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* EarlyInstallmentWeirdness: Being the first solid state pinball machine with multiball, Firepower has no bonuses, jackpots, multipliers nor other advantages later machines would have to starting multiball, beyond just having more than one ball on the playfield at the same time.
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''Firepower'' is considered one of the classics of '80s pinballs, a game that's simple to understand yet challenging to play, though sustaining multiball is fairly difficult due to the wide outlanes. A sequel, ''Firepower II'', was released in 1983; designed by Creator/MarkRitchie, it retains most of the layout and rules of the original.

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''Firepower'' is considered one of the classics of '80s pinballs, pinball, a game that's simple to understand yet challenging to play, though sustaining multiball is fairly difficult due to the wide outlanes. A sequel, ''Firepower II'', was released in 1983; designed by Creator/MarkRitchie, it retains most of the layout and rules of the original.
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''Firepower'' is considered one of the classics of eighties pinballs, a game that's simple to understand yet challenging to play, though sustaining multiball is fairly difficult due to the wide outlanes. A sequel, ''Firepower II'', was released in 1983; designed by Creator/MarkRitchie, it retains most of the layout and rules of the original.

to:

''Firepower'' is considered one of the classics of eighties '80s pinballs, a game that's simple to understand yet challenging to play, though sustaining multiball is fairly difficult due to the wide outlanes. A sequel, ''Firepower II'', was released in 1983; designed by Creator/MarkRitchie, it retains most of the layout and rules of the original.
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A digital version of ''Firepower'' is available in ''VideoGame/PinballHallOfFame: The Williams Collection''. Both it and its sequel ''Firepower II'' were also available from [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' until their license for all Williams and Bally tables expired on July 1, 2018.

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A digital version of ''Firepower'' is available in ''VideoGame/PinballHallOfFame: The Williams Collection''. Both it and its sequel ''Firepower II'' were also available from [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' until their license for all Williams and Bally tables expired on July 1, 2018.
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A digital version of ''Firepower'' is available in ''VideoGame/PinballHallOfFame: The Williams Collection'' and ''VideoGame/ThePinballArcade''.

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A digital version of ''Firepower'' is available in ''VideoGame/PinballHallOfFame: The Williams Collection'' Collection''. Both it and ''VideoGame/ThePinballArcade''.its sequel ''Firepower II'' were also available from [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' until their license for all Williams and Bally tables expired on July 1, 2018.
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* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as UsefulNotes/{{Plagiarism}} instead of any sort of homage. The same could be said for the alien warworld (with it's very close satellite moon) which may have been inspired by an Angus McKie illustration for the ''Terran Trade Authority'' handbooks from TheSeventies.

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* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as UsefulNotes/{{Plagiarism}} instead of any sort of homage. The same could be said for the alien warworld (with it's very close satellite moon) which may have been inspired by an Angus McKie [=McKie=] illustration for the ''Terran Trade Authority'' handbooks from TheSeventies.
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''Firepower'' is a PhysicalPinballTable designed by Creator/SteveRitchie, programmed by Creator/EugeneJarvis, and illustrated by Constantino and Jeanine Mitchell. Released by Creator/WilliamsElectronics in 1980, it is noteworthy for being the first pinball with a "lane change" feature,[[note]]where the player presses the flipper buttons to change which rollover lights are lit[[/note]] as well as being the first solid-state game with multiball.

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''Firepower'' is a PhysicalPinballTable designed by Creator/SteveRitchie, programmed by Creator/EugeneJarvis, and illustrated by Constantino and Jeanine Mitchell. Released by Creator/WilliamsElectronics in 1980, it is noteworthy for being the first pinball with a "lane change" feature,[[note]]where the feature,[[note]]The player presses the flipper buttons to change which rollover lights are lit[[/note]] as well as being the first solid-state game with multiball.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Firepower''' is a PhysicalPinballTable designed by Creator/SteveRitchie, programmed by Creator/EugeneJarvis, and illustrated by Constantino and Jeanine Mitchell. Released by Creator/WilliamsElectronics in 1980, it is noteworthy for being the first pinball with a "lane change" feature,[[note]]where the player presses the flipper buttons to change which rollover lights are lit[[/note]] as well as being the first solid-state game with multiball.

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'''Firepower''' ''Firepower'' is a PhysicalPinballTable designed by Creator/SteveRitchie, programmed by Creator/EugeneJarvis, and illustrated by Constantino and Jeanine Mitchell. Released by Creator/WilliamsElectronics in 1980, it is noteworthy for being the first pinball with a "lane change" feature,[[note]]where the player presses the flipper buttons to change which rollover lights are lit[[/note]] as well as being the first solid-state game with multiball.
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* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as UsefulNotes/{{Plagiarism}} instead of any sort of homage.

to:

* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as UsefulNotes/{{Plagiarism}} instead of any sort of homage. The same could be said for the alien warworld (with it's very close satellite moon) which may have been inspired by an Angus McKie illustration for the ''Terran Trade Authority'' handbooks from TheSeventies.
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* MachineMonotone

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* MachineMonotoneMachineMonotone[=/=]YouNoTakeCandle



->"FIREPOWER - DESTROYED - YOU."

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->"FIREPOWER ->"FIRE - DESTROYED POWER - DESTROY - YOU."
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->"FIREPOWER - DESTROYED - YOU."
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* MadLibsDialogue: As with Pinball/{{Gorgar}}, although this machine has a slightly larger vocabulary.

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* MadLibsDialogue: As Done as with Pinball/{{Gorgar}}, ''Pinball/{{Gorgar}}'', although this machine game has a slightly larger vocabulary.
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* TheRemake: ''Firepower II'', which kept the original's layout, but added a cross-table chute and tweaked the rules for better balance.

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* TheRemake: UpdatedRerelease: ''Firepower II'', which kept the original's layout, but added a cross-table chute and tweaked the rules for better balance.

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->"Firepower -- One, two, three!"

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->"Firepower -- One, two, three!"
->"FIRE! / ONE! / TWO! / THREE!"


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* MadLibsDialogue: As with Pinball/{{Gorgar}}, although this machine has a slightly larger vocabulary.
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A digital version of ''Firepower'' is available in ''VideoGame/PinballHallOfFame: The Williams Collection'' and ''VideoGame/ThePinballArcade''.
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->"Firepower -- One, two, three!"


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* CreatorCameo: Steve Ritchie provides the game's voice clips.
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As with other pins of the time, the game's premise is an ExcusePlot to showcase the game. Without warning, an alien war planet has appeared next to Earth and unleashed an army of JetPack-wearing invaders against humanity. In response, the player must spell FIREPOWER to increase the game's point values, hit the six targets to light the eject holes, then lock two balls into the saucers to start multiball.

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As with other pins of the time, the game's premise is an ExcusePlot to showcase the game.gameplay. Without warning, an alien war planet has appeared next to Earth and unleashed an army of JetPack-wearing invaders against humanity. In response, the player must spell FIREPOWER to increase the game's point values, hit the six targets to light the eject holes, then lock two balls into the saucers to start multiball.
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* SpaceFighter

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* SpaceFighterSpaceFighter: Featured for the humans in both games.
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* SpaceFighter

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As with other pins of the time, the game's premise is an ExcusePlot to showcase the game. Without warning, an alien war planet has appeared next to Earth and unleashed an army of JetPack-wearing invaders against humanity. In response, the player must spell F-I-R-E-POWER to increase the game's point values, hit the six targets to light the eject holes, then lock two balls into the saucers to start multiball.

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As with other pins of the time, the game's premise is an ExcusePlot to showcase the game. Without warning, an alien war planet has appeared next to Earth and unleashed an army of JetPack-wearing invaders against humanity. In response, the player must spell F-I-R-E-POWER FIREPOWER to increase the game's point values, hit the six targets to light the eject holes, then lock two balls into the saucers to start multiball.


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* ExcusePlot
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* TheRemake: ''Firepower II'', which kept the original's layout, but added a cross-table chute and tweaked the rules for better balance.

to:

* TheRemake: ''Firepower II'', which kept the original's layout, but added a cross-table chute and tweaked the rules for better balance.balance.
* SpellingBonus: played with; F-I-R-E is spelled with the top rollovers, but POWER is a set of three targets.
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As with other pins of the time, the game's premise is an ExcusePlot to showcase the game. Without warning, an alien war planet has appeared next to Earth, and unleashing an army of JetPack-wearing invaders against humanity. In response, the player must spell F-I-R-E-POWER to increase the game's point values, hit the six targets to light the eject holes, then lock two balls into the saucers to start multiball.

to:

As with other pins of the time, the game's premise is an ExcusePlot to showcase the game. Without warning, an alien war planet has appeared next to Earth, Earth and unleashing unleashed an army of JetPack-wearing invaders against humanity. In response, the player must spell F-I-R-E-POWER to increase the game's point values, hit the six targets to light the eject holes, then lock two balls into the saucers to start multiball.
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None


* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as UsefulNotes/{{Plagiarism}} instead of any sort of homage.

to:

* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as UsefulNotes/{{Plagiarism}} instead of any sort of homage.homage.
* TheRemake: ''Firepower II'', which kept the original's layout, but added a cross-table chute and tweaked the rules for better balance.
Is there an issue? Send a MessageReason:
None


* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as {{Plagarism}} instead of any sort of homage.

to:

* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as {{Plagarism}} UsefulNotes/{{Plagiarism}} instead of any sort of homage.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/firepower-backglass_6833.jpg]]
[[caption-width-right:350:Mission: Multi-Ball Destruction]]

'''Firepower''' is a PhysicalPinballTable designed by Creator/SteveRitchie, programmed by Creator/EugeneJarvis, and illustrated by Constantino and Jeanine Mitchell. Released by Creator/WilliamsElectronics in 1980, it is noteworthy for being the first pinball with a "lane change" feature,[[note]]where the player presses the flipper buttons to change which rollover lights are lit[[/note]] as well as being the first solid-state game with multiball.

As with other pins of the time, the game's premise is an ExcusePlot to showcase the game. Without warning, an alien war planet has appeared next to Earth, and unleashing an army of JetPack-wearing invaders against humanity. In response, the player must spell F-I-R-E-POWER to increase the game's point values, hit the six targets to light the eject holes, then lock two balls into the saucers to start multiball.

''Firepower'' is considered one of the classics of eighties pinballs, a game that's simple to understand yet challenging to play, though sustaining multiball is fairly difficult due to the wide outlanes. A sequel, ''Firepower II'', was released in 1983; designed by Creator/MarkRitchie, it retains most of the layout and rules of the original.

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!!The ''Firepower'' pinball demonstrates the following tropes:

* CityPlanet: The alien warworld is one of these.
* ConvenientlyClosePlanet: The alien warworld is so close to Earth that humans can retaliate with their rocket-powered spaceships.
* JetPack: Worn by the flying invaders.
* MachineMonotone
* MonochromaticEyes: The eyes of the alien leaders have white pupils and no visible irises.
* MoreDakka
* MyBrainIsBig[=/=]RubberForeheadAliens: The alien leaders have oversized wrinkled foreheads.
* {{Pastiche}}: The aliens are drawn in a style that closely mimics that of Creator/JackKirby, though most believe it was done as {{Plagarism}} instead of any sort of homage.

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