Xbox One) and ''VideoGame/ThePinballArcade'' (PC/Mobile). Not to be confused with the DigitalPinballTable from Farsight Studios, available [[VideoGame/GhostbustersPinball here.]]''
to:
A digital version of the Premium table is available for ''VideoGame/SternPinballArcade'' (PS4/Xbox One) and ''VideoGame/ThePinballArcade'' (PC/Mobile). Not to be confused with the DigitalPinballTable from Farsight Studios, available [[VideoGame/GhostbustersPinball here.]]''
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Ghostbusters is out for vanilla TPA on PC and Mobile
Changed line(s) 10,11 (click to see context) from:
A digital version is planned for ''VideoGame/SternPinballArcade''. Not to be confused with the DigitalPinballTable from Farsight Studios, available [[VideoGame/GhostbustersPinball here.]]''
to:
A digital version is planned available for ''VideoGame/SternPinballArcade''.''VideoGame/SternPinballArcade'' (PS4/Xbox One) and ''VideoGame/ThePinballArcade'' (PC/Mobile). Not to be confused with the DigitalPinballTable from Farsight Studios, available [[VideoGame/GhostbustersPinball here.]]''
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Added DiffLines:
* FlyingBooks: Found in the library, just like in the movie.
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* WizardMode: Three of them, in increasing order of difficulty to reach:
** "We Came, We Saw, We Kicked Its..." is earned by playing all of the scenes in one ladder. It is a 2-4 ball multiball (dependent on the number of scenes of the ladder you finish) where all shots are lit for jackpots.
** "We Came, We Saw, We Kicked Its..." is earned by playing all of the scenes in one ladder. It is a 2-4 ball multiball (dependent on the number of scenes of the ladder you finish) where all shots are lit for jackpots.
to:
* WizardMode: Three Two of them, with a rumored third one on the way - in increasing order of difficulty to reach:
** "We Came, We Saw, We Kicked Its..." is earned by playing all of the scenes in one ladder. It is a 2-4 ball multiball (dependent on the number of scenes of the ladder you finish) where all shots are lit for jackpots. As the player completes all nine scenes, they will inevitably have to play this mode twice. But instead of playing this a third time...
** "We Came, We Saw, We Kicked Its..." is earned by playing all of the scenes in one ladder. It is a 2-4 ball multiball (dependent on the number of scenes of the ladder you finish) where all shots are lit for jackpots. As the player completes all nine scenes, they will inevitably have to play this mode twice. But instead of playing this a third time...
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Changed line(s) 45,46 (click to see context) from:
** "We’re Ready To Believe You!" is earned by completing all nine scenes.[[note]]Spooked Librarian; Back Off Man!; We Got One!; He Slimed Me!; The Ballroom; Okay Who Brought the Dog?; Spook Central; Gozer the Gozerian; and Stay-Puft Marshmallow Man[[/note]]
** "Are You a God?" is the true Wizard Mode that will arrive in a future code update.
** "Are You a God?" is the true Wizard Mode that will arrive in a future code update.
to:
** "We’re Ready To Believe You!" is earned by completing all nine scenes. [[note]]Spooked Librarian; Back Off Man!; We Got One!; He Slimed Me!; The Ballroom; Okay Who Brought the Dog?; Spook Central; Gozer the Gozerian; and Stay-Puft Marshmallow Man[[/note]]
Man[[/note]] It is a 6-ball multiball where making a certain number of shots will qualify both scoops. Locking a ball in each scoop enables a "Loopin' Supers" mode to start.
*** This seems to be an unfinished, buggy mode, as not only are the scores ''extremely low'' for each shot (less than one million each, whereas a player reaching this mode will very likely have several ''billion'' points), it can often freeze or otherwise confuse the game state.
** "Are You a God?"is has been rumored to be the true Wizard Mode that ''true'', super-wizard mode. If it ever arrives, it will arrive do so in a future code update.
*** This seems to be an unfinished, buggy mode, as not only are the scores ''extremely low'' for each shot (less than one million each, whereas a player reaching this mode will very likely have several ''billion'' points), it can often freeze or otherwise confuse the game state.
** "Are You a God?"
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[[caption-width-right:350:[[Film/{{Ghostbusters}} Who ya gonna call?]]]]
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Changed line(s) 6,7 (click to see context) from:
Based on [[Film/{{Ghostbusters 1984}} the first]] and [[Film/GhostbustersII second]] ''Franchise/{{Ghostbusters}}'' movies, this table has you join the Ghostbusters crew in defending New York City. Capture as many ghosts as possible, and consult Tobin’s Spirit Guide for random rewards. Test your psychic ability in the Negative Reinforcement Video Mode, then bring upon Mass Hysteria. Lock three balls to shut down the storage facility and start Multiball to rack up more ghosts. By chasing Slimer away, you can start a scene from the movie. Completing all the scenes in a ladder starts "We Came, We Saw, We Kicked Its...", and completing all nine scenes means We're Ready To Believe You. But if you're Good at Everything, the game's true Wizard Mode will ask: "Are You a God?"
to:
Based on [[Film/{{Ghostbusters 1984}} the first]] and [[Film/GhostbustersII second]] ''Franchise/{{Ghostbusters}}'' movies, this table has you join the Ghostbusters crew in defending New York City. Capture as many ghosts as possible, and consult Tobin’s Spirit Guide for random rewards. Test your psychic ability in the Negative Reinforcement Video Mode, then bring upon Mass Hysteria. Lock three balls to shut down the storage facility and start Multiball to rack up more ghosts. By chasing Slimer away, you can start a scene from the movie. Completing all the scenes in a ladder starts "We Came, We Saw, We Kicked Its...", and completing all nine scenes means We're Ready To Believe You. But if you're Good at Everything, the game's true Wizard Mode WizardMode will ask: "Are You a God?"
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* ObviousRulePatch: Early code revisions would allow you to continue collecting ghosts during Mass Hysteria multiball, which is started by collecting 100 ghosts. If a player collected 100 ghosts again during Mass Hysteria, it would restart with a fresh ballsaver, as well as start another instance of Loopin' Supers and PKE Frenzy -- two potentially very high-scoring modes. The whole process could loop infinitely as long as the player kept getting another set of 100 ghosts, leading to ridiculously absurd scores. The fix for all this was simply to stop ghost collection during Mass Hysteria.
to:
* ObviousRulePatch: Early code revisions would allow you to continue collecting ghosts during Mass Hysteria multiball, which is started by collecting 100 ghosts. If a player collected 100 ghosts again during Mass Hysteria, it would restart with a fresh ballsaver, as well as start another instance of Loopin' Supers and PKE Frenzy -- two potentially very high-scoring modes. The whole process could loop infinitely as long as the player kept getting another set of 100 ghosts, leading to ridiculously absurd scores. The fix for all this was simply to stop ghost collection during Mass Hysteria.
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Changed line(s) 20 (click to see context) from:
* InterfaceScrew: The Mass Hysteria mode reverses the flippers, so that the left flipper button activates the right flipper and vice-versa. The latest code revision takes this one step further -- hitting the left captive ball will swap the flippers back to normal (or back to reverse)!
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* InterfaceScrew: The Mass Hysteria mode reverses the flippers, so that the left flipper button activates the right flipper and vice-versa. The latest 1.05 code revision takes this one step further update added another twist (courtesy of none other than Keith Elwin) -- hitting the left right captive ball will swap the flippers back to normal (or back to reverse)!
** With 6x playfield running, PKE jackpots can potentially exceed ''a billion''. And the Pro models will occasionally grant two switch hits on the right ramp. Do the math.
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** "Don't Cross the Streams" involves the player zapping oncoming ghosts with two proton beams, each controllable with the flipper buttons. The streams draw nearer when holding in the buttons, while releasing them retracts the streams from one another. Getting "slimed" by a ghost and crossing the streams will end the mode, while a bonus can be yielded for successfully completing it.
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** "Don't Cross the Streams" involves the player zapping oncoming ghosts with two proton beams, each controllable with the flipper buttons. The streams draw nearer when holding in the buttons, while releasing them retracts the streams from one another. Getting "slimed" by a ghost and crossing or "crossing the streams streams" will end the mode, while a bonus can be yielded for successfully completing it.
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[[caption-width-right:350:''[[Film/Ghostbusters Who ya gonna call?]]]]
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This opinion, while valid, is completely irrelevant to Pinball/Ghostbusters, and flamebait at that.
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[[caption-width-right:350:''[[Film/Ghostbusters2016 Ghostbusters]]'' [[ContinuityReboot remake?]] [[FanonDiscontinuity What remake?]]]]
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